Documentation ¶
Overview ¶
Package Texture2D provides methods for working with Texture2D object instances.
Index ¶
- type Advanced
- type Any
- type Implementation
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsTexture() Texture.Instance
- func (self Instance) AsTexture2D() Instance
- func (self Instance) CreatePlaceholder() [1]gdclass.Resource
- func (self Instance) Draw(canvas_item RID.CanvasItem, position Vector2.XY)
- func (self Instance) DrawRect(canvas_item RID.CanvasItem, rect Rect2.PositionSize, tile bool)
- func (self Instance) DrawRectRegion(canvas_item RID.CanvasItem, rect Rect2.PositionSize, ...)
- func (self Instance) GetHeight() int
- func (self Instance) GetImage() [1]gdclass.Image
- func (self Instance) GetSize() Vector2.XY
- func (self Instance) GetWidth() int
- func (self Instance) HasAlpha() bool
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- type Interface
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Implementation ¶
type Implementation = implementation
Implementation implements Interface with empty methods.
type Instance ¶
A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite2D] or GUI [Control]. Textures are often created by loading them from a file. See [method @GDScript.load]. [Texture2D] is a base for other resources. It cannot be used directly. [b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. Larger textures may fail to import.
See [Interface] for methods that can be overridden by a [Class] that extends it.
%!(EXTRA string=Texture2D)
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsTexture2D ¶
func (Instance) CreatePlaceholder ¶
Creates a placeholder version of this resource ([PlaceholderTexture2D]).
func (Instance) Draw ¶
func (self Instance) Draw(canvas_item RID.CanvasItem, position Vector2.XY)
Draws the texture using a [CanvasItem] with the [RenderingServer] API at the specified [param position].
func (Instance) DrawRect ¶
func (self Instance) DrawRect(canvas_item RID.CanvasItem, rect Rect2.PositionSize, tile bool)
Draws the texture using a [CanvasItem] with the [RenderingServer] API.
func (Instance) DrawRectRegion ¶
func (self Instance) DrawRectRegion(canvas_item RID.CanvasItem, rect Rect2.PositionSize, src_rect Rect2.PositionSize)
Draws a part of the texture using a [CanvasItem] with the [RenderingServer] API.
func (Instance) GetImage ¶
Returns an [Image] that is a copy of data from this [Texture2D] (a new [Image] is created each time). [Image]s can be accessed and manipulated directly. [b]Note:[/b] This will return [code]null[/code] if this [Texture2D] is invalid. [b]Note:[/b] This will fetch the texture data from the GPU, which might cause performance problems when overused.
func (*Instance) UnsafePointer ¶
type Interface ¶
type Interface interface { //Called when the [Texture2D]'s width is queried. GetWidth() int //Called when the [Texture2D]'s height is queried. GetHeight() int //Called when a pixel's opaque state in the [Texture2D] is queried at the specified [code](x, y)[/code] position. IsPixelOpaque(x int, y int) bool //Called when the presence of an alpha channel in the [Texture2D] is queried. HasAlpha() bool //Called when the entire [Texture2D] is requested to be drawn over a [CanvasItem], with the top-left offset specified in [param pos]. [param modulate] specifies a multiplier for the colors being drawn, while [param transpose] specifies whether drawing should be performed in column-major order instead of row-major order (resulting in 90-degree clockwise rotation). //[b]Note:[/b] This is only used in 2D rendering, not 3D. Draw(to_canvas_item RID.Any, pos Vector2.XY, modulate Color.RGBA, transpose bool) //Called when the [Texture2D] is requested to be drawn onto [CanvasItem]'s specified [param rect]. [param modulate] specifies a multiplier for the colors being drawn, while [param transpose] specifies whether drawing should be performed in column-major order instead of row-major order (resulting in 90-degree clockwise rotation). //[b]Note:[/b] This is only used in 2D rendering, not 3D. DrawRect(to_canvas_item RID.Any, rect Rect2.PositionSize, tile bool, modulate Color.RGBA, transpose bool) //Called when a part of the [Texture2D] specified by [param src_rect]'s coordinates is requested to be drawn onto [CanvasItem]'s specified [param rect]. [param modulate] specifies a multiplier for the colors being drawn, while [param transpose] specifies whether drawing should be performed in column-major order instead of row-major order (resulting in 90-degree clockwise rotation). //[b]Note:[/b] This is only used in 2D rendering, not 3D. DrawRectRegion(to_canvas_item RID.Any, rect Rect2.PositionSize, src_rect Rect2.PositionSize, modulate Color.RGBA, transpose bool, clip_uv bool) }