Documentation ¶
Overview ¶
Package PhysicsServer3DRenderingServerHandler provides methods for working with PhysicsServer3DRenderingServerHandler object instances.
Index ¶
- type Advanced
- type Any
- type Implementation
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsPhysicsServer3DRenderingServerHandler() Instance
- func (self Instance) SetAabb(aabb AABB.PositionSize)
- func (self Instance) SetNormal(vertex_id int, normal Vector3.XYZ)
- func (self Instance) SetVertex(vertex_id int, vertex Vector3.XYZ)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- type Interface
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Implementation ¶
type Implementation = implementation
Implementation implements Interface with empty methods.
type Instance ¶
type Instance [1]gdclass.PhysicsServer3DRenderingServerHandler
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsPhysicsServer3DRenderingServerHandler ¶
func (Instance) SetAabb ¶
func (self Instance) SetAabb(aabb AABB.PositionSize)
Sets the bounding box for the [SoftBody3D].
func (Instance) SetNormal ¶
Sets the normal for the [SoftBody3D] vertex at the index specified by [param vertex_id].
func (Instance) SetVertex ¶
Sets the position for the [SoftBody3D] vertex at the index specified by [param vertex_id].
func (*Instance) UnsafePointer ¶
type Interface ¶
type Interface interface { //Called by the [PhysicsServer3D] to set the position for the [SoftBody3D] vertex at the index specified by [param vertex_id]. //[b]Note:[/b] The [param vertex] parameter used to be of type [code]const void*[/code] prior to Godot 4.2. SetVertex(vertex_id int, vertex Vector3.XYZ) //Called by the [PhysicsServer3D] to set the normal for the [SoftBody3D] vertex at the index specified by [param vertex_id]. //[b]Note:[/b] The [param normal] parameter used to be of type [code]const void*[/code] prior to Godot 4.2. SetNormal(vertex_id int, normal Vector3.XYZ) //Called by the [PhysicsServer3D] to set the bounding box for the [SoftBody3D]. SetAabb(aabb AABB.PositionSize) }
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