PhysicsServer3DRenderingServerHandler

package
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Published: Jan 29, 2025 License: MIT Imports: 19 Imported by: 0

Documentation

Overview

Package PhysicsServer3DRenderingServerHandler provides methods for working with PhysicsServer3DRenderingServerHandler object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsPhysicsServer3DRenderingServerHandler() Instance
}

type Implementation

type Implementation = implementation

Implementation implements Interface with empty methods.

type Instance

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPhysicsServer3DRenderingServerHandler

func (self Instance) AsPhysicsServer3DRenderingServerHandler() Instance

func (Instance) SetAabb

func (self Instance) SetAabb(aabb AABB.PositionSize)

Sets the bounding box for the [SoftBody3D].

func (Instance) SetNormal

func (self Instance) SetNormal(vertex_id int, normal Vector3.XYZ)

Sets the normal for the [SoftBody3D] vertex at the index specified by [param vertex_id].

func (Instance) SetVertex

func (self Instance) SetVertex(vertex_id int, vertex Vector3.XYZ)

Sets the position for the [SoftBody3D] vertex at the index specified by [param vertex_id].

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Interface

type Interface interface {
	//Called by the [PhysicsServer3D] to set the position for the [SoftBody3D] vertex at the index specified by [param vertex_id].
	//[b]Note:[/b] The [param vertex] parameter used to be of type [code]const void*[/code] prior to Godot 4.2.
	SetVertex(vertex_id int, vertex Vector3.XYZ)
	//Called by the [PhysicsServer3D] to set the normal for the [SoftBody3D] vertex at the index specified by [param vertex_id].
	//[b]Note:[/b] The [param normal] parameter used to be of type [code]const void*[/code] prior to Godot 4.2.
	SetNormal(vertex_id int, normal Vector3.XYZ)
	//Called by the [PhysicsServer3D] to set the bounding box for the [SoftBody3D].
	SetAabb(aabb AABB.PositionSize)
}

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