Documentation ¶
Overview ¶
Package CollisionShape2D provides methods for working with CollisionShape2D object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsCollisionShape2D() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode2D() Node2D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) DebugColor() Color.RGBA
- func (self Instance) Disabled() bool
- func (self Instance) OneWayCollision() bool
- func (self Instance) OneWayCollisionMargin() Float.X
- func (self Instance) SetDebugColor(value Color.RGBA)
- func (self Instance) SetDisabled(value bool)
- func (self Instance) SetOneWayCollision(value bool)
- func (self Instance) SetOneWayCollisionMargin(value Float.X)
- func (self Instance) SetShape(value [1]gdclass.Shape2D)
- func (self Instance) Shape() [1]gdclass.Shape2D
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.CollisionShape2D
A node that provides a [Shape2D] to a [CollisionObject2D] parent and allows to edit it. This can give a detection shape to an [Area2D] or turn a [PhysicsBody2D] into a solid object.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance
func (Instance) AsCollisionShape2D ¶
func (Instance) DebugColor ¶
func (Instance) OneWayCollision ¶
func (Instance) OneWayCollisionMargin ¶
func (Instance) SetDebugColor ¶
func (Instance) SetDisabled ¶
func (Instance) SetOneWayCollision ¶
func (Instance) SetOneWayCollisionMargin ¶
func (*Instance) UnsafePointer ¶
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