CanvasItemMaterial

package
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Published: Jan 29, 2025 License: MIT Imports: 19 Imported by: 0

Documentation

Overview

Package CanvasItemMaterial provides methods for working with CanvasItemMaterial object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsCanvasItemMaterial() Instance
}

type BlendMode

type BlendMode = gdclass.CanvasItemMaterialBlendMode //gd:CanvasItemMaterial.BlendMode
const (
	/*Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.*/
	BlendModeMix BlendMode = 0
	/*Additive blending mode.*/
	BlendModeAdd BlendMode = 1
	/*Subtractive blending mode.*/
	BlendModeSub BlendMode = 2
	/*Multiplicative blending mode.*/
	BlendModeMul BlendMode = 3
	/*Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.*/
	BlendModePremultAlpha BlendMode = 4
)

type Instance

type Instance [1]gdclass.CanvasItemMaterial

[CanvasItemMaterial]s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a [ShaderMaterial] to more fully customize a material's interactions with a [CanvasItem].

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsCanvasItemMaterial

func (self Instance) AsCanvasItemMaterial() Instance

func (Instance) AsMaterial

func (self Instance) AsMaterial() Material.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) BlendMode

func (self Instance) BlendMode() gdclass.CanvasItemMaterialBlendMode

func (Instance) LightMode

func (self Instance) LightMode() gdclass.CanvasItemMaterialLightMode

func (Instance) ParticlesAnimHFrames

func (self Instance) ParticlesAnimHFrames() int

func (Instance) ParticlesAnimLoop

func (self Instance) ParticlesAnimLoop() bool

func (Instance) ParticlesAnimVFrames

func (self Instance) ParticlesAnimVFrames() int

func (Instance) ParticlesAnimation

func (self Instance) ParticlesAnimation() bool

func (Instance) SetBlendMode

func (self Instance) SetBlendMode(value gdclass.CanvasItemMaterialBlendMode)

func (Instance) SetLightMode

func (self Instance) SetLightMode(value gdclass.CanvasItemMaterialLightMode)

func (Instance) SetParticlesAnimHFrames

func (self Instance) SetParticlesAnimHFrames(value int)

func (Instance) SetParticlesAnimLoop

func (self Instance) SetParticlesAnimLoop(value bool)

func (Instance) SetParticlesAnimVFrames

func (self Instance) SetParticlesAnimVFrames(value int)

func (Instance) SetParticlesAnimation

func (self Instance) SetParticlesAnimation(value bool)

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type LightMode

type LightMode = gdclass.CanvasItemMaterialLightMode //gd:CanvasItemMaterial.LightMode
const (
	/*Render the material using both light and non-light sensitive material properties.*/
	LightModeNormal LightMode = 0
	/*Render the material as if there were no light.*/
	LightModeUnshaded LightMode = 1
	/*Render the material as if there were only light.*/
	LightModeLightOnly LightMode = 2
)

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