Documentation ¶
Overview ¶
Package ArrayOccluder3D provides methods for working with ArrayOccluder3D object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsArrayOccluder3D() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsOccluder3D() Occluder3D.Instance
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) SetArrays(vertices []Vector3.XYZ, indices []int32)
- func (self Instance) SetIndices(value []int32)
- func (self Instance) SetVertices(value []Vector3.XYZ)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.ArrayOccluder3D
[ArrayOccluder3D] stores an arbitrary 3D polygon shape that can be used by the engine's occlusion culling system. This is analogous to [ArrayMesh], but for occluders. See [OccluderInstance3D]'s documentation for instructions on setting up occlusion culling.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsArrayOccluder3D ¶
func (Instance) AsOccluder3D ¶
func (self Instance) AsOccluder3D() Occluder3D.Instance
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) SetArrays ¶
Sets [member indices] and [member vertices], while updating the final occluder only once after both values are set.