Documentation
¶
Overview ¶
Package VisualShaderNodeClamp provides methods for working with VisualShaderNodeClamp object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeClamp() Instance
- func (self Instance) OpType() gdclass.VisualShaderNodeClampOpType
- func (self Instance) SetOpType(value gdclass.VisualShaderNodeClampOpType)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- type OpType
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeClamp
Constrains a value to lie between [code]min[/code] and [code]max[/code] values.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeClamp ¶
func (Instance) OpType ¶
func (self Instance) OpType() gdclass.VisualShaderNodeClampOpType
func (Instance) SetOpType ¶
func (self Instance) SetOpType(value gdclass.VisualShaderNodeClampOpType)
func (*Instance) UnsafePointer ¶
type OpType ¶
type OpType = gdclass.VisualShaderNodeClampOpType //gd:VisualShaderNodeClamp.OpType
const ( /*A floating-point scalar.*/ OpTypeFloat OpType = 0 /*An integer scalar.*/ OpTypeInt OpType = 1 /*An unsigned integer scalar.*/ OpTypeUint OpType = 2 /*A 2D vector type.*/ OpTypeVector2d OpType = 3 /*A 3D vector type.*/ OpTypeVector3d OpType = 4 /*A 4D vector type.*/ OpTypeVector4d OpType = 5 /*Represents the size of the [enum OpType] enum.*/ OpTypeMax OpType = 6 )
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