PhysicsDirectSpaceState3DExtension

package
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Published: Feb 13, 2025 License: MIT Imports: 22 Imported by: 0

Documentation

Overview

Package PhysicsDirectSpaceState3DExtension provides methods for working with PhysicsDirectSpaceState3DExtension object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsPhysicsDirectSpaceState3DExtension() Instance
}

type Implementation

type Implementation = implementation

Implementation implements Interface with empty methods.

type Instance

This class extends [PhysicsDirectSpaceState3D] by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server. Intended for use with GDExtension to create custom implementations of [PhysicsDirectSpaceState3D].

See [Interface] for methods that can be overridden by a [Class] that extends it.

%!(EXTRA string=PhysicsDirectSpaceState3DExtension)

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPhysicsDirectSpaceState3D

func (self Instance) AsPhysicsDirectSpaceState3D() PhysicsDirectSpaceState3D.Instance

func (Instance) AsPhysicsDirectSpaceState3DExtension

func (self Instance) AsPhysicsDirectSpaceState3DExtension() Instance

func (Instance) IsBodyExcludedFromQuery

func (self Instance) IsBodyExcludedFromQuery(body RID.Body3D) bool

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Interface

type Interface interface {
	IntersectRay(from Vector3.XYZ, to Vector3.XYZ, collision_mask int, collide_with_bodies bool, collide_with_areas bool, hit_from_inside bool, hit_back_faces bool, pick_ray bool, result *PhysicsServer3DExtensionRayResult) bool
	IntersectPoint(position Vector3.XYZ, collision_mask int, collide_with_bodies bool, collide_with_areas bool, results *PhysicsServer3DExtensionShapeResult, max_results int) int
	IntersectShape(shape_rid RID.Any, transform Transform3D.BasisOrigin, motion Vector3.XYZ, margin Float.X, collision_mask int, collide_with_bodies bool, collide_with_areas bool, result_count *PhysicsServer3DExtensionShapeResult, max_results int) int
	CastMotion(shape_rid RID.Any, transform Transform3D.BasisOrigin, motion Vector3.XYZ, margin Float.X, collision_mask int, collide_with_bodies bool, collide_with_areas bool, closest_safe *float64, closest_unsafe *float64, info *PhysicsServer3DExtensionShapeRestInfo) bool
	CollideShape(shape_rid RID.Any, transform Transform3D.BasisOrigin, motion Vector3.XYZ, margin Float.X, collision_mask int, collide_with_bodies bool, collide_with_areas bool, results unsafe.Pointer, max_results int, result_count *int32) bool
	RestInfo(shape_rid RID.Any, transform Transform3D.BasisOrigin, motion Vector3.XYZ, margin Float.X, collision_mask int, collide_with_bodies bool, collide_with_areas bool, rest_info *PhysicsServer3DExtensionShapeRestInfo) bool
	GetClosestPointToObjectVolume(obj RID.Any, point Vector3.XYZ) Vector3.XYZ
}

type PhysicsServer3DExtensionMotionResult

type PhysicsServer3DExtensionMotionResult = gd.PhysicsServer3DExtensionMotionResult

type PhysicsServer3DExtensionRayResult

type PhysicsServer3DExtensionRayResult = gd.PhysicsServer3DExtensionRayResult

type PhysicsServer3DExtensionShapeRestInfo

type PhysicsServer3DExtensionShapeRestInfo = gd.PhysicsServer3DExtensionShapeRestInfo

type PhysicsServer3DExtensionShapeResult

type PhysicsServer3DExtensionShapeResult = gd.PhysicsServer3DExtensionShapeResult

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