Documentation
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Overview ¶
Package MultiMeshInstance2D provides methods for working with MultiMeshInstance2D object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsMultiMeshInstance2D() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode2D() Node2D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) Multimesh() [1]gdclass.MultiMesh
- func (self Instance) OnTextureChanged(cb func())
- func (self Instance) SetMultimesh(value [1]gdclass.MultiMesh)
- func (self Instance) SetTexture(value [1]gdclass.Texture2D)
- func (self Instance) Texture() [1]gdclass.Texture2D
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.MultiMeshInstance2D
[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D. Usage is the same as [MultiMeshInstance3D].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance
func (Instance) AsMultiMeshInstance2D ¶
func (Instance) OnTextureChanged ¶
func (self Instance) OnTextureChanged(cb func())
func (Instance) SetMultimesh ¶
func (Instance) SetTexture ¶
func (*Instance) UnsafePointer ¶
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