Documentation
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Overview ¶
Package CanvasModulate provides methods for working with CanvasModulate object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsCanvasModulate() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode2D() Node2D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) Color() Color.RGBA
- func (self Instance) SetColor(value Color.RGBA)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.CanvasModulate
[CanvasModulate] applies a color tint to all nodes on a canvas. Only one can be used to tint a canvas, but [CanvasLayer]s can be used to render things independently.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance
func (Instance) AsCanvasModulate ¶
func (*Instance) UnsafePointer ¶
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