lazy_hybrid

package
v1.36.2 Latest Latest
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Published: Jan 7, 2025 License: BSD-3-Clause Imports: 4 Imported by: 0

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Constants

This section is empty.

Variables

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var File_internal_testprotos_lazy_lazy_hybrid_lazy_tree_hybrid_proto protoreflect.FileDescriptor

Functions

This section is empty.

Types

type Node

type Node struct {
	Nested   *Node    `protobuf:"bytes,99,opt,name=nested" json:"nested,omitempty"`
	Int32    *int32   `protobuf:"varint,1,opt,name=int32" json:"int32,omitempty"`
	Int64    *int64   `protobuf:"varint,2,opt,name=int64" json:"int64,omitempty"`
	Uint32   *uint32  `protobuf:"varint,3,opt,name=uint32" json:"uint32,omitempty"`
	Uint64   *uint64  `protobuf:"varint,4,opt,name=uint64" json:"uint64,omitempty"`
	Sint32   *int32   `protobuf:"zigzag32,5,opt,name=sint32" json:"sint32,omitempty"`
	Sint64   *int64   `protobuf:"zigzag64,6,opt,name=sint64" json:"sint64,omitempty"`
	Fixed32  *uint32  `protobuf:"fixed32,7,opt,name=fixed32" json:"fixed32,omitempty"`
	Fixed64  *uint64  `protobuf:"fixed64,8,opt,name=fixed64" json:"fixed64,omitempty"`
	Sfixed32 *int32   `protobuf:"fixed32,9,opt,name=sfixed32" json:"sfixed32,omitempty"`
	Sfixed64 *int64   `protobuf:"fixed64,10,opt,name=sfixed64" json:"sfixed64,omitempty"`
	Float    *float32 `protobuf:"fixed32,11,opt,name=float" json:"float,omitempty"`
	Double   *float64 `protobuf:"fixed64,12,opt,name=double" json:"double,omitempty"`
	Bool     *bool    `protobuf:"varint,13,opt,name=bool" json:"bool,omitempty"`
	String_  *string  `protobuf:"bytes,14,opt,name=string" json:"string,omitempty"`
	Bytes    []byte   `protobuf:"bytes,15,opt,name=bytes" json:"bytes,omitempty"`
	// contains filtered or unexported fields
}

func (*Node) ClearBool

func (x *Node) ClearBool()

func (*Node) ClearBytes

func (x *Node) ClearBytes()

func (*Node) ClearDouble

func (x *Node) ClearDouble()

func (*Node) ClearFixed32

func (x *Node) ClearFixed32()

func (*Node) ClearFixed64

func (x *Node) ClearFixed64()

func (*Node) ClearFloat

func (x *Node) ClearFloat()

func (*Node) ClearInt32

func (x *Node) ClearInt32()

func (*Node) ClearInt64

func (x *Node) ClearInt64()

func (*Node) ClearNested

func (x *Node) ClearNested()

func (*Node) ClearSfixed32

func (x *Node) ClearSfixed32()

func (*Node) ClearSfixed64

func (x *Node) ClearSfixed64()

func (*Node) ClearSint32

func (x *Node) ClearSint32()

func (*Node) ClearSint64

func (x *Node) ClearSint64()

func (*Node) ClearString

func (x *Node) ClearString()

func (*Node) ClearUint32

func (x *Node) ClearUint32()

func (*Node) ClearUint64

func (x *Node) ClearUint64()

func (*Node) GetBool

func (x *Node) GetBool() bool

func (*Node) GetBytes

func (x *Node) GetBytes() []byte

func (*Node) GetDouble

func (x *Node) GetDouble() float64

func (*Node) GetFixed32

func (x *Node) GetFixed32() uint32

func (*Node) GetFixed64

func (x *Node) GetFixed64() uint64

func (*Node) GetFloat

func (x *Node) GetFloat() float32

func (*Node) GetInt32

func (x *Node) GetInt32() int32

func (*Node) GetInt64

func (x *Node) GetInt64() int64

func (*Node) GetNested

func (x *Node) GetNested() *Node

func (*Node) GetSfixed32

func (x *Node) GetSfixed32() int32

func (*Node) GetSfixed64

func (x *Node) GetSfixed64() int64

func (*Node) GetSint32

func (x *Node) GetSint32() int32

func (*Node) GetSint64

func (x *Node) GetSint64() int64

func (*Node) GetString

func (x *Node) GetString() string

func (*Node) GetString_ deprecated

func (x *Node) GetString_() string

Deprecated: Use GetString instead.

func (*Node) GetUint32

func (x *Node) GetUint32() uint32

func (*Node) GetUint64

func (x *Node) GetUint64() uint64

func (*Node) HasBool

func (x *Node) HasBool() bool

func (*Node) HasBytes

func (x *Node) HasBytes() bool

func (*Node) HasDouble

func (x *Node) HasDouble() bool

func (*Node) HasFixed32

func (x *Node) HasFixed32() bool

func (*Node) HasFixed64

func (x *Node) HasFixed64() bool

func (*Node) HasFloat

func (x *Node) HasFloat() bool

func (*Node) HasInt32

func (x *Node) HasInt32() bool

func (*Node) HasInt64

func (x *Node) HasInt64() bool

func (*Node) HasNested

func (x *Node) HasNested() bool

func (*Node) HasSfixed32

func (x *Node) HasSfixed32() bool

func (*Node) HasSfixed64

func (x *Node) HasSfixed64() bool

func (*Node) HasSint32

func (x *Node) HasSint32() bool

func (*Node) HasSint64

func (x *Node) HasSint64() bool

func (*Node) HasString

func (x *Node) HasString() bool

func (*Node) HasUint32

func (x *Node) HasUint32() bool

func (*Node) HasUint64

func (x *Node) HasUint64() bool

func (*Node) ProtoMessage

func (*Node) ProtoMessage()

func (*Node) ProtoReflect

func (x *Node) ProtoReflect() protoreflect.Message

func (*Node) Reset

func (x *Node) Reset()

func (*Node) SetBool

func (x *Node) SetBool(v bool)

func (*Node) SetBytes

func (x *Node) SetBytes(v []byte)

func (*Node) SetDouble

func (x *Node) SetDouble(v float64)

func (*Node) SetFixed32

func (x *Node) SetFixed32(v uint32)

func (*Node) SetFixed64

func (x *Node) SetFixed64(v uint64)

func (*Node) SetFloat

func (x *Node) SetFloat(v float32)

func (*Node) SetInt32

func (x *Node) SetInt32(v int32)

func (*Node) SetInt64

func (x *Node) SetInt64(v int64)

func (*Node) SetNested

func (x *Node) SetNested(v *Node)

func (*Node) SetSfixed32

func (x *Node) SetSfixed32(v int32)

func (*Node) SetSfixed64

func (x *Node) SetSfixed64(v int64)

func (*Node) SetSint32

func (x *Node) SetSint32(v int32)

func (*Node) SetSint64

func (x *Node) SetSint64(v int64)

func (*Node) SetString

func (x *Node) SetString(v string)

func (*Node) SetUint32

func (x *Node) SetUint32(v uint32)

func (*Node) SetUint64

func (x *Node) SetUint64(v uint64)

func (*Node) String

func (x *Node) String() string

type Node_builder

type Node_builder struct {
	Nested   *Node
	Int32    *int32
	Int64    *int64
	Uint32   *uint32
	Uint64   *uint64
	Sint32   *int32
	Sint64   *int64
	Fixed32  *uint32
	Fixed64  *uint64
	Sfixed32 *int32
	Sfixed64 *int64
	Float    *float32
	Double   *float64
	Bool     *bool
	String   *string
	Bytes    []byte
	// contains filtered or unexported fields
}

func (Node_builder) Build

func (b0 Node_builder) Build() *Node

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