Documentation ¶
Overview ¶
Package gamesmanagement provides access to the Google Play Game Management.
For product documentation, see: https://developers.google.com/games/
Creating a client ¶
Usage example:
import "google.golang.org/api/gamesmanagement/v1management" ... ctx := context.Background() gamesmanagementService, err := gamesmanagement.NewService(ctx)
In this example, Google Application Default Credentials are used for authentication.
For information on how to create and obtain Application Default Credentials, see https://developers.google.com/identity/protocols/application-default-credentials.
Other authentication options ¶
To use an API key for authentication (note: some APIs do not support API keys), use option.WithAPIKey:
gamesmanagementService, err := gamesmanagement.NewService(ctx, option.WithAPIKey("AIza..."))
To use an OAuth token (e.g., a user token obtained via a three-legged OAuth flow), use option.WithTokenSource:
config := &oauth2.Config{...} // ... token, err := config.Exchange(ctx, ...) gamesmanagementService, err := gamesmanagement.NewService(ctx, option.WithTokenSource(config.TokenSource(ctx, token)))
See https://godoc.org/google.golang.org/api/option/ for details on options.
Index ¶
- Constants
- type AchievementResetAllResponse
- type AchievementResetMultipleForAllRequest
- type AchievementResetResponse
- type AchievementsResetAllCall
- func (c *AchievementsResetAllCall) Context(ctx context.Context) *AchievementsResetAllCall
- func (c *AchievementsResetAllCall) Do(opts ...googleapi.CallOption) (*AchievementResetAllResponse, error)
- func (c *AchievementsResetAllCall) Fields(s ...googleapi.Field) *AchievementsResetAllCall
- func (c *AchievementsResetAllCall) Header() http.Header
- type AchievementsResetAllForAllPlayersCall
- func (c *AchievementsResetAllForAllPlayersCall) Context(ctx context.Context) *AchievementsResetAllForAllPlayersCall
- func (c *AchievementsResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error
- func (c *AchievementsResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetAllForAllPlayersCall
- func (c *AchievementsResetAllForAllPlayersCall) Header() http.Header
- type AchievementsResetCall
- func (c *AchievementsResetCall) Context(ctx context.Context) *AchievementsResetCall
- func (c *AchievementsResetCall) Do(opts ...googleapi.CallOption) (*AchievementResetResponse, error)
- func (c *AchievementsResetCall) Fields(s ...googleapi.Field) *AchievementsResetCall
- func (c *AchievementsResetCall) Header() http.Header
- type AchievementsResetForAllPlayersCall
- func (c *AchievementsResetForAllPlayersCall) Context(ctx context.Context) *AchievementsResetForAllPlayersCall
- func (c *AchievementsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error
- func (c *AchievementsResetForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetForAllPlayersCall
- func (c *AchievementsResetForAllPlayersCall) Header() http.Header
- type AchievementsResetMultipleForAllPlayersCall
- func (c *AchievementsResetMultipleForAllPlayersCall) Context(ctx context.Context) *AchievementsResetMultipleForAllPlayersCall
- func (c *AchievementsResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error
- func (c *AchievementsResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetMultipleForAllPlayersCall
- func (c *AchievementsResetMultipleForAllPlayersCall) Header() http.Header
- type AchievementsService
- func (r *AchievementsService) Reset(achievementId string) *AchievementsResetCall
- func (r *AchievementsService) ResetAll() *AchievementsResetAllCall
- func (r *AchievementsService) ResetAllForAllPlayers() *AchievementsResetAllForAllPlayersCall
- func (r *AchievementsService) ResetForAllPlayers(achievementId string) *AchievementsResetForAllPlayersCall
- func (r *AchievementsService) ResetMultipleForAllPlayers(achievementresetmultipleforallrequest *AchievementResetMultipleForAllRequest) *AchievementsResetMultipleForAllPlayersCall
- type ApplicationsListHiddenCall
- func (c *ApplicationsListHiddenCall) Context(ctx context.Context) *ApplicationsListHiddenCall
- func (c *ApplicationsListHiddenCall) Do(opts ...googleapi.CallOption) (*HiddenPlayerList, error)
- func (c *ApplicationsListHiddenCall) Fields(s ...googleapi.Field) *ApplicationsListHiddenCall
- func (c *ApplicationsListHiddenCall) Header() http.Header
- func (c *ApplicationsListHiddenCall) IfNoneMatch(entityTag string) *ApplicationsListHiddenCall
- func (c *ApplicationsListHiddenCall) MaxResults(maxResults int64) *ApplicationsListHiddenCall
- func (c *ApplicationsListHiddenCall) PageToken(pageToken string) *ApplicationsListHiddenCall
- func (c *ApplicationsListHiddenCall) Pages(ctx context.Context, f func(*HiddenPlayerList) error) error
- type ApplicationsService
- type EventsResetAllCall
- type EventsResetAllForAllPlayersCall
- func (c *EventsResetAllForAllPlayersCall) Context(ctx context.Context) *EventsResetAllForAllPlayersCall
- func (c *EventsResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error
- func (c *EventsResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetAllForAllPlayersCall
- func (c *EventsResetAllForAllPlayersCall) Header() http.Header
- type EventsResetCall
- type EventsResetForAllPlayersCall
- func (c *EventsResetForAllPlayersCall) Context(ctx context.Context) *EventsResetForAllPlayersCall
- func (c *EventsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error
- func (c *EventsResetForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetForAllPlayersCall
- func (c *EventsResetForAllPlayersCall) Header() http.Header
- type EventsResetMultipleForAllPlayersCall
- func (c *EventsResetMultipleForAllPlayersCall) Context(ctx context.Context) *EventsResetMultipleForAllPlayersCall
- func (c *EventsResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error
- func (c *EventsResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetMultipleForAllPlayersCall
- func (c *EventsResetMultipleForAllPlayersCall) Header() http.Header
- type EventsResetMultipleForAllRequest
- type EventsService
- func (r *EventsService) Reset(eventId string) *EventsResetCall
- func (r *EventsService) ResetAll() *EventsResetAllCall
- func (r *EventsService) ResetAllForAllPlayers() *EventsResetAllForAllPlayersCall
- func (r *EventsService) ResetForAllPlayers(eventId string) *EventsResetForAllPlayersCall
- func (r *EventsService) ResetMultipleForAllPlayers(eventsresetmultipleforallrequest *EventsResetMultipleForAllRequest) *EventsResetMultipleForAllPlayersCall
- type GamesPlayerExperienceInfoResource
- type GamesPlayerLevelResource
- type HiddenPlayer
- type HiddenPlayerList
- type Player
- type PlayerName
- type PlayerScoreResetAllResponse
- type PlayerScoreResetResponse
- type PlayersHideCall
- type PlayersService
- type PlayersUnhideCall
- type ProfileSettings
- type ScoresResetAllCall
- func (c *ScoresResetAllCall) Context(ctx context.Context) *ScoresResetAllCall
- func (c *ScoresResetAllCall) Do(opts ...googleapi.CallOption) (*PlayerScoreResetAllResponse, error)
- func (c *ScoresResetAllCall) Fields(s ...googleapi.Field) *ScoresResetAllCall
- func (c *ScoresResetAllCall) Header() http.Header
- type ScoresResetAllForAllPlayersCall
- func (c *ScoresResetAllForAllPlayersCall) Context(ctx context.Context) *ScoresResetAllForAllPlayersCall
- func (c *ScoresResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error
- func (c *ScoresResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetAllForAllPlayersCall
- func (c *ScoresResetAllForAllPlayersCall) Header() http.Header
- type ScoresResetCall
- type ScoresResetForAllPlayersCall
- func (c *ScoresResetForAllPlayersCall) Context(ctx context.Context) *ScoresResetForAllPlayersCall
- func (c *ScoresResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error
- func (c *ScoresResetForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetForAllPlayersCall
- func (c *ScoresResetForAllPlayersCall) Header() http.Header
- type ScoresResetMultipleForAllPlayersCall
- func (c *ScoresResetMultipleForAllPlayersCall) Context(ctx context.Context) *ScoresResetMultipleForAllPlayersCall
- func (c *ScoresResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error
- func (c *ScoresResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetMultipleForAllPlayersCall
- func (c *ScoresResetMultipleForAllPlayersCall) Header() http.Header
- type ScoresResetMultipleForAllRequest
- type ScoresService
- func (r *ScoresService) Reset(leaderboardId string) *ScoresResetCall
- func (r *ScoresService) ResetAll() *ScoresResetAllCall
- func (r *ScoresService) ResetAllForAllPlayers() *ScoresResetAllForAllPlayersCall
- func (r *ScoresService) ResetForAllPlayers(leaderboardId string) *ScoresResetForAllPlayersCall
- func (r *ScoresService) ResetMultipleForAllPlayers(scoresresetmultipleforallrequest *ScoresResetMultipleForAllRequest) *ScoresResetMultipleForAllPlayersCall
- type Service
Constants ¶
const (
// Create, edit, and delete your Google Play Games activity
GamesScope = "https://www.googleapis.com/auth/games"
)
OAuth2 scopes used by this API.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AchievementResetAllResponse ¶
type AchievementResetAllResponse struct { // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `gamesManagement#achievementResetAllResponse`. Kind string `json:"kind,omitempty"` // Results: The achievement reset results. Results []*AchievementResetResponse `json:"results,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Kind") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
AchievementResetAllResponse: Achievement reset all response.
func (*AchievementResetAllResponse) MarshalJSON ¶
func (s *AchievementResetAllResponse) MarshalJSON() ([]byte, error)
type AchievementResetMultipleForAllRequest ¶
type AchievementResetMultipleForAllRequest struct { // AchievementIds: The IDs of achievements to reset. AchievementIds []string `json:"achievement_ids,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string // `gamesManagement#achievementResetMultipleForAllRequest`. Kind string `json:"kind,omitempty"` // ForceSendFields is a list of field names (e.g. "AchievementIds") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "AchievementIds") to // include in API requests with the JSON null value. By default, fields // with empty values are omitted from API requests. However, any field // with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
func (*AchievementResetMultipleForAllRequest) MarshalJSON ¶
func (s *AchievementResetMultipleForAllRequest) MarshalJSON() ([]byte, error)
type AchievementResetResponse ¶
type AchievementResetResponse struct { // CurrentState: The current state of the achievement. This is the same // as the initial state of the achievement. Possible values are: - // "HIDDEN"- Achievement is hidden. - "REVEALED" - Achievement is // revealed. - "UNLOCKED" - Achievement is unlocked. CurrentState string `json:"currentState,omitempty"` // DefinitionId: The ID of an achievement for which player state has // been updated. DefinitionId string `json:"definitionId,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `gamesManagement#achievementResetResponse`. Kind string `json:"kind,omitempty"` // UpdateOccurred: Flag to indicate if the requested update actually // occurred. UpdateOccurred bool `json:"updateOccurred,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "CurrentState") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "CurrentState") to include // in API requests with the JSON null value. By default, fields with // empty values are omitted from API requests. However, any field with // an empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
AchievementResetResponse: An achievement reset response.
func (*AchievementResetResponse) MarshalJSON ¶
func (s *AchievementResetResponse) MarshalJSON() ([]byte, error)
type AchievementsResetAllCall ¶
type AchievementsResetAllCall struct {
// contains filtered or unexported fields
}
func (*AchievementsResetAllCall) Context ¶
func (c *AchievementsResetAllCall) Context(ctx context.Context) *AchievementsResetAllCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*AchievementsResetAllCall) Do ¶
func (c *AchievementsResetAllCall) Do(opts ...googleapi.CallOption) (*AchievementResetAllResponse, error)
Do executes the "gamesManagement.achievements.resetAll" call. Exactly one of *AchievementResetAllResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementResetAllResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*AchievementsResetAllCall) Fields ¶
func (c *AchievementsResetAllCall) Fields(s ...googleapi.Field) *AchievementsResetAllCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*AchievementsResetAllCall) Header ¶
func (c *AchievementsResetAllCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type AchievementsResetAllForAllPlayersCall ¶
type AchievementsResetAllForAllPlayersCall struct {
// contains filtered or unexported fields
}
func (*AchievementsResetAllForAllPlayersCall) Context ¶
func (c *AchievementsResetAllForAllPlayersCall) Context(ctx context.Context) *AchievementsResetAllForAllPlayersCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*AchievementsResetAllForAllPlayersCall) Do ¶
func (c *AchievementsResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error
Do executes the "gamesManagement.achievements.resetAllForAllPlayers" call.
func (*AchievementsResetAllForAllPlayersCall) Fields ¶
func (c *AchievementsResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetAllForAllPlayersCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*AchievementsResetAllForAllPlayersCall) Header ¶
func (c *AchievementsResetAllForAllPlayersCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type AchievementsResetCall ¶
type AchievementsResetCall struct {
// contains filtered or unexported fields
}
func (*AchievementsResetCall) Context ¶
func (c *AchievementsResetCall) Context(ctx context.Context) *AchievementsResetCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*AchievementsResetCall) Do ¶
func (c *AchievementsResetCall) Do(opts ...googleapi.CallOption) (*AchievementResetResponse, error)
Do executes the "gamesManagement.achievements.reset" call. Exactly one of *AchievementResetResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementResetResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*AchievementsResetCall) Fields ¶
func (c *AchievementsResetCall) Fields(s ...googleapi.Field) *AchievementsResetCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*AchievementsResetCall) Header ¶
func (c *AchievementsResetCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type AchievementsResetForAllPlayersCall ¶
type AchievementsResetForAllPlayersCall struct {
// contains filtered or unexported fields
}
func (*AchievementsResetForAllPlayersCall) Context ¶
func (c *AchievementsResetForAllPlayersCall) Context(ctx context.Context) *AchievementsResetForAllPlayersCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*AchievementsResetForAllPlayersCall) Do ¶
func (c *AchievementsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error
Do executes the "gamesManagement.achievements.resetForAllPlayers" call.
func (*AchievementsResetForAllPlayersCall) Fields ¶
func (c *AchievementsResetForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetForAllPlayersCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*AchievementsResetForAllPlayersCall) Header ¶
func (c *AchievementsResetForAllPlayersCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type AchievementsResetMultipleForAllPlayersCall ¶
type AchievementsResetMultipleForAllPlayersCall struct {
// contains filtered or unexported fields
}
func (*AchievementsResetMultipleForAllPlayersCall) Context ¶
func (c *AchievementsResetMultipleForAllPlayersCall) Context(ctx context.Context) *AchievementsResetMultipleForAllPlayersCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*AchievementsResetMultipleForAllPlayersCall) Do ¶
func (c *AchievementsResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error
Do executes the "gamesManagement.achievements.resetMultipleForAllPlayers" call.
func (*AchievementsResetMultipleForAllPlayersCall) Fields ¶
func (c *AchievementsResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetMultipleForAllPlayersCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*AchievementsResetMultipleForAllPlayersCall) Header ¶
func (c *AchievementsResetMultipleForAllPlayersCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type AchievementsService ¶
type AchievementsService struct {
// contains filtered or unexported fields
}
func NewAchievementsService ¶
func NewAchievementsService(s *Service) *AchievementsService
func (*AchievementsService) Reset ¶
func (r *AchievementsService) Reset(achievementId string) *AchievementsResetCall
Reset: Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
- achievementId: The ID of the achievement used by this method.
func (*AchievementsService) ResetAll ¶
func (r *AchievementsService) ResetAll() *AchievementsResetAllCall
ResetAll: Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.
func (*AchievementsService) ResetAllForAllPlayers ¶
func (r *AchievementsService) ResetAllForAllPlayers() *AchievementsResetAllForAllPlayersCall
ResetAllForAllPlayers: Resets all draft achievements for all players. This method is only available to user accounts for your developer console.
func (*AchievementsService) ResetForAllPlayers ¶
func (r *AchievementsService) ResetForAllPlayers(achievementId string) *AchievementsResetForAllPlayersCall
ResetForAllPlayers: Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.
- achievementId: The ID of the achievement used by this method.
func (*AchievementsService) ResetMultipleForAllPlayers ¶
func (r *AchievementsService) ResetMultipleForAllPlayers(achievementresetmultipleforallrequest *AchievementResetMultipleForAllRequest) *AchievementsResetMultipleForAllPlayersCall
ResetMultipleForAllPlayers: Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.
type ApplicationsListHiddenCall ¶
type ApplicationsListHiddenCall struct {
// contains filtered or unexported fields
}
func (*ApplicationsListHiddenCall) Context ¶
func (c *ApplicationsListHiddenCall) Context(ctx context.Context) *ApplicationsListHiddenCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*ApplicationsListHiddenCall) Do ¶
func (c *ApplicationsListHiddenCall) Do(opts ...googleapi.CallOption) (*HiddenPlayerList, error)
Do executes the "gamesManagement.applications.listHidden" call. Exactly one of *HiddenPlayerList or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *HiddenPlayerList.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*ApplicationsListHiddenCall) Fields ¶
func (c *ApplicationsListHiddenCall) Fields(s ...googleapi.Field) *ApplicationsListHiddenCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*ApplicationsListHiddenCall) Header ¶
func (c *ApplicationsListHiddenCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*ApplicationsListHiddenCall) IfNoneMatch ¶
func (c *ApplicationsListHiddenCall) IfNoneMatch(entityTag string) *ApplicationsListHiddenCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
func (*ApplicationsListHiddenCall) MaxResults ¶
func (c *ApplicationsListHiddenCall) MaxResults(maxResults int64) *ApplicationsListHiddenCall
MaxResults sets the optional parameter "maxResults": The maximum number of player resources to return in the response, used for paging. For any response, the actual number of player resources returned may be less than the specified `maxResults`.
func (*ApplicationsListHiddenCall) PageToken ¶
func (c *ApplicationsListHiddenCall) PageToken(pageToken string) *ApplicationsListHiddenCall
PageToken sets the optional parameter "pageToken": The token returned by the previous request.
func (*ApplicationsListHiddenCall) Pages ¶
func (c *ApplicationsListHiddenCall) Pages(ctx context.Context, f func(*HiddenPlayerList) error) error
Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.
type ApplicationsService ¶
type ApplicationsService struct {
// contains filtered or unexported fields
}
func NewApplicationsService ¶
func NewApplicationsService(s *Service) *ApplicationsService
func (*ApplicationsService) ListHidden ¶
func (r *ApplicationsService) ListHidden(applicationId string) *ApplicationsListHiddenCall
ListHidden: Get the list of players hidden from the given application. This method is only available to user accounts for your developer console.
- applicationId: The application ID from the Google Play developer console.
type EventsResetAllCall ¶
type EventsResetAllCall struct {
// contains filtered or unexported fields
}
func (*EventsResetAllCall) Context ¶
func (c *EventsResetAllCall) Context(ctx context.Context) *EventsResetAllCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*EventsResetAllCall) Do ¶
func (c *EventsResetAllCall) Do(opts ...googleapi.CallOption) error
Do executes the "gamesManagement.events.resetAll" call.
func (*EventsResetAllCall) Fields ¶
func (c *EventsResetAllCall) Fields(s ...googleapi.Field) *EventsResetAllCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*EventsResetAllCall) Header ¶
func (c *EventsResetAllCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type EventsResetAllForAllPlayersCall ¶
type EventsResetAllForAllPlayersCall struct {
// contains filtered or unexported fields
}
func (*EventsResetAllForAllPlayersCall) Context ¶
func (c *EventsResetAllForAllPlayersCall) Context(ctx context.Context) *EventsResetAllForAllPlayersCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*EventsResetAllForAllPlayersCall) Do ¶
func (c *EventsResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error
Do executes the "gamesManagement.events.resetAllForAllPlayers" call.
func (*EventsResetAllForAllPlayersCall) Fields ¶
func (c *EventsResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetAllForAllPlayersCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*EventsResetAllForAllPlayersCall) Header ¶
func (c *EventsResetAllForAllPlayersCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type EventsResetCall ¶
type EventsResetCall struct {
// contains filtered or unexported fields
}
func (*EventsResetCall) Context ¶
func (c *EventsResetCall) Context(ctx context.Context) *EventsResetCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*EventsResetCall) Do ¶
func (c *EventsResetCall) Do(opts ...googleapi.CallOption) error
Do executes the "gamesManagement.events.reset" call.
func (*EventsResetCall) Fields ¶
func (c *EventsResetCall) Fields(s ...googleapi.Field) *EventsResetCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*EventsResetCall) Header ¶
func (c *EventsResetCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type EventsResetForAllPlayersCall ¶
type EventsResetForAllPlayersCall struct {
// contains filtered or unexported fields
}
func (*EventsResetForAllPlayersCall) Context ¶
func (c *EventsResetForAllPlayersCall) Context(ctx context.Context) *EventsResetForAllPlayersCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*EventsResetForAllPlayersCall) Do ¶
func (c *EventsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error
Do executes the "gamesManagement.events.resetForAllPlayers" call.
func (*EventsResetForAllPlayersCall) Fields ¶
func (c *EventsResetForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetForAllPlayersCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*EventsResetForAllPlayersCall) Header ¶
func (c *EventsResetForAllPlayersCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type EventsResetMultipleForAllPlayersCall ¶
type EventsResetMultipleForAllPlayersCall struct {
// contains filtered or unexported fields
}
func (*EventsResetMultipleForAllPlayersCall) Context ¶
func (c *EventsResetMultipleForAllPlayersCall) Context(ctx context.Context) *EventsResetMultipleForAllPlayersCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*EventsResetMultipleForAllPlayersCall) Do ¶
func (c *EventsResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error
Do executes the "gamesManagement.events.resetMultipleForAllPlayers" call.
func (*EventsResetMultipleForAllPlayersCall) Fields ¶
func (c *EventsResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetMultipleForAllPlayersCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*EventsResetMultipleForAllPlayersCall) Header ¶
func (c *EventsResetMultipleForAllPlayersCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type EventsResetMultipleForAllRequest ¶
type EventsResetMultipleForAllRequest struct { // EventIds: The IDs of events to reset. EventIds []string `json:"event_ids,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `gamesManagement#eventsResetMultipleForAllRequest`. Kind string `json:"kind,omitempty"` // ForceSendFields is a list of field names (e.g. "EventIds") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "EventIds") to include in // API requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
EventsResetMultipleForAllRequest: Multiple events reset all request.
func (*EventsResetMultipleForAllRequest) MarshalJSON ¶
func (s *EventsResetMultipleForAllRequest) MarshalJSON() ([]byte, error)
type EventsService ¶
type EventsService struct {
// contains filtered or unexported fields
}
func NewEventsService ¶
func NewEventsService(s *Service) *EventsService
func (*EventsService) Reset ¶
func (r *EventsService) Reset(eventId string) *EventsResetCall
Reset: Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
- eventId: The ID of the event.
func (*EventsService) ResetAll ¶
func (r *EventsService) ResetAll() *EventsResetAllCall
ResetAll: Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
func (*EventsService) ResetAllForAllPlayers ¶
func (r *EventsService) ResetAllForAllPlayers() *EventsResetAllForAllPlayersCall
ResetAllForAllPlayers: Resets all draft events for all players. This method is only available to user accounts for your developer console.
func (*EventsService) ResetForAllPlayers ¶
func (r *EventsService) ResetForAllPlayers(eventId string) *EventsResetForAllPlayersCall
ResetForAllPlayers: Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.
- eventId: The ID of the event.
func (*EventsService) ResetMultipleForAllPlayers ¶
func (r *EventsService) ResetMultipleForAllPlayers(eventsresetmultipleforallrequest *EventsResetMultipleForAllRequest) *EventsResetMultipleForAllPlayersCall
ResetMultipleForAllPlayers: Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.
type GamesPlayerExperienceInfoResource ¶
type GamesPlayerExperienceInfoResource struct { // CurrentExperiencePoints: The current number of experience points for // the player. CurrentExperiencePoints int64 `json:"currentExperiencePoints,omitempty,string"` // CurrentLevel: The current level of the player. CurrentLevel *GamesPlayerLevelResource `json:"currentLevel,omitempty"` // LastLevelUpTimestampMillis: The timestamp when the player was leveled // up, in millis since Unix epoch UTC. LastLevelUpTimestampMillis int64 `json:"lastLevelUpTimestampMillis,omitempty,string"` // NextLevel: The next level of the player. If the current level is the // maximum level, this should be same as the current level. NextLevel *GamesPlayerLevelResource `json:"nextLevel,omitempty"` // ForceSendFields is a list of field names (e.g. // "CurrentExperiencePoints") to unconditionally include in API // requests. By default, fields with empty values are omitted from API // requests. However, any non-pointer, non-interface field appearing in // ForceSendFields will be sent to the server regardless of whether the // field is empty or not. This may be used to include empty fields in // Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "CurrentExperiencePoints") // to include in API requests with the JSON null value. By default, // fields with empty values are omitted from API requests. However, any // field with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
GamesPlayerExperienceInfoResource: 1P/3P metadata about the player's experience.
func (*GamesPlayerExperienceInfoResource) MarshalJSON ¶
func (s *GamesPlayerExperienceInfoResource) MarshalJSON() ([]byte, error)
type GamesPlayerLevelResource ¶
type GamesPlayerLevelResource struct { // Level: The level for the user. Level int64 `json:"level,omitempty"` // MaxExperiencePoints: The maximum experience points for this level. MaxExperiencePoints int64 `json:"maxExperiencePoints,omitempty,string"` // MinExperiencePoints: The minimum experience points for this level. MinExperiencePoints int64 `json:"minExperiencePoints,omitempty,string"` // ForceSendFields is a list of field names (e.g. "Level") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Level") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
GamesPlayerLevelResource: 1P/3P metadata about a user's level.
func (*GamesPlayerLevelResource) MarshalJSON ¶
func (s *GamesPlayerLevelResource) MarshalJSON() ([]byte, error)
type HiddenPlayer ¶
type HiddenPlayer struct { // HiddenTimeMillis: Output only. The time this player was hidden. HiddenTimeMillis int64 `json:"hiddenTimeMillis,omitempty,string"` // Kind: Output only. Uniquely identifies the type of this resource. // Value is always the fixed string `gamesManagement#hiddenPlayer`. Kind string `json:"kind,omitempty"` // Player: Output only. The player information. Player *Player `json:"player,omitempty"` // ForceSendFields is a list of field names (e.g. "HiddenTimeMillis") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "HiddenTimeMillis") to // include in API requests with the JSON null value. By default, fields // with empty values are omitted from API requests. However, any field // with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
HiddenPlayer: The HiddenPlayer resource.
func (*HiddenPlayer) MarshalJSON ¶
func (s *HiddenPlayer) MarshalJSON() ([]byte, error)
type HiddenPlayerList ¶
type HiddenPlayerList struct { // Items: The players. Items []*HiddenPlayer `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `gamesManagement#hiddenPlayerList`. Kind string `json:"kind,omitempty"` // NextPageToken: The pagination token for the next page of results. NextPageToken string `json:"nextPageToken,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Items") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
HiddenPlayerList: A list of hidden players.
func (*HiddenPlayerList) MarshalJSON ¶
func (s *HiddenPlayerList) MarshalJSON() ([]byte, error)
type Player ¶
type Player struct { // AvatarImageUrl: The base URL for the image that represents the // player. AvatarImageUrl string `json:"avatarImageUrl,omitempty"` // BannerUrlLandscape: The url to the landscape mode player banner // image. BannerUrlLandscape string `json:"bannerUrlLandscape,omitempty"` // BannerUrlPortrait: The url to the portrait mode player banner image. BannerUrlPortrait string `json:"bannerUrlPortrait,omitempty"` // DisplayName: The name to display for the player. DisplayName string `json:"displayName,omitempty"` // ExperienceInfo: An object to represent Play Game experience // information for the player. ExperienceInfo *GamesPlayerExperienceInfoResource `json:"experienceInfo,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `gamesManagement#player`. Kind string `json:"kind,omitempty"` // Name: An object representation of the individual components of the // player's name. For some players, these fields may not be present. Name *PlayerName `json:"name,omitempty"` // OriginalPlayerId: The player ID that was used for this player the // first time they signed into the game in question. This is only // populated for calls to player.get for the requesting player, only if // the player ID has subsequently changed, and only to clients that // support remapping player IDs. OriginalPlayerId string `json:"originalPlayerId,omitempty"` // PlayerId: The ID of the player. PlayerId string `json:"playerId,omitempty"` // ProfileSettings: The player's profile settings. Controls whether or // not the player's profile is visible to other players. ProfileSettings *ProfileSettings `json:"profileSettings,omitempty"` // Title: The player's title rewarded for their game activities. Title string `json:"title,omitempty"` // ForceSendFields is a list of field names (e.g. "AvatarImageUrl") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "AvatarImageUrl") to // include in API requests with the JSON null value. By default, fields // with empty values are omitted from API requests. However, any field // with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
Player: A Player resource.
func (*Player) MarshalJSON ¶
type PlayerName ¶
type PlayerName struct { // FamilyName: The family name of this player. In some places, this is // known as the last name. FamilyName string `json:"familyName,omitempty"` // GivenName: The given name of this player. In some places, this is // known as the first name. GivenName string `json:"givenName,omitempty"` // ForceSendFields is a list of field names (e.g. "FamilyName") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "FamilyName") to include in // API requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
PlayerName: An object representation of the individual components of the player's name. For some players, these fields may not be present.
func (*PlayerName) MarshalJSON ¶
func (s *PlayerName) MarshalJSON() ([]byte, error)
type PlayerScoreResetAllResponse ¶
type PlayerScoreResetAllResponse struct { // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `gamesManagement#playerScoreResetAllResponse`. Kind string `json:"kind,omitempty"` // Results: The leaderboard reset results. Results []*PlayerScoreResetResponse `json:"results,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Kind") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
PlayerScoreResetAllResponse: A list of leaderboard reset resources.
func (*PlayerScoreResetAllResponse) MarshalJSON ¶
func (s *PlayerScoreResetAllResponse) MarshalJSON() ([]byte, error)
type PlayerScoreResetResponse ¶
type PlayerScoreResetResponse struct { // DefinitionId: The ID of an leaderboard for which player state has // been updated. DefinitionId string `json:"definitionId,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `gamesManagement#playerScoreResetResponse`. Kind string `json:"kind,omitempty"` // ResetScoreTimeSpans: The time spans of the updated score. Possible // values are: - "ALL_TIME" - The score is an all-time score. - // "WEEKLY" - The score is a weekly score. - "DAILY" - The score is // a daily score. ResetScoreTimeSpans []string `json:"resetScoreTimeSpans,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "DefinitionId") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "DefinitionId") to include // in API requests with the JSON null value. By default, fields with // empty values are omitted from API requests. However, any field with // an empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
PlayerScoreResetResponse: A list of reset leaderboard entry resources.
func (*PlayerScoreResetResponse) MarshalJSON ¶
func (s *PlayerScoreResetResponse) MarshalJSON() ([]byte, error)
type PlayersHideCall ¶
type PlayersHideCall struct {
// contains filtered or unexported fields
}
func (*PlayersHideCall) Context ¶
func (c *PlayersHideCall) Context(ctx context.Context) *PlayersHideCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*PlayersHideCall) Do ¶
func (c *PlayersHideCall) Do(opts ...googleapi.CallOption) error
Do executes the "gamesManagement.players.hide" call.
func (*PlayersHideCall) Fields ¶
func (c *PlayersHideCall) Fields(s ...googleapi.Field) *PlayersHideCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*PlayersHideCall) Header ¶
func (c *PlayersHideCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type PlayersService ¶
type PlayersService struct {
// contains filtered or unexported fields
}
func NewPlayersService ¶
func NewPlayersService(s *Service) *PlayersService
func (*PlayersService) Hide ¶
func (r *PlayersService) Hide(applicationId string, playerId string) *PlayersHideCall
Hide: Hide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.
- applicationId: The application ID from the Google Play developer console.
- playerId: A player ID. A value of `me` may be used in place of the authenticated player's ID.
func (*PlayersService) Unhide ¶
func (r *PlayersService) Unhide(applicationId string, playerId string) *PlayersUnhideCall
Unhide: Unhide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.
- applicationId: The application ID from the Google Play developer console.
- playerId: A player ID. A value of `me` may be used in place of the authenticated player's ID.
type PlayersUnhideCall ¶
type PlayersUnhideCall struct {
// contains filtered or unexported fields
}
func (*PlayersUnhideCall) Context ¶
func (c *PlayersUnhideCall) Context(ctx context.Context) *PlayersUnhideCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*PlayersUnhideCall) Do ¶
func (c *PlayersUnhideCall) Do(opts ...googleapi.CallOption) error
Do executes the "gamesManagement.players.unhide" call.
func (*PlayersUnhideCall) Fields ¶
func (c *PlayersUnhideCall) Fields(s ...googleapi.Field) *PlayersUnhideCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*PlayersUnhideCall) Header ¶
func (c *PlayersUnhideCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type ProfileSettings ¶
type ProfileSettings struct { // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `gamesManagement#profileSettings`. Kind string `json:"kind,omitempty"` ProfileVisible bool `json:"profileVisible,omitempty"` // ForceSendFields is a list of field names (e.g. "Kind") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
ProfileSettings: Profile settings
func (*ProfileSettings) MarshalJSON ¶
func (s *ProfileSettings) MarshalJSON() ([]byte, error)
type ScoresResetAllCall ¶
type ScoresResetAllCall struct {
// contains filtered or unexported fields
}
func (*ScoresResetAllCall) Context ¶
func (c *ScoresResetAllCall) Context(ctx context.Context) *ScoresResetAllCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*ScoresResetAllCall) Do ¶
func (c *ScoresResetAllCall) Do(opts ...googleapi.CallOption) (*PlayerScoreResetAllResponse, error)
Do executes the "gamesManagement.scores.resetAll" call. Exactly one of *PlayerScoreResetAllResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerScoreResetAllResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*ScoresResetAllCall) Fields ¶
func (c *ScoresResetAllCall) Fields(s ...googleapi.Field) *ScoresResetAllCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*ScoresResetAllCall) Header ¶
func (c *ScoresResetAllCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type ScoresResetAllForAllPlayersCall ¶
type ScoresResetAllForAllPlayersCall struct {
// contains filtered or unexported fields
}
func (*ScoresResetAllForAllPlayersCall) Context ¶
func (c *ScoresResetAllForAllPlayersCall) Context(ctx context.Context) *ScoresResetAllForAllPlayersCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*ScoresResetAllForAllPlayersCall) Do ¶
func (c *ScoresResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error
Do executes the "gamesManagement.scores.resetAllForAllPlayers" call.
func (*ScoresResetAllForAllPlayersCall) Fields ¶
func (c *ScoresResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetAllForAllPlayersCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*ScoresResetAllForAllPlayersCall) Header ¶
func (c *ScoresResetAllForAllPlayersCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type ScoresResetCall ¶
type ScoresResetCall struct {
// contains filtered or unexported fields
}
func (*ScoresResetCall) Context ¶
func (c *ScoresResetCall) Context(ctx context.Context) *ScoresResetCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*ScoresResetCall) Do ¶
func (c *ScoresResetCall) Do(opts ...googleapi.CallOption) (*PlayerScoreResetResponse, error)
Do executes the "gamesManagement.scores.reset" call. Exactly one of *PlayerScoreResetResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerScoreResetResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*ScoresResetCall) Fields ¶
func (c *ScoresResetCall) Fields(s ...googleapi.Field) *ScoresResetCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*ScoresResetCall) Header ¶
func (c *ScoresResetCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type ScoresResetForAllPlayersCall ¶
type ScoresResetForAllPlayersCall struct {
// contains filtered or unexported fields
}
func (*ScoresResetForAllPlayersCall) Context ¶
func (c *ScoresResetForAllPlayersCall) Context(ctx context.Context) *ScoresResetForAllPlayersCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*ScoresResetForAllPlayersCall) Do ¶
func (c *ScoresResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error
Do executes the "gamesManagement.scores.resetForAllPlayers" call.
func (*ScoresResetForAllPlayersCall) Fields ¶
func (c *ScoresResetForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetForAllPlayersCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*ScoresResetForAllPlayersCall) Header ¶
func (c *ScoresResetForAllPlayersCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type ScoresResetMultipleForAllPlayersCall ¶
type ScoresResetMultipleForAllPlayersCall struct {
// contains filtered or unexported fields
}
func (*ScoresResetMultipleForAllPlayersCall) Context ¶
func (c *ScoresResetMultipleForAllPlayersCall) Context(ctx context.Context) *ScoresResetMultipleForAllPlayersCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*ScoresResetMultipleForAllPlayersCall) Do ¶
func (c *ScoresResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error
Do executes the "gamesManagement.scores.resetMultipleForAllPlayers" call.
func (*ScoresResetMultipleForAllPlayersCall) Fields ¶
func (c *ScoresResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetMultipleForAllPlayersCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*ScoresResetMultipleForAllPlayersCall) Header ¶
func (c *ScoresResetMultipleForAllPlayersCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type ScoresResetMultipleForAllRequest ¶
type ScoresResetMultipleForAllRequest struct { // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `gamesManagement#scoresResetMultipleForAllRequest`. Kind string `json:"kind,omitempty"` // LeaderboardIds: The IDs of leaderboards to reset. LeaderboardIds []string `json:"leaderboard_ids,omitempty"` // ForceSendFields is a list of field names (e.g. "Kind") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
func (*ScoresResetMultipleForAllRequest) MarshalJSON ¶
func (s *ScoresResetMultipleForAllRequest) MarshalJSON() ([]byte, error)
type ScoresService ¶
type ScoresService struct {
// contains filtered or unexported fields
}
func NewScoresService ¶
func NewScoresService(s *Service) *ScoresService
func (*ScoresService) Reset ¶
func (r *ScoresService) Reset(leaderboardId string) *ScoresResetCall
Reset: Resets scores for the leaderboard with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
- leaderboardId: The ID of the leaderboard.
func (*ScoresService) ResetAll ¶
func (r *ScoresService) ResetAll() *ScoresResetAllCall
ResetAll: Resets all scores for all leaderboards for the currently authenticated players. This method is only accessible to whitelisted tester accounts for your application.
func (*ScoresService) ResetAllForAllPlayers ¶
func (r *ScoresService) ResetAllForAllPlayers() *ScoresResetAllForAllPlayersCall
ResetAllForAllPlayers: Resets scores for all draft leaderboards for all players. This method is only available to user accounts for your developer console.
func (*ScoresService) ResetForAllPlayers ¶
func (r *ScoresService) ResetForAllPlayers(leaderboardId string) *ScoresResetForAllPlayersCall
ResetForAllPlayers: Resets scores for the leaderboard with the given ID for all players. This method is only available to user accounts for your developer console. Only draft leaderboards can be reset.
- leaderboardId: The ID of the leaderboard.
func (*ScoresService) ResetMultipleForAllPlayers ¶
func (r *ScoresService) ResetMultipleForAllPlayers(scoresresetmultipleforallrequest *ScoresResetMultipleForAllRequest) *ScoresResetMultipleForAllPlayersCall
ResetMultipleForAllPlayers: Resets scores for the leaderboards with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft leaderboards may be reset.
type Service ¶
type Service struct { BasePath string // API endpoint base URL UserAgent string // optional additional User-Agent fragment Achievements *AchievementsService Applications *ApplicationsService Events *EventsService Players *PlayersService Scores *ScoresService // contains filtered or unexported fields }
func New
deprecated
New creates a new Service. It uses the provided http.Client for requests.
Deprecated: please use NewService instead. To provide a custom HTTP client, use option.WithHTTPClient. If you are using google.golang.org/api/googleapis/transport.APIKey, use option.WithAPIKey with NewService instead.
func NewService ¶ added in v0.3.0
NewService creates a new Service.