testgraph

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Published: Sep 2, 2022 License: BSD-3-Clause Imports: 11 Imported by: 0

Documentation

Overview

Package testgraph provides a set of testing helper functions that test Gonum graph interface implementations.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func AddArbitraryNodes

func AddArbitraryNodes(t *testing.T, g NodeAdder, add graph.Nodes)

AddArbitraryNodes tests whether g correctly implements the AddNode method. Not all graph.NodeAdder graphs are expected to implement the semantics of this test. AddArbitraryNodes iterates over add, adding each node to the graph. The existence of each added node in the graph is confirmed.

func AddEdges

func AddEdges(t *testing.T, n int, g EdgeAdder, newNode func(id int64) graph.Node, canLoop, canSetNode bool)

AddEdges tests whether g correctly implements the graph.EdgeAdder interface. AddEdges creates n pairs of nodes with random IDs in [0,n) and joins edges each node in the pair using SetEdge. AddEdges confirms that the end point nodes are added to the graph and that the edges are stored in the graph. If canLoop is true, self edges may be created. If canSet is true, a second call to SetEdge is made for each edge to confirm that the nodes corresponding the end points are updated.

func AddLines

func AddLines(t *testing.T, n int, g LineAdder, newNode func(id int64) graph.Node, canSetNode bool)

AddLines tests whether g correctly implements the graph.LineAdder interface. AddLines creates n pairs of nodes with random IDs in [0,n) and joins edges each node in the pair using SetLine. AddLines confirms that the end point nodes are added to the graph and that the edges are stored in the graph. If canSet is true, a second call to SetLine is made for each edge to confirm that the nodes corresponding the end points are updated.

func AddNodes

func AddNodes(t *testing.T, g NodeAdder, n int)

AddNodes tests whether g correctly implements the graph.NodeAdder interface. AddNodes gets a new node from g and adds it to the graph, repeating this pair of operations n times. The existence of added nodes is confirmed in the graph. AddNodes also checks that re-adding each of the added nodes causes a panic. If g satisfies NodeWithIDer, the NodeWithID method is tested for an additional n rounds of node addition using NodeWithID to create new nodes as well as confirming that NodeWithID returns existing nodes.

func AddWeightedEdges

func AddWeightedEdges(t *testing.T, n int, g WeightedEdgeAdder, w float64, newNode func(id int64) graph.Node, canLoop, canSetNode bool)

AddWeightedEdges tests whether g correctly implements the graph.WeightedEdgeAdder interface. AddWeightedEdges creates n pairs of nodes with random IDs in [0,n) and joins edges each node in the pair using SetWeightedEdge with weight w. AddWeightedEdges confirms that the end point nodes are added to the graph and that the edges are stored in the graph. If canLoop is true, self edges may be created. If canSet is true, a second call to SetWeightedEdge is made for each edge to confirm that the nodes corresponding the end points are updated.

func AddWeightedLines

func AddWeightedLines(t *testing.T, n int, g WeightedLineAdder, w float64, newNode func(id int64) graph.Node, canSetNode bool)

AddWeightedLines tests whether g correctly implements the graph.WeightedEdgeAdder interface. AddWeightedLines creates n pairs of nodes with random IDs in [0,n) and joins edges each node in the pair using SetWeightedLine with weight w. AddWeightedLines confirms that the end point nodes are added to the graph and that the edges are stored in the graph. If canSet is true, a second call to SetWeightedLine is made for each edge to confirm that the nodes corresponding the end points are updated.

func AdjacencyMatrix

func AdjacencyMatrix(t *testing.T, b Builder)

AdjacencyMatrix tests the constructed graph for the ability to correctly return an adjacency matrix that matches the weights returned by the graphs Weight method.

The self and absent values returned by the Builder should match the values used by the Weight method.

func EdgeExistence

func EdgeExistence(t *testing.T, b Builder, reversedEdge bool)

EdgeExistence tests the constructed graph for the ability to correctly return the existence of edges within the graph. This is a check of the Edge methods of graph.Graph, the EdgeBetween method of graph.Undirected and the EdgeFromTo method of graph.Directed. EdgeExistence also checks that the nodes and traversed edges exist within the graph, checking the Node, Edge, EdgeBetween and HasEdgeBetween methods of graph.Graph, the EdgeBetween method of graph.Undirected and the HasEdgeFromTo method of graph.Directed. If reversedEdge is true, edges will be checked to make sure edges returned match the orientation of an Edge or WeightedEdge call.

func LineExistence

func LineExistence(t *testing.T, b Builder, useEmpty, reversedLine bool)

LineExistence tests the constructed graph for the ability to correctly return the existence of lines within the graph. This is a check of the Line methods of graph.Multigraph, the EdgeBetween method of graph.Undirected and the EdgeFromTo method of graph.Directed. LineExistence also checks that the nodes and traversed edges exist within the graph, checking the Node, Edge, EdgeBetween and HasEdgeBetween methods of graph.Graph, the EdgeBetween method of graph.Undirected and the HasEdgeFromTo method of graph.Directed. If reversedLine is true, lines will be checked to make sure lines returned match the orientation of an Line or WeightedLine call.

func NoLoopAddEdges

func NoLoopAddEdges(t *testing.T, n int, g EdgeAdder, newNode func(id int64) graph.Node)

NoLoopAddEdges tests whether g panics for self-loop addition. NoLoopAddEdges adds n nodes with IDs in [0,n) and creates an edge from the graph with NewEdge. NoLoopAddEdges confirms that this does not panic and then adds the edge to the graph to ensure that SetEdge will panic when adding a self-loop.

func NoLoopAddWeightedEdges

func NoLoopAddWeightedEdges(t *testing.T, n int, g WeightedEdgeAdder, w float64, newNode func(id int64) graph.Node)

NoLoopAddWeightedEdges tests whether g panics for self-loop addition. NoLoopAddWeightedEdges adds n nodes with IDs in [0,n) and creates an edge from the graph with NewWeightedEdge. NoLoopAddWeightedEdges confirms that this does not panic and then adds the edge to the graph to ensure that SetWeightedEdge will panic when adding a self-loop.

func NodeExistence

func NodeExistence(t *testing.T, b Builder)

NodeExistence tests the constructed graph for the ability to correctly return the existence of nodes within the graph. This is a check of the Node method of graph.Graph.

func RemoveEdges

func RemoveEdges(t *testing.T, g EdgeRemover, remove graph.Edges)

RemoveEdges tests whether g correctly implements the graph.EdgeRemover interface. The input graph g must contain a set of nodes with some edges between them. RemoveEdges iterates over remove, which must contain edges in g, removing each edge. RemoveEdges confirms that the edge is removed, leaving its end-point nodes and all other edges in the graph.

func RemoveLines

func RemoveLines(t *testing.T, g LineRemover, remove graph.Lines)

RemoveLines tests whether g correctly implements the graph.LineRemover interface. The input graph g must contain a set of nodes with some lines between them. RemoveLines iterates over remove, which must contain lines in g, removing each line. RemoveLines confirms that the line is removed, leaving its end-point nodes and all other lines in the graph.

func RemoveNodes

func RemoveNodes(t *testing.T, g NodeRemover)

RemoveNodes tests whether g correctly implements the graph.NodeRemover interface. The input graph g must contain a set of nodes with some edges between them.

func ReturnAdjacentNodes

func ReturnAdjacentNodes(t *testing.T, b Builder, useEmpty, reversedEdge bool)

ReturnAdjacentNodes tests the constructed graph for the ability to correctly return the nodes reachable from each node within the graph. This is a check of the From method of graph.Graph and the To method of graph.Directed. ReturnAdjacentNodes also checks that the nodes and traversed edges exist within the graph, checking the Node, Edge, EdgeBetween and HasEdgeBetween methods of graph.Graph, the EdgeBetween method of graph.Undirected and the HasEdgeFromTo method of graph.Directed. If useEmpty is true, graph iterators will be checked for the use of graph.Empty if they are empty. If reversedEdge is true, edges will be checked to make sure edges returned match the orientation of an Edge or WeightedEdge call.

func ReturnAllEdges

func ReturnAllEdges(t *testing.T, b Builder, useEmpty bool)

ReturnAllEdges tests the constructed graph for the ability to return all the edges it claims it has used in its construction. This is a check of the Edges method of graph.Graph and the iterator that is returned. ReturnAllEdges also checks that the edge end nodes exist within the graph, checking the Node method of graph.Graph. If useEmpty is true, graph iterators will be checked for the use of graph.Empty if they are empty.

func ReturnAllLines

func ReturnAllLines(t *testing.T, b Builder, useEmpty bool)

ReturnAllLines tests the constructed graph for the ability to return all the edges it claims it has used in its construction and then recover all the lines that contribute to those edges. This is a check of the Edges method of graph.Graph and the iterator that is returned and the graph.Lines implementation of those edges. ReturnAllLines also checks that the edge end nodes exist within the graph, checking the Node method of graph.Graph.

The edges used within and returned by the Builder function should be graph.Line. The edge parameter passed to b will contain only graph.Line. If useEmpty is true, graph iterators will be checked for the use of graph.Empty if they are empty.

func ReturnAllNodes

func ReturnAllNodes(t *testing.T, b Builder, useEmpty bool)

ReturnAllNodes tests the constructed graph for the ability to return all the nodes it claims it has used in its construction. This is a check of the Nodes method of graph.Graph and the iterator that is returned. If useEmpty is true, graph iterators will be checked for the use of graph.Empty if they are empty.

func ReturnAllWeightedEdges

func ReturnAllWeightedEdges(t *testing.T, b Builder, useEmpty bool)

ReturnAllWeightedEdges tests the constructed graph for the ability to return all the edges it claims it has used in its construction. This is a check of the Edges method of graph.Graph and the iterator that is returned. ReturnAllWeightedEdges also checks that the edge end nodes exist within the graph, checking the Node method of graph.Graph.

The edges used within and returned by the Builder function should be graph.WeightedEdge. The edge parameter passed to b will contain only graph.WeightedEdge. If useEmpty is true, graph iterators will be checked for the use of graph.Empty if they are empty.

func ReturnAllWeightedLines

func ReturnAllWeightedLines(t *testing.T, b Builder, useEmpty bool)

ReturnAllWeightedLines tests the constructed graph for the ability to return all the edges it claims it has used in its construction and then recover all the lines that contribute to those edges. This is a check of the Edges method of graph.Graph and the iterator that is returned and the graph.Lines implementation of those edges. ReturnAllWeightedLines also checks that the edge end nodes exist within the graph, checking the Node method of graph.Graph.

The edges used within and returned by the Builder function should be graph.WeightedLine. The edge parameter passed to b will contain only graph.WeightedLine. If useEmpty is true, graph iterators will be checked for the use of graph.Empty if they are empty.

func ReturnEdgeSlice

func ReturnEdgeSlice(t *testing.T, b Builder, useEmpty bool)

ReturnEdgeSlice tests the constructed graph for the ability to return all the edges it claims it has used in its construction using the EdgeSlicer interface. This is a check of the Edges method of graph.Graph and the iterator that is returned. ReturnEdgeSlice also checks that the edge end nodes exist within the graph, checking the Node method of graph.Graph. If useEmpty is true, graph iterators will be checked for the use of graph.Empty if they are empty.

func ReturnNodeSlice

func ReturnNodeSlice(t *testing.T, b Builder, useEmpty bool)

ReturnNodeSlice tests the constructed graph for the ability to return all the nodes it claims it has used in its construction using the NodeSlicer interface. This is a check of the Nodes method of graph.Graph and the iterator that is returned. If useEmpty is true, graph iterators will be checked for the use of graph.Empty if they are empty.

func ReturnWeightedEdgeSlice

func ReturnWeightedEdgeSlice(t *testing.T, b Builder, useEmpty bool)

ReturnWeightedEdgeSlice tests the constructed graph for the ability to return all the edges it claims it has used in its construction using the WeightedEdgeSlicer interface. This is a check of the Edges method of graph.Graph and the iterator that is returned. ReturnWeightedEdgeSlice also checks that the edge end nodes exist within the graph, checking the Node method of graph.Graph.

The edges used within and returned by the Builder function should be graph.WeightedEdge. The edge parameter passed to b will contain only graph.WeightedEdge. If useEmpty is true, graph iterators will be checked for the use of graph.Empty if they are empty.

func Weight

func Weight(t *testing.T, b Builder)

Weight tests the constructed graph for the ability to correctly return the weight between to nodes, checking the Weight method of graph.Weighted.

The self and absent values returned by the Builder should match the values used by the Weight method.

Types

type Builder

type Builder func(nodes []graph.Node, edges []WeightedLine, self, absent float64) (g graph.Graph, n []graph.Node, e []Edge, s, a float64, ok bool)

A Builder function returns a graph constructed from the nodes, edges and default weights passed in, potentially altering the nodes and edges to conform to the requirements of the graph. The graph is returned along with the nodes, edges and default weights used to construct the graph. The returned edges may be any of graph.Edge, graph.WeightedEdge, graph.Line or graph.WeightedLine depending on what the graph requires. The client may skip a test case by returning ok=false when the input is not a valid graph construction.

type Edge

type Edge interface {
	// From returns the from node of the edge.
	From() graph.Node

	// To returns the to node of the edge.
	To() graph.Node
}

Edge supports basic edge operations.

type EdgeAdder

type EdgeAdder interface {
	graph.Graph
	graph.EdgeAdder
}

EdgeAdder is a graph.EdgeAdder graph.

type EdgeRemover

type EdgeRemover interface {
	graph.Graph
	graph.EdgeRemover
}

EdgeRemover is a graph.EdgeRemover graph.

type LineAdder

type LineAdder interface {
	graph.Multigraph
	graph.LineAdder
}

LineAdder is a graph.LineAdder multigraph.

type LineRemover

type LineRemover interface {
	graph.Multigraph
	graph.LineRemover
}

LineRemover is a graph.EdgeRemove graph.

type NodeAdder

type NodeAdder interface {
	graph.Graph
	graph.NodeAdder
}

NodeAdder is a graph.NodeAdder graph.

type NodeRemover

type NodeRemover interface {
	graph.Graph
	graph.NodeRemover
}

NodeRemover is a graph.NodeRemover graph.

type RandomNodes

type RandomNodes struct {
	// contains filtered or unexported fields
}

RandomNodes implements the graph.Nodes interface for a set of random nodes.

func NewRandomNodes

func NewRandomNodes(n int, seed uint64, new func(id int64) graph.Node) *RandomNodes

NewRandomNodes returns a new implicit node iterator containing a set of n nodes with IDs generated from a PRNG seeded by the given seed. The provided new func maps the id to a graph.Node.

func (*RandomNodes) Len

func (n *RandomNodes) Len() int

Len returns the remaining number of nodes to be iterated over.

func (*RandomNodes) Next

func (n *RandomNodes) Next() bool

Next returns whether the next call of Node will return a valid node.

func (*RandomNodes) Node

func (n *RandomNodes) Node() graph.Node

Node returns the current node of the iterator. Next must have been called prior to a call to Node.

func (*RandomNodes) Reset

func (n *RandomNodes) Reset()

Reset returns the iterator to its initial state.

type WeightedEdgeAdder

type WeightedEdgeAdder interface {
	graph.Graph
	graph.WeightedEdgeAdder
}

WeightedEdgeAdder is a graph.EdgeAdder graph.

type WeightedLine

type WeightedLine interface {
	Edge

	// ID returns the unique ID for the Line.
	ID() int64

	// Weight returns the weight of the edge.
	Weight() float64
}

WeightedLine is a generalized graph edge that supports all graph edge operations except reversal.

type WeightedLineAdder

type WeightedLineAdder interface {
	graph.Multigraph
	graph.WeightedLineAdder
}

WeightedLineAdder is a graph.WeightedLineAdder multigraph.

Notes

Bugs

  • Edge equality is tested in part with reflect.DeepEqual and direct equality of weight values. This means that edges returned by graphs must not contain NaN values. Weights returned by the Weight method are compared with NaN-awareness, so they may be NaN when there is no edge associated with the Weight call.

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