goosi

package module
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Published: Oct 31, 2023 License: BSD-3-Clause Imports: 13 Imported by: 17

README

goosi

Goosi provides a Go Operating System Interface framework to support events, window management, and other OS-specific functionality needed for full GUI support.

The following implementations of the higher-level goosi interfaces are supported:

  • desktop uses glfw and other OS-specific code to support Windows, MacOS, X11, and Wayland.
  • ios supports the Apple iOS mobile platform.
  • android supports the Android mobile platform.
  • web browsers will be supported in the future.

The Platform type enumerates these supported platforms and should be used to conditionalize behavior, instead of the GOOS value typically used in Go.

IMPORTANT

After making any changes to GoNativeActivity.java in the Android driver, you need to run gsm gendex in your base goki directory, or run go generate in github.com/goki/goki/mobile and reinstall the goki tool.

Documentation

Overview

Package goosi provides interfaces for OS-specific GUI hardware for portable two-dimensional graphics and input events.

The App interface provides a top-level, single-instance struct that knows about specific hardware, and can create new Window and Texture objects that are hardware-specific and provide the primary GUI interface. It is always available as goosi.TheApp.

Events are communicated through the Window -- see EventTypes and Event in event.go for all the different types.

The driver package creates the App, via its Main function, which is designed to be called by the program's main function. There can be multiple different drivers, but currently OpenGL on top of the glfw cross-platform library (i.e., the vkos driver) is the only one supported. See internal/*driver for older shiny-based drivers that are completely OS-specific and do not require cgo for Windows and X11 platforms (but do require it for mac). These older drivers are no longer compatible with the current GPU-based 3D rendering system in gi and gi3d.

package gi/gimain provides the Main method used to initialize the oswin driver that implements the goosi interfaces, and start the main event processing loop.

See examples in gi/examples directory for current example code.

Index

Constants

View Source
const (
	// Version is the version of this package being used
	Version = "v0.0.8"
	// GitCommit is the commit just before the latest version commit
	GitCommit = "b58513a"
	// VersionDate is the date-time of the latest version commit in UTC (in the format 'YYYY-MM-DD HH:MM', which is the Go format '2006-01-02 15:04')
	VersionDate = "2023-10-31 23:07"
)

Variables

View Source
var (
	// ZoomFactor is a multiplier on screen LogicalDPI
	ZoomFactor = float32(1.0)

	// LogicalDPIScale is the default scaling factor for Logical DPI
	// as a multiplier on Physical DPI.
	// Smaller numbers produce smaller font sizes etc.
	LogicalDPIScale = float32(1.0)

	// LogicalDPIScales are per-screen name versions of LogicalDPIScale
	// these can be set from preferences (as in gi/prefs) on a per-screen
	// basis.
	LogicalDPIScales map[string]float32
)
View Source
var InitScreenLogicalDPIFunc func()

InitScreenLogicalDPIFunc is a function that can be set to initialize the screen LogicalDPI values based on user preferences etc. Called just before first window is opened.

Functions

func LogicalFmPhysicalDPI

func LogicalFmPhysicalDPI(logScale, pdpi float32) float32

LogicalFmPhysicalDPI computes the logical DPI used in actual screen scaling based on the given logical DPI scale factor (logScale), and also makes it a multiple of 6 to make normal font sizes look best.

func SetLogicalDPIScale

func SetLogicalDPIScale(scrnName string, dpiScale float32)

SetLogicalDPIScale sets the LogicalDPIScale factor for given screen name

func WindowFlagsToBool

func WindowFlagsToBool(flags WindowFlags) (dialog, modal, tool, fullscreen bool)

Types

type App

type App interface {
	// Platform returns the platform type -- can use this for conditionalizing
	// behavior in minor, simple ways
	Platform() Platforms

	// Name is the overall name of the application -- used for specifying an
	// application-specific preferences directory, etc
	Name() string

	// SetName sets the application name -- defaults to GoGi if not otherwise set
	SetName(name string)

	// GetScreens gets the current list of screens
	GetScreens()

	// NScreens returns the number of different logical and/or physical
	// screens managed under this overall screen hardware
	NScreens() int

	// Screen returns screen for given screen number, or nil if not a
	// valid screen number.
	Screen(scrN int) *Screen

	// ScreenByName returns screen for given screen name, or nil if not a
	// valid screen name.
	ScreenByName(name string) *Screen

	// NoScreens returns true if there are no active screens currently
	// (e.g., for a closed laptop with no external monitor attached)
	// The previous list of Screens is retained so this is the check.
	NoScreens() bool

	// NWindows returns the number of windows open for this app.
	NWindows() int

	// Window returns given window in list of windows opened under this screen
	// -- list is not in any guaranteed order, but typically in order of
	// creation (see also WindowByName) -- returns nil for invalid index.
	Window(win int) Window

	// WindowByName returns given window in list of windows opened under this
	// screen, by name -- nil if not found.
	WindowByName(name string) Window

	// WindowInFocus returns the window currently in focus (receiving keyboard
	// input) -- could be nil if none are.
	WindowInFocus() Window

	// ContextWindow returns the window passed as context for clipboard, cursor, etc calls.
	ContextWindow() Window

	// NewWindow returns a new Window for this screen. A nil opts is valid and
	// means to use the default option values.
	NewWindow(opts *NewWindowOptions) (Window, error)

	// ClipBoard returns the clip.Board handler for the system,
	// in context of given window, which is optional (can be nil)
	// but can provide useful context on some systems.
	ClipBoard(win Window) clip.Board

	// Cursor returns the cursor.Cursor handler for the system, in context of given window.
	Cursor(win Window) cursor.Cursor

	// PrefsDir returns the OS-specific preferences directory: Mac: ~/Library,
	// Linux: ~/.config, Windows: ?
	PrefsDir() string

	// GoGiPrefsDir returns the GoGi preferences directory: PrefsDir + GoGi --
	// ensures that the directory exists first.
	GoGiPrefsDir() string

	// AppPrefsDir returns the application-specific preferences directory:
	// PrefsDir + App.Name --ensures that the directory exists first.
	AppPrefsDir() string

	// About is an informative message about the app.  Can use HTML
	// formatting, including links.
	About() string

	// SetAbout sets the about info.
	SetAbout(about string)

	// OpenURL opens the given URL in the user's default browser.  On Linux
	// this requires that xdg-utils package has been installed -- uses
	// xdg-open command.
	OpenURL(url string)

	// OpenFiles returns file names that have been set to be open at startup.
	OpenFiles() []string

	// SetQuitReqFunc sets the function that is called whenever there is a
	// request to quit the app (via a OS or a call to QuitReq() method).  That
	// function can then adjudicate whether and when to actually call Quit.
	SetQuitReqFunc(fun func())

	// SetQuitCleanFunc sets the function that is called whenever app is
	// actually about to quit (irrevocably) -- can do any necessary
	// last-minute cleanup here.
	SetQuitCleanFunc(fun func())

	// QuitReq is a quit request, triggered either by OS or user call (e.g.,
	// via Quit menu action) -- calls function previously-registered by
	// SetQuitReqFunc, which is then solely responsible for actually calling
	// Quit.
	QuitReq()

	// IsQuitting returns true when the app is actually quitting -- it is set
	// to true just before the QuitClean function is called, and before all
	// the windows are closed.
	IsQuitting() bool

	// QuitClean calls the function setup in SetQuitCleanFunc and does other
	// app cleanup -- called on way to quitting.
	QuitClean()

	// Quit closes all windows and exits the program.
	Quit()

	// RunOnMain runs given function on main thread (where main event loop is running)
	// Some functions (GUI-specific etc) must run on this initial main thread for the
	// overall app.
	RunOnMain(f func())

	// GoRunOnMain runs given function on main thread and returns immediately
	// Some functions (GUI-specific etc) must run on this initial main thread for the
	// overall app.
	GoRunOnMain(f func())

	// SendEmptyEvent sends an empty, blank event to global event processing
	// system, which has the effect of pushing the system along during cases when
	// the event loop needs to be "pinged" to get things moving along.
	// See also similar method on Window.
	SendEmptyEvent()

	// PollEvents tells the main event loop to check for any gui events right now.
	// Call this periodically from longer-running functions to ensure
	// GUI responsiveness.
	PollEvents()

	// ShowVirtualKeyboard shows a virtual keyboard of the given type.
	// ShowVirtualKeyboard only has an effect on mobile platforms (iOS and Android).
	ShowVirtualKeyboard(typ VirtualKeyboardTypes)

	// HideVirtualKeyboard hides the virtual keyboard.
	// HideVirtualKeyboard only has an effect on mobile platforms (iOS and Android).
	HideVirtualKeyboard()

	// IsDark returns whether the system color theme is dark (as oppposed to light)
	IsDark() bool
}

App represents the overall OS GUI hardware, and creates Images, Textures and Windows, appropriate for that hardware / OS, and maintains data about the physical screen(s)

var TheApp App

TheApp is the current goosi App -- only ever one in effect

type MainMenu interface {
	// Window returns the window that this menu is attached to.
	Window() Window

	// SetWindow sets the window associated with this main menu.
	SetWindow(win Window)

	// SetFunc sets the callback function that is called whenever a menu item is selected.
	SetFunc(fun func(win Window, title string, tag int))

	// Triggered is called when a menu item is triggered via OS -- calls
	// callback function set in SetFunc.
	Triggered(win Window, title string, tag int)

	// Menu returns the menu pointer for the main menu associated with window.
	// only for READ ONLY purposes -- use StartUpdate when starting to update it.
	Menu() Menu

	// SetMenu sets the menu as the main menu for the window -- generally call this
	// in response to a window.FocusEvent, after building the menu
	SetMenu()

	// StartUpdate locks the menu pointer for the main menu associated with window.
	// only for READ ONLY purposes -- use StartUpdate when starting to update it.
	StartUpdate() Menu

	// EndUpdate unlocks the current update -- must be matched with StartUpdate
	EndUpdate(men Menu)

	// Reset resets all items on given menu -- do this before updating.
	Reset(men Menu)

	// AddSubMenu adds a sub-menu of given title / label to given menu.
	AddSubMenu(men Menu, title string) Menu

	// AddItem adds a menu item of given title / label, shortcut, and tag to
	// given menu.  Callback function set by SetFunc will be called when menu
	// item is selected.
	AddItem(men Menu, title string, shortcut string, tag int, active bool) MenuItem

	// AddSeparator adds a separator menu item.
	AddSeparator(men Menu)

	// ItemByTitle finds menu item by title on given menu -- does not iterate
	// over sub-menus, so that needs to be done manually.
	ItemByTitle(men Menu, title string) MenuItem

	// ItemByTag finds menu item by tag on given menu -- does not iterate
	// over sub-menus, so that needs to be done manually.
	ItemByTag(men Menu, tag int) MenuItem

	// SetItemActive sets the active status of given item.
	SetItemActive(mitem MenuItem, active bool)
}

MainMenu supports the OS-specific main menu associated with a window.

type Menu uintptr

Menu is a pointer to an OS-specific menu structure.

type MenuItem uintptr

MenuItem is a pointer to an OS-specific menu item structure.

type NewWindowOptions

type NewWindowOptions struct {
	// Size specifies the dimensions of the new window, either in raw pixels
	// or std 96 dpi pixels depending on StdPixels. If Width or Height are
	// zero, a driver-dependent default will be used for each zero value
	// dimension
	Size image.Point

	// StdPixels means use standardized "pixel" units for the window size (96
	// per inch), not the actual underlying raw display dot pixels
	StdPixels bool

	// Pos specifies the position of the window, if non-zero -- always in
	// device-specific raw pixels
	Pos image.Point

	// Title specifies the window title.
	Title string

	// Flags can be set using WindowFlags to request different types of windows
	Flags WindowFlags
}

NewWindowOptions are optional arguments to NewWindow.

func (*NewWindowOptions) Fixup

func (o *NewWindowOptions) Fixup()

Fixup fills in defaults and updates everything based on current screen and window context Specific hardware can fine-tune this as well, in driver code

func (*NewWindowOptions) GetTitle

func (o *NewWindowOptions) GetTitle() string

GetTitle returns a sanitized form of o.Title. In particular, its length will not exceed 4096, and it may be further truncated so that it is valid UTF-8 and will not contain the NUL byte.

o may be nil, in which case "" is returned.

func (*NewWindowOptions) SetDialog

func (o *NewWindowOptions) SetDialog()

func (*NewWindowOptions) SetFullscreen

func (o *NewWindowOptions) SetFullscreen()

func (*NewWindowOptions) SetModal

func (o *NewWindowOptions) SetModal()

func (*NewWindowOptions) SetTool

func (o *NewWindowOptions) SetTool()

type Platforms

type Platforms int32 //enums:enum

Platforms are all the supported platforms for Goosi

const (
	// MacOS is a mac desktop machine (aka Darwin)
	MacOS Platforms = iota

	// LinuxX11 is a Linux OS machine running X11 window server
	LinuxX11

	// Windows is a Microsoft Windows machine
	Windows

	// IOS is an Apple iOS or iPadOS mobile phone or iPad
	IOS

	// Android is an Android mobile phone or tablet
	Android
)
const PlatformsN Platforms = 5

PlatformsN is the highest valid value for type Platforms, plus one.

func PlatformsValues

func PlatformsValues() []Platforms

PlatformsValues returns all possible values for the type Platforms.

func (Platforms) Desc

func (i Platforms) Desc() string

Desc returns the description of the Platforms value.

func (Platforms) Int64

func (i Platforms) Int64() int64

Int64 returns the Platforms value as an int64.

func (Platforms) IsMobile

func (p Platforms) IsMobile() bool

IsMobile returns whether the platform is a mobile platform (iOS or Android)

func (Platforms) IsValid

func (i Platforms) IsValid() bool

IsValid returns whether the value is a valid option for type Platforms.

func (Platforms) MarshalText

func (i Platforms) MarshalText() ([]byte, error)

MarshalText implements the encoding.TextMarshaler interface.

func (*Platforms) SetInt64

func (i *Platforms) SetInt64(in int64)

SetInt64 sets the Platforms value from an int64.

func (*Platforms) SetString

func (i *Platforms) SetString(s string) error

SetString sets the Platforms value from its string representation, and returns an error if the string is invalid.

func (Platforms) String

func (i Platforms) String() string

String returns the string representation of this Platforms value.

func (*Platforms) UnmarshalText

func (i *Platforms) UnmarshalText(text []byte) error

UnmarshalText implements the encoding.TextUnmarshaler interface.

func (Platforms) Values

func (i Platforms) Values() []enums.Enum

Values returns all possible values for the type Platforms.

type Screen

type Screen struct {
	// ScreenNumber is the index of this screen in the list of screens
	// maintained under Screen.
	ScreenNumber int

	// Geometry contains the geometry of the screen in window manager
	// size units, which may not be same as raw pixels (dots)
	Geometry image.Rectangle

	// DevicePixelRatio is a factor that scales the screen's
	// "natural" pixel coordinates into actual device pixels.
	// On OS-X  it is backingScaleFactor = 2.0 on "retina"
	DevicePixelRatio float32

	// PixSize is the number of actual pixels in the screen
	// (raw display dots), computed as Size * DevicePixelRatio
	PixSize image.Point

	// PhysicalSize is the actual physical size of the screen, in mm.
	PhysicalSize image.Point

	// LogicalDPI is the logical dots per inch of the screen,
	// which is used for all rendering.
	// It is: transient zoom factor * screen-specific multiplier * PhysicalDPI
	LogicalDPI float32

	// PhysicalDPI is the physical dots per inch of the screen,
	// for generating true-to-physical-size output.
	// It is computed as 25.4 * (PixSize.X / PhysicalSize.X)
	// where 25.4 is the number of mm per inch.
	PhysicalDPI float32

	// Color depth of the screen, in bits.
	Depth int

	// Refresh rate in Hz
	RefreshRate float32

	Orientation        ScreenOrientation
	NativeOrientation  ScreenOrientation
	PrimaryOrientation ScreenOrientation

	Name         string
	Manufacturer string
	Model        string
	SerialNumber string
}

Screen contains data about each physical and / or logical screen

func (*Screen) ConstrainWinGeom

func (sc *Screen) ConstrainWinGeom(sz, pos image.Point) (csz, cpos image.Point)

ConstrainWinGeom constrains window geometry to fit in the screen. Size is in pixel units.

func (*Screen) UpdateLogicalDPI

func (sc *Screen) UpdateLogicalDPI()

UpdateLogicalDPI updates the logical DPI of the screen based on ZoomFactor and LogicalDPIScale (per screen if exists)

func (*Screen) UpdatePhysicalDPI

func (sc *Screen) UpdatePhysicalDPI()

UpdatePhysicalDPI updates the value of [Screen.PhysicalDPI] based on [Screen.PixSize] and [Screen.PhysicalSize]

func (*Screen) WinSizeFmPix

func (sc *Screen) WinSizeFmPix(sz image.Point) image.Point

WinSizeFmPix returns window manager size units (where DevicePixelRatio is ignored) converted from pixel units -- i.e., divide by DevicePixelRatio

func (*Screen) WinSizeToPix

func (sc *Screen) WinSizeToPix(sz image.Point) image.Point

WinSizeToPix returns window manager size units (where DevicePixelRatio is ignored) converted to pixel units -- i.e., multiply by DevicePixelRatio

type ScreenOrientation

type ScreenOrientation int32 //enums:enum

ScreenOrientation is the orientation of the device screen.

const (
	// OrientationUnknown means device orientation cannot be determined.
	//
	// Equivalent on Android to Configuration.ORIENTATION_UNKNOWN
	// and on iOS to:
	//	UIDeviceOrientationUnknown
	//	UIDeviceOrientationFaceUp
	//	UIDeviceOrientationFaceDown
	OrientationUnknown ScreenOrientation = iota

	// Portrait is a device oriented so it is tall and thin.
	//
	// Equivalent on Android to Configuration.ORIENTATION_PORTRAIT
	// and on iOS to:
	//	UIDeviceOrientationPortrait
	//	UIDeviceOrientationPortraitUpsideDown
	Portrait

	// Landscape is a device oriented so it is short and wide.
	//
	// Equivalent on Android to Configuration.ORIENTATION_LANDSCAPE
	// and on iOS to:
	//	UIDeviceOrientationLandscapeLeft
	//	UIDeviceOrientationLandscapeRight
	Landscape
)
const ScreenOrientationN ScreenOrientation = 3

ScreenOrientationN is the highest valid value for type ScreenOrientation, plus one.

func ScreenOrientationValues

func ScreenOrientationValues() []ScreenOrientation

ScreenOrientationValues returns all possible values for the type ScreenOrientation.

func (ScreenOrientation) Desc

func (i ScreenOrientation) Desc() string

Desc returns the description of the ScreenOrientation value.

func (ScreenOrientation) Int64

func (i ScreenOrientation) Int64() int64

Int64 returns the ScreenOrientation value as an int64.

func (ScreenOrientation) IsValid

func (i ScreenOrientation) IsValid() bool

IsValid returns whether the value is a valid option for type ScreenOrientation.

func (ScreenOrientation) MarshalText

func (i ScreenOrientation) MarshalText() ([]byte, error)

MarshalText implements the encoding.TextMarshaler interface.

func (*ScreenOrientation) SetInt64

func (i *ScreenOrientation) SetInt64(in int64)

SetInt64 sets the ScreenOrientation value from an int64.

func (*ScreenOrientation) SetString

func (i *ScreenOrientation) SetString(s string) error

SetString sets the ScreenOrientation value from its string representation, and returns an error if the string is invalid.

func (ScreenOrientation) String

func (i ScreenOrientation) String() string

String returns the string representation of this ScreenOrientation value.

func (*ScreenOrientation) UnmarshalText

func (i *ScreenOrientation) UnmarshalText(text []byte) error

UnmarshalText implements the encoding.TextUnmarshaler interface.

func (ScreenOrientation) Values

func (i ScreenOrientation) Values() []enums.Enum

Values returns all possible values for the type ScreenOrientation.

type VirtualKeyboardTypes

type VirtualKeyboardTypes int32 //enums:enum

VirtualKeyboardTypes are all of the supported virtual keyboard types for mobile platforms

const (
	// DefaultKeyboard is the keyboard with default input style and "return" return key
	DefaultKeyboard VirtualKeyboardTypes = iota
	// SingleLineKeyboard is the keyboard with default input style and "Done" return key
	SingleLineKeyboard
	// NumberKeyboard is the keyboard with number input style and "Done" return key
	NumberKeyboard
)
const VirtualKeyboardTypesN VirtualKeyboardTypes = 3

VirtualKeyboardTypesN is the highest valid value for type VirtualKeyboardTypes, plus one.

func VirtualKeyboardTypesValues

func VirtualKeyboardTypesValues() []VirtualKeyboardTypes

VirtualKeyboardTypesValues returns all possible values for the type VirtualKeyboardTypes.

func (VirtualKeyboardTypes) Desc

func (i VirtualKeyboardTypes) Desc() string

Desc returns the description of the VirtualKeyboardTypes value.

func (VirtualKeyboardTypes) Int64

func (i VirtualKeyboardTypes) Int64() int64

Int64 returns the VirtualKeyboardTypes value as an int64.

func (VirtualKeyboardTypes) IsValid

func (i VirtualKeyboardTypes) IsValid() bool

IsValid returns whether the value is a valid option for type VirtualKeyboardTypes.

func (VirtualKeyboardTypes) MarshalText

func (i VirtualKeyboardTypes) MarshalText() ([]byte, error)

MarshalText implements the encoding.TextMarshaler interface.

func (*VirtualKeyboardTypes) SetInt64

func (i *VirtualKeyboardTypes) SetInt64(in int64)

SetInt64 sets the VirtualKeyboardTypes value from an int64.

func (*VirtualKeyboardTypes) SetString

func (i *VirtualKeyboardTypes) SetString(s string) error

SetString sets the VirtualKeyboardTypes value from its string representation, and returns an error if the string is invalid.

func (VirtualKeyboardTypes) String

func (i VirtualKeyboardTypes) String() string

String returns the string representation of this VirtualKeyboardTypes value.

func (*VirtualKeyboardTypes) UnmarshalText

func (i *VirtualKeyboardTypes) UnmarshalText(text []byte) error

UnmarshalText implements the encoding.TextUnmarshaler interface.

func (VirtualKeyboardTypes) Values

func (i VirtualKeyboardTypes) Values() []enums.Enum

Values returns all possible values for the type VirtualKeyboardTypes.

type Window

type Window interface {

	// Name returns the name of the window -- name is used strictly for
	// internal tracking and finding of windows -- see Title for the displayed
	// title of the window.
	Name() string

	// SetName sets the name of the window.
	SetName(name string)

	// Title returns the current title of the window, which is displayed in the GUI.
	Title() string

	// SetTitle sets the current title of the window, which is displayed in the GUI.
	SetTitle(title string)

	// Size returns the current size of the window, in raw underlying dots / pixels.
	// This includes any high DPI factors that may not be used in OS window sizing
	//  (see WinSize for that size).
	Size() image.Point

	// WinSize returns the current size of the window, in OS-specific window manager
	// units that may not include any high DPI factors.
	WinSize() image.Point

	// Position returns the current left-top position of the window relative to
	// underlying screen, in OS-specific window manager coordinates.
	Position() image.Point

	// Insets returns the size of any insets on the window in raw device pixels (dots).
	// These insets can be caused by status bars, button overlays, or devices cutouts.
	Insets() styles.SideFloats

	// SetWinSize sets the size of the window, in OS-specific window manager
	// units that may not include any high DPI factors (DevPixRatio)
	// (i.e., the same units as returned in WinSize())
	SetWinSize(sz image.Point)

	// SetSize sets the size of the window, in actual pixel units
	// (i.e., the same units as returned by Size())
	// Divides by DevPixRatio before calling SetWinSize.
	SetSize(sz image.Point)

	// SetPos sets the position of the window, in OS window manager
	// coordinates, which may be different from Size() coordinates
	// that reflect high DPI
	SetPos(pos image.Point)

	// SetGeom sets the position and size in one call -- use this if doing
	// both because sequential calls to SetPos and SetSize might fail on some
	// platforms.  Size is in actual pixel units (i.e., same units as returned by Size()),
	// and Pos is in OS-specific window manager units (i.e., as returned in Pos())
	SetGeom(pos image.Point, sz image.Point)

	// Raise requests that the window be at the top of the stack of windows,
	// and receive focus.  If it is iconified, it will be de-iconified.  This
	// is the only supported mechanism for de-iconifying.
	Raise()

	// Minimize requests that the window be iconified, making it no longer
	// visible or active -- rendering should not occur for minimized windows.
	Minimize()

	// PhysicalDPI is the physical dots per inch of the window, for generating
	// true-to-physical-size output, for example -- see the gi/units package for
	// translating into various other units.
	PhysicalDPI() float32

	// LogicalDPI returns the current logical dots-per-inch resolution of the
	// window, which should be used for most conversion of standard units --
	// physical DPI can be found in the Screen.
	LogicalDPI() float32

	// SetLogicalDPI sets the current logical dots-per-inch resolution of the
	// window, which should be used for most conversion of standard units --
	// physical DPI can be found in the Screen.
	SetLogicalDPI(dpi float32)

	// Screen returns the screen for this window, with all the relevant
	// information about its properties.
	Screen() *Screen

	// Parent returns the parent object of a given window -- for GoGi it is a
	// gi.Window but could be something else in other frameworks.
	Parent() any

	// SetParent sets the parent object of a given window -- for GoGi it is a
	// gi.Window but could be something else in other frameworks.
	SetParent(par any)

	// MainMenu returns the OS-level main menu for this window -- this is
	// currently for MacOS only -- returns nil for others.
	MainMenu() MainMenu

	// Flags returns the bit flags for this window's properties set according
	// to WindowFlags bits.
	Flags() WindowFlags

	// IsDialog returns true if this is a dialog window.
	IsDialog() bool

	// IsModal returns true if this is a modal window (blocks input to other windows).
	IsModal() bool

	// IsTool returns true if this is a tool window.
	IsTool() bool

	// IsFullscreen returns true if this is a fullscreen window.
	IsFullscreen() bool

	// IsMinimized returns true if this window is minimized.  See also IsVisible()
	IsMinimized() bool

	// IsFocus returns true if this window is focused (will receive keyboard input etc).
	IsFocus() bool

	// IsClosed returns true if this window has been closed (but some threads
	// may have not received the news yet)
	IsClosed() bool

	// IsVisible returns true if this window is not closed or minimized and
	// there are active screens
	IsVisible() bool

	// SetCloseReqFunc sets the function that is called whenever there is a
	// request to close the window (via a OS or a call to CloseReq() method).  That
	// function can then adjudicate whether and when to actually call Close.
	SetCloseReqFunc(fun func(win Window))

	// SetCloseCleanFunc sets the function that is called whenever window is
	// actually about to close (irrevocably) -- can do any necessary
	// last-minute cleanup here.
	SetCloseCleanFunc(fun func(win Window))

	// CloseReq is a close request, triggered either by OS or user call (e.g.,
	// via Close menu action) -- calls function previously-registered by
	// SetCloseReqFunc, which is then solely responsible for actually calling
	// Close.
	CloseReq()

	// CloseClean calls the function setup in SetCloseCleanFunc and does other
	// window cleanup -- called on way to closing.
	CloseClean()

	// Close requests that the window be closed. The behavior of the Window
	// after this, whether calling its methods or passing it as an argument,
	// is undefined.  See App.Quit methods to quit overall app.
	Close()

	// RunOnWin runs given function on the window's own separate goroutine
	RunOnWin(f func())

	// GoRunOnWin runs given function on the window's unique locked thread
	// and returns immediately.
	GoRunOnWin(f func())

	// SendEmptyEvent sends an empty, blank event to this window, which just has
	// the effect of pushing the system along during cases when the window
	// event loop needs to be "pinged" to get things moving along..
	SendEmptyEvent()

	// Handle returns the driver-specific handle for this window.
	// Currently, for all platforms, this is *glfw.Window, but that
	// cannot always be assumed.  Only provided for unforeseen emergency use --
	// please file an Issue for anything that should be added to Window
	// interface.
	Handle() any

	// OSHandle returns the OS-specific underlying window handle:
	// MacOS: NSWindow*, Windows:  HWND, LinuxX11: X11Window
	OSHandle() uintptr

	// Sets the mouse position to given values
	SetMousePos(x, y float64)

	// Sets the mouse cursor to be enabled (true by default) or disabled (false).
	// If disabled, setting raw to true will enable raw mouse movement
	// which can provide better control in a game environment (not avail on Mac).
	SetCursorEnabled(enabled, raw bool)

	// IsCursorEnabled returns true or false if cursor is enabled
	IsCursorEnabled() bool

	// Drawer returns the drawing system attached to this window surface.
	// This is typically used for high-performance rendering to the surface.
	// Wrap access in Lock() / Unlock() calls.
	Drawer() *vdraw.Drawer

	// Lock attempts to grab the overall window Mutex lock
	// and returns true if the window is still open and ready for business.
	// Otherwise, it might have been closed and any further use should be
	// abandoned.  Do this before any use of window resources
	// (eg. rendering to the Drawer).
	Lock() bool

	// Unlock unlocks the Mutex.  Must be called after Lock() is done.
	Unlock()

	// SetDestroyGPUResourcesFunc sets the given function
	// that will be called on the main thread just prior
	// to destroying the drawer and surface.
	SetDestroyGPUResourcesFunc(f func())

	// SetFPS sets the frames per second for Paint events that drive
	// updating of the window at regular intervals.  60 is default.
	// 0 disables -- no regular Paint events are sent.
	// This only takes effect prior to opening a new window.
	SetFPS(fps int)

	// EventMgr returns the events.Mgr for this window,
	// which manages all of the Event sending.
	EventMgr() *events.Mgr

	events.Dequer
}

Window is a double-buffered OS-specific hardware window.

It provides basic GPU support functions, and is currently implemented via Vulkan on top of glfw cross-platform window mgmt toolkit (see driver/vkos). using the vgpu framework.

The Window maintains its own vdraw.Drawer drawing system for rendering bitmap images and filled regions onto the window surface.

The base full-window image should be drawn with a Scale call first, followed by any overlay images such as sprites or direct upload images already on the GPU (e.g., from 3D render frames)

vgpu.MaxTexturesPerSet = 16 to work cross-platform, meaning that a maximum of 16 images per descriptor set can be uploaded and be ready to use in one render pass. gi.Window uses multiple sets to get around this limitation.

type WindowBase

type WindowBase struct {
	events.Deque
	Nm          string
	Titl        string
	Pos         image.Point
	WnSize      image.Point // window-manager coords
	PxSize      image.Point // pixel size
	DevPixRatio float32
	PhysDPI     float32
	LogDPI      float32
	Par         any
	Flag        WindowFlags
	FPS         int
	EvMgr       events.Mgr

	// set this to a function that will destroy GPU resources
	// in the main thread prior to destroying the drawer
	// and the surface -- otherwise it is difficult to
	// ensure that the proper ordering of destruction applies.
	DestroyGPUfunc func()
}

WindowBase provides a base-level implementation of the generic data aspects of the window, including maintaining the current window size and dpi

func (*WindowBase) EventMgr

func (w *WindowBase) EventMgr() *events.Mgr

func (*WindowBase) Flags

func (w *WindowBase) Flags() WindowFlags

func (*WindowBase) IsDialog

func (w *WindowBase) IsDialog() bool

func (*WindowBase) IsFocus

func (w *WindowBase) IsFocus() bool

func (*WindowBase) IsFullscreen

func (w *WindowBase) IsFullscreen() bool

func (*WindowBase) IsMinimized

func (w *WindowBase) IsMinimized() bool

func (*WindowBase) IsModal

func (w *WindowBase) IsModal() bool

func (*WindowBase) IsTool

func (w *WindowBase) IsTool() bool

func (WindowBase) Name

func (w WindowBase) Name() string

func (WindowBase) Parent

func (w WindowBase) Parent() any

func (*WindowBase) SetDestroyGPUResourcesFunc

func (w *WindowBase) SetDestroyGPUResourcesFunc(f func())

func (*WindowBase) SetFPS

func (w *WindowBase) SetFPS(fps int)

func (*WindowBase) SetName

func (w *WindowBase) SetName(name string)

func (*WindowBase) SetParent

func (w *WindowBase) SetParent(parent any)

func (WindowBase) Title

func (w WindowBase) Title() string

type WindowFlags

type WindowFlags int64 //enums:bitflag

WindowFlags contains all the binary properties of a window -- by default with no other relevant flags a window is a main top-level window.

const (
	// Dialog indicates that this is a temporary, pop-up window.
	Dialog WindowFlags = iota

	// Modal indicates that this dialog window blocks events going to other
	// windows until it is closed.
	Modal

	// Tool indicates that this is a floating tool window that has minimized
	// window decoration.
	Tool

	// Fullscreen indicates a window that occupies the entire screen.
	Fullscreen

	// Minimized indicates a window reduced to an icon, or otherwise no longer
	// visible or active.  Otherwise, the window should be assumed to be
	// visible.
	Minimized

	// Focus indicates that the window has the focus.
	Focus
)
const WindowFlagsN WindowFlags = 6

WindowFlagsN is the highest valid value for type WindowFlags, plus one.

func WindowFlagsValues

func WindowFlagsValues() []WindowFlags

WindowFlagsValues returns all possible values for the type WindowFlags.

func (WindowFlags) BitIndexString

func (i WindowFlags) BitIndexString() string

BitIndexString returns the string representation of this WindowFlags value if it is a bit index value (typically an enum constant), and not an actual bit flag value.

func (WindowFlags) Desc

func (i WindowFlags) Desc() string

Desc returns the description of the WindowFlags value.

func (WindowFlags) HasFlag

func (i WindowFlags) HasFlag(f enums.BitFlag) bool

HasFlag returns whether these bit flags have the given bit flag set.

func (WindowFlags) Int64

func (i WindowFlags) Int64() int64

Int64 returns the WindowFlags value as an int64.

func (WindowFlags) IsValid

func (i WindowFlags) IsValid() bool

IsValid returns whether the value is a valid option for type WindowFlags.

func (WindowFlags) MarshalText

func (i WindowFlags) MarshalText() ([]byte, error)

MarshalText implements the encoding.TextMarshaler interface.

func (*WindowFlags) SetFlag

func (i *WindowFlags) SetFlag(on bool, f ...enums.BitFlag)

SetFlag sets the value of the given flags in these flags to the given value.

func (*WindowFlags) SetInt64

func (i *WindowFlags) SetInt64(in int64)

SetInt64 sets the WindowFlags value from an int64.

func (*WindowFlags) SetString

func (i *WindowFlags) SetString(s string) error

SetString sets the WindowFlags value from its string representation, and returns an error if the string is invalid.

func (*WindowFlags) SetStringOr

func (i *WindowFlags) SetStringOr(s string) error

SetStringOr sets the WindowFlags value from its string representation while preserving any bit flags already set, and returns an error if the string is invalid.

func (WindowFlags) String

func (i WindowFlags) String() string

String returns the string representation of this WindowFlags value.

func (*WindowFlags) UnmarshalText

func (i *WindowFlags) UnmarshalText(text []byte) error

UnmarshalText implements the encoding.TextUnmarshaler interface.

func (WindowFlags) Values

func (i WindowFlags) Values() []enums.Enum

Values returns all possible values for the type WindowFlags.

Directories

Path Synopsis
Package clip defines the system clipboard for the GoGi GUI system.
Package clip defines the system clipboard for the GoGi GUI system.
Package cursor defines the oswin cursor interface and standard system cursors that are supported across platforms
Package cursor defines the oswin cursor interface and standard system cursors that are supported across platforms
Package driver provides the default driver for accessing a screen.
Package driver provides the default driver for accessing a screen.
mobile/mobileinit
Package mobileinit contains common initialization logic for mobile platforms that is relevant to both all-Go apps and gobind-based apps.
Package mobileinit contains common initialization logic for mobile platforms that is relevant to both all-Go apps and gobind-based apps.
key
Package key defines an event for physical keyboard keys, for the GoGi GUI system.
Package key defines an event for physical keyboard keys, for the GoGi GUI system.
examples
Package mimedata defines MIME data support used in clipboard and drag-and-drop functions in the GoGi GUI.
Package mimedata defines MIME data support used in clipboard and drag-and-drop functions in the GoGi GUI.

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