socketio

package
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Published: Feb 8, 2023 License: MIT Imports: 11 Imported by: 0

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Variables

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Functions

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Types

type Broadcast

type Broadcast interface {
	Join(room string, connection Conn)            // Join causes the connection to join a room
	Leave(room string, connection Conn)           // Leave causes the connection to leave a room
	LeaveAll(connection Conn)                     // LeaveAll causes given connection to leave all rooms
	Clear(room string)                            // Clear causes removal of all connections from the room
	Send(room, event string, args ...interface{}) // Send will send an event with args to the room
	SendAll(event string, args ...interface{})    // SendAll will send an event with args to all the rooms
	ForEach(room string, f EachFunc)              // ForEach sends data by DataFunc, if room does not exits sends nothing
	Len(room string) int                          // Len gives number of connections in the room
	Rooms(connection Conn) []string               // Gives list of all the rooms if no connection given, else list of all the rooms the connection joined
	AllRooms() []string                           // Gives list of all the rooms the connection joined
}

Broadcast is the adaptor to handle broadcasts & rooms for socket.io server API

type Conn

type Conn interface {
	io.Closer
	Namespace

	// ID returns session id
	ID() string
	URL() url.URL
	LocalAddr() net.Addr
	RemoteAddr() net.Addr
	RemoteHeader() http.Header
}

Conn is a connection in go-socket.io

type EachFunc

type EachFunc func(Conn)

EachFunc typed for each callback function

type Namespace

type Namespace interface {
	// Context of this connection. You can save one context for one
	// connection, and share it between all handlers. The handlers
	// is called in one goroutine, so no need to lock context if it
	// only be accessed in one connection.
	SetContext(ctx interface{})
	Context() interface{}
	Namespace() string
	Emit(eventName string, v ...interface{})

	// Broadcast server side apis
	Join(room string)
	Leave(room string)
	LeaveAll()
	Rooms() []string
}

Namespace

type Server

type Server struct {
	// contains filtered or unexported fields
}

Server is a go-socket.io server.

func NewServer

func NewServer(c *engineio.Options) *Server

NewServer returns a server.

func (*Server) BroadcastToRoom

func (s *Server) BroadcastToRoom(namespace string, room, event string, args ...interface{}) bool

BroadcastToRoom broadcasts given event & args to all the connections in the room

func (*Server) ClearRoom

func (s *Server) ClearRoom(namespace string, room string) bool

ClearRoom clears the room

func (*Server) Close

func (s *Server) Close() error

Close closes server.

func (*Server) Count

func (s *Server) Count() int

Count number of connections

func (*Server) ForEach

func (s *Server) ForEach(namespace string, room string, f EachFunc) bool

ForEach sends data by DataFunc, if room does not exits sends nothing

func (*Server) JoinRoom

func (s *Server) JoinRoom(namespace string, room string, connection Conn) bool

JoinRoom joins given connection to the room

func (*Server) LeaveAllRooms

func (s *Server) LeaveAllRooms(namespace string, connection Conn) bool

LeaveAllRooms leaves the given connection from all rooms

func (*Server) LeaveRoom

func (s *Server) LeaveRoom(namespace string, room string, connection Conn) bool

LeaveRoom leaves given connection from the room

func (*Server) OnConnect

func (s *Server) OnConnect(namespace string, f func(Conn) error)

OnConnect set a handler function f to handle open event for namespace nsp.

func (*Server) OnDisconnect

func (s *Server) OnDisconnect(nsp string, f func(Conn, string))

OnDisconnect set a handler function f to handle disconnect event for namespace nsp.

func (*Server) OnError

func (s *Server) OnError(namespace string, f func(Conn, error))

OnError set a handler function f to handle error for namespace.

func (*Server) OnEvent

func (s *Server) OnEvent(namespace, event string, f interface{})

OnEvent set a handler function f to handle event for namespace.

func (*Server) RoomLen

func (s *Server) RoomLen(namespace string, room string) int

RoomLen gives number of connections in the room

func (*Server) Rooms

func (s *Server) Rooms(namespace string) []string

Rooms gives list of all the rooms

func (*Server) Serve

func (s *Server) Serve() error

Serve serves go-socket.io server

func (*Server) ServeHTTP

func (s *Server) ServeHTTP(w http.ResponseWriter, r *http.Request)

Directories

Path Synopsis
packet
Package packet is codec of packet for connection which supports framing.
Package packet is codec of packet for connection which supports framing.

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