Documentation ¶
Overview ¶
Package input contains a gRPC based input controller client.
Package input provides human input, such as buttons, switches, knobs, gamepads, joysticks, keyboards, mice, etc. For more information, see the input controller component docs.
Package input contains a gRPC based input controller service server.
Index ¶
- Constants
- Variables
- func CreateStatus(ctx context.Context, c Controller) (*pb.Status, error)
- func Named(name string) resource.Name
- func NamesFromRobot(r robot.Robot) []string
- func NewRPCServiceServer(coll resource.APIResourceCollection[Controller]) interface{}
- type Control
- type ControlFunction
- type Controller
- type Event
- type EventType
- type Triggerable
Constants ¶
const SubtypeName = "input_controller"
SubtypeName is a constant that identifies the component resource API string input.
Variables ¶
var API = resource.APINamespaceRDK.WithComponentType(SubtypeName)
API is a variable that identifies the component resource API.
Functions ¶
func CreateStatus ¶
CreateStatus creates a status from the input controller.
func NamesFromRobot ¶
NamesFromRobot is a helper for getting all input controller names from the given Robot.
func NewRPCServiceServer ¶ added in v0.2.36
func NewRPCServiceServer(coll resource.APIResourceCollection[Controller]) interface{}
NewRPCServiceServer constructs an input controller gRPC service server. It is intentionally untyped to prevent use outside of tests.
Types ¶
type Control ¶
type Control string
Control identifies the input (specific Axis or Button) of a controller.
const ( // Axes. AbsoluteX Control = "AbsoluteX" AbsoluteY Control = "AbsoluteY" AbsoluteZ Control = "AbsoluteZ" AbsoluteRX Control = "AbsoluteRX" AbsoluteRY Control = "AbsoluteRY" AbsoluteRZ Control = "AbsoluteRZ" AbsoluteHat0X Control = "AbsoluteHat0X" AbsoluteHat0Y Control = "AbsoluteHat0Y" // Buttons. ButtonSouth Control = "ButtonSouth" ButtonEast Control = "ButtonEast" ButtonWest Control = "ButtonWest" ButtonNorth Control = "ButtonNorth" ButtonLT Control = "ButtonLT" ButtonRT Control = "ButtonRT" ButtonLT2 Control = "ButtonLT2" ButtonRT2 Control = "ButtonRT2" ButtonLThumb Control = "ButtonLThumb" ButtonRThumb Control = "ButtonRThumb" ButtonSelect Control = "ButtonSelect" ButtonStart Control = "ButtonStart" ButtonMenu Control = "ButtonMenu" ButtonRecord Control = "ButtonRecord" ButtonEStop Control = "ButtonEStop" // Pedals. AbsolutePedalAccelerator Control = "AbsolutePedalAccelerator" AbsolutePedalBrake Control = "AbsolutePedalBrake" AbsolutePedalClutch Control = "AbsolutePedalClutch" )
Controls, to be expanded as new input devices are developed.
type ControlFunction ¶
ControlFunction is a callback passed to RegisterControlCallback.
type Controller ¶
type Controller interface { resource.Resource // Controls returns a list of Controls provided by the Controller Controls(ctx context.Context, extra map[string]interface{}) ([]Control, error) // Events returns most recent Event for each input (which should be the current state) Events(ctx context.Context, extra map[string]interface{}) (map[Control]Event, error) // RegisterCallback registers a callback that will fire on given EventTypes for a given Control. // The callback is called on the same goroutine as the firer and if any long operation is to occur, // the callback should start a goroutine. RegisterControlCallback( ctx context.Context, control Control, triggers []EventType, ctrlFunc ControlFunction, extra map[string]interface{}, ) error }
Controller is a logical "container" more than an actual device Could be a single gamepad, or a collection of digitalInterrupts and analogReaders, a keyboard, etc. For more information, see the input controller component docs.
Controls example:
// Get the list of Controls provided by the controller. controls, err := myController.Controls(context.Background(), nil)
Events example:
// Get the most recent Event for each Control. recent_events, err := myController.Events(context.Background(), nil)
RegisterControlCallback example:
// Define a function to handle pressing the Start Menu button, "ButtonStart", on your controller and logging the start time printStartTime := func(ctx context.Context, event input.Event) { logger.Info("Start Menu Button was pressed at this time: %v", event.Time) } // Define the EventType "ButtonPress" to serve as the trigger for printStartTime. triggers := []input.EventType{input.ButtonPress} // Get the controller's Controls. controls, err := controller.Controls(ctx, nil) // If the "ButtonStart" Control is found, trigger printStartTime when "ButtonStart" the event "ButtonPress" occurs. if !slices.Contains(controls, input.ButtonStart) { return errors.New("button `ButtonStart` not found; controller may be disconnected") } Mycontroller.RegisterControlCallback(context.Background(), input.ButtonStart, triggers, printStartTime, nil)
func FromDependencies ¶
func FromDependencies(deps resource.Dependencies, name string) (Controller, error)
FromDependencies is a helper for getting the named input controller from a collection of dependencies.
func FromRobot ¶
func FromRobot(r robot.Robot, name string) (Controller, error)
FromRobot is a helper for getting the named input controller from the given Robot.
func NewClientFromConn ¶
func NewClientFromConn( ctx context.Context, conn rpc.ClientConn, remoteName string, name resource.Name, logger logging.Logger, ) (Controller, error)
NewClientFromConn constructs a new Client from connection passed in.
type Event ¶
type Event struct { Time time.Time Event EventType Control Control // Key or Axis Value float64 // 0 or 1 for buttons, -1.0 to +1.0 for axes }
Event is passed to the registered ControlFunction or returned by State().
type EventType ¶
type EventType string
EventType represents the type of input event, and is returned by LastEvent() or passed to ControlFunction callbacks.
const ( // Callbacks registered for this event will be called in ADDITION to other registered event callbacks. AllEvents EventType = "AllEvents" // Sent at controller initialization, and on reconnects. Connect EventType = "Connect" // If unplugged, or wireless/network times out. Disconnect EventType = "Disconnect" // Typical key press. ButtonPress EventType = "ButtonPress" // Key release. ButtonRelease EventType = "ButtonRelease" // Key is held down. This will likely be a repeated event. ButtonHold EventType = "ButtonHold" // Both up and down for convenience during registration, not typically emitted. ButtonChange EventType = "ButtonChange" // Absolute position is reported via Value, a la joysticks. PositionChangeAbs EventType = "PositionChangeAbs" // Relative position is reported via Value, a la mice, or simulating axes with up/down buttons. PositionChangeRel EventType = "PositionChangeRel" )
EventType list, to be expanded as new input devices are developed.
Directories ¶
Path | Synopsis |
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Package fake implements a fake input controller.
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Package fake implements a fake input controller. |
Package gamepad implements a linux gamepad as an input controller.
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Package gamepad implements a linux gamepad as an input controller. |
Package gpio implements a gpio/adc based input.Controller.
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Package gpio implements a gpio/adc based input.Controller. |
Package mux implements a multiplexed input controller.
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Package mux implements a multiplexed input controller. |
Package register registers all relevant inputs
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Package register registers all relevant inputs |
Package webgamepad implements a web based input controller.
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Package webgamepad implements a web based input controller. |