Documentation ¶
Overview ¶
Package motionplan is a motion planning library.
Package motionplan is a motion planning library.
Index ¶
- Constants
- func CalculateFrameErrorState(e ExecutionState, executionFrame, localizationFrame referenceframe.Frame) (spatialmath.Pose, error)
- func CheckPlan(checkFrame referenceframe.Frame, executionState ExecutionState, ...) error
- func PathStepCount(seedPos, goalPos spatialmath.Pose, stepSize float64) int
- func PlanFrameMotion(ctx context.Context, logger logging.Logger, dst spatialmath.Pose, ...) ([][]frame.Input, error)
- type Collision
- type CollisionSpecification
- type CollisionSpecificationAllowedFrameCollisions
- type ConstraintHandler
- func (c *ConstraintHandler) AddSegmentConstraint(name string, cons SegmentConstraint)
- func (c *ConstraintHandler) AddStateConstraint(name string, cons StateConstraint)
- func (c *ConstraintHandler) CheckSegmentAndStateValidity(segment *ik.Segment, resolution float64) (bool, *ik.Segment)
- func (c *ConstraintHandler) CheckSegmentConstraints(segment *ik.Segment) (bool, string)
- func (c *ConstraintHandler) CheckStateConstraints(state *ik.State) (bool, string)
- func (c *ConstraintHandler) CheckStateConstraintsAcrossSegment(ci *ik.Segment, resolution float64) (bool, *ik.Segment)
- func (c *ConstraintHandler) RemoveSegmentConstraint(name string)
- func (c *ConstraintHandler) RemoveStateConstraint(name string)
- func (c *ConstraintHandler) SegmentConstraints() []string
- func (c *ConstraintHandler) StateConstraints() []string
- type Constraints
- func (c *Constraints) AddCollisionSpecification(collConstraint CollisionSpecification)
- func (c *Constraints) AddLinearConstraint(linConstraint LinearConstraint)
- func (c *Constraints) AddOrientationConstraint(orientConstraint OrientationConstraint)
- func (c *Constraints) GetCollisionSpecification() []CollisionSpecification
- func (c *Constraints) GetLinearConstraint() []LinearConstraint
- func (c *Constraints) GetOrientationConstraint() []OrientationConstraint
- func (c *Constraints) ToProtobuf() *motionpb.Constraints
- type ExecutionState
- type LinearConstraint
- type OrientationConstraint
- type Path
- type PathStep
- type Plan
- func NewGeoPlan(plan Plan, pt *geo.Point) Plan
- func OffsetPlan(plan Plan, offset spatialmath.Pose) Plan
- func PlanMotion(ctx context.Context, request *PlanRequest) (Plan, error)
- func RemainingPlan(plan Plan, waypointIndex int) (Plan, error)
- func Replan(ctx context.Context, request *PlanRequest, currentPlan Plan, ...) (Plan, error)
- type PlanRequest
- type SegmentConstraint
- type SimplePlan
- type StateConstraint
- func NewAbsoluteLinearInterpolatingConstraint(from, to spatial.Pose, linTol, orientTol float64) (StateConstraint, ik.StateMetric)
- func NewBoundingRegionConstraint(robotGeoms, boundingRegions []spatial.Geometry, collisionBufferMM float64) StateConstraint
- func NewCollisionConstraint(moving, static []spatial.Geometry, collisionSpecifications []*Collision, ...) (StateConstraint, error)
- func NewLineConstraint(pt1, pt2 r3.Vector, tolerance float64) (StateConstraint, ik.StateMetric)
- func NewOctreeCollisionConstraint(octree *pointcloud.BasicOctree, threshold int, ...) StateConstraint
- func NewPlaneConstraint(pNorm, pt r3.Vector, writingAngle, epsilon float64) (StateConstraint, ik.StateMetric)
- func NewProportionalLinearInterpolatingConstraint(from, to spatial.Pose, epsilon float64) (StateConstraint, ik.StateMetric)
- func NewSlerpOrientationConstraint(start, goal spatial.Pose, tolerance float64) (StateConstraint, ik.StateMetric)
- type Trajectory
Constants ¶
const ( FreeMotionProfile = "free" LinearMotionProfile = "linear" PseudolinearMotionProfile = "pseudolinear" OrientationMotionProfile = "orientation" PositionOnlyMotionProfile = "position_only" )
TODO: Make this an enum the set of supported motion profiles.
Variables ¶
This section is empty.
Functions ¶
func CalculateFrameErrorState ¶ added in v0.33.0
func CalculateFrameErrorState(e ExecutionState, executionFrame, localizationFrame referenceframe.Frame) (spatialmath.Pose, error)
CalculateFrameErrorState takes an ExecutionState and a Frame and calculates the error between the Frame's expected and actual positions.
func CheckPlan ¶ added in v0.9.0
func CheckPlan( checkFrame referenceframe.Frame, executionState ExecutionState, worldState *referenceframe.WorldState, fs referenceframe.FrameSystem, lookAheadDistanceMM float64, logger logging.Logger, ) error
CheckPlan checks if obstacles intersect the trajectory of the frame following the plan. If one is detected, the interpolated position of the rover when a collision is detected is returned along with an error with additional collision details.
func PathStepCount ¶ added in v0.2.4
func PathStepCount(seedPos, goalPos spatialmath.Pose, stepSize float64) int
PathStepCount will determine the number of steps which should be used to get from the seed to the goal. The returned value is guaranteed to be at least 1. stepSize represents both the max mm movement per step, and max R4AA degrees per step.
func PlanFrameMotion ¶ added in v0.2.2
func PlanFrameMotion(ctx context.Context, logger logging.Logger, dst spatialmath.Pose, f frame.Frame, seed []frame.Input, constraints *Constraints, planningOpts map[string]interface{}, ) ([][]frame.Input, error)
PlanFrameMotion plans a motion to destination for a given frame with no frame system. It will create a new FS just for the plan. WorldState is not supported in the absence of a real frame system.
Types ¶
type Collision ¶
type Collision struct {
// contains filtered or unexported fields
}
Collision is a pair of strings corresponding to names of Geometry objects in collision, and a penetrationDepth describing the Euclidean distance a Geometry would have to be moved to resolve the Collision.
type CollisionSpecification ¶ added in v0.29.0
type CollisionSpecification struct { // Pairs of frame which should be allowed to collide with one another Allows []CollisionSpecificationAllowedFrameCollisions }
CollisionSpecification is used to selectively apply obstacle avoidance to specific parts of the robot.
type CollisionSpecificationAllowedFrameCollisions ¶ added in v0.29.0
type CollisionSpecificationAllowedFrameCollisions struct {
Frame1, Frame2 string
}
CollisionSpecificationAllowedFrameCollisions is used to define frames that are allowed to collide.
type ConstraintHandler ¶ added in v0.2.34
type ConstraintHandler struct {
// contains filtered or unexported fields
}
ConstraintHandler is a convenient wrapper for constraint handling which is likely to be common among most motion planners. Including a constraint handler as an anonymous struct member allows reuse.
func (*ConstraintHandler) AddSegmentConstraint ¶ added in v0.2.34
func (c *ConstraintHandler) AddSegmentConstraint(name string, cons SegmentConstraint)
AddSegmentConstraint will add or overwrite a constraint function with a given name. A constraint function should return true if the given position satisfies the constraint.
func (*ConstraintHandler) AddStateConstraint ¶ added in v0.2.34
func (c *ConstraintHandler) AddStateConstraint(name string, cons StateConstraint)
AddStateConstraint will add or overwrite a constraint function with a given name. A constraint function should return true if the given position satisfies the constraint.
func (*ConstraintHandler) CheckSegmentAndStateValidity ¶ added in v0.2.34
func (c *ConstraintHandler) CheckSegmentAndStateValidity(segment *ik.Segment, resolution float64) (bool, *ik.Segment)
CheckSegmentAndStateValidity will check an segment input and confirm that it 1) meets all segment constraints, and 2) meets all state constraints across the segment at some resolution. If it fails an intermediate state, it will return the shortest valid segment, provided that segment also meets segment constraints.
func (*ConstraintHandler) CheckSegmentConstraints ¶ added in v0.2.34
func (c *ConstraintHandler) CheckSegmentConstraints(segment *ik.Segment) (bool, string)
CheckSegmentConstraints will check a given input against all segment constraints. Return values are: -- a bool representing whether all constraints passed -- if failing, a string naming the failed constraint.
func (*ConstraintHandler) CheckStateConstraints ¶ added in v0.2.34
func (c *ConstraintHandler) CheckStateConstraints(state *ik.State) (bool, string)
CheckStateConstraints will check a given input against all state constraints. Return values are: -- a bool representing whether all constraints passed -- if failing, a string naming the failed constraint.
func (*ConstraintHandler) CheckStateConstraintsAcrossSegment ¶ added in v0.2.34
func (c *ConstraintHandler) CheckStateConstraintsAcrossSegment(ci *ik.Segment, resolution float64) (bool, *ik.Segment)
CheckStateConstraintsAcrossSegment will interpolate the given input from the StartInput to the EndInput, and ensure that all intermediate states as well as both endpoints satisfy all state constraints. If all constraints are satisfied, then this will return `true, nil`. If any constraints fail, this will return false, and an Segment representing the valid portion of the segment, if any. If no part of the segment is valid, then `false, nil` is returned.
func (*ConstraintHandler) RemoveSegmentConstraint ¶ added in v0.2.34
func (c *ConstraintHandler) RemoveSegmentConstraint(name string)
RemoveSegmentConstraint will remove the given constraint.
func (*ConstraintHandler) RemoveStateConstraint ¶ added in v0.2.34
func (c *ConstraintHandler) RemoveStateConstraint(name string)
RemoveStateConstraint will remove the given constraint.
func (*ConstraintHandler) SegmentConstraints ¶ added in v0.2.34
func (c *ConstraintHandler) SegmentConstraints() []string
SegmentConstraints will list all segment constraints by name.
func (*ConstraintHandler) StateConstraints ¶ added in v0.2.34
func (c *ConstraintHandler) StateConstraints() []string
StateConstraints will list all state constraints by name.
type Constraints ¶ added in v0.29.0
type Constraints struct { LinearConstraint []LinearConstraint OrientationConstraint []OrientationConstraint CollisionSpecification []CollisionSpecification }
Constraints is a struct to store the constraints imposed upon a robot It serves as a convenenient RDK wrapper for the protobuf object.
func ConstraintsFromProtobuf ¶ added in v0.29.0
func ConstraintsFromProtobuf(pbConstraint *motionpb.Constraints) *Constraints
ConstraintsFromProtobuf converts a protobuf object to a Constraints object.
func NewConstraints ¶ added in v0.29.0
func NewConstraints( linConstraints []LinearConstraint, orientConstraints []OrientationConstraint, collSpecifications []CollisionSpecification, ) *Constraints
NewConstraints initializes a Constraints object with user-defined LinearConstraint, OrientationConstraint, and CollisionSpecification.
func NewEmptyConstraints ¶ added in v0.29.0
func NewEmptyConstraints() *Constraints
NewEmptyConstraints creates a new, empty Constraints object.
func (*Constraints) AddCollisionSpecification ¶ added in v0.29.0
func (c *Constraints) AddCollisionSpecification(collConstraint CollisionSpecification)
AddCollisionSpecification appends a CollisionSpecification to a Constraints object.
func (*Constraints) AddLinearConstraint ¶ added in v0.29.0
func (c *Constraints) AddLinearConstraint(linConstraint LinearConstraint)
AddLinearConstraint appends a LinearConstraint to a Constraints object.
func (*Constraints) AddOrientationConstraint ¶ added in v0.29.0
func (c *Constraints) AddOrientationConstraint(orientConstraint OrientationConstraint)
AddOrientationConstraint appends a OrientationConstraint to a Constraints object.
func (*Constraints) GetCollisionSpecification ¶ added in v0.30.0
func (c *Constraints) GetCollisionSpecification() []CollisionSpecification
GetCollisionSpecification checks if the Constraints object is nil and if not then returns its CollisionSpecification field.
func (*Constraints) GetLinearConstraint ¶ added in v0.30.0
func (c *Constraints) GetLinearConstraint() []LinearConstraint
GetLinearConstraint checks if the Constraints object is nil and if not then returns its LinearConstraint field.
func (*Constraints) GetOrientationConstraint ¶ added in v0.30.0
func (c *Constraints) GetOrientationConstraint() []OrientationConstraint
GetOrientationConstraint checks if the Constraints object is nil and if not then returns its OrientationConstraint field.
func (*Constraints) ToProtobuf ¶ added in v0.29.0
func (c *Constraints) ToProtobuf() *motionpb.Constraints
ToProtobuf takes an existing Constraints object and converts it to a protobuf.
type ExecutionState ¶ added in v0.27.0
type ExecutionState struct {
// contains filtered or unexported fields
}
ExecutionState describes a plan and a particular state along it.
func NewExecutionState ¶ added in v0.27.0
func NewExecutionState( plan Plan, index int, currentInputs map[string][]referenceframe.Input, currentPose map[string]*referenceframe.PoseInFrame, ) (ExecutionState, error)
NewExecutionState will construct an ExecutionState struct.
func (*ExecutionState) CurrentInputs ¶ added in v0.27.0
func (e *ExecutionState) CurrentInputs() map[string][]referenceframe.Input
CurrentInputs returns the current inputs of the components associated with the ExecutionState.
func (*ExecutionState) CurrentPoses ¶ added in v0.27.0
func (e *ExecutionState) CurrentPoses() map[string]*referenceframe.PoseInFrame
CurrentPoses returns the current poses in frame of the components associated with the ExecutionState.
func (*ExecutionState) Index ¶ added in v0.27.0
func (e *ExecutionState) Index() int
Index returns the currently-executing index of the execution state's Plan.
func (*ExecutionState) Plan ¶ added in v0.27.0
func (e *ExecutionState) Plan() Plan
Plan returns the plan associated with the execution state.
type LinearConstraint ¶ added in v0.29.0
type LinearConstraint struct { LineToleranceMm float64 // Max linear deviation from straight-line between start and goal, in mm. OrientationToleranceDegs float64 }
LinearConstraint specifies that the component being moved should move linearly relative to its goal. It does not constrain the motion of components other than the `component_name` specified in motion.Move.
type OrientationConstraint ¶ added in v0.29.0
type OrientationConstraint struct {
OrientationToleranceDegs float64
}
OrientationConstraint specifies that the component being moved will not deviate its orientation beyond some threshold relative to the goal. It does not constrain the motion of components other than the `component_name` specified in motion.Move.
type Path ¶ added in v0.21.0
type Path []PathStep
Path is a slice of PathSteps describing a series of Poses for a robot to travel to in the course of following a Plan. The pose of the PathStep is the pose at the end of the corresponding set of inputs in the Trajectory.
func (Path) GetFramePoses ¶ added in v0.21.0
func (path Path) GetFramePoses(frameName string) ([]spatialmath.Pose, error)
GetFramePoses returns a slice of poses a given frame should visit in the course of the Path.
type PathStep ¶ added in v0.21.0
type PathStep map[string]*referenceframe.PoseInFrame
PathStep is a mapping of Frame names to PoseInFrames.
func PathStepFromProto ¶ added in v0.21.0
PathStepFromProto converts a *pb.PlanStep to a PlanStep.
type Plan ¶ added in v0.9.0
type Plan interface { Trajectory() Trajectory Path() Path }
Plan is an interface that describes plans returned by this package. There are two key components to a Plan: Its Trajectory contains information pertaining to the commands required to actuate the robot to realize the Plan. Its Path contains information describing the Pose of the robot as it travels the Plan.
func NewGeoPlan ¶ added in v0.21.0
NewGeoPlan returns a Plan containing a Path with GPS coordinates smuggled into the Pose struct. Each GPS point is created using: A Point with X as the longitude and Y as the latitude An orientation using the heading as the theta in an OrientationVector with Z=1.
func OffsetPlan ¶ added in v0.21.0
func OffsetPlan(plan Plan, offset spatialmath.Pose) Plan
OffsetPlan returns a new Plan that is equivalent to the given Plan if its Path was offset by the given Pose. Does not modify Trajectory.
func PlanMotion ¶ added in v0.0.8
func PlanMotion(ctx context.Context, request *PlanRequest) (Plan, error)
PlanMotion plans a motion from a provided plan request.
func RemainingPlan ¶ added in v0.21.0
RemainingPlan returns a new Plan equal to the given plan from the waypointIndex onwards.
func Replan ¶ added in v0.12.0
func Replan(ctx context.Context, request *PlanRequest, currentPlan Plan, replanCostFactor float64) (Plan, error)
Replan plans a motion from a provided plan request, and then will return that plan only if its cost is better than the cost of the passed-in plan multiplied by `replanCostFactor`.
type PlanRequest ¶ added in v0.9.0
type PlanRequest struct { Logger logging.Logger Goal *frame.PoseInFrame Frame frame.Frame FrameSystem frame.FrameSystem StartPose spatialmath.Pose StartConfiguration map[string][]frame.Input WorldState *frame.WorldState BoundingRegions []spatialmath.Geometry Constraints *Constraints Options map[string]interface{} }
PlanRequest is a struct to store all the data necessary to make a call to PlanMotion.
type SegmentConstraint ¶ added in v0.2.34
SegmentConstraint tests whether a transition from a starting robot configuration to an ending robot configuration is valid. If the returned bool is true, the constraint is satisfied and the segment is valid.
type SimplePlan ¶ added in v0.21.0
type SimplePlan struct {
// contains filtered or unexported fields
}
SimplePlan is a struct containing a Path and a Trajectory, together these comprise a Plan.
func NewSimplePlan ¶ added in v0.21.0
func NewSimplePlan(path Path, traj Trajectory) *SimplePlan
NewSimplePlan instantiates a new Plan from a Path and Trajectory.
func (*SimplePlan) Path ¶ added in v0.21.0
func (plan *SimplePlan) Path() Path
Path returns the Path associated with the Plan.
func (*SimplePlan) Trajectory ¶ added in v0.21.0
func (plan *SimplePlan) Trajectory() Trajectory
Trajectory returns the Trajectory associated with the Plan.
type StateConstraint ¶ added in v0.2.34
StateConstraint tests whether a given robot configuration is valid If the returned bool is true, the constraint is satisfied and the state is valid.
func NewAbsoluteLinearInterpolatingConstraint ¶ added in v0.0.8
func NewAbsoluteLinearInterpolatingConstraint(from, to spatial.Pose, linTol, orientTol float64) (StateConstraint, ik.StateMetric)
NewAbsoluteLinearInterpolatingConstraint provides a Constraint whose valid manifold allows a specified amount of deviation from the shortest straight-line path between the start and the goal. linTol is the allowed linear deviation in mm, orientTol is the allowed orientation deviation measured by norm of the R3AA orientation difference to the slerp path between start/goal orientations.
func NewBoundingRegionConstraint ¶ added in v0.29.0
func NewBoundingRegionConstraint(robotGeoms, boundingRegions []spatial.Geometry, collisionBufferMM float64) StateConstraint
NewBoundingRegionConstraint will determine if the given list of robot geometries are in collision with the given list of bounding regions.
func NewCollisionConstraint ¶
func NewCollisionConstraint( moving, static []spatial.Geometry, collisionSpecifications []*Collision, reportDistances bool, collisionBufferMM float64, ) (StateConstraint, error)
NewCollisionConstraint is the most general method to create a collision constraint, which will be violated if geometries constituting the given frame ever come into collision with obstacle geometries outside of the collisions present for the observationInput. Collisions specified as collisionSpecifications will also be ignored if reportDistances is false, this check will be done as fast as possible, if true maximum information will be available for debugging.
func NewLineConstraint ¶
func NewLineConstraint(pt1, pt2 r3.Vector, tolerance float64) (StateConstraint, ik.StateMetric)
NewLineConstraint is used to define a constraint space for a line, and will return 1) a constraint function which will determine whether a point is on the line, and 2) a distance function which will bring a pose into the valid constraint space. tolerance refers to the closeness to the line necessary to be a valid pose in mm.
func NewOctreeCollisionConstraint ¶ added in v0.2.34
func NewOctreeCollisionConstraint(octree *pointcloud.BasicOctree, threshold int, buffer, collisionBufferMM float64) StateConstraint
NewOctreeCollisionConstraint takes an octree and will return a constraint that checks whether any of the geometries in the solver frame intersect with points in the octree. Threshold sets the confidence level required for a point to be considered, and buffer is the distance to a point that is considered a collision in mm.
func NewPlaneConstraint ¶
func NewPlaneConstraint(pNorm, pt r3.Vector, writingAngle, epsilon float64) (StateConstraint, ik.StateMetric)
NewPlaneConstraint is used to define a constraint space for a plane, and will return 1) a constraint function which will determine whether a point is on the plane and in a valid orientation, and 2) a distance function which will bring a pose into the valid constraint space. The plane normal is assumed to point towards the valid area. angle refers to the maximum unit sphere segment length deviation from the ov epsilon refers to the closeness to the plane necessary to be a valid pose.
func NewProportionalLinearInterpolatingConstraint ¶ added in v0.0.8
func NewProportionalLinearInterpolatingConstraint(from, to spatial.Pose, epsilon float64) (StateConstraint, ik.StateMetric)
NewProportionalLinearInterpolatingConstraint will provide the same metric and constraint as NewAbsoluteLinearInterpolatingConstraint, except that allowable linear and orientation deviation is scaled based on the distance from start to goal.
func NewSlerpOrientationConstraint ¶
func NewSlerpOrientationConstraint(start, goal spatial.Pose, tolerance float64) (StateConstraint, ik.StateMetric)
NewSlerpOrientationConstraint will measure the orientation difference between the orientation of two poses, and return a constraint that returns whether a given orientation is within a given tolerance distance of the shortest segment between the two orientations, as well as a metric which returns the distance to that valid region.
type Trajectory ¶ added in v0.21.0
type Trajectory []map[string][]referenceframe.Input
Trajectory is a slice of maps describing a series of Inputs for a robot to travel to in the course of following a Plan. Each item in this slice maps a Frame's name (found by calling frame.Name()) to the Inputs that Frame should be modified by.
func (Trajectory) EvaluateCost ¶ added in v0.21.0
func (traj Trajectory) EvaluateCost(distFunc ik.SegmentMetric) float64
EvaluateCost calculates a cost to a trajectory as measured by the given distFunc Metric.
func (Trajectory) GetFrameInputs ¶ added in v0.21.0
func (traj Trajectory) GetFrameInputs(frameName string) ([][]referenceframe.Input, error)
GetFrameInputs is a helper function which will extract the waypoints of a single frame from the map output of a trajectory.
func (Trajectory) String ¶ added in v0.21.0
func (traj Trajectory) String() string
String returns a human-readable version of the trajectory, suitable for debugging.
Source Files ¶
Directories ¶
Path | Synopsis |
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Package ik contains tols for doing gradient-descent based inverse kinematics, allowing for the minimization of arbitrary metrics based on the output of calling `Transform` on the given frame.
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Package ik contains tols for doing gradient-descent based inverse kinematics, allowing for the minimization of arbitrary metrics based on the output of calling `Transform` on the given frame. |
Package tpspace defines an assortment of precomputable trajectories which can be used to plan nonholonomic 2d motion
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Package tpspace defines an assortment of precomputable trajectories which can be used to plan nonholonomic 2d motion |