Documentation ¶
Overview ¶
Package randutil provides pseudo-random number generator utilities.
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type LockedRand ¶ added in v3.8.4
type LockedRand struct {
// contains filtered or unexported fields
}
LockedRand wraps rand.Rand with a mutex.
func NewLockedRand ¶ added in v3.8.4
func NewLockedRand(src rand.Source) *LockedRand
NewLockedRand returns a new rand.Rand, which is safe for concurrent use.
func (*LockedRand) Float32 ¶ added in v3.8.4
func (r *LockedRand) Float32() float32
Float32 calls r.Rand.Float32 and is safe for concurrent use.
func (*LockedRand) Float64 ¶ added in v3.8.4
func (r *LockedRand) Float64() float64
Float64 calls r.Rand.Float64 and is safe for concurrent use.
func (*LockedRand) Int31 ¶ added in v3.8.4
func (r *LockedRand) Int31() int32
Int31 calls r.Rand.Int31 and is safe for concurrent use.
func (*LockedRand) Int63 ¶ added in v3.8.4
func (r *LockedRand) Int63() int64
Int63 calls r.Rand.Int63 and is safe for concurrent use.
func (*LockedRand) Intn ¶ added in v3.8.4
func (r *LockedRand) Intn(n int) int
Intn calls r.Rand.Intn and is safe for concurrent use.
func (*LockedRand) Read ¶ added in v3.8.4
func (r *LockedRand) Read(b []byte) (int, error)
Read is like rand.Rand.Read, but safe for concurrent use.
func (*LockedRand) Uint32 ¶ added in v3.8.4
func (r *LockedRand) Uint32() uint32
Uint32 calls r.Rand.Uint32 and is safe for concurrent use.
Click to show internal directories.
Click to hide internal directories.