tablist

package
v0.44.0 Latest Latest
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Published: Dec 10, 2024 License: Apache-2.0 Imports: 9 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func ClearHeaderFooter added in v0.22.0

func ClearHeaderFooter(viewer proto.PacketWriter) error

ClearHeaderFooter clears the tab list header and footer for the viewer.

func ClearTabListHeaderFooter added in v0.35.0

func ClearTabListHeaderFooter(tabList TabList) error

ClearTabListHeaderFooter clears the tab list header and footer for a tab list. Convenience function for tabList.SetHeaderFooter(nil, nil).

func HasEntry added in v0.22.0

func HasEntry(tl TabList, id uuid.UUID) bool

HasEntry determines if the specified entry exists in the tab list.

func SendHeaderFooter added in v0.22.0

func SendHeaderFooter(viewer Viewer, header, footer component.Component) error

SendHeaderFooter updates the tab list header and footer for a Viewer.

Types

type Entry

type Entry interface {
	TabList() TabList // The TabList this entry is in.
	// Profile returns the profile of the entry, which uniquely identifies the entry with its
	// containing uuid, as well as deciding what is shown as the player head in the tab list.
	Profile() profile.GameProfile
	// DisplayName returns the optional text displayed for this entry in the TabList,
	// otherwise if returns nil Profile().Name is shown (but not returned here).
	DisplayName() component.Component
	// SetDisplayName the text to be displayed for the entry.
	// If nil Profile().Name will be shown.
	SetDisplayName(component.Component) error
	// GameMode returns the game mode the entry has been set to.
	//  0 - Survival
	//  1 - Creative
	//  2 - Adventure
	//  3 - Spectator
	GameMode() int
	// SetGameMode sets the gamemode for the entry.
	// See GameMode() for more details.
	SetGameMode(int) error
	// Latency returns the latency/ping for the entry.
	//
	// The icon shown in the tab list is calculated
	// by the millisecond latency as follows:
	//
	//  A negative latency will display the no connection icon
	//  0-150 will display 5 bars
	//  150-300 will display 4 bars
	//  300-600 will display 3 bars
	//  600-1000 will display 2 bars
	//  A latency move than 1 second will display 1 bar
	Latency() time.Duration
	// SetLatency sets the latency/ping for the entry.
	// See Latency() for how it is displayed.
	SetLatency(time.Duration) error
	// ChatSession returns the chat session associated with this entry.
	ChatSession() player.ChatSession
	// Listed indicates whether the entry is listed,
	// when listed they will be visible to other players in the tab list.
	Listed() bool
	// SetListed sets whether the entry is listed.
	// Only changeable in 1.19.3 and above!
	SetListed(bool) error
	// ListOrder returns the order/priority of the entry in the tab list.
	// Since Minecraft 1.21.2.
	ListOrder() int
	// SetListOrder sets the order/priority of the entry in the tab list.
	// Since Minecraft 1.21.2.
	SetListOrder(int) error
}

Entry is a single entry/player in a TabList.

type TabList

type TabList interface {
	Add(entries ...Entry) error       // Adds one or more entries to the tab list.
	RemoveAll(ids ...uuid.UUID) error // Removes one or more entries from the tab list. If empty removes all entries.
	Entries() map[uuid.UUID]Entry     // Returns the entries in the tab list.
	// SetHeaderFooter sets the header and footer of the tab list.
	//
	// If nil is passed for either, the header/footer will be cleared.
	// Use ClearTabListHeaderFooter() to clear the header and footer for convenience.
	SetHeaderFooter(header, footer component.Component) error
	HeaderFooter() (header, footer component.Component) // Returns the header and footer of the tab list. May be nil if not set.
}

TabList is the tab list of a player.

type Viewer added in v0.22.0

type Viewer interface {
	proto.PacketWriter
	Protocol() proto.Protocol
	IdentifiedKey() crypto.IdentifiedKey
}

Viewer is a tab list viewer (player).

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