Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func ClearHeaderFooter ¶ added in v0.22.0
func ClearHeaderFooter(viewer proto.PacketWriter) error
ClearHeaderFooter clears the tab list header and footer for the viewer.
func ClearTabListHeaderFooter ¶ added in v0.35.0
ClearTabListHeaderFooter clears the tab list header and footer for a tab list. Convenience function for tabList.SetHeaderFooter(nil, nil).
Types ¶
type Entry ¶
type Entry interface { TabList() TabList // The TabList this entry is in. // Profile returns the profile of the entry, which uniquely identifies the entry with its // containing uuid, as well as deciding what is shown as the player head in the tab list. Profile() profile.GameProfile // DisplayName returns the optional text displayed for this entry in the TabList, // otherwise if returns nil Profile().Name is shown (but not returned here). DisplayName() component.Component // SetDisplayName the text to be displayed for the entry. // If nil Profile().Name will be shown. SetDisplayName(component.Component) error // GameMode returns the game mode the entry has been set to. // 0 - Survival // 1 - Creative // 2 - Adventure // 3 - Spectator GameMode() int // SetGameMode sets the gamemode for the entry. // See GameMode() for more details. SetGameMode(int) error // Latency returns the latency/ping for the entry. // // The icon shown in the tab list is calculated // by the millisecond latency as follows: // // A negative latency will display the no connection icon // 0-150 will display 5 bars // 150-300 will display 4 bars // 300-600 will display 3 bars // 600-1000 will display 2 bars // A latency move than 1 second will display 1 bar Latency() time.Duration // SetLatency sets the latency/ping for the entry. // See Latency() for how it is displayed. SetLatency(time.Duration) error // ChatSession returns the chat session associated with this entry. ChatSession() player.ChatSession // Listed indicates whether the entry is listed, // when listed they will be visible to other players in the tab list. Listed() bool // SetListed sets whether the entry is listed. // Only changeable in 1.19.3 and above! SetListed(bool) error // ListOrder returns the order/priority of the entry in the tab list. // Since Minecraft 1.21.2. ListOrder() int // SetListOrder sets the order/priority of the entry in the tab list. // Since Minecraft 1.21.2. SetListOrder(int) error }
Entry is a single entry/player in a TabList.
type TabList ¶
type TabList interface { Add(entries ...Entry) error // Adds one or more entries to the tab list. RemoveAll(ids ...uuid.UUID) error // Removes one or more entries from the tab list. If empty removes all entries. Entries() map[uuid.UUID]Entry // Returns the entries in the tab list. // SetHeaderFooter sets the header and footer of the tab list. // // If nil is passed for either, the header/footer will be cleared. // Use ClearTabListHeaderFooter() to clear the header and footer for convenience. }
TabList is the tab list of a player.
type Viewer ¶ added in v0.22.0
type Viewer interface { proto.PacketWriter Protocol() proto.Protocol IdentifiedKey() crypto.IdentifiedKey }
Viewer is a tab list viewer (player).
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