Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Entry ¶
type Entry interface { TabList() TabList // The TabList this entry is in. // Profile returns the profile of the entry, which uniquely identifies the entry with its // containing uuid, as well as deciding what is shown as the player head in the tab list. Profile() profile.GameProfile // DisplayName returns the optional text displayed for this entry in the TabList, // otherwise if returns nil Profile().Name is shown (but not returned here). DisplayName() component.Component // SetDisplayName the text to be displayed for the entry. // If nil Profile().Name will be shown. SetDisplayName(component.Component) error // GameMode returns the game mode the entry has been set to. // 0 - Survival // 1 - Creative // 2 - Adventure // 3 - Spectator GameMode() int // SetGameMode sets the gamemode for the entry. // See GameMode() for more details. SetGameMode(int) error // Latency returns the latency/ping for the entry. // // The icon shown in the tab list is calculated // by the millisecond latency as follows: // // A negative latency will display the no connection icon // 0-150 will display 5 bars // 150-300 will display 4 bars // 300-600 will display 3 bars // 600-1000 will display 2 bars // A latency move than 1 second will display 1 bar Latency() time.Duration // SetLatency sets the latency/ping for the entry. // See Latency() for how it is displayed. SetLatency(time.Duration) error crypto.KeyIdentifiable }
Entry is a single entry/player in a TabList.
type PlayerKeyProvider ¶ added in v0.19.1
type PlayerKeyProvider interface {
PlayerKey(playerID uuid.UUID) crypto.IdentifiedKey // May return nil if player not found
}
type TabList ¶
type TabList interface { AddEntry(Entry) error // Adds an entry to the tab list. RemoveEntry(id uuid.UUID) error // Removes an entry from the tab list. HasEntry(id uuid.UUID) bool // Determines if the specified entry exists in the tab list. Entries() map[uuid.UUID]Entry // Returns the entries in the tab list. ProcessBackendPacket(*packet.PlayerListItem) error // Processes a packet.PlayerListItem sent from the backend to the client. }
TabList is the tab list of a player.
func New ¶
func New(w proto.PacketWriter, protocol proto.Protocol, keyProvider PlayerKeyProvider) TabList
New creates a new TabList for versions >= 1.8.
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