The Minecraft Proxy (alpha)
Gate is an extensible Minecraft proxy written in Go
This project is in its early stages, not yet ready for production and
subject to have breaking changes,
but you can already start playing around with it!
It will be tested & used in production by the Minekube network when
there is a "stable enough" release.
Features
- Fast
- Excellent server version support
- Newest version down to 1.7 (+forge support)
- Bungeecord plugins compatible (plugin messages)
- Velocity's player forwarding mode
- Quick installation
- simply pick a download from the releases
- (No Java runtime needed for Gate itself)
- A simple API to extend Gate
- Built-in rate limiter
- Benefits from Go's awesome language features
Target audiences
- advanced networks wanting performance while operating at a high scale
- simple Minecraft network admins when scripting languages
are supported
What Gate does
The whole point of a Minecraft proxy is to be able to
move players between servers without fully disconnecting them,
like switching the world but server-wise.
Similar to the proxies
Velocity
(where much of the knowledge and ideas for this proxy comes from),
BungeeCord,
Waterfall etc.
Gate delivers rich interfaces to interact with connected players
on a network of Minecraft servers.
Therefore, Gate reads all packets sent between
players (Minecraft client) and servers (e.g. Minecraft spigot, paper, sponge, ...),
logs state changes and emits different events that
custom plugins/code can react to.
Rate Limiter
Rate limiting is an important mechanism for controlling
resource utilization and managing quality of service.
Defaults set should never affect legitimate operations,
but rate limit aggressive behaviours.
In the quota
section you can configure rate limiter
to block too many connections from the same IP-block (255.255.255.xxx).
Note: The limiter only prevents attacks on a per IP block bases
and cannot mitigate against distributed denial of services (DDoS), since this type
of attack should be handled on a higher networking layer.
Benchmarks
TODO
Quick sample setup
This is a simple setup of a Minecraft network using Gate proxy,
a Paper 1.16.1 (server1) & Paper 1.8.8 (server2).
You will need Java Runtime 8 or higer for running the Paper servers.
git clone https://github.com/minekube/gate.git
- Go to
docs/sample
- Open a terminal in this directory
and download a release.
- Or compile it yourself. ;)
- Run Gate within
docs/sample
- (windows:
gate.exe
/ linux: ./gate
)
- Open two more terminals, one for each
server1
& server2
.
- Run
java -jar <the server jar>
to run both servers.
Now you can connect to the network on localhost:25565
with a Minecraft version 1.16.1 and 1.8.x.
Gate tries to connect you to one of the servers as specified in the configuration.
Checkout the /server
command
(temporarily hardcoded until commands system has been added).
There will be an expressive documentation website for Gate later on!
Known Bugs / Limitations
Remember that Gate is in a very early stage and there are many
more things planned (e.g. command system, more events, stability etc.).
- Can't login sometime in online mode.
- Dev note: Is this due to Mojang API database latencies when
replicating data for the
hasJoined
endpoint?
Extending Gate with custom code
Native Go
You can import Gate as a Go module and use it like a framework
in your own external projects.
Go get it into your project
go get -u go.minekube.com/gate
create a proxy.New(...)
, register servers and event subscribers and start
proxy.Listen(...)
for connections.
TODO: code examples
Script languages
To simplify and accelerate customization of Gate there
will be added support for scripting languages such as
Tengo and
Lua.
This feature will be added when highly requested.
Anticipated future of Gate
-
Gate will be a high performance & cloud native Minecraft proxy
ready for massive scale in the cloud!
-
Players can always join and will never be kicked if there is
no available server to connect to, or the network is too full.
Instead, players will be moved to an empty virtual room simulated
by the proxy to queue players to wait.
-
Distant future, or maybe not too far? A proxy for Java & Bedrock edition to mix and match players & servers of all kinds.
(protocol translation back and forth...)