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Types ¶
type Flag ¶
type Flag struct { // Alias is an alternative name for a flag, usually shorter :) Alias Name // ConfigPath is the path from the config to the value the flag updates ConfigPath string // Envvars holds a list of environment variables to update this flag. Only the first one that exists will be used. EnvVars []string // EmptyConstructor tells flag how to make a value EmptyValueConstructor value.EmptyConstructor // HelpShort is a message for the user on how to use this flag HelpShort HelpShort // Required means the user MUST fill this flag Required bool // IsCommandFlag is set when parsing. Set to true if the flag was attached to a command (as opposed to being inherited from a section) IsCommandFlag bool // SetBy might be set when parsing. Possible values: appdefault, config, passedflag SetBy string // Value is set when parsing. Use SetBy != "" to determine whether a value was actually passed instead of being empty Value value.Value }
type FlagMap ¶
FlagMap holds flags - used by Commands and Sections
func (FlagMap) AddFlags ¶ added in v0.0.13
AddFlags adds another FlagMap to this one and and panics if a flag name already exists
func (*FlagMap) SortedNames ¶ added in v0.0.13
type FlagOpt ¶
type FlagOpt func(*Flag)
FlagOpt customizes a Flag on creation
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