Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type AirQualityEvent ¶
type AirQualityEvent struct { TimelineHeader // Name of the polluting item // // Do not localize the name. That should be handled by the watch. // // For particulate matter, use "PM0.1"`, "PM5", or "PM10". // // For chemicals, use the molecular formula ("NO2", "CO2", or "O3"). // // For pollen, use the genus of the plant. Polluter string // Amount of pollution in SI units // // https://ec.europa.eu/environment/air/quality/standards.htm // http://www.ourair.org/wp-content/uploads/2012-aaqs2.pdf Amount uint32 }
AirQualityEvent corresponds to EventTypeAirQuality
type CloudsEvent ¶
type CloudsEvent struct { TimelineHeader // Cloud coverage percentage Amount uint8 }
CloudsEvent corresponds to EventTypeClouds
type EventType ¶
type EventType uint8
Type of weather event
const ( EventTypeObscuration EventType = iota EventTypePrecipitation EventTypeWind EventTypeTemperature EventTypeAirQuality EventTypeSpecial EventTypePressure EventTypeLocation EventTypeClouds EventTypeHumidity )
These event types correspond to structs that can be used to add an event to the weather timeline
type HumidityEvent ¶
type HumidityEvent struct { TimelineHeader // Relative humidity percentage Humidity uint8 }
HumidityEvent corresponds to EventTypeHumidity
type LocationEvent ¶
type LocationEvent struct { TimelineHeader // Location name Location string // Altitude from sea level in meters Altitude int16 // EPSG:3857 latitude (Google Maps, Openstreetmaps) Latitude int32 // EPSG:3857 longitude (Google Maps, Openstreetmaps) Longitude int32 }
LocationEvent corresponds to EventTypeLocation
type ObscurationEvent ¶
type ObscurationEvent struct { TimelineHeader // Type of obscuration Type ObscurationType // Visibility in meters. 65535 is unspecified. Amount uint16 }
ObscurationEvent corresponds to EventTypeObscuration
type ObscurationType ¶
type ObscurationType uint8
Visibility obscuration type
const ( ObscurationTypeNone ObscurationType = iota ObscurationTypeFog ObscurationTypeHaze ObscurationTypeSmoke ObscurationTypeAsh ObscurationTypeDust ObscurationTypeSand ObscurationTypeMist ObscurationTypePrecipitation )
See https://git.io/JM7Yd for the meaning of each type
type PrecipitationEvent ¶
type PrecipitationEvent struct { TimelineHeader // Type of precipitation Type PrecipitationType // Amount of rain in millimeters. 255 is unspecified. Amount uint8 }
PrecipitationEvent corresponds to EventTypePrecipitation
type PrecipitationType ¶
type PrecipitationType uint8
Precipitation type
const ( PrecipitationTypeNone PrecipitationType = iota PrecipitationTypeRain PrecipitationTypeDrizzle PrecipitationTypeFreezingRain PrecipitationTypeSleet PrecipitationTypeHail PrecipitationTypeSmallHail PrecipitationTypeSnow PrecipitationTypeSnowGrains PrecipitationTypeIceCrystals PrecipitationTypeAsh )
See https://git.io/JM7YM for the meaning of each type
type PressureEvent ¶
type PressureEvent struct { TimelineHeader // Air pressure in hectopascals (hPa) Pressure int16 }
PressureEvent corresponds to EventTypePressure
type SpecialEvent ¶
type SpecialEvent struct { TimelineHeader // Type of special event Type SpecialType }
SpecialEvent corresponds to EventTypeSpecial
type SpecialType ¶
type SpecialType uint8
Special event type
const ( SpecialTypeSquall SpecialType = iota SpecialTypeTsunami SpecialTypeTornado SpecialTypeFire SpecialTypeThunder )
See https://git.io/JM7Oe for the meaning of each type
type TemperatureEvent ¶
type TemperatureEvent struct { TimelineHeader // Temperature in celcius multiplied by 100. // -32768 is "no data" Temperature int16 // Dew point in celcius multiplied by 100. // -32768 is "no data" DewPoint int16 }
TemperatureEvent corresponds to EventTypeTemperature
type TimelineHeader ¶
type TimelineHeader struct { // UNIX timestamp with timezone offset Timestamp uint64 // Seconds until the event expires Expires uint32 // Type of weather event EventType EventType }
TimelineHeader contains the header for a timeline envent
func NewHeader ¶
func NewHeader(evtType EventType, expires time.Duration) TimelineHeader
NewHeader creates and populates a new timeline header and returns it
type WindEvent ¶
type WindEvent struct { TimelineHeader // Minimum speed in meters per second SpeedMin uint8 // Maximum speed in meters per second SpeedMax uint8 // Unitless direction, about 1 unit per 0.71 degrees. DirectionMin uint8 // Unitless direction, about 1 unit per 0.71 degrees DirectionMax uint8 }
WindEvent corresponds to EventTypeWind