Documentation ¶
Overview ¶
Package mocknet provides a mock net.Network to test with.
- a Mocknet has many network.Networks - a Mocknet has many Links - a Link joins two network.Networks - network.Conns and network.Streams are created by network.Networks
Index ¶
Constants ¶
This section is empty.
Variables ¶
var ErrClosed error = errors.New("stream closed")
Functions ¶
func ConnComplement ¶
ConnComplement returns the other end of the given connection. This function panics when passed a non-mocknet connection.
Types ¶
type Link ¶
type Link interface { Networks() []network.Network Peers() []peer.ID SetOptions(LinkOptions) Options() LinkOptions }
Link represents the **possibility** of a connection between two peers. Think of it like physical network links. Without them, the peers can try and try but they won't be able to connect. This allows constructing topologies where specific nodes cannot talk to each other directly. :)
type LinkMap ¶
LinkMap is a 3D map to give us an easy way to track links. (wow, much map. so data structure. how compose. ahhh pointer)
type LinkOptions ¶
LinkOptions are used to change aspects of the links. Sorry but they dont work yet :(
type Mocknet ¶
type Mocknet interface { // GenPeer generates a peer and its network.Network in the Mocknet GenPeer() (host.Host, error) // AddPeer adds an existing peer. we need both a privkey and addr. // ID is derived from PrivKey AddPeer(ic.PrivKey, ma.Multiaddr) (host.Host, error) AddPeerWithPeerstore(peer.ID, peerstore.Peerstore) (host.Host, error) // retrieve things (with randomized iteration order) Peers() []peer.ID Net(peer.ID) network.Network Nets() []network.Network Host(peer.ID) host.Host Hosts() []host.Host Links() LinkMap LinksBetweenPeers(a, b peer.ID) []Link LinksBetweenNets(a, b network.Network) []Link // Links are the **ability to connect**. // think of Links as the physical medium. // For p1 and p2 to connect, a link must exist between them. // (this makes it possible to test dial failures, and // things like relaying traffic) LinkPeers(peer.ID, peer.ID) (Link, error) LinkNets(network.Network, network.Network) (Link, error) Unlink(Link) error UnlinkPeers(peer.ID, peer.ID) error UnlinkNets(network.Network, network.Network) error // LinkDefaults are the default options that govern links // if they do not have their own option set. SetLinkDefaults(LinkOptions) LinkDefaults() LinkOptions // Connections are the usual. Connecting means Dialing. // **to succeed, peers must be linked beforehand** ConnectPeers(peer.ID, peer.ID) (network.Conn, error) ConnectNets(network.Network, network.Network) (network.Conn, error) DisconnectPeers(peer.ID, peer.ID) error DisconnectNets(network.Network, network.Network) error LinkAll() error ConnectAllButSelf() error }
func FullMeshConnected ¶
FullMeshConnected constructs a Mocknet with full mesh of Connections. This means that all the peers have dialed and are ready to talk to each other.
func FullMeshLinked ¶
FullMeshLinked constructs a Mocknet with full mesh of Links. This means that all the peers **can** connect to each other (not that they already are connected. you can use m.ConnectAll())
type Printer ¶
type Printer interface { // MocknetLinks shows the entire Mocknet's link table :) MocknetLinks(mn Mocknet) NetworkConns(ni network.Network) }
Printer lets you inspect things :)
type RateLimiter ¶
type RateLimiter struct {
// contains filtered or unexported fields
}
A RateLimiter is used by a link to determine how long to wait before sending data given a bandwidth cap.
func NewRateLimiter ¶
func NewRateLimiter(bandwidth float64) *RateLimiter
Creates a new RateLimiter with bandwidth (in bytes/sec)
func (*RateLimiter) Limit ¶
func (r *RateLimiter) Limit(dataSize int) time.Duration
Returns how long to wait before sending data with length 'dataSize' bytes
func (*RateLimiter) UpdateBandwidth ¶
func (r *RateLimiter) UpdateBandwidth(bandwidth float64)
Changes bandwidth of a RateLimiter and resets its allowance