Documentation ¶
Index ¶
- Variables
- func RegisterGameServiceServer(s grpc.ServiceRegistrar, srv GameServiceServer)
- type BuildGameRevisionRequest
- func (*BuildGameRevisionRequest) Descriptor() ([]byte, []int)deprecated
- func (x *BuildGameRevisionRequest) GetRevisionId() string
- func (*BuildGameRevisionRequest) ProtoMessage()
- func (x *BuildGameRevisionRequest) ProtoReflect() protoreflect.Message
- func (x *BuildGameRevisionRequest) Reset()
- func (x *BuildGameRevisionRequest) String() string
- type BuildGameRevisionResponse
- type Category
- type CreateGameCharacterRequest
- func (*CreateGameCharacterRequest) Descriptor() ([]byte, []int)deprecated
- func (x *CreateGameCharacterRequest) GetDescription() string
- func (x *CreateGameCharacterRequest) GetGameId() string
- func (x *CreateGameCharacterRequest) GetName() string
- func (*CreateGameCharacterRequest) ProtoMessage()
- func (x *CreateGameCharacterRequest) ProtoReflect() protoreflect.Message
- func (x *CreateGameCharacterRequest) Reset()
- func (x *CreateGameCharacterRequest) String() string
- type CreateGameCharacterResponse
- func (*CreateGameCharacterResponse) Descriptor() ([]byte, []int)deprecated
- func (x *CreateGameCharacterResponse) GetId() string
- func (*CreateGameCharacterResponse) ProtoMessage()
- func (x *CreateGameCharacterResponse) ProtoReflect() protoreflect.Message
- func (x *CreateGameCharacterResponse) Reset()
- func (x *CreateGameCharacterResponse) String() string
- type CreateGameProfileImageRequest
- func (*CreateGameProfileImageRequest) Descriptor() ([]byte, []int)deprecated
- func (*CreateGameProfileImageRequest) ProtoMessage()
- func (x *CreateGameProfileImageRequest) ProtoReflect() protoreflect.Message
- func (x *CreateGameProfileImageRequest) Reset()
- func (x *CreateGameProfileImageRequest) String() string
- type CreateGameProfileImageResponse
- func (*CreateGameProfileImageResponse) Descriptor() ([]byte, []int)deprecated
- func (x *CreateGameProfileImageResponse) GetFileId() string
- func (x *CreateGameProfileImageResponse) GetUploadUrl() string
- func (*CreateGameProfileImageResponse) ProtoMessage()
- func (x *CreateGameProfileImageResponse) ProtoReflect() protoreflect.Message
- func (x *CreateGameProfileImageResponse) Reset()
- func (x *CreateGameProfileImageResponse) String() string
- type CreateGameRequest
- func (*CreateGameRequest) Descriptor() ([]byte, []int)deprecated
- func (x *CreateGameRequest) GetCategoryIds() []string
- func (x *CreateGameRequest) GetDescription() string
- func (x *CreateGameRequest) GetName() string
- func (x *CreateGameRequest) GetProfileImageId() string
- func (x *CreateGameRequest) GetSummary() string
- func (*CreateGameRequest) ProtoMessage()
- func (x *CreateGameRequest) ProtoReflect() protoreflect.Message
- func (x *CreateGameRequest) Reset()
- func (x *CreateGameRequest) String() string
- type CreateGameResponse
- type CreateGameRevisionRequest
- func (*CreateGameRevisionRequest) Descriptor() ([]byte, []int)deprecated
- func (x *CreateGameRevisionRequest) GetGameId() string
- func (x *CreateGameRevisionRequest) GetName() string
- func (*CreateGameRevisionRequest) ProtoMessage()
- func (x *CreateGameRevisionRequest) ProtoReflect() protoreflect.Message
- func (x *CreateGameRevisionRequest) Reset()
- func (x *CreateGameRevisionRequest) String() string
- type CreateGameRevisionResponse
- func (*CreateGameRevisionResponse) Descriptor() ([]byte, []int)deprecated
- func (x *CreateGameRevisionResponse) GetId() string
- func (x *CreateGameRevisionResponse) GetName() string
- func (x *CreateGameRevisionResponse) GetStatus() GameRevisionStatus
- func (x *CreateGameRevisionResponse) GetUploadUrl() string
- func (*CreateGameRevisionResponse) ProtoMessage()
- func (x *CreateGameRevisionResponse) ProtoReflect() protoreflect.Message
- func (x *CreateGameRevisionResponse) Reset()
- func (x *CreateGameRevisionResponse) String() string
- type DeleteGameCharacterRequest
- func (*DeleteGameCharacterRequest) Descriptor() ([]byte, []int)deprecated
- func (x *DeleteGameCharacterRequest) GetId() string
- func (*DeleteGameCharacterRequest) ProtoMessage()
- func (x *DeleteGameCharacterRequest) ProtoReflect() protoreflect.Message
- func (x *DeleteGameCharacterRequest) Reset()
- func (x *DeleteGameCharacterRequest) String() string
- type DeleteGameCharacterResponse
- type DeleteGameRequest
- type DeleteGameResponse
- type DeleteGameRevisionRequest
- func (*DeleteGameRevisionRequest) Descriptor() ([]byte, []int)deprecated
- func (x *DeleteGameRevisionRequest) GetId() string
- func (*DeleteGameRevisionRequest) ProtoMessage()
- func (x *DeleteGameRevisionRequest) ProtoReflect() protoreflect.Message
- func (x *DeleteGameRevisionRequest) Reset()
- func (x *DeleteGameRevisionRequest) String() string
- type DeleteGameRevisionResponse
- type Game
- func (*Game) Descriptor() ([]byte, []int)deprecated
- func (x *Game) GetCategoryIds() []string
- func (x *Game) GetDescription() string
- func (x *Game) GetId() string
- func (x *Game) GetName() string
- func (x *Game) GetOwnerId() string
- func (x *Game) GetProfileImage() *protobuf.Image
- func (x *Game) GetSummary() string
- func (*Game) ProtoMessage()
- func (x *Game) ProtoReflect() protoreflect.Message
- func (x *Game) Reset()
- func (x *Game) String() string
- type GameCharacter
- func (*GameCharacter) Descriptor() ([]byte, []int)deprecated
- func (x *GameCharacter) GetDescription() string
- func (x *GameCharacter) GetGameId() string
- func (x *GameCharacter) GetId() string
- func (x *GameCharacter) GetName() string
- func (*GameCharacter) ProtoMessage()
- func (x *GameCharacter) ProtoReflect() protoreflect.Message
- func (x *GameCharacter) Reset()
- func (x *GameCharacter) String() string
- type GameRevision
- func (*GameRevision) Descriptor() ([]byte, []int)deprecated
- func (x *GameRevision) GetId() string
- func (x *GameRevision) GetName() string
- func (x *GameRevision) GetStatus() GameRevisionStatus
- func (x *GameRevision) GetUrl() string
- func (*GameRevision) ProtoMessage()
- func (x *GameRevision) ProtoReflect() protoreflect.Message
- func (x *GameRevision) Reset()
- func (x *GameRevision) String() string
- type GameRevisionStatus
- func (GameRevisionStatus) Descriptor() protoreflect.EnumDescriptor
- func (x GameRevisionStatus) Enum() *GameRevisionStatus
- func (GameRevisionStatus) EnumDescriptor() ([]byte, []int)deprecated
- func (x GameRevisionStatus) Number() protoreflect.EnumNumber
- func (x GameRevisionStatus) String() string
- func (GameRevisionStatus) Type() protoreflect.EnumType
- type GameServer
- func (*GameServer) Descriptor() ([]byte, []int)deprecated
- func (x *GameServer) GetAddress() string
- func (x *GameServer) GetId() string
- func (x *GameServer) GetPort() int32
- func (*GameServer) ProtoMessage()
- func (x *GameServer) ProtoReflect() protoreflect.Message
- func (x *GameServer) Reset()
- func (x *GameServer) String() string
- type GameServiceClient
- type GameServiceServer
- type GetCategoriesRequest
- func (*GetCategoriesRequest) Descriptor() ([]byte, []int)deprecated
- func (x *GetCategoriesRequest) GetIds() []string
- func (x *GetCategoriesRequest) GetSearch() string
- func (*GetCategoriesRequest) ProtoMessage()
- func (x *GetCategoriesRequest) ProtoReflect() protoreflect.Message
- func (x *GetCategoriesRequest) Reset()
- func (x *GetCategoriesRequest) String() string
- type GetCategoriesResponse
- func (*GetCategoriesResponse) Descriptor() ([]byte, []int)deprecated
- func (x *GetCategoriesResponse) GetCategories() []*Category
- func (*GetCategoriesResponse) ProtoMessage()
- func (x *GetCategoriesResponse) ProtoReflect() protoreflect.Message
- func (x *GetCategoriesResponse) Reset()
- func (x *GetCategoriesResponse) String() string
- type GetGameCharacterRequest
- func (*GetGameCharacterRequest) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameCharacterRequest) GetId() string
- func (*GetGameCharacterRequest) ProtoMessage()
- func (x *GetGameCharacterRequest) ProtoReflect() protoreflect.Message
- func (x *GetGameCharacterRequest) Reset()
- func (x *GetGameCharacterRequest) String() string
- type GetGameCharacterResponse
- func (*GetGameCharacterResponse) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameCharacterResponse) GetCharacter() *GameCharacter
- func (*GetGameCharacterResponse) ProtoMessage()
- func (x *GetGameCharacterResponse) ProtoReflect() protoreflect.Message
- func (x *GetGameCharacterResponse) Reset()
- func (x *GetGameCharacterResponse) String() string
- type GetGameCharactersRequest
- func (*GetGameCharactersRequest) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameCharactersRequest) GetGameId() string
- func (x *GetGameCharactersRequest) GetSearch() string
- func (*GetGameCharactersRequest) ProtoMessage()
- func (x *GetGameCharactersRequest) ProtoReflect() protoreflect.Message
- func (x *GetGameCharactersRequest) Reset()
- func (x *GetGameCharactersRequest) String() string
- type GetGameCharactersResponse
- func (*GetGameCharactersResponse) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameCharactersResponse) GetCharacters() []*GameCharacter
- func (*GetGameCharactersResponse) ProtoMessage()
- func (x *GetGameCharactersResponse) ProtoReflect() protoreflect.Message
- func (x *GetGameCharactersResponse) Reset()
- func (x *GetGameCharactersResponse) String() string
- type GetGameRequest
- type GetGameResponse
- type GetGameRevisionRequest
- func (*GetGameRevisionRequest) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameRevisionRequest) GetRevisionId() string
- func (*GetGameRevisionRequest) ProtoMessage()
- func (x *GetGameRevisionRequest) ProtoReflect() protoreflect.Message
- func (x *GetGameRevisionRequest) Reset()
- func (x *GetGameRevisionRequest) String() string
- type GetGameRevisionResponse
- func (*GetGameRevisionResponse) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameRevisionResponse) GetRevision() *GameRevision
- func (*GetGameRevisionResponse) ProtoMessage()
- func (x *GetGameRevisionResponse) ProtoReflect() protoreflect.Message
- func (x *GetGameRevisionResponse) Reset()
- func (x *GetGameRevisionResponse) String() string
- type GetGameRevisionsRequest
- func (*GetGameRevisionsRequest) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameRevisionsRequest) GetByGameId() *GetGameRevisionsRequest_GameID
- func (x *GetGameRevisionsRequest) GetByRevisionIds() *GetGameRevisionsRequest_RevisionIDs
- func (m *GetGameRevisionsRequest) GetSearchKind() isGetGameRevisionsRequest_SearchKind
- func (x *GetGameRevisionsRequest) GetStatus() GameRevisionStatus
- func (*GetGameRevisionsRequest) ProtoMessage()
- func (x *GetGameRevisionsRequest) ProtoReflect() protoreflect.Message
- func (x *GetGameRevisionsRequest) Reset()
- func (x *GetGameRevisionsRequest) String() string
- type GetGameRevisionsRequest_ByGameId
- type GetGameRevisionsRequest_ByRevisionIds
- type GetGameRevisionsRequest_GameID
- func (*GetGameRevisionsRequest_GameID) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameRevisionsRequest_GameID) GetId() string
- func (*GetGameRevisionsRequest_GameID) ProtoMessage()
- func (x *GetGameRevisionsRequest_GameID) ProtoReflect() protoreflect.Message
- func (x *GetGameRevisionsRequest_GameID) Reset()
- func (x *GetGameRevisionsRequest_GameID) String() string
- type GetGameRevisionsRequest_RevisionIDs
- func (*GetGameRevisionsRequest_RevisionIDs) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameRevisionsRequest_RevisionIDs) GetIds() []string
- func (*GetGameRevisionsRequest_RevisionIDs) ProtoMessage()
- func (x *GetGameRevisionsRequest_RevisionIDs) ProtoReflect() protoreflect.Message
- func (x *GetGameRevisionsRequest_RevisionIDs) Reset()
- func (x *GetGameRevisionsRequest_RevisionIDs) String() string
- type GetGameRevisionsResponse
- func (*GetGameRevisionsResponse) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameRevisionsResponse) GetRevisions() []*GameRevision
- func (*GetGameRevisionsResponse) ProtoMessage()
- func (x *GetGameRevisionsResponse) ProtoReflect() protoreflect.Message
- func (x *GetGameRevisionsResponse) Reset()
- func (x *GetGameRevisionsResponse) String() string
- type GetGamesRequest
- func (*GetGamesRequest) Descriptor() ([]byte, []int)deprecated
- func (x *GetGamesRequest) GetCategoryIds() []string
- func (x *GetGamesRequest) GetSearch() string
- func (*GetGamesRequest) ProtoMessage()
- func (x *GetGamesRequest) ProtoReflect() protoreflect.Message
- func (x *GetGamesRequest) Reset()
- func (x *GetGamesRequest) String() string
- type GetGamesResponse
- type JoinGameRequest
- func (*JoinGameRequest) Descriptor() ([]byte, []int)deprecated
- func (x *JoinGameRequest) GetAnyAvailable() *JoinGameRequest_AnyAvailableServer
- func (m *JoinGameRequest) GetJoinKind() isJoinGameRequest_JoinKind
- func (x *JoinGameRequest) GetServerId() string
- func (x *JoinGameRequest) GetToUserId() string
- func (*JoinGameRequest) ProtoMessage()
- func (x *JoinGameRequest) ProtoReflect() protoreflect.Message
- func (x *JoinGameRequest) Reset()
- func (x *JoinGameRequest) String() string
- type JoinGameRequest_AnyAvailable
- type JoinGameRequest_AnyAvailableServer
- func (*JoinGameRequest_AnyAvailableServer) Descriptor() ([]byte, []int)deprecated
- func (x *JoinGameRequest_AnyAvailableServer) GetGameId() string
- func (*JoinGameRequest_AnyAvailableServer) ProtoMessage()
- func (x *JoinGameRequest_AnyAvailableServer) ProtoReflect() protoreflect.Message
- func (x *JoinGameRequest_AnyAvailableServer) Reset()
- func (x *JoinGameRequest_AnyAvailableServer) String() string
- type JoinGameRequest_ServerId
- type JoinGameRequest_ToUserId
- type JoinGameResponse
- func (*JoinGameResponse) Descriptor() ([]byte, []int)deprecated
- func (x *JoinGameResponse) GetServer() *GameServer
- func (x *JoinGameResponse) GetToken() string
- func (*JoinGameResponse) ProtoMessage()
- func (x *JoinGameResponse) ProtoReflect() protoreflect.Message
- func (x *JoinGameResponse) Reset()
- func (x *JoinGameResponse) String() string
- type PublishGameRevisionRequest
- func (*PublishGameRevisionRequest) Descriptor() ([]byte, []int)deprecated
- func (x *PublishGameRevisionRequest) GetRevisionId() string
- func (*PublishGameRevisionRequest) ProtoMessage()
- func (x *PublishGameRevisionRequest) ProtoReflect() protoreflect.Message
- func (x *PublishGameRevisionRequest) Reset()
- func (x *PublishGameRevisionRequest) String() string
- type PublishGameRevisionResponse
- type UnimplementedGameServiceServer
- func (UnimplementedGameServiceServer) BuildGameRevision(context.Context, *BuildGameRevisionRequest) (*BuildGameRevisionResponse, error)
- func (UnimplementedGameServiceServer) CreateGame(context.Context, *CreateGameRequest) (*CreateGameResponse, error)
- func (UnimplementedGameServiceServer) CreateGameCharacter(context.Context, *CreateGameCharacterRequest) (*CreateGameCharacterResponse, error)
- func (UnimplementedGameServiceServer) CreateGameProfileImage(context.Context, *CreateGameProfileImageRequest) (*CreateGameProfileImageResponse, error)
- func (UnimplementedGameServiceServer) CreateGameRevision(context.Context, *CreateGameRevisionRequest) (*CreateGameRevisionResponse, error)
- func (UnimplementedGameServiceServer) DeleteGame(context.Context, *DeleteGameRequest) (*DeleteGameResponse, error)
- func (UnimplementedGameServiceServer) DeleteGameCharacter(context.Context, *DeleteGameCharacterRequest) (*DeleteGameCharacterResponse, error)
- func (UnimplementedGameServiceServer) DeleteGameRevision(context.Context, *DeleteGameRevisionRequest) (*DeleteGameRevisionResponse, error)
- func (UnimplementedGameServiceServer) GetCategories(context.Context, *GetCategoriesRequest) (*GetCategoriesResponse, error)
- func (UnimplementedGameServiceServer) GetGame(context.Context, *GetGameRequest) (*GetGameResponse, error)
- func (UnimplementedGameServiceServer) GetGameCharacter(context.Context, *GetGameCharacterRequest) (*GetGameCharacterResponse, error)
- func (UnimplementedGameServiceServer) GetGameCharacters(context.Context, *GetGameCharactersRequest) (*GetGameCharactersResponse, error)
- func (UnimplementedGameServiceServer) GetGameRevision(context.Context, *GetGameRevisionRequest) (*GetGameRevisionResponse, error)
- func (UnimplementedGameServiceServer) GetGameRevisions(context.Context, *GetGameRevisionsRequest) (*GetGameRevisionsResponse, error)
- func (UnimplementedGameServiceServer) GetGames(context.Context, *GetGamesRequest) (*GetGamesResponse, error)
- func (UnimplementedGameServiceServer) JoinGame(context.Context, *JoinGameRequest) (*JoinGameResponse, error)
- func (UnimplementedGameServiceServer) PublishGameRevision(context.Context, *PublishGameRevisionRequest) (*PublishGameRevisionResponse, error)
- func (UnimplementedGameServiceServer) UnpublishGameRevision(context.Context, *UnpublishGameRevisionRequest) (*UnpublishGameRevisionResponse, error)
- func (UnimplementedGameServiceServer) UpdateGame(context.Context, *UpdateGameRequest) (*UpdateGameResponse, error)
- func (UnimplementedGameServiceServer) UpdateGameCharacter(context.Context, *UpdateGameCharacterRequest) (*UpdateGameCharacterResponse, error)
- func (UnimplementedGameServiceServer) ValidateGameClients(context.Context, *ValidateGameClientsRequest) (*ValidateGameClientsResponse, error)
- type UnpublishGameRevisionRequest
- func (*UnpublishGameRevisionRequest) Descriptor() ([]byte, []int)deprecated
- func (x *UnpublishGameRevisionRequest) GetRevisionId() string
- func (*UnpublishGameRevisionRequest) ProtoMessage()
- func (x *UnpublishGameRevisionRequest) ProtoReflect() protoreflect.Message
- func (x *UnpublishGameRevisionRequest) Reset()
- func (x *UnpublishGameRevisionRequest) String() string
- type UnpublishGameRevisionResponse
- func (*UnpublishGameRevisionResponse) Descriptor() ([]byte, []int)deprecated
- func (*UnpublishGameRevisionResponse) ProtoMessage()
- func (x *UnpublishGameRevisionResponse) ProtoReflect() protoreflect.Message
- func (x *UnpublishGameRevisionResponse) Reset()
- func (x *UnpublishGameRevisionResponse) String() string
- type UnsafeGameServiceServer
- type UpdateGameCharacterRequest
- func (*UpdateGameCharacterRequest) Descriptor() ([]byte, []int)deprecated
- func (x *UpdateGameCharacterRequest) GetDescription() string
- func (x *UpdateGameCharacterRequest) GetId() string
- func (x *UpdateGameCharacterRequest) GetName() string
- func (*UpdateGameCharacterRequest) ProtoMessage()
- func (x *UpdateGameCharacterRequest) ProtoReflect() protoreflect.Message
- func (x *UpdateGameCharacterRequest) Reset()
- func (x *UpdateGameCharacterRequest) String() string
- type UpdateGameCharacterResponse
- type UpdateGameRequest
- func (*UpdateGameRequest) Descriptor() ([]byte, []int)deprecated
- func (x *UpdateGameRequest) GetCategoryIds() []string
- func (x *UpdateGameRequest) GetDescription() string
- func (x *UpdateGameRequest) GetId() string
- func (x *UpdateGameRequest) GetName() string
- func (x *UpdateGameRequest) GetProfileImageId() string
- func (x *UpdateGameRequest) GetSummary() string
- func (*UpdateGameRequest) ProtoMessage()
- func (x *UpdateGameRequest) ProtoReflect() protoreflect.Message
- func (x *UpdateGameRequest) Reset()
- func (x *UpdateGameRequest) String() string
- type UpdateGameResponse
- type ValidateGameClientsRequest
- func (*ValidateGameClientsRequest) Descriptor() ([]byte, []int)deprecated
- func (x *ValidateGameClientsRequest) GetServerId() string
- func (x *ValidateGameClientsRequest) GetUserIds() []string
- func (*ValidateGameClientsRequest) ProtoMessage()
- func (x *ValidateGameClientsRequest) ProtoReflect() protoreflect.Message
- func (x *ValidateGameClientsRequest) Reset()
- func (x *ValidateGameClientsRequest) String() string
- type ValidateGameClientsResponse
- func (*ValidateGameClientsResponse) Descriptor() ([]byte, []int)deprecated
- func (x *ValidateGameClientsResponse) GetInvalidUsers() []string
- func (*ValidateGameClientsResponse) ProtoMessage()
- func (x *ValidateGameClientsResponse) ProtoReflect() protoreflect.Message
- func (x *ValidateGameClientsResponse) Reset()
- func (x *ValidateGameClientsResponse) String() string
Constants ¶
This section is empty.
Variables ¶
var ( GameRevisionStatus_name = map[int32]string{ 0: "GAME_REVISION_STATUS_UNSPECIFIED", 1: "GAME_REVISION_STATUS_UNPUBLISHED", 2: "GAME_REVISION_STATUS_PUBLISHED", 3: "GAME_REVISION_STATUS_BUILD_STARTED", 4: "GAME_REVISION_STATUS_BUILD_FAILED", 5: "GAME_REVISION_STATUS_BUILD_SUCCEEDED", } GameRevisionStatus_value = map[string]int32{ "GAME_REVISION_STATUS_UNSPECIFIED": 0, "GAME_REVISION_STATUS_UNPUBLISHED": 1, "GAME_REVISION_STATUS_PUBLISHED": 2, "GAME_REVISION_STATUS_BUILD_STARTED": 3, "GAME_REVISION_STATUS_BUILD_FAILED": 4, "GAME_REVISION_STATUS_BUILD_SUCCEEDED": 5, } )
Enum value maps for GameRevisionStatus.
var File_basket_game_service_v1_game_proto protoreflect.FileDescriptor
var GameService_ServiceDesc = grpc.ServiceDesc{ ServiceName: "basket.game_service.v1.GameService", HandlerType: (*GameServiceServer)(nil), Methods: []grpc.MethodDesc{ { MethodName: "CreateGame", Handler: _GameService_CreateGame_Handler, }, { MethodName: "UpdateGame", Handler: _GameService_UpdateGame_Handler, }, { MethodName: "DeleteGame", Handler: _GameService_DeleteGame_Handler, }, { MethodName: "GetGames", Handler: _GameService_GetGames_Handler, }, { MethodName: "GetGame", Handler: _GameService_GetGame_Handler, }, { MethodName: "CreateGameCharacter", Handler: _GameService_CreateGameCharacter_Handler, }, { MethodName: "UpdateGameCharacter", Handler: _GameService_UpdateGameCharacter_Handler, }, { MethodName: "GetGameCharacters", Handler: _GameService_GetGameCharacters_Handler, }, { MethodName: "GetGameCharacter", Handler: _GameService_GetGameCharacter_Handler, }, { MethodName: "DeleteGameCharacter", Handler: _GameService_DeleteGameCharacter_Handler, }, { MethodName: "CreateGameRevision", Handler: _GameService_CreateGameRevision_Handler, }, { MethodName: "DeleteGameRevision", Handler: _GameService_DeleteGameRevision_Handler, }, { MethodName: "BuildGameRevision", Handler: _GameService_BuildGameRevision_Handler, }, { MethodName: "PublishGameRevision", Handler: _GameService_PublishGameRevision_Handler, }, { MethodName: "UnpublishGameRevision", Handler: _GameService_UnpublishGameRevision_Handler, }, { MethodName: "GetGameRevisions", Handler: _GameService_GetGameRevisions_Handler, }, { MethodName: "GetGameRevision", Handler: _GameService_GetGameRevision_Handler, }, { MethodName: "CreateGameProfileImage", Handler: _GameService_CreateGameProfileImage_Handler, }, { MethodName: "GetCategories", Handler: _GameService_GetCategories_Handler, }, { MethodName: "JoinGame", Handler: _GameService_JoinGame_Handler, }, { MethodName: "ValidateGameClients", Handler: _GameService_ValidateGameClients_Handler, }, }, Streams: []grpc.StreamDesc{}, Metadata: "basket/game-service/v1/game.proto", }
GameService_ServiceDesc is the grpc.ServiceDesc for GameService service. It's only intended for direct use with grpc.RegisterService, and not to be introspected or modified (even as a copy)
Functions ¶
func RegisterGameServiceServer ¶
func RegisterGameServiceServer(s grpc.ServiceRegistrar, srv GameServiceServer)
Types ¶
type BuildGameRevisionRequest ¶ added in v0.2.191
type BuildGameRevisionRequest struct { RevisionId string `protobuf:"bytes,1,opt,name=revision_id,json=revisionId,proto3" json:"revision_id,omitempty"` // contains filtered or unexported fields }
func (*BuildGameRevisionRequest) Descriptor
deprecated
added in
v0.2.191
func (*BuildGameRevisionRequest) Descriptor() ([]byte, []int)
Deprecated: Use BuildGameRevisionRequest.ProtoReflect.Descriptor instead.
func (*BuildGameRevisionRequest) GetRevisionId ¶ added in v0.2.191
func (x *BuildGameRevisionRequest) GetRevisionId() string
func (*BuildGameRevisionRequest) ProtoMessage ¶ added in v0.2.191
func (*BuildGameRevisionRequest) ProtoMessage()
func (*BuildGameRevisionRequest) ProtoReflect ¶ added in v0.2.191
func (x *BuildGameRevisionRequest) ProtoReflect() protoreflect.Message
func (*BuildGameRevisionRequest) Reset ¶ added in v0.2.191
func (x *BuildGameRevisionRequest) Reset()
func (*BuildGameRevisionRequest) String ¶ added in v0.2.191
func (x *BuildGameRevisionRequest) String() string
type BuildGameRevisionResponse ¶ added in v0.2.191
type BuildGameRevisionResponse struct {
// contains filtered or unexported fields
}
func (*BuildGameRevisionResponse) Descriptor
deprecated
added in
v0.2.191
func (*BuildGameRevisionResponse) Descriptor() ([]byte, []int)
Deprecated: Use BuildGameRevisionResponse.ProtoReflect.Descriptor instead.
func (*BuildGameRevisionResponse) ProtoMessage ¶ added in v0.2.191
func (*BuildGameRevisionResponse) ProtoMessage()
func (*BuildGameRevisionResponse) ProtoReflect ¶ added in v0.2.191
func (x *BuildGameRevisionResponse) ProtoReflect() protoreflect.Message
func (*BuildGameRevisionResponse) Reset ¶ added in v0.2.191
func (x *BuildGameRevisionResponse) Reset()
func (*BuildGameRevisionResponse) String ¶ added in v0.2.191
func (x *BuildGameRevisionResponse) String() string
type Category ¶ added in v0.2.178
type Category struct { Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` Name string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"` // contains filtered or unexported fields }
func (*Category) Descriptor
deprecated
added in
v0.2.178
func (*Category) ProtoMessage ¶ added in v0.2.178
func (*Category) ProtoMessage()
func (*Category) ProtoReflect ¶ added in v0.2.178
func (x *Category) ProtoReflect() protoreflect.Message
type CreateGameCharacterRequest ¶ added in v0.2.182
type CreateGameCharacterRequest struct { GameId string `protobuf:"bytes,1,opt,name=game_id,json=gameId,proto3" json:"game_id,omitempty"` Name string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"` Description string `protobuf:"bytes,3,opt,name=description,proto3" json:"description,omitempty"` // contains filtered or unexported fields }
func (*CreateGameCharacterRequest) Descriptor
deprecated
added in
v0.2.182
func (*CreateGameCharacterRequest) Descriptor() ([]byte, []int)
Deprecated: Use CreateGameCharacterRequest.ProtoReflect.Descriptor instead.
func (*CreateGameCharacterRequest) GetDescription ¶ added in v0.2.182
func (x *CreateGameCharacterRequest) GetDescription() string
func (*CreateGameCharacterRequest) GetGameId ¶ added in v0.2.182
func (x *CreateGameCharacterRequest) GetGameId() string
func (*CreateGameCharacterRequest) GetName ¶ added in v0.2.182
func (x *CreateGameCharacterRequest) GetName() string
func (*CreateGameCharacterRequest) ProtoMessage ¶ added in v0.2.182
func (*CreateGameCharacterRequest) ProtoMessage()
func (*CreateGameCharacterRequest) ProtoReflect ¶ added in v0.2.182
func (x *CreateGameCharacterRequest) ProtoReflect() protoreflect.Message
func (*CreateGameCharacterRequest) Reset ¶ added in v0.2.182
func (x *CreateGameCharacterRequest) Reset()
func (*CreateGameCharacterRequest) String ¶ added in v0.2.182
func (x *CreateGameCharacterRequest) String() string
type CreateGameCharacterResponse ¶ added in v0.2.182
type CreateGameCharacterResponse struct { Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` // contains filtered or unexported fields }
func (*CreateGameCharacterResponse) Descriptor
deprecated
added in
v0.2.182
func (*CreateGameCharacterResponse) Descriptor() ([]byte, []int)
Deprecated: Use CreateGameCharacterResponse.ProtoReflect.Descriptor instead.
func (*CreateGameCharacterResponse) GetId ¶ added in v0.2.182
func (x *CreateGameCharacterResponse) GetId() string
func (*CreateGameCharacterResponse) ProtoMessage ¶ added in v0.2.182
func (*CreateGameCharacterResponse) ProtoMessage()
func (*CreateGameCharacterResponse) ProtoReflect ¶ added in v0.2.182
func (x *CreateGameCharacterResponse) ProtoReflect() protoreflect.Message
func (*CreateGameCharacterResponse) Reset ¶ added in v0.2.182
func (x *CreateGameCharacterResponse) Reset()
func (*CreateGameCharacterResponse) String ¶ added in v0.2.182
func (x *CreateGameCharacterResponse) String() string
type CreateGameProfileImageRequest ¶ added in v0.2.164
type CreateGameProfileImageRequest struct {
// contains filtered or unexported fields
}
func (*CreateGameProfileImageRequest) Descriptor
deprecated
added in
v0.2.164
func (*CreateGameProfileImageRequest) Descriptor() ([]byte, []int)
Deprecated: Use CreateGameProfileImageRequest.ProtoReflect.Descriptor instead.
func (*CreateGameProfileImageRequest) ProtoMessage ¶ added in v0.2.164
func (*CreateGameProfileImageRequest) ProtoMessage()
func (*CreateGameProfileImageRequest) ProtoReflect ¶ added in v0.2.164
func (x *CreateGameProfileImageRequest) ProtoReflect() protoreflect.Message
func (*CreateGameProfileImageRequest) Reset ¶ added in v0.2.164
func (x *CreateGameProfileImageRequest) Reset()
func (*CreateGameProfileImageRequest) String ¶ added in v0.2.164
func (x *CreateGameProfileImageRequest) String() string
type CreateGameProfileImageResponse ¶ added in v0.2.164
type CreateGameProfileImageResponse struct { FileId string `protobuf:"bytes,1,opt,name=file_id,json=fileId,proto3" json:"file_id,omitempty"` UploadUrl string `protobuf:"bytes,2,opt,name=upload_url,json=uploadUrl,proto3" json:"upload_url,omitempty"` // contains filtered or unexported fields }
func (*CreateGameProfileImageResponse) Descriptor
deprecated
added in
v0.2.164
func (*CreateGameProfileImageResponse) Descriptor() ([]byte, []int)
Deprecated: Use CreateGameProfileImageResponse.ProtoReflect.Descriptor instead.
func (*CreateGameProfileImageResponse) GetFileId ¶ added in v0.2.164
func (x *CreateGameProfileImageResponse) GetFileId() string
func (*CreateGameProfileImageResponse) GetUploadUrl ¶ added in v0.2.164
func (x *CreateGameProfileImageResponse) GetUploadUrl() string
func (*CreateGameProfileImageResponse) ProtoMessage ¶ added in v0.2.164
func (*CreateGameProfileImageResponse) ProtoMessage()
func (*CreateGameProfileImageResponse) ProtoReflect ¶ added in v0.2.164
func (x *CreateGameProfileImageResponse) ProtoReflect() protoreflect.Message
func (*CreateGameProfileImageResponse) Reset ¶ added in v0.2.164
func (x *CreateGameProfileImageResponse) Reset()
func (*CreateGameProfileImageResponse) String ¶ added in v0.2.164
func (x *CreateGameProfileImageResponse) String() string
type CreateGameRequest ¶
type CreateGameRequest struct { Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` ProfileImageId string `protobuf:"bytes,2,opt,name=profile_image_id,json=profileImageId,proto3" json:"profile_image_id,omitempty"` Description string `protobuf:"bytes,3,opt,name=description,proto3" json:"description,omitempty"` Summary string `protobuf:"bytes,4,opt,name=summary,proto3" json:"summary,omitempty"` CategoryIds []string `protobuf:"bytes,5,rep,name=category_ids,json=categoryIds,proto3" json:"category_ids,omitempty"` // contains filtered or unexported fields }
func (*CreateGameRequest) Descriptor
deprecated
func (*CreateGameRequest) Descriptor() ([]byte, []int)
Deprecated: Use CreateGameRequest.ProtoReflect.Descriptor instead.
func (*CreateGameRequest) GetCategoryIds ¶ added in v0.2.178
func (x *CreateGameRequest) GetCategoryIds() []string
func (*CreateGameRequest) GetDescription ¶ added in v0.2.162
func (x *CreateGameRequest) GetDescription() string
func (*CreateGameRequest) GetName ¶
func (x *CreateGameRequest) GetName() string
func (*CreateGameRequest) GetProfileImageId ¶
func (x *CreateGameRequest) GetProfileImageId() string
func (*CreateGameRequest) GetSummary ¶ added in v0.2.176
func (x *CreateGameRequest) GetSummary() string
func (*CreateGameRequest) ProtoMessage ¶
func (*CreateGameRequest) ProtoMessage()
func (*CreateGameRequest) ProtoReflect ¶
func (x *CreateGameRequest) ProtoReflect() protoreflect.Message
func (*CreateGameRequest) Reset ¶
func (x *CreateGameRequest) Reset()
func (*CreateGameRequest) String ¶
func (x *CreateGameRequest) String() string
type CreateGameResponse ¶
type CreateGameResponse struct { Game *Game `protobuf:"bytes,1,opt,name=game,proto3" json:"game,omitempty"` // contains filtered or unexported fields }
func (*CreateGameResponse) Descriptor
deprecated
func (*CreateGameResponse) Descriptor() ([]byte, []int)
Deprecated: Use CreateGameResponse.ProtoReflect.Descriptor instead.
func (*CreateGameResponse) GetGame ¶
func (x *CreateGameResponse) GetGame() *Game
func (*CreateGameResponse) ProtoMessage ¶
func (*CreateGameResponse) ProtoMessage()
func (*CreateGameResponse) ProtoReflect ¶
func (x *CreateGameResponse) ProtoReflect() protoreflect.Message
func (*CreateGameResponse) Reset ¶
func (x *CreateGameResponse) Reset()
func (*CreateGameResponse) String ¶
func (x *CreateGameResponse) String() string
type CreateGameRevisionRequest ¶
type CreateGameRevisionRequest struct { GameId string `protobuf:"bytes,1,opt,name=game_id,json=gameId,proto3" json:"game_id,omitempty"` Name string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"` // contains filtered or unexported fields }
func (*CreateGameRevisionRequest) Descriptor
deprecated
func (*CreateGameRevisionRequest) Descriptor() ([]byte, []int)
Deprecated: Use CreateGameRevisionRequest.ProtoReflect.Descriptor instead.
func (*CreateGameRevisionRequest) GetGameId ¶ added in v0.2.163
func (x *CreateGameRevisionRequest) GetGameId() string
func (*CreateGameRevisionRequest) GetName ¶
func (x *CreateGameRevisionRequest) GetName() string
func (*CreateGameRevisionRequest) ProtoMessage ¶
func (*CreateGameRevisionRequest) ProtoMessage()
func (*CreateGameRevisionRequest) ProtoReflect ¶
func (x *CreateGameRevisionRequest) ProtoReflect() protoreflect.Message
func (*CreateGameRevisionRequest) Reset ¶
func (x *CreateGameRevisionRequest) Reset()
func (*CreateGameRevisionRequest) String ¶
func (x *CreateGameRevisionRequest) String() string
type CreateGameRevisionResponse ¶
type CreateGameRevisionResponse struct { Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` Name string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"` UploadUrl string `protobuf:"bytes,3,opt,name=upload_url,json=uploadUrl,proto3" json:"upload_url,omitempty"` Status GameRevisionStatus `protobuf:"varint,4,opt,name=status,proto3,enum=basket.game_service.v1.GameRevisionStatus" json:"status,omitempty"` // contains filtered or unexported fields }
func (*CreateGameRevisionResponse) Descriptor
deprecated
func (*CreateGameRevisionResponse) Descriptor() ([]byte, []int)
Deprecated: Use CreateGameRevisionResponse.ProtoReflect.Descriptor instead.
func (*CreateGameRevisionResponse) GetId ¶ added in v0.2.191
func (x *CreateGameRevisionResponse) GetId() string
func (*CreateGameRevisionResponse) GetName ¶ added in v0.2.191
func (x *CreateGameRevisionResponse) GetName() string
func (*CreateGameRevisionResponse) GetStatus ¶ added in v0.2.191
func (x *CreateGameRevisionResponse) GetStatus() GameRevisionStatus
func (*CreateGameRevisionResponse) GetUploadUrl ¶
func (x *CreateGameRevisionResponse) GetUploadUrl() string
func (*CreateGameRevisionResponse) ProtoMessage ¶
func (*CreateGameRevisionResponse) ProtoMessage()
func (*CreateGameRevisionResponse) ProtoReflect ¶
func (x *CreateGameRevisionResponse) ProtoReflect() protoreflect.Message
func (*CreateGameRevisionResponse) Reset ¶
func (x *CreateGameRevisionResponse) Reset()
func (*CreateGameRevisionResponse) String ¶
func (x *CreateGameRevisionResponse) String() string
type DeleteGameCharacterRequest ¶ added in v0.2.185
type DeleteGameCharacterRequest struct { Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` // contains filtered or unexported fields }
func (*DeleteGameCharacterRequest) Descriptor
deprecated
added in
v0.2.185
func (*DeleteGameCharacterRequest) Descriptor() ([]byte, []int)
Deprecated: Use DeleteGameCharacterRequest.ProtoReflect.Descriptor instead.
func (*DeleteGameCharacterRequest) GetId ¶ added in v0.2.185
func (x *DeleteGameCharacterRequest) GetId() string
func (*DeleteGameCharacterRequest) ProtoMessage ¶ added in v0.2.185
func (*DeleteGameCharacterRequest) ProtoMessage()
func (*DeleteGameCharacterRequest) ProtoReflect ¶ added in v0.2.185
func (x *DeleteGameCharacterRequest) ProtoReflect() protoreflect.Message
func (*DeleteGameCharacterRequest) Reset ¶ added in v0.2.185
func (x *DeleteGameCharacterRequest) Reset()
func (*DeleteGameCharacterRequest) String ¶ added in v0.2.185
func (x *DeleteGameCharacterRequest) String() string
type DeleteGameCharacterResponse ¶ added in v0.2.185
type DeleteGameCharacterResponse struct {
// contains filtered or unexported fields
}
func (*DeleteGameCharacterResponse) Descriptor
deprecated
added in
v0.2.185
func (*DeleteGameCharacterResponse) Descriptor() ([]byte, []int)
Deprecated: Use DeleteGameCharacterResponse.ProtoReflect.Descriptor instead.
func (*DeleteGameCharacterResponse) ProtoMessage ¶ added in v0.2.185
func (*DeleteGameCharacterResponse) ProtoMessage()
func (*DeleteGameCharacterResponse) ProtoReflect ¶ added in v0.2.185
func (x *DeleteGameCharacterResponse) ProtoReflect() protoreflect.Message
func (*DeleteGameCharacterResponse) Reset ¶ added in v0.2.185
func (x *DeleteGameCharacterResponse) Reset()
func (*DeleteGameCharacterResponse) String ¶ added in v0.2.185
func (x *DeleteGameCharacterResponse) String() string
type DeleteGameRequest ¶
type DeleteGameRequest struct { Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` // contains filtered or unexported fields }
func (*DeleteGameRequest) Descriptor
deprecated
func (*DeleteGameRequest) Descriptor() ([]byte, []int)
Deprecated: Use DeleteGameRequest.ProtoReflect.Descriptor instead.
func (*DeleteGameRequest) GetId ¶
func (x *DeleteGameRequest) GetId() string
func (*DeleteGameRequest) ProtoMessage ¶
func (*DeleteGameRequest) ProtoMessage()
func (*DeleteGameRequest) ProtoReflect ¶
func (x *DeleteGameRequest) ProtoReflect() protoreflect.Message
func (*DeleteGameRequest) Reset ¶
func (x *DeleteGameRequest) Reset()
func (*DeleteGameRequest) String ¶
func (x *DeleteGameRequest) String() string
type DeleteGameResponse ¶
type DeleteGameResponse struct {
// contains filtered or unexported fields
}
func (*DeleteGameResponse) Descriptor
deprecated
func (*DeleteGameResponse) Descriptor() ([]byte, []int)
Deprecated: Use DeleteGameResponse.ProtoReflect.Descriptor instead.
func (*DeleteGameResponse) ProtoMessage ¶
func (*DeleteGameResponse) ProtoMessage()
func (*DeleteGameResponse) ProtoReflect ¶
func (x *DeleteGameResponse) ProtoReflect() protoreflect.Message
func (*DeleteGameResponse) Reset ¶
func (x *DeleteGameResponse) Reset()
func (*DeleteGameResponse) String ¶
func (x *DeleteGameResponse) String() string
type DeleteGameRevisionRequest ¶
type DeleteGameRevisionRequest struct { Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` // contains filtered or unexported fields }
func (*DeleteGameRevisionRequest) Descriptor
deprecated
func (*DeleteGameRevisionRequest) Descriptor() ([]byte, []int)
Deprecated: Use DeleteGameRevisionRequest.ProtoReflect.Descriptor instead.
func (*DeleteGameRevisionRequest) GetId ¶
func (x *DeleteGameRevisionRequest) GetId() string
func (*DeleteGameRevisionRequest) ProtoMessage ¶
func (*DeleteGameRevisionRequest) ProtoMessage()
func (*DeleteGameRevisionRequest) ProtoReflect ¶
func (x *DeleteGameRevisionRequest) ProtoReflect() protoreflect.Message
func (*DeleteGameRevisionRequest) Reset ¶
func (x *DeleteGameRevisionRequest) Reset()
func (*DeleteGameRevisionRequest) String ¶
func (x *DeleteGameRevisionRequest) String() string
type DeleteGameRevisionResponse ¶
type DeleteGameRevisionResponse struct {
// contains filtered or unexported fields
}
func (*DeleteGameRevisionResponse) Descriptor
deprecated
func (*DeleteGameRevisionResponse) Descriptor() ([]byte, []int)
Deprecated: Use DeleteGameRevisionResponse.ProtoReflect.Descriptor instead.
func (*DeleteGameRevisionResponse) ProtoMessage ¶
func (*DeleteGameRevisionResponse) ProtoMessage()
func (*DeleteGameRevisionResponse) ProtoReflect ¶
func (x *DeleteGameRevisionResponse) ProtoReflect() protoreflect.Message
func (*DeleteGameRevisionResponse) Reset ¶
func (x *DeleteGameRevisionResponse) Reset()
func (*DeleteGameRevisionResponse) String ¶
func (x *DeleteGameRevisionResponse) String() string
type Game ¶
type Game struct { Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` Name string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"` ProfileImage *protobuf.Image `protobuf:"bytes,3,opt,name=profile_image,json=profileImage,proto3" json:"profile_image,omitempty"` Description string `protobuf:"bytes,4,opt,name=description,proto3" json:"description,omitempty"` OwnerId string `protobuf:"bytes,5,opt,name=owner_id,json=ownerId,proto3" json:"owner_id,omitempty"` Summary string `protobuf:"bytes,6,opt,name=summary,proto3" json:"summary,omitempty"` CategoryIds []string `protobuf:"bytes,7,rep,name=category_ids,json=categoryIds,proto3" json:"category_ids,omitempty"` // contains filtered or unexported fields }
func (*Game) Descriptor
deprecated
func (*Game) GetCategoryIds ¶ added in v0.2.178
func (*Game) GetDescription ¶
func (*Game) GetOwnerId ¶
func (*Game) GetProfileImage ¶
func (*Game) GetSummary ¶ added in v0.2.176
func (*Game) ProtoMessage ¶
func (*Game) ProtoMessage()
func (*Game) ProtoReflect ¶
func (x *Game) ProtoReflect() protoreflect.Message
type GameCharacter ¶ added in v0.2.182
type GameCharacter struct { Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` GameId string `protobuf:"bytes,2,opt,name=game_id,json=gameId,proto3" json:"game_id,omitempty"` Name string `protobuf:"bytes,3,opt,name=name,proto3" json:"name,omitempty"` Description string `protobuf:"bytes,4,opt,name=description,proto3" json:"description,omitempty"` // contains filtered or unexported fields }
func (*GameCharacter) Descriptor
deprecated
added in
v0.2.182
func (*GameCharacter) Descriptor() ([]byte, []int)
Deprecated: Use GameCharacter.ProtoReflect.Descriptor instead.
func (*GameCharacter) GetDescription ¶ added in v0.2.182
func (x *GameCharacter) GetDescription() string
func (*GameCharacter) GetGameId ¶ added in v0.2.182
func (x *GameCharacter) GetGameId() string
func (*GameCharacter) GetId ¶ added in v0.2.182
func (x *GameCharacter) GetId() string
func (*GameCharacter) GetName ¶ added in v0.2.182
func (x *GameCharacter) GetName() string
func (*GameCharacter) ProtoMessage ¶ added in v0.2.182
func (*GameCharacter) ProtoMessage()
func (*GameCharacter) ProtoReflect ¶ added in v0.2.182
func (x *GameCharacter) ProtoReflect() protoreflect.Message
func (*GameCharacter) Reset ¶ added in v0.2.182
func (x *GameCharacter) Reset()
func (*GameCharacter) String ¶ added in v0.2.182
func (x *GameCharacter) String() string
type GameRevision ¶
type GameRevision struct { Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` Name string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"` Url string `protobuf:"bytes,3,opt,name=url,proto3" json:"url,omitempty"` Status GameRevisionStatus `protobuf:"varint,4,opt,name=status,proto3,enum=basket.game_service.v1.GameRevisionStatus" json:"status,omitempty"` // contains filtered or unexported fields }
func (*GameRevision) Descriptor
deprecated
func (*GameRevision) Descriptor() ([]byte, []int)
Deprecated: Use GameRevision.ProtoReflect.Descriptor instead.
func (*GameRevision) GetId ¶
func (x *GameRevision) GetId() string
func (*GameRevision) GetName ¶
func (x *GameRevision) GetName() string
func (*GameRevision) GetStatus ¶
func (x *GameRevision) GetStatus() GameRevisionStatus
func (*GameRevision) GetUrl ¶
func (x *GameRevision) GetUrl() string
func (*GameRevision) ProtoMessage ¶
func (*GameRevision) ProtoMessage()
func (*GameRevision) ProtoReflect ¶
func (x *GameRevision) ProtoReflect() protoreflect.Message
func (*GameRevision) Reset ¶
func (x *GameRevision) Reset()
func (*GameRevision) String ¶
func (x *GameRevision) String() string
type GameRevisionStatus ¶
type GameRevisionStatus int32
const ( GameRevisionStatus_GAME_REVISION_STATUS_UNSPECIFIED GameRevisionStatus = 0 GameRevisionStatus_GAME_REVISION_STATUS_UNPUBLISHED GameRevisionStatus = 1 GameRevisionStatus_GAME_REVISION_STATUS_PUBLISHED GameRevisionStatus = 2 GameRevisionStatus_GAME_REVISION_STATUS_BUILD_STARTED GameRevisionStatus = 3 GameRevisionStatus_GAME_REVISION_STATUS_BUILD_FAILED GameRevisionStatus = 4 GameRevisionStatus_GAME_REVISION_STATUS_BUILD_SUCCEEDED GameRevisionStatus = 5 )
func (GameRevisionStatus) Descriptor ¶
func (GameRevisionStatus) Descriptor() protoreflect.EnumDescriptor
func (GameRevisionStatus) Enum ¶
func (x GameRevisionStatus) Enum() *GameRevisionStatus
func (GameRevisionStatus) EnumDescriptor
deprecated
func (GameRevisionStatus) EnumDescriptor() ([]byte, []int)
Deprecated: Use GameRevisionStatus.Descriptor instead.
func (GameRevisionStatus) Number ¶
func (x GameRevisionStatus) Number() protoreflect.EnumNumber
func (GameRevisionStatus) String ¶
func (x GameRevisionStatus) String() string
func (GameRevisionStatus) Type ¶
func (GameRevisionStatus) Type() protoreflect.EnumType
type GameServer ¶ added in v0.2.191
type GameServer struct { Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` Address string `protobuf:"bytes,2,opt,name=address,proto3" json:"address,omitempty"` Port int32 `protobuf:"varint,3,opt,name=port,proto3" json:"port,omitempty"` // contains filtered or unexported fields }
func (*GameServer) Descriptor
deprecated
added in
v0.2.191
func (*GameServer) Descriptor() ([]byte, []int)
Deprecated: Use GameServer.ProtoReflect.Descriptor instead.
func (*GameServer) GetAddress ¶ added in v0.2.191
func (x *GameServer) GetAddress() string
func (*GameServer) GetId ¶ added in v0.2.191
func (x *GameServer) GetId() string
func (*GameServer) GetPort ¶ added in v0.2.191
func (x *GameServer) GetPort() int32
func (*GameServer) ProtoMessage ¶ added in v0.2.191
func (*GameServer) ProtoMessage()
func (*GameServer) ProtoReflect ¶ added in v0.2.191
func (x *GameServer) ProtoReflect() protoreflect.Message
func (*GameServer) Reset ¶ added in v0.2.191
func (x *GameServer) Reset()
func (*GameServer) String ¶ added in v0.2.191
func (x *GameServer) String() string
type GameServiceClient ¶
type GameServiceClient interface { CreateGame(ctx context.Context, in *CreateGameRequest, opts ...grpc.CallOption) (*CreateGameResponse, error) UpdateGame(ctx context.Context, in *UpdateGameRequest, opts ...grpc.CallOption) (*UpdateGameResponse, error) DeleteGame(ctx context.Context, in *DeleteGameRequest, opts ...grpc.CallOption) (*DeleteGameResponse, error) GetGames(ctx context.Context, in *GetGamesRequest, opts ...grpc.CallOption) (*GetGamesResponse, error) GetGame(ctx context.Context, in *GetGameRequest, opts ...grpc.CallOption) (*GetGameResponse, error) CreateGameCharacter(ctx context.Context, in *CreateGameCharacterRequest, opts ...grpc.CallOption) (*CreateGameCharacterResponse, error) UpdateGameCharacter(ctx context.Context, in *UpdateGameCharacterRequest, opts ...grpc.CallOption) (*UpdateGameCharacterResponse, error) GetGameCharacters(ctx context.Context, in *GetGameCharactersRequest, opts ...grpc.CallOption) (*GetGameCharactersResponse, error) GetGameCharacter(ctx context.Context, in *GetGameCharacterRequest, opts ...grpc.CallOption) (*GetGameCharacterResponse, error) DeleteGameCharacter(ctx context.Context, in *DeleteGameCharacterRequest, opts ...grpc.CallOption) (*DeleteGameCharacterResponse, error) CreateGameRevision(ctx context.Context, in *CreateGameRevisionRequest, opts ...grpc.CallOption) (*CreateGameRevisionResponse, error) DeleteGameRevision(ctx context.Context, in *DeleteGameRevisionRequest, opts ...grpc.CallOption) (*DeleteGameRevisionResponse, error) BuildGameRevision(ctx context.Context, in *BuildGameRevisionRequest, opts ...grpc.CallOption) (*BuildGameRevisionResponse, error) PublishGameRevision(ctx context.Context, in *PublishGameRevisionRequest, opts ...grpc.CallOption) (*PublishGameRevisionResponse, error) UnpublishGameRevision(ctx context.Context, in *UnpublishGameRevisionRequest, opts ...grpc.CallOption) (*UnpublishGameRevisionResponse, error) GetGameRevisions(ctx context.Context, in *GetGameRevisionsRequest, opts ...grpc.CallOption) (*GetGameRevisionsResponse, error) GetGameRevision(ctx context.Context, in *GetGameRevisionRequest, opts ...grpc.CallOption) (*GetGameRevisionResponse, error) CreateGameProfileImage(ctx context.Context, in *CreateGameProfileImageRequest, opts ...grpc.CallOption) (*CreateGameProfileImageResponse, error) GetCategories(ctx context.Context, in *GetCategoriesRequest, opts ...grpc.CallOption) (*GetCategoriesResponse, error) JoinGame(ctx context.Context, in *JoinGameRequest, opts ...grpc.CallOption) (*JoinGameResponse, error) ValidateGameClients(ctx context.Context, in *ValidateGameClientsRequest, opts ...grpc.CallOption) (*ValidateGameClientsResponse, error) }
GameServiceClient is the client API for GameService service.
For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
func NewGameServiceClient ¶
func NewGameServiceClient(cc grpc.ClientConnInterface) GameServiceClient
type GameServiceServer ¶
type GameServiceServer interface { CreateGame(context.Context, *CreateGameRequest) (*CreateGameResponse, error) UpdateGame(context.Context, *UpdateGameRequest) (*UpdateGameResponse, error) DeleteGame(context.Context, *DeleteGameRequest) (*DeleteGameResponse, error) GetGames(context.Context, *GetGamesRequest) (*GetGamesResponse, error) GetGame(context.Context, *GetGameRequest) (*GetGameResponse, error) CreateGameCharacter(context.Context, *CreateGameCharacterRequest) (*CreateGameCharacterResponse, error) UpdateGameCharacter(context.Context, *UpdateGameCharacterRequest) (*UpdateGameCharacterResponse, error) GetGameCharacters(context.Context, *GetGameCharactersRequest) (*GetGameCharactersResponse, error) GetGameCharacter(context.Context, *GetGameCharacterRequest) (*GetGameCharacterResponse, error) DeleteGameCharacter(context.Context, *DeleteGameCharacterRequest) (*DeleteGameCharacterResponse, error) CreateGameRevision(context.Context, *CreateGameRevisionRequest) (*CreateGameRevisionResponse, error) DeleteGameRevision(context.Context, *DeleteGameRevisionRequest) (*DeleteGameRevisionResponse, error) BuildGameRevision(context.Context, *BuildGameRevisionRequest) (*BuildGameRevisionResponse, error) PublishGameRevision(context.Context, *PublishGameRevisionRequest) (*PublishGameRevisionResponse, error) UnpublishGameRevision(context.Context, *UnpublishGameRevisionRequest) (*UnpublishGameRevisionResponse, error) GetGameRevisions(context.Context, *GetGameRevisionsRequest) (*GetGameRevisionsResponse, error) GetGameRevision(context.Context, *GetGameRevisionRequest) (*GetGameRevisionResponse, error) CreateGameProfileImage(context.Context, *CreateGameProfileImageRequest) (*CreateGameProfileImageResponse, error) GetCategories(context.Context, *GetCategoriesRequest) (*GetCategoriesResponse, error) JoinGame(context.Context, *JoinGameRequest) (*JoinGameResponse, error) ValidateGameClients(context.Context, *ValidateGameClientsRequest) (*ValidateGameClientsResponse, error) // contains filtered or unexported methods }
GameServiceServer is the server API for GameService service. All implementations must embed UnimplementedGameServiceServer for forward compatibility
type GetCategoriesRequest ¶ added in v0.2.178
type GetCategoriesRequest struct { Search *string `protobuf:"bytes,1,opt,name=search,proto3,oneof" json:"search,omitempty"` Ids []string `protobuf:"bytes,2,rep,name=ids,proto3" json:"ids,omitempty"` // contains filtered or unexported fields }
func (*GetCategoriesRequest) Descriptor
deprecated
added in
v0.2.178
func (*GetCategoriesRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetCategoriesRequest.ProtoReflect.Descriptor instead.
func (*GetCategoriesRequest) GetIds ¶ added in v0.2.178
func (x *GetCategoriesRequest) GetIds() []string
func (*GetCategoriesRequest) GetSearch ¶ added in v0.2.178
func (x *GetCategoriesRequest) GetSearch() string
func (*GetCategoriesRequest) ProtoMessage ¶ added in v0.2.178
func (*GetCategoriesRequest) ProtoMessage()
func (*GetCategoriesRequest) ProtoReflect ¶ added in v0.2.178
func (x *GetCategoriesRequest) ProtoReflect() protoreflect.Message
func (*GetCategoriesRequest) Reset ¶ added in v0.2.178
func (x *GetCategoriesRequest) Reset()
func (*GetCategoriesRequest) String ¶ added in v0.2.178
func (x *GetCategoriesRequest) String() string
type GetCategoriesResponse ¶ added in v0.2.178
type GetCategoriesResponse struct { Categories []*Category `protobuf:"bytes,1,rep,name=categories,proto3" json:"categories,omitempty"` // contains filtered or unexported fields }
func (*GetCategoriesResponse) Descriptor
deprecated
added in
v0.2.178
func (*GetCategoriesResponse) Descriptor() ([]byte, []int)
Deprecated: Use GetCategoriesResponse.ProtoReflect.Descriptor instead.
func (*GetCategoriesResponse) GetCategories ¶ added in v0.2.178
func (x *GetCategoriesResponse) GetCategories() []*Category
func (*GetCategoriesResponse) ProtoMessage ¶ added in v0.2.178
func (*GetCategoriesResponse) ProtoMessage()
func (*GetCategoriesResponse) ProtoReflect ¶ added in v0.2.178
func (x *GetCategoriesResponse) ProtoReflect() protoreflect.Message
func (*GetCategoriesResponse) Reset ¶ added in v0.2.178
func (x *GetCategoriesResponse) Reset()
func (*GetCategoriesResponse) String ¶ added in v0.2.178
func (x *GetCategoriesResponse) String() string
type GetGameCharacterRequest ¶ added in v0.2.183
type GetGameCharacterRequest struct { Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` // contains filtered or unexported fields }
func (*GetGameCharacterRequest) Descriptor
deprecated
added in
v0.2.183
func (*GetGameCharacterRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetGameCharacterRequest.ProtoReflect.Descriptor instead.
func (*GetGameCharacterRequest) GetId ¶ added in v0.2.183
func (x *GetGameCharacterRequest) GetId() string
func (*GetGameCharacterRequest) ProtoMessage ¶ added in v0.2.183
func (*GetGameCharacterRequest) ProtoMessage()
func (*GetGameCharacterRequest) ProtoReflect ¶ added in v0.2.183
func (x *GetGameCharacterRequest) ProtoReflect() protoreflect.Message
func (*GetGameCharacterRequest) Reset ¶ added in v0.2.183
func (x *GetGameCharacterRequest) Reset()
func (*GetGameCharacterRequest) String ¶ added in v0.2.183
func (x *GetGameCharacterRequest) String() string
type GetGameCharacterResponse ¶ added in v0.2.183
type GetGameCharacterResponse struct { Character *GameCharacter `protobuf:"bytes,1,opt,name=character,proto3" json:"character,omitempty"` // contains filtered or unexported fields }
func (*GetGameCharacterResponse) Descriptor
deprecated
added in
v0.2.183
func (*GetGameCharacterResponse) Descriptor() ([]byte, []int)
Deprecated: Use GetGameCharacterResponse.ProtoReflect.Descriptor instead.
func (*GetGameCharacterResponse) GetCharacter ¶ added in v0.2.183
func (x *GetGameCharacterResponse) GetCharacter() *GameCharacter
func (*GetGameCharacterResponse) ProtoMessage ¶ added in v0.2.183
func (*GetGameCharacterResponse) ProtoMessage()
func (*GetGameCharacterResponse) ProtoReflect ¶ added in v0.2.183
func (x *GetGameCharacterResponse) ProtoReflect() protoreflect.Message
func (*GetGameCharacterResponse) Reset ¶ added in v0.2.183
func (x *GetGameCharacterResponse) Reset()
func (*GetGameCharacterResponse) String ¶ added in v0.2.183
func (x *GetGameCharacterResponse) String() string
type GetGameCharactersRequest ¶ added in v0.2.182
type GetGameCharactersRequest struct { GameId string `protobuf:"bytes,1,opt,name=game_id,json=gameId,proto3" json:"game_id,omitempty"` Search *string `protobuf:"bytes,2,opt,name=search,proto3,oneof" json:"search,omitempty"` // contains filtered or unexported fields }
func (*GetGameCharactersRequest) Descriptor
deprecated
added in
v0.2.182
func (*GetGameCharactersRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetGameCharactersRequest.ProtoReflect.Descriptor instead.
func (*GetGameCharactersRequest) GetGameId ¶ added in v0.2.182
func (x *GetGameCharactersRequest) GetGameId() string
func (*GetGameCharactersRequest) GetSearch ¶ added in v0.2.182
func (x *GetGameCharactersRequest) GetSearch() string
func (*GetGameCharactersRequest) ProtoMessage ¶ added in v0.2.182
func (*GetGameCharactersRequest) ProtoMessage()
func (*GetGameCharactersRequest) ProtoReflect ¶ added in v0.2.182
func (x *GetGameCharactersRequest) ProtoReflect() protoreflect.Message
func (*GetGameCharactersRequest) Reset ¶ added in v0.2.182
func (x *GetGameCharactersRequest) Reset()
func (*GetGameCharactersRequest) String ¶ added in v0.2.182
func (x *GetGameCharactersRequest) String() string
type GetGameCharactersResponse ¶ added in v0.2.182
type GetGameCharactersResponse struct { Characters []*GameCharacter `protobuf:"bytes,1,rep,name=characters,proto3" json:"characters,omitempty"` // contains filtered or unexported fields }
func (*GetGameCharactersResponse) Descriptor
deprecated
added in
v0.2.182
func (*GetGameCharactersResponse) Descriptor() ([]byte, []int)
Deprecated: Use GetGameCharactersResponse.ProtoReflect.Descriptor instead.
func (*GetGameCharactersResponse) GetCharacters ¶ added in v0.2.182
func (x *GetGameCharactersResponse) GetCharacters() []*GameCharacter
func (*GetGameCharactersResponse) ProtoMessage ¶ added in v0.2.182
func (*GetGameCharactersResponse) ProtoMessage()
func (*GetGameCharactersResponse) ProtoReflect ¶ added in v0.2.182
func (x *GetGameCharactersResponse) ProtoReflect() protoreflect.Message
func (*GetGameCharactersResponse) Reset ¶ added in v0.2.182
func (x *GetGameCharactersResponse) Reset()
func (*GetGameCharactersResponse) String ¶ added in v0.2.182
func (x *GetGameCharactersResponse) String() string
type GetGameRequest ¶
type GetGameRequest struct { Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` // contains filtered or unexported fields }
func (*GetGameRequest) Descriptor
deprecated
func (*GetGameRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetGameRequest.ProtoReflect.Descriptor instead.
func (*GetGameRequest) GetId ¶
func (x *GetGameRequest) GetId() string
func (*GetGameRequest) ProtoMessage ¶
func (*GetGameRequest) ProtoMessage()
func (*GetGameRequest) ProtoReflect ¶
func (x *GetGameRequest) ProtoReflect() protoreflect.Message
func (*GetGameRequest) Reset ¶
func (x *GetGameRequest) Reset()
func (*GetGameRequest) String ¶
func (x *GetGameRequest) String() string
type GetGameResponse ¶
type GetGameResponse struct { Game *Game `protobuf:"bytes,1,opt,name=game,proto3" json:"game,omitempty"` // contains filtered or unexported fields }
func (*GetGameResponse) Descriptor
deprecated
func (*GetGameResponse) Descriptor() ([]byte, []int)
Deprecated: Use GetGameResponse.ProtoReflect.Descriptor instead.
func (*GetGameResponse) GetGame ¶
func (x *GetGameResponse) GetGame() *Game
func (*GetGameResponse) ProtoMessage ¶
func (*GetGameResponse) ProtoMessage()
func (*GetGameResponse) ProtoReflect ¶
func (x *GetGameResponse) ProtoReflect() protoreflect.Message
func (*GetGameResponse) Reset ¶
func (x *GetGameResponse) Reset()
func (*GetGameResponse) String ¶
func (x *GetGameResponse) String() string
type GetGameRevisionRequest ¶
type GetGameRevisionRequest struct { RevisionId string `protobuf:"bytes,1,opt,name=revision_id,json=revisionId,proto3" json:"revision_id,omitempty"` // contains filtered or unexported fields }
func (*GetGameRevisionRequest) Descriptor
deprecated
func (*GetGameRevisionRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetGameRevisionRequest.ProtoReflect.Descriptor instead.
func (*GetGameRevisionRequest) GetRevisionId ¶
func (x *GetGameRevisionRequest) GetRevisionId() string
func (*GetGameRevisionRequest) ProtoMessage ¶
func (*GetGameRevisionRequest) ProtoMessage()
func (*GetGameRevisionRequest) ProtoReflect ¶
func (x *GetGameRevisionRequest) ProtoReflect() protoreflect.Message
func (*GetGameRevisionRequest) Reset ¶
func (x *GetGameRevisionRequest) Reset()
func (*GetGameRevisionRequest) String ¶
func (x *GetGameRevisionRequest) String() string
type GetGameRevisionResponse ¶
type GetGameRevisionResponse struct { Revision *GameRevision `protobuf:"bytes,1,opt,name=revision,proto3" json:"revision,omitempty"` // contains filtered or unexported fields }
func (*GetGameRevisionResponse) Descriptor
deprecated
func (*GetGameRevisionResponse) Descriptor() ([]byte, []int)
Deprecated: Use GetGameRevisionResponse.ProtoReflect.Descriptor instead.
func (*GetGameRevisionResponse) GetRevision ¶
func (x *GetGameRevisionResponse) GetRevision() *GameRevision
func (*GetGameRevisionResponse) ProtoMessage ¶
func (*GetGameRevisionResponse) ProtoMessage()
func (*GetGameRevisionResponse) ProtoReflect ¶
func (x *GetGameRevisionResponse) ProtoReflect() protoreflect.Message
func (*GetGameRevisionResponse) Reset ¶
func (x *GetGameRevisionResponse) Reset()
func (*GetGameRevisionResponse) String ¶
func (x *GetGameRevisionResponse) String() string
type GetGameRevisionsRequest ¶
type GetGameRevisionsRequest struct { // Types that are assignable to SearchKind: // // *GetGameRevisionsRequest_ByGameId // *GetGameRevisionsRequest_ByRevisionIds SearchKind isGetGameRevisionsRequest_SearchKind `protobuf_oneof:"search_kind"` Status GameRevisionStatus `protobuf:"varint,3,opt,name=status,proto3,enum=basket.game_service.v1.GameRevisionStatus" json:"status,omitempty"` // contains filtered or unexported fields }
func (*GetGameRevisionsRequest) Descriptor
deprecated
func (*GetGameRevisionsRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetGameRevisionsRequest.ProtoReflect.Descriptor instead.
func (*GetGameRevisionsRequest) GetByGameId ¶
func (x *GetGameRevisionsRequest) GetByGameId() *GetGameRevisionsRequest_GameID
func (*GetGameRevisionsRequest) GetByRevisionIds ¶
func (x *GetGameRevisionsRequest) GetByRevisionIds() *GetGameRevisionsRequest_RevisionIDs
func (*GetGameRevisionsRequest) GetSearchKind ¶
func (m *GetGameRevisionsRequest) GetSearchKind() isGetGameRevisionsRequest_SearchKind
func (*GetGameRevisionsRequest) GetStatus ¶
func (x *GetGameRevisionsRequest) GetStatus() GameRevisionStatus
func (*GetGameRevisionsRequest) ProtoMessage ¶
func (*GetGameRevisionsRequest) ProtoMessage()
func (*GetGameRevisionsRequest) ProtoReflect ¶
func (x *GetGameRevisionsRequest) ProtoReflect() protoreflect.Message
func (*GetGameRevisionsRequest) Reset ¶
func (x *GetGameRevisionsRequest) Reset()
func (*GetGameRevisionsRequest) String ¶
func (x *GetGameRevisionsRequest) String() string
type GetGameRevisionsRequest_ByGameId ¶
type GetGameRevisionsRequest_ByGameId struct {
ByGameId *GetGameRevisionsRequest_GameID `protobuf:"bytes,1,opt,name=by_game_id,json=byGameId,proto3,oneof"`
}
type GetGameRevisionsRequest_ByRevisionIds ¶
type GetGameRevisionsRequest_ByRevisionIds struct {
ByRevisionIds *GetGameRevisionsRequest_RevisionIDs `protobuf:"bytes,2,opt,name=by_revision_ids,json=byRevisionIds,proto3,oneof"`
}
type GetGameRevisionsRequest_GameID ¶
type GetGameRevisionsRequest_GameID struct { Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` // contains filtered or unexported fields }
func (*GetGameRevisionsRequest_GameID) Descriptor
deprecated
func (*GetGameRevisionsRequest_GameID) Descriptor() ([]byte, []int)
Deprecated: Use GetGameRevisionsRequest_GameID.ProtoReflect.Descriptor instead.
func (*GetGameRevisionsRequest_GameID) GetId ¶
func (x *GetGameRevisionsRequest_GameID) GetId() string
func (*GetGameRevisionsRequest_GameID) ProtoMessage ¶
func (*GetGameRevisionsRequest_GameID) ProtoMessage()
func (*GetGameRevisionsRequest_GameID) ProtoReflect ¶
func (x *GetGameRevisionsRequest_GameID) ProtoReflect() protoreflect.Message
func (*GetGameRevisionsRequest_GameID) Reset ¶
func (x *GetGameRevisionsRequest_GameID) Reset()
func (*GetGameRevisionsRequest_GameID) String ¶
func (x *GetGameRevisionsRequest_GameID) String() string
type GetGameRevisionsRequest_RevisionIDs ¶
type GetGameRevisionsRequest_RevisionIDs struct { Ids []string `protobuf:"bytes,1,rep,name=ids,proto3" json:"ids,omitempty"` // contains filtered or unexported fields }
func (*GetGameRevisionsRequest_RevisionIDs) Descriptor
deprecated
func (*GetGameRevisionsRequest_RevisionIDs) Descriptor() ([]byte, []int)
Deprecated: Use GetGameRevisionsRequest_RevisionIDs.ProtoReflect.Descriptor instead.
func (*GetGameRevisionsRequest_RevisionIDs) GetIds ¶
func (x *GetGameRevisionsRequest_RevisionIDs) GetIds() []string
func (*GetGameRevisionsRequest_RevisionIDs) ProtoMessage ¶
func (*GetGameRevisionsRequest_RevisionIDs) ProtoMessage()
func (*GetGameRevisionsRequest_RevisionIDs) ProtoReflect ¶
func (x *GetGameRevisionsRequest_RevisionIDs) ProtoReflect() protoreflect.Message
func (*GetGameRevisionsRequest_RevisionIDs) Reset ¶
func (x *GetGameRevisionsRequest_RevisionIDs) Reset()
func (*GetGameRevisionsRequest_RevisionIDs) String ¶
func (x *GetGameRevisionsRequest_RevisionIDs) String() string
type GetGameRevisionsResponse ¶
type GetGameRevisionsResponse struct { Revisions []*GameRevision `protobuf:"bytes,1,rep,name=revisions,proto3" json:"revisions,omitempty"` // contains filtered or unexported fields }
func (*GetGameRevisionsResponse) Descriptor
deprecated
func (*GetGameRevisionsResponse) Descriptor() ([]byte, []int)
Deprecated: Use GetGameRevisionsResponse.ProtoReflect.Descriptor instead.
func (*GetGameRevisionsResponse) GetRevisions ¶
func (x *GetGameRevisionsResponse) GetRevisions() []*GameRevision
func (*GetGameRevisionsResponse) ProtoMessage ¶
func (*GetGameRevisionsResponse) ProtoMessage()
func (*GetGameRevisionsResponse) ProtoReflect ¶
func (x *GetGameRevisionsResponse) ProtoReflect() protoreflect.Message
func (*GetGameRevisionsResponse) Reset ¶
func (x *GetGameRevisionsResponse) Reset()
func (*GetGameRevisionsResponse) String ¶
func (x *GetGameRevisionsResponse) String() string
type GetGamesRequest ¶
type GetGamesRequest struct { Search *string `protobuf:"bytes,1,opt,name=search,proto3,oneof" json:"search,omitempty"` CategoryIds []string `protobuf:"bytes,2,rep,name=category_ids,json=categoryIds,proto3" json:"category_ids,omitempty"` // contains filtered or unexported fields }
func (*GetGamesRequest) Descriptor
deprecated
func (*GetGamesRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetGamesRequest.ProtoReflect.Descriptor instead.
func (*GetGamesRequest) GetCategoryIds ¶ added in v0.2.178
func (x *GetGamesRequest) GetCategoryIds() []string
func (*GetGamesRequest) GetSearch ¶
func (x *GetGamesRequest) GetSearch() string
func (*GetGamesRequest) ProtoMessage ¶
func (*GetGamesRequest) ProtoMessage()
func (*GetGamesRequest) ProtoReflect ¶
func (x *GetGamesRequest) ProtoReflect() protoreflect.Message
func (*GetGamesRequest) Reset ¶
func (x *GetGamesRequest) Reset()
func (*GetGamesRequest) String ¶
func (x *GetGamesRequest) String() string
type GetGamesResponse ¶
type GetGamesResponse struct { Games []*Game `protobuf:"bytes,1,rep,name=games,proto3" json:"games,omitempty"` // contains filtered or unexported fields }
func (*GetGamesResponse) Descriptor
deprecated
func (*GetGamesResponse) Descriptor() ([]byte, []int)
Deprecated: Use GetGamesResponse.ProtoReflect.Descriptor instead.
func (*GetGamesResponse) GetGames ¶
func (x *GetGamesResponse) GetGames() []*Game
func (*GetGamesResponse) ProtoMessage ¶
func (*GetGamesResponse) ProtoMessage()
func (*GetGamesResponse) ProtoReflect ¶
func (x *GetGamesResponse) ProtoReflect() protoreflect.Message
func (*GetGamesResponse) Reset ¶
func (x *GetGamesResponse) Reset()
func (*GetGamesResponse) String ¶
func (x *GetGamesResponse) String() string
type JoinGameRequest ¶ added in v0.2.191
type JoinGameRequest struct { // Types that are assignable to JoinKind: // // *JoinGameRequest_AnyAvailable // *JoinGameRequest_ServerId // *JoinGameRequest_ToUserId JoinKind isJoinGameRequest_JoinKind `protobuf_oneof:"join_kind"` // contains filtered or unexported fields }
func (*JoinGameRequest) Descriptor
deprecated
added in
v0.2.191
func (*JoinGameRequest) Descriptor() ([]byte, []int)
Deprecated: Use JoinGameRequest.ProtoReflect.Descriptor instead.
func (*JoinGameRequest) GetAnyAvailable ¶ added in v0.2.191
func (x *JoinGameRequest) GetAnyAvailable() *JoinGameRequest_AnyAvailableServer
func (*JoinGameRequest) GetJoinKind ¶ added in v0.2.191
func (m *JoinGameRequest) GetJoinKind() isJoinGameRequest_JoinKind
func (*JoinGameRequest) GetServerId ¶ added in v0.2.191
func (x *JoinGameRequest) GetServerId() string
func (*JoinGameRequest) GetToUserId ¶ added in v0.2.191
func (x *JoinGameRequest) GetToUserId() string
func (*JoinGameRequest) ProtoMessage ¶ added in v0.2.191
func (*JoinGameRequest) ProtoMessage()
func (*JoinGameRequest) ProtoReflect ¶ added in v0.2.191
func (x *JoinGameRequest) ProtoReflect() protoreflect.Message
func (*JoinGameRequest) Reset ¶ added in v0.2.191
func (x *JoinGameRequest) Reset()
func (*JoinGameRequest) String ¶ added in v0.2.191
func (x *JoinGameRequest) String() string
type JoinGameRequest_AnyAvailable ¶ added in v0.2.191
type JoinGameRequest_AnyAvailable struct { // Connects to any free game server. AnyAvailable *JoinGameRequest_AnyAvailableServer `protobuf:"bytes,1,opt,name=any_available,json=anyAvailable,proto3,oneof"` }
type JoinGameRequest_AnyAvailableServer ¶ added in v0.2.191
type JoinGameRequest_AnyAvailableServer struct { GameId string `protobuf:"bytes,1,opt,name=game_id,json=gameId,proto3" json:"game_id,omitempty"` // contains filtered or unexported fields }
func (*JoinGameRequest_AnyAvailableServer) Descriptor
deprecated
added in
v0.2.191
func (*JoinGameRequest_AnyAvailableServer) Descriptor() ([]byte, []int)
Deprecated: Use JoinGameRequest_AnyAvailableServer.ProtoReflect.Descriptor instead.
func (*JoinGameRequest_AnyAvailableServer) GetGameId ¶ added in v0.2.191
func (x *JoinGameRequest_AnyAvailableServer) GetGameId() string
func (*JoinGameRequest_AnyAvailableServer) ProtoMessage ¶ added in v0.2.191
func (*JoinGameRequest_AnyAvailableServer) ProtoMessage()
func (*JoinGameRequest_AnyAvailableServer) ProtoReflect ¶ added in v0.2.191
func (x *JoinGameRequest_AnyAvailableServer) ProtoReflect() protoreflect.Message
func (*JoinGameRequest_AnyAvailableServer) Reset ¶ added in v0.2.191
func (x *JoinGameRequest_AnyAvailableServer) Reset()
func (*JoinGameRequest_AnyAvailableServer) String ¶ added in v0.2.191
func (x *JoinGameRequest_AnyAvailableServer) String() string
type JoinGameRequest_ServerId ¶ added in v0.2.191
type JoinGameRequest_ServerId struct { // Connects to the specified server. ServerId string `protobuf:"bytes,2,opt,name=server_id,json=serverId,proto3,oneof"` }
type JoinGameRequest_ToUserId ¶ added in v0.2.191
type JoinGameRequest_ToUserId struct { // Connects to the server on which the user is playing. ToUserId string `protobuf:"bytes,3,opt,name=to_user_id,json=toUserId,proto3,oneof"` }
type JoinGameResponse ¶ added in v0.2.191
type JoinGameResponse struct { Token string `protobuf:"bytes,1,opt,name=token,proto3" json:"token,omitempty"` Server *GameServer `protobuf:"bytes,2,opt,name=server,proto3,oneof" json:"server,omitempty"` // contains filtered or unexported fields }
func (*JoinGameResponse) Descriptor
deprecated
added in
v0.2.191
func (*JoinGameResponse) Descriptor() ([]byte, []int)
Deprecated: Use JoinGameResponse.ProtoReflect.Descriptor instead.
func (*JoinGameResponse) GetServer ¶ added in v0.2.191
func (x *JoinGameResponse) GetServer() *GameServer
func (*JoinGameResponse) GetToken ¶ added in v0.2.191
func (x *JoinGameResponse) GetToken() string
func (*JoinGameResponse) ProtoMessage ¶ added in v0.2.191
func (*JoinGameResponse) ProtoMessage()
func (*JoinGameResponse) ProtoReflect ¶ added in v0.2.191
func (x *JoinGameResponse) ProtoReflect() protoreflect.Message
func (*JoinGameResponse) Reset ¶ added in v0.2.191
func (x *JoinGameResponse) Reset()
func (*JoinGameResponse) String ¶ added in v0.2.191
func (x *JoinGameResponse) String() string
type PublishGameRevisionRequest ¶
type PublishGameRevisionRequest struct { RevisionId string `protobuf:"bytes,1,opt,name=revision_id,json=revisionId,proto3" json:"revision_id,omitempty"` // contains filtered or unexported fields }
func (*PublishGameRevisionRequest) Descriptor
deprecated
func (*PublishGameRevisionRequest) Descriptor() ([]byte, []int)
Deprecated: Use PublishGameRevisionRequest.ProtoReflect.Descriptor instead.
func (*PublishGameRevisionRequest) GetRevisionId ¶
func (x *PublishGameRevisionRequest) GetRevisionId() string
func (*PublishGameRevisionRequest) ProtoMessage ¶
func (*PublishGameRevisionRequest) ProtoMessage()
func (*PublishGameRevisionRequest) ProtoReflect ¶
func (x *PublishGameRevisionRequest) ProtoReflect() protoreflect.Message
func (*PublishGameRevisionRequest) Reset ¶
func (x *PublishGameRevisionRequest) Reset()
func (*PublishGameRevisionRequest) String ¶
func (x *PublishGameRevisionRequest) String() string
type PublishGameRevisionResponse ¶
type PublishGameRevisionResponse struct {
// contains filtered or unexported fields
}
func (*PublishGameRevisionResponse) Descriptor
deprecated
func (*PublishGameRevisionResponse) Descriptor() ([]byte, []int)
Deprecated: Use PublishGameRevisionResponse.ProtoReflect.Descriptor instead.
func (*PublishGameRevisionResponse) ProtoMessage ¶
func (*PublishGameRevisionResponse) ProtoMessage()
func (*PublishGameRevisionResponse) ProtoReflect ¶
func (x *PublishGameRevisionResponse) ProtoReflect() protoreflect.Message
func (*PublishGameRevisionResponse) Reset ¶
func (x *PublishGameRevisionResponse) Reset()
func (*PublishGameRevisionResponse) String ¶
func (x *PublishGameRevisionResponse) String() string
type UnimplementedGameServiceServer ¶
type UnimplementedGameServiceServer struct { }
UnimplementedGameServiceServer must be embedded to have forward compatible implementations.
func (UnimplementedGameServiceServer) BuildGameRevision ¶ added in v0.2.191
func (UnimplementedGameServiceServer) BuildGameRevision(context.Context, *BuildGameRevisionRequest) (*BuildGameRevisionResponse, error)
func (UnimplementedGameServiceServer) CreateGame ¶
func (UnimplementedGameServiceServer) CreateGame(context.Context, *CreateGameRequest) (*CreateGameResponse, error)
func (UnimplementedGameServiceServer) CreateGameCharacter ¶ added in v0.2.182
func (UnimplementedGameServiceServer) CreateGameCharacter(context.Context, *CreateGameCharacterRequest) (*CreateGameCharacterResponse, error)
func (UnimplementedGameServiceServer) CreateGameProfileImage ¶ added in v0.2.164
func (UnimplementedGameServiceServer) CreateGameProfileImage(context.Context, *CreateGameProfileImageRequest) (*CreateGameProfileImageResponse, error)
func (UnimplementedGameServiceServer) CreateGameRevision ¶
func (UnimplementedGameServiceServer) CreateGameRevision(context.Context, *CreateGameRevisionRequest) (*CreateGameRevisionResponse, error)
func (UnimplementedGameServiceServer) DeleteGame ¶
func (UnimplementedGameServiceServer) DeleteGame(context.Context, *DeleteGameRequest) (*DeleteGameResponse, error)
func (UnimplementedGameServiceServer) DeleteGameCharacter ¶ added in v0.2.185
func (UnimplementedGameServiceServer) DeleteGameCharacter(context.Context, *DeleteGameCharacterRequest) (*DeleteGameCharacterResponse, error)
func (UnimplementedGameServiceServer) DeleteGameRevision ¶
func (UnimplementedGameServiceServer) DeleteGameRevision(context.Context, *DeleteGameRevisionRequest) (*DeleteGameRevisionResponse, error)
func (UnimplementedGameServiceServer) GetCategories ¶ added in v0.2.178
func (UnimplementedGameServiceServer) GetCategories(context.Context, *GetCategoriesRequest) (*GetCategoriesResponse, error)
func (UnimplementedGameServiceServer) GetGame ¶
func (UnimplementedGameServiceServer) GetGame(context.Context, *GetGameRequest) (*GetGameResponse, error)
func (UnimplementedGameServiceServer) GetGameCharacter ¶ added in v0.2.183
func (UnimplementedGameServiceServer) GetGameCharacter(context.Context, *GetGameCharacterRequest) (*GetGameCharacterResponse, error)
func (UnimplementedGameServiceServer) GetGameCharacters ¶ added in v0.2.182
func (UnimplementedGameServiceServer) GetGameCharacters(context.Context, *GetGameCharactersRequest) (*GetGameCharactersResponse, error)
func (UnimplementedGameServiceServer) GetGameRevision ¶
func (UnimplementedGameServiceServer) GetGameRevision(context.Context, *GetGameRevisionRequest) (*GetGameRevisionResponse, error)
func (UnimplementedGameServiceServer) GetGameRevisions ¶
func (UnimplementedGameServiceServer) GetGameRevisions(context.Context, *GetGameRevisionsRequest) (*GetGameRevisionsResponse, error)
func (UnimplementedGameServiceServer) GetGames ¶
func (UnimplementedGameServiceServer) GetGames(context.Context, *GetGamesRequest) (*GetGamesResponse, error)
func (UnimplementedGameServiceServer) JoinGame ¶ added in v0.2.191
func (UnimplementedGameServiceServer) JoinGame(context.Context, *JoinGameRequest) (*JoinGameResponse, error)
func (UnimplementedGameServiceServer) PublishGameRevision ¶
func (UnimplementedGameServiceServer) PublishGameRevision(context.Context, *PublishGameRevisionRequest) (*PublishGameRevisionResponse, error)
func (UnimplementedGameServiceServer) UnpublishGameRevision ¶
func (UnimplementedGameServiceServer) UnpublishGameRevision(context.Context, *UnpublishGameRevisionRequest) (*UnpublishGameRevisionResponse, error)
func (UnimplementedGameServiceServer) UpdateGame ¶
func (UnimplementedGameServiceServer) UpdateGame(context.Context, *UpdateGameRequest) (*UpdateGameResponse, error)
func (UnimplementedGameServiceServer) UpdateGameCharacter ¶ added in v0.2.182
func (UnimplementedGameServiceServer) UpdateGameCharacter(context.Context, *UpdateGameCharacterRequest) (*UpdateGameCharacterResponse, error)
func (UnimplementedGameServiceServer) ValidateGameClients ¶ added in v0.2.191
func (UnimplementedGameServiceServer) ValidateGameClients(context.Context, *ValidateGameClientsRequest) (*ValidateGameClientsResponse, error)
type UnpublishGameRevisionRequest ¶
type UnpublishGameRevisionRequest struct { RevisionId string `protobuf:"bytes,1,opt,name=revision_id,json=revisionId,proto3" json:"revision_id,omitempty"` // contains filtered or unexported fields }
func (*UnpublishGameRevisionRequest) Descriptor
deprecated
func (*UnpublishGameRevisionRequest) Descriptor() ([]byte, []int)
Deprecated: Use UnpublishGameRevisionRequest.ProtoReflect.Descriptor instead.
func (*UnpublishGameRevisionRequest) GetRevisionId ¶
func (x *UnpublishGameRevisionRequest) GetRevisionId() string
func (*UnpublishGameRevisionRequest) ProtoMessage ¶
func (*UnpublishGameRevisionRequest) ProtoMessage()
func (*UnpublishGameRevisionRequest) ProtoReflect ¶
func (x *UnpublishGameRevisionRequest) ProtoReflect() protoreflect.Message
func (*UnpublishGameRevisionRequest) Reset ¶
func (x *UnpublishGameRevisionRequest) Reset()
func (*UnpublishGameRevisionRequest) String ¶
func (x *UnpublishGameRevisionRequest) String() string
type UnpublishGameRevisionResponse ¶
type UnpublishGameRevisionResponse struct {
// contains filtered or unexported fields
}
func (*UnpublishGameRevisionResponse) Descriptor
deprecated
func (*UnpublishGameRevisionResponse) Descriptor() ([]byte, []int)
Deprecated: Use UnpublishGameRevisionResponse.ProtoReflect.Descriptor instead.
func (*UnpublishGameRevisionResponse) ProtoMessage ¶
func (*UnpublishGameRevisionResponse) ProtoMessage()
func (*UnpublishGameRevisionResponse) ProtoReflect ¶
func (x *UnpublishGameRevisionResponse) ProtoReflect() protoreflect.Message
func (*UnpublishGameRevisionResponse) Reset ¶
func (x *UnpublishGameRevisionResponse) Reset()
func (*UnpublishGameRevisionResponse) String ¶
func (x *UnpublishGameRevisionResponse) String() string
type UnsafeGameServiceServer ¶
type UnsafeGameServiceServer interface {
// contains filtered or unexported methods
}
UnsafeGameServiceServer may be embedded to opt out of forward compatibility for this service. Use of this interface is not recommended, as added methods to GameServiceServer will result in compilation errors.
type UpdateGameCharacterRequest ¶ added in v0.2.182
type UpdateGameCharacterRequest struct { Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` Name *string `protobuf:"bytes,2,opt,name=name,proto3,oneof" json:"name,omitempty"` Description *string `protobuf:"bytes,3,opt,name=description,proto3,oneof" json:"description,omitempty"` // contains filtered or unexported fields }
func (*UpdateGameCharacterRequest) Descriptor
deprecated
added in
v0.2.182
func (*UpdateGameCharacterRequest) Descriptor() ([]byte, []int)
Deprecated: Use UpdateGameCharacterRequest.ProtoReflect.Descriptor instead.
func (*UpdateGameCharacterRequest) GetDescription ¶ added in v0.2.182
func (x *UpdateGameCharacterRequest) GetDescription() string
func (*UpdateGameCharacterRequest) GetId ¶ added in v0.2.182
func (x *UpdateGameCharacterRequest) GetId() string
func (*UpdateGameCharacterRequest) GetName ¶ added in v0.2.182
func (x *UpdateGameCharacterRequest) GetName() string
func (*UpdateGameCharacterRequest) ProtoMessage ¶ added in v0.2.182
func (*UpdateGameCharacterRequest) ProtoMessage()
func (*UpdateGameCharacterRequest) ProtoReflect ¶ added in v0.2.182
func (x *UpdateGameCharacterRequest) ProtoReflect() protoreflect.Message
func (*UpdateGameCharacterRequest) Reset ¶ added in v0.2.182
func (x *UpdateGameCharacterRequest) Reset()
func (*UpdateGameCharacterRequest) String ¶ added in v0.2.182
func (x *UpdateGameCharacterRequest) String() string
type UpdateGameCharacterResponse ¶ added in v0.2.182
type UpdateGameCharacterResponse struct {
// contains filtered or unexported fields
}
func (*UpdateGameCharacterResponse) Descriptor
deprecated
added in
v0.2.182
func (*UpdateGameCharacterResponse) Descriptor() ([]byte, []int)
Deprecated: Use UpdateGameCharacterResponse.ProtoReflect.Descriptor instead.
func (*UpdateGameCharacterResponse) ProtoMessage ¶ added in v0.2.182
func (*UpdateGameCharacterResponse) ProtoMessage()
func (*UpdateGameCharacterResponse) ProtoReflect ¶ added in v0.2.182
func (x *UpdateGameCharacterResponse) ProtoReflect() protoreflect.Message
func (*UpdateGameCharacterResponse) Reset ¶ added in v0.2.182
func (x *UpdateGameCharacterResponse) Reset()
func (*UpdateGameCharacterResponse) String ¶ added in v0.2.182
func (x *UpdateGameCharacterResponse) String() string
type UpdateGameRequest ¶
type UpdateGameRequest struct { Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` Name *string `protobuf:"bytes,2,opt,name=name,proto3,oneof" json:"name,omitempty"` ProfileImageId *string `protobuf:"bytes,3,opt,name=profile_image_id,json=profileImageId,proto3,oneof" json:"profile_image_id,omitempty"` Description *string `protobuf:"bytes,4,opt,name=description,proto3,oneof" json:"description,omitempty"` Summary *string `protobuf:"bytes,5,opt,name=summary,proto3,oneof" json:"summary,omitempty"` CategoryIds []string `protobuf:"bytes,6,rep,name=category_ids,json=categoryIds,proto3" json:"category_ids,omitempty"` // contains filtered or unexported fields }
func (*UpdateGameRequest) Descriptor
deprecated
func (*UpdateGameRequest) Descriptor() ([]byte, []int)
Deprecated: Use UpdateGameRequest.ProtoReflect.Descriptor instead.
func (*UpdateGameRequest) GetCategoryIds ¶ added in v0.2.178
func (x *UpdateGameRequest) GetCategoryIds() []string
func (*UpdateGameRequest) GetDescription ¶
func (x *UpdateGameRequest) GetDescription() string
func (*UpdateGameRequest) GetId ¶
func (x *UpdateGameRequest) GetId() string
func (*UpdateGameRequest) GetName ¶
func (x *UpdateGameRequest) GetName() string
func (*UpdateGameRequest) GetProfileImageId ¶
func (x *UpdateGameRequest) GetProfileImageId() string
func (*UpdateGameRequest) GetSummary ¶ added in v0.2.176
func (x *UpdateGameRequest) GetSummary() string
func (*UpdateGameRequest) ProtoMessage ¶
func (*UpdateGameRequest) ProtoMessage()
func (*UpdateGameRequest) ProtoReflect ¶
func (x *UpdateGameRequest) ProtoReflect() protoreflect.Message
func (*UpdateGameRequest) Reset ¶
func (x *UpdateGameRequest) Reset()
func (*UpdateGameRequest) String ¶
func (x *UpdateGameRequest) String() string
type UpdateGameResponse ¶
type UpdateGameResponse struct {
// contains filtered or unexported fields
}
func (*UpdateGameResponse) Descriptor
deprecated
func (*UpdateGameResponse) Descriptor() ([]byte, []int)
Deprecated: Use UpdateGameResponse.ProtoReflect.Descriptor instead.
func (*UpdateGameResponse) ProtoMessage ¶
func (*UpdateGameResponse) ProtoMessage()
func (*UpdateGameResponse) ProtoReflect ¶
func (x *UpdateGameResponse) ProtoReflect() protoreflect.Message
func (*UpdateGameResponse) Reset ¶
func (x *UpdateGameResponse) Reset()
func (*UpdateGameResponse) String ¶
func (x *UpdateGameResponse) String() string
type ValidateGameClientsRequest ¶ added in v0.2.191
type ValidateGameClientsRequest struct { ServerId string `protobuf:"bytes,1,opt,name=server_id,json=serverId,proto3" json:"server_id,omitempty"` UserIds []string `protobuf:"bytes,2,rep,name=user_ids,json=userIds,proto3" json:"user_ids,omitempty"` // contains filtered or unexported fields }
func (*ValidateGameClientsRequest) Descriptor
deprecated
added in
v0.2.191
func (*ValidateGameClientsRequest) Descriptor() ([]byte, []int)
Deprecated: Use ValidateGameClientsRequest.ProtoReflect.Descriptor instead.
func (*ValidateGameClientsRequest) GetServerId ¶ added in v0.2.191
func (x *ValidateGameClientsRequest) GetServerId() string
func (*ValidateGameClientsRequest) GetUserIds ¶ added in v0.2.191
func (x *ValidateGameClientsRequest) GetUserIds() []string
func (*ValidateGameClientsRequest) ProtoMessage ¶ added in v0.2.191
func (*ValidateGameClientsRequest) ProtoMessage()
func (*ValidateGameClientsRequest) ProtoReflect ¶ added in v0.2.191
func (x *ValidateGameClientsRequest) ProtoReflect() protoreflect.Message
func (*ValidateGameClientsRequest) Reset ¶ added in v0.2.191
func (x *ValidateGameClientsRequest) Reset()
func (*ValidateGameClientsRequest) String ¶ added in v0.2.191
func (x *ValidateGameClientsRequest) String() string
type ValidateGameClientsResponse ¶ added in v0.2.191
type ValidateGameClientsResponse struct { InvalidUsers []string `protobuf:"bytes,1,rep,name=invalid_users,json=invalidUsers,proto3" json:"invalid_users,omitempty"` // contains filtered or unexported fields }
func (*ValidateGameClientsResponse) Descriptor
deprecated
added in
v0.2.191
func (*ValidateGameClientsResponse) Descriptor() ([]byte, []int)
Deprecated: Use ValidateGameClientsResponse.ProtoReflect.Descriptor instead.
func (*ValidateGameClientsResponse) GetInvalidUsers ¶ added in v0.2.191
func (x *ValidateGameClientsResponse) GetInvalidUsers() []string
func (*ValidateGameClientsResponse) ProtoMessage ¶ added in v0.2.191
func (*ValidateGameClientsResponse) ProtoMessage()
func (*ValidateGameClientsResponse) ProtoReflect ¶ added in v0.2.191
func (x *ValidateGameClientsResponse) ProtoReflect() protoreflect.Message
func (*ValidateGameClientsResponse) Reset ¶ added in v0.2.191
func (x *ValidateGameClientsResponse) Reset()
func (*ValidateGameClientsResponse) String ¶ added in v0.2.191
func (x *ValidateGameClientsResponse) String() string