Documentation ¶
Index ¶
- Constants
- func NewAI3DModelGenerationSucceededEvent(id string, downloadURLsExpireAt time.Time) (event.Event, error)
- func NewAssetCreatedEvent(assetID string, skippedNormalization bool) (event.Event, error)
- func NewAssetGenerationTaskCreated(id string) (event.Event, error)
- func NewAssetUpdatedEvent(assetID string, skippedNormalization bool) (event.Event, error)
- func NewGameRevisionBuildFailedPayload(gameID, revisionID string, err error) event.Event
- func NewGameRevisionBuildRequested(gameID, ownerID, revisionID, sourceLocation string) event.Event
- func NewGameRevisionBuildSuccessfulPayload(gameID, revisionID, serverLocation, clientLocation string) event.Event
- func NewGameRevisionPurged(revisionID string) event.Event
- func NewUserCreatedEvent(userID string) (event.Event, error)
- func NewUserPurgedEvent(userID string) (event.Event, error)
- type AI3DModelGenerationSucceededPayload
- type AssetCreatedPayload
- type AssetGenerationTaskCreatedPayload
- type AssetUpdatedPayload
- type GameRevisionBuildFinishedPayload
- type GameRevisionBuildRequestedPayload
- type GameRevisionPurgedPayload
- type UserCreatedPayload
- type UserPurgedPayload
Constants ¶
View Source
const (
AI3DModelGenerationSucceeded = Prefix + "3D_MODEL_GENERATION_SUCCEEDED"
)
View Source
const (
AssetCreated = Prefix + "ASSET_CREATED"
)
View Source
const (
AssetGenerationTaskCreated = Prefix + "ASSET_GENERATION_TASK_CREATED"
)
View Source
const (
AssetUpdated = Prefix + "ASSET_UPDATED"
)
View Source
const (
GameRevisionBuildFinished = Prefix + "GAME_REVISION_BUILD_FINISHED"
)
View Source
const (
GameRevisionBuildRequested = Prefix + "GAME_REVISION_BUILD_REQUESTED"
)
View Source
const (
GameRevisionPurged = Prefix + "GAME_REVISION_PURGED"
)
View Source
const (
Prefix = "BASKET_"
)
View Source
const (
UserCreated = Prefix + "USER_CREATED"
)
View Source
const (
UserPurged = Prefix + "USER_PURGED"
)
Variables ¶
This section is empty.
Functions ¶
func NewAI3DModelGenerationSucceededEvent ¶ added in v0.6.56
func NewAssetCreatedEvent ¶ added in v0.7.6
func NewAssetGenerationTaskCreated ¶ added in v0.7.5
func NewAssetUpdatedEvent ¶ added in v0.7.7
func NewGameRevisionBuildFailedPayload ¶ added in v0.6.58
func NewGameRevisionBuildRequested ¶ added in v0.7.3
func NewGameRevisionBuildSuccessfulPayload ¶ added in v0.6.58
func NewGameRevisionPurged ¶ added in v0.7.4
Types ¶
type AI3DModelGenerationSucceededPayload ¶ added in v0.6.55
type AssetCreatedPayload ¶ added in v0.7.6
type AssetGenerationTaskCreatedPayload ¶ added in v0.7.5
type AssetGenerationTaskCreatedPayload struct {
ID string `json:"id"`
}
type AssetUpdatedPayload ¶ added in v0.7.7
type GameRevisionBuildFinishedPayload ¶ added in v0.6.58
type GameRevisionBuildRequestedPayload ¶ added in v0.7.3
type GameRevisionPurgedPayload ¶ added in v0.7.4
type GameRevisionPurgedPayload struct {
RevisionID string
}
type UserCreatedPayload ¶
type UserCreatedPayload struct {
UserID string `json:"user_id"`
}
type UserPurgedPayload ¶ added in v0.7.0
type UserPurgedPayload struct {
UserID string `json:"user_id"`
}
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