Documentation ¶
Index ¶
- func SetupPacketTypes()
- type Clientbound
- type ConnectionWithChan
- type OutgoingPacket
- func (p *OutgoingPacket) AddEntityProperty(name string, val float64)
- func (p *OutgoingPacket) Send(conn *ConnectionWithChan)
- func (p *OutgoingPacket) SetBool(index int32, value bool)
- func (p *OutgoingPacket) SetByte(index int32, value byte)
- func (p *OutgoingPacket) SetByteArray(index int32, value []byte)
- func (p *OutgoingPacket) SetDouble(index int32, value float64)
- func (p *OutgoingPacket) SetEntityMetadata(value *metadata.Metadata)
- func (p *OutgoingPacket) SetFloat(index int32, value float32)
- func (p *OutgoingPacket) SetInt(index int32, value int32)
- func (p *OutgoingPacket) SetIntArray(index int32, value []int32)
- func (p *OutgoingPacket) SetItem(index int32, value *item.Stack)
- func (p *OutgoingPacket) SetLong(index int32, value uint64)
- func (p *OutgoingPacket) SetLongArray(index int32, value []uint64)
- func (p *OutgoingPacket) SetNBT(index int32, value *nbt.Tag)
- func (p *OutgoingPacket) SetNodes(value []*pb.Node)
- func (p *OutgoingPacket) SetOther(index int32, value proto_v2.Message)
- func (p *OutgoingPacket) SetPosition(index int32, pos block.Pos)
- func (p *OutgoingPacket) SetShort(index int32, value int16)
- func (p *OutgoingPacket) SetString(index int32, value string)
- func (p *OutgoingPacket) SetTabCompleteSections(value []*pb.TabCompleteSection)
- func (p *OutgoingPacket) SetUUID(index int32, value util.UUID)
- type Serverbound
- type Version
- type VersionsMap
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
func SetupPacketTypes ¶
func SetupPacketTypes()
Types ¶
type Clientbound ¶
type Clientbound int32
const ( // Special none type; used as a placeholder to when a packet is defined // in an older version, but not in the grpc version. Clientbound_None Clientbound = iota Clientbound_SpawnEntity Clientbound_SpawnExpOrb Clientbound_SpawnWeatherEntity Clientbound_SpawnLivingEntity Clientbound_SpawnPainting Clientbound_SpawnPlayer Clientbound_EntityAnimation Clientbound_Statistics Clientbound_AcknowledgePlayerDigging Clientbound_BlockBreakAnimation Clientbound_BlockEntityData Clientbound_BlockAction Clientbound_BlockChange Clientbound_BossBar Clientbound_ServerDifficulty Clientbound_ChatMessage Clientbound_MultiBlockChange Clientbound_TabComplete Clientbound_DeclareCommands Clientbound_WindowConfirm Clientbound_CloseWindow Clientbound_WindowItems Clientbound_WindowProperty Clientbound_SetSlot Clientbound_SetCooldown Clientbound_PluginMessage Clientbound_NamedSoundEffect Clientbound_Disconnect Clientbound_EntityStatus Clientbound_Explosion Clientbound_UnloadChunk Clientbound_ChangeGameState Clientbound_OpenHorseWindow Clientbound_KeepAlive Clientbound_ChunkData Clientbound_Effect Clientbound_Particle Clientbound_UpdateLight Clientbound_JoinGame Clientbound_MapData Clientbound_TradeList Clientbound_EntityPosition Clientbound_EntityPositionAndRotation Clientbound_EntityRotation Clientbound_EntityOnGround Clientbound_VehicleMove Clientbound_OpenBook Clientbound_OpenWindow Clientbound_OpenSignEditor Clientbound_CraftRecipeResponse Clientbound_PlayerAbilities Clientbound_EnterCombat Clientbound_PlayerInfo Clientbound_FacePlayer Clientbound_PlayerPositionAndLook Clientbound_UnlockRecipies Clientbound_DestroyEntity Clientbound_RemoveEntityEffect Clientbound_ResourcePack Clientbound_Respawn Clientbound_EntityHeadLook Clientbound_SelectAdvancementTab Clientbound_WorldBorder Clientbound_Camera Clientbound_HeldItemChange Clientbound_UpdateViewPosition Clientbound_UpdateViewDistance Clientbound_DisplayScoreboard Clientbound_EntityMetadata Clientbound_AttachEntity Clientbound_EntityVelocity Clientbound_EntityEquipment Clientbound_SetExp Clientbound_UpdateHealth Clientbound_ScoreboardObjective Clientbound_SetPassengers Clientbound_Teams Clientbound_UpdateScore Clientbound_SpawnPosition Clientbound_TimeUpdate Clientbound_Title Clientbound_EntitySoundEffect Clientbound_SoundEffect Clientbound_StopSound Clientbound_PlayerListHeader Clientbound_NBTQueryResponse Clientbound_CollectItem Clientbound_EntityTeleport Clientbound_Advancements Clientbound_EntityProperties Clientbound_EntityEffect Clientbound_DeclareRecipies Clientbound_Tags // Custom packet; should be intercepted by the proxy Clientbound_Login )
func (Clientbound) String ¶
func (c Clientbound) String() string
type ConnectionWithChan ¶
type ConnectionWithChan struct {
// contains filtered or unexported fields
}
func NewConnectionWithChan ¶
func NewConnectionWithChan(conn pb.Minecraft_ConnectionServer) *ConnectionWithChan
func (*ConnectionWithChan) GetStream ¶
func (c *ConnectionWithChan) GetStream() pb.Minecraft_ConnectionServer
func (*ConnectionWithChan) Listen ¶
func (c *ConnectionWithChan) Listen()
type OutgoingPacket ¶
type OutgoingPacket struct {
// contains filtered or unexported fields
}
func NewOutgoingPacket ¶
func NewOutgoingPacket(id Clientbound) *OutgoingPacket
func (*OutgoingPacket) AddEntityProperty ¶
func (p *OutgoingPacket) AddEntityProperty(name string, val float64)
func (*OutgoingPacket) Send ¶
func (p *OutgoingPacket) Send(conn *ConnectionWithChan)
func (*OutgoingPacket) SetBool ¶
func (p *OutgoingPacket) SetBool(index int32, value bool)
func (*OutgoingPacket) SetByte ¶
func (p *OutgoingPacket) SetByte(index int32, value byte)
func (*OutgoingPacket) SetByteArray ¶
func (p *OutgoingPacket) SetByteArray(index int32, value []byte)
func (*OutgoingPacket) SetDouble ¶
func (p *OutgoingPacket) SetDouble(index int32, value float64)
func (*OutgoingPacket) SetEntityMetadata ¶
func (p *OutgoingPacket) SetEntityMetadata(value *metadata.Metadata)
func (*OutgoingPacket) SetFloat ¶
func (p *OutgoingPacket) SetFloat(index int32, value float32)
func (*OutgoingPacket) SetInt ¶
func (p *OutgoingPacket) SetInt(index int32, value int32)
func (*OutgoingPacket) SetIntArray ¶
func (p *OutgoingPacket) SetIntArray(index int32, value []int32)
func (*OutgoingPacket) SetItem ¶
func (p *OutgoingPacket) SetItem(index int32, value *item.Stack)
Item can be nil, if you want to set the slot to be empty
func (*OutgoingPacket) SetLong ¶
func (p *OutgoingPacket) SetLong(index int32, value uint64)
func (*OutgoingPacket) SetLongArray ¶
func (p *OutgoingPacket) SetLongArray(index int32, value []uint64)
func (*OutgoingPacket) SetNodes ¶
func (p *OutgoingPacket) SetNodes(value []*pb.Node)
func (*OutgoingPacket) SetOther ¶
func (p *OutgoingPacket) SetOther(index int32, value proto_v2.Message)
func (*OutgoingPacket) SetPosition ¶
func (p *OutgoingPacket) SetPosition(index int32, pos block.Pos)
func (*OutgoingPacket) SetShort ¶
func (p *OutgoingPacket) SetShort(index int32, value int16)
func (*OutgoingPacket) SetString ¶
func (p *OutgoingPacket) SetString(index int32, value string)
func (*OutgoingPacket) SetTabCompleteSections ¶
func (p *OutgoingPacket) SetTabCompleteSections(value []*pb.TabCompleteSection)
type Serverbound ¶
type Serverbound int32
const ( // Special none type. Should be handled within the proxy, but it is valid // to send one of these to the server (it should be ignored). Serverbound_None Serverbound = iota Serverbound_TeleportConfirm Serverbound_QueryBlockNBT Serverbound_SetDifficulty Serverbound_ChatMessage Serverbound_ClientStatus Serverbound_ClientSettings Serverbound_TabComplete Serverbound_WindowConfirmation Serverbound_ClickWindowButton Serverbound_ClickWindow Serverbound_CloseWindow Serverbound_PluginMessage Serverbound_EditBook Serverbound_EntityNBTRequest Serverbound_InteractEntity Serverbound_KeepAlive Serverbound_LockDifficulty Serverbound_PlayerPosition Serverbound_PlayerPositionAndRotation Serverbound_PlayerRotation Serverbound_PlayerOnGround Serverbound_VehicleMove Serverbound_SteerBoat Serverbound_PickItem Serverbound_CraftRecipeRequest Serverbound_PlayerAbilities Serverbound_PlayerDigging Serverbound_EntityAction Serverbound_SteerVehicle Serverbound_RecipeBookData Serverbound_NameItem Serverbound_ResourcePackStatus Serverbound_AdvancementTab Serverbound_SelectTrade Serverbound_SetBeaconEffect Serverbound_HeldItemChange Serverbound_UpdateCommandBlock Serverbound_UpdateCommandBlockMinecart Serverbound_CreativeInventoryAction Serverbound_UpdateJigsawBlock Serverbound_UpdateStructureBlock Serverbound_UpdateSign Serverbound_Animation Serverbound_Spectate Serverbound_PlayerBlockPlace Serverbound_UseItem )
func (Serverbound) String ¶
func (s Serverbound) String() string
type Version ¶
type Version int32
const ( VINVALID Version = 0 V1_8 Version = 47 V1_9 Version = 107 V1_9_1 Version = 109 V1_9_2 Version = 109 V1_9_3 Version = 110 V1_9_4 Version = 110 V1_10 Version = 210 V1_10_1 Version = 210 V1_10_2 Version = 210 V1_11 Version = 315 V1_11_1 Version = 316 V1_11_2 Version = 316 V1_12 Version = 335 V1_12_1 Version = 338 V1_12_2 Version = 340 V1_13 Version = 393 V1_13_1 Version = 401 V1_13_2 Version = 404 V1_14 Version = 477 V1_14_1 Version = 480 V1_14_2 Version = 485 V1_14_3 Version = 490 V1_14_4 Version = 498 V1_15 Version = 573 V1_15_1 Version = 575 V1_15_2 Version = 578 V1_16 Version = 735 V1_16_1 Version = 736 V1_16_2 Version = 751 V1_16_3 Version = 753 V1_16_4 Version = 754 V1_16_5 Version = 754 // Latest block version to use. Should only be a minor version // if the block was changed in that version. VLATEST Version = V1_16 )
All minecraft protocol versions. Snapshots are not going to be implemented. Even though some if these are the same (1.9.3, 1.9.4) is is better to be clear about which version is which. All 1.8 versions are the same, so I didn't bother making the subversions of that. Anything below 1.8 will not be supported. This is because there is no real reason to use 1.7, ever. 1.9 added the new combat, so 1.8 is the latest version that does not have that. Plus it's very fast. So 1.8 will always be supported, but nothing below that.
func (Version) BlockVersion ¶
type VersionsMap ¶
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