Documentation ¶
Index ¶
- Constants
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type Config
- type GIF
- type JPEG
- type Meme
- type Memeable
- type PNG
- type WebP
Constants ¶
const DefaultDPI = 42
DefaultDPI is the fonts DPI
const DefaultFontSize = 42
DefaultFontSize is the default size of the font
const DefaultMargin = 10
DefaultMargin is the default distance between the text and the top and bottem
const DefaultStrokeSize = 4
DefaultStrokeSize default width of the stroke
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
type Config ¶
type Config struct { FontPath string FontSize float64 FontDPI float64 FontColor image.Image FontStrokeSize int FontStrokeColor color.Color Margin int TopText string BottomText string }
Config hold all the configuration needed to make a new meme. It Also produces the text image to be overlayed
type GIF ¶
GIF comprises of all things needed to create a new meme from a gif
type JPEG ¶
JPEG comprises of all things needed to create a new meme from a Image
type Memeable ¶
type Memeable interface { Bounds() image.Rectangle Write(textImage *image.RGBA, w io.Writer) error }
Memeable is takes a image of the text overlays it with its image and outputs it to the Writer
type PNG ¶
PNG comprises of all things needed to create a new meme from a Image