Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type AudioCapture ¶
type AudioCapture struct {
// contains filtered or unexported fields
}
func (*AudioCapture) Cleanup ¶
func (t *AudioCapture) Cleanup(a *app.App)
Cleanup is called once at the end of the demo.
func (*AudioCapture) Start ¶
func (t *AudioCapture) Start(a *app.App)
Start is called once at the start of the demo.
type AudioDirection ¶
type AudioDirection struct {
// contains filtered or unexported fields
}
func (*AudioDirection) Cleanup ¶
func (t *AudioDirection) Cleanup(a *app.App)
Cleanup is called once at the end of the demo.
func (*AudioDirection) Start ¶
func (t *AudioDirection) Start(a *app.App)
Start is called once at the start of the demo.
type AudioDoppler ¶
type AudioDoppler struct {
// contains filtered or unexported fields
}
func (*AudioDoppler) Cleanup ¶
func (t *AudioDoppler) Cleanup(a *app.App)
Cleanup is called once at the end of the demo.
func (*AudioDoppler) Start ¶
func (t *AudioDoppler) Start(a *app.App)
Start is called once at the start of the demo.
type AudioPlayer ¶
type AudioPlayer struct {
// contains filtered or unexported fields
}
func (*AudioPlayer) Cleanup ¶
func (t *AudioPlayer) Cleanup(a *app.App)
Cleanup is called once at the end of the demo.
func (*AudioPlayer) Start ¶
func (t *AudioPlayer) Start(a *app.App)
Start is called once at the start of the demo.
type AudioPosition ¶
type AudioPosition struct {
// contains filtered or unexported fields
}
func (*AudioPosition) Cleanup ¶
func (t *AudioPosition) Cleanup(a *app.App)
Cleanup is called once at the end of the demo.
func (*AudioPosition) Start ¶
func (t *AudioPosition) Start(a *app.App)
Start is called once at the start of the demo.
type PlayerCone ¶
func NewPlayerCone ¶
func (*PlayerCone) Direction ¶
func (pc *PlayerCone) Direction() math32.Vector3
func (*PlayerCone) SetDirection ¶
func (pc *PlayerCone) SetDirection(vdir *math32.Vector3)
func (*PlayerCone) Toggle ¶
func (pc *PlayerCone) Toggle()
type PlayerControl ¶
func NewPlayerControl ¶
func NewPlayerControl(a *app.App, filename string) (*PlayerControl, error)
func (*PlayerControl) Dispose ¶
func (pc *PlayerControl) Dispose()
func (*PlayerControl) UpdateTime ¶
func (pc *PlayerControl) UpdateTime()
type PlayerSphere ¶
func NewPlayerSphere ¶
func (*PlayerSphere) Toggle ¶
func (ps *PlayerSphere) Toggle()
func (*PlayerSphere) Update ¶
func (ss *PlayerSphere) Update(a *app.App)
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