camera

package
v0.2.0 Latest Latest
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Published: Mar 10, 2023 License: BSD-2-Clause Imports: 6 Imported by: 2

Documentation

Overview

Package camera contains virtual cameras and associated controls.

Index

Constants

View Source
const (
	Vertical = Axis(iota)
	Horizontal
)

The two possible camera axes.

View Source
const (
	Perspective = Projection(iota)
	Orthographic
)

The possible camera projections.

Variables

This section is empty.

Functions

This section is empty.

Types

type Axis added in v0.2.0

type Axis int

Axis represents a camera axis.

type Camera

type Camera struct {
	core.Node // Embedded Node
	// contains filtered or unexported fields
}

Camera represents a virtual camera, which specifies how to project a 3D scene onto an image.

func New added in v0.2.0

func New(aspect float32) *Camera

New creates and returns a new perspective camera with the specified aspect ratio and default parameters.

func NewOrthographic

func NewOrthographic(aspect, near, far, size float32, axis Axis) *Camera

NewOrthographic creates and returns a new orthographic camera with the specified parameters.

func NewPerspective

func NewPerspective(aspect, near, far, fov float32, axis Axis) *Camera

NewPerspective creates and returns a new perspective camera with the specified parameters.

func (*Camera) Aspect added in v0.2.0

func (c *Camera) Aspect() float32

Aspect returns the camera aspect ratio.

func (*Camera) Axis added in v0.2.0

func (c *Camera) Axis() Axis

Axis returns the reference axis associated with the camera size/fov.

func (*Camera) Far added in v0.2.0

func (c *Camera) Far() float32

Far returns the camera far plane Z coordinate.

func (*Camera) Fov added in v0.2.0

func (c *Camera) Fov() float32

Fov returns the perspective field-of-view in degrees along the reference axis.

func (*Camera) Near added in v0.2.0

func (c *Camera) Near() float32

Near returns the camera near plane Z coordinate.

func (*Camera) ProjMatrix added in v0.2.0

func (c *Camera) ProjMatrix(m *math32.Matrix4)

ProjMatrix returns the projection matrix of the camera.

func (*Camera) Project

func (c *Camera) Project(v *math32.Vector3) *math32.Vector3

Project transforms the specified position from world coordinates to this camera projected coordinates.

func (*Camera) Projection added in v0.2.0

func (c *Camera) Projection() Projection

Projection returns the projection method used by the camera.

func (*Camera) SetAspect added in v0.2.0

func (c *Camera) SetAspect(aspect float32)

SetAspect sets the camera aspect ratio.

func (*Camera) SetAxis added in v0.2.0

func (c *Camera) SetAxis(axis Axis)

SetAxis sets the reference axis associated with the camera size/fov.

func (*Camera) SetFar added in v0.2.0

func (c *Camera) SetFar(far float32)

SetFar sets the camera far plane Z coordinate.

func (*Camera) SetFov added in v0.2.0

func (c *Camera) SetFov(fov float32)

SetFov sets the perspective field-of-view in degrees along the reference axis.

func (*Camera) SetNear added in v0.2.0

func (c *Camera) SetNear(near float32)

SetNear sets the camera near plane Z coordinate.

func (*Camera) SetProjection added in v0.2.0

func (c *Camera) SetProjection(proj Projection)

SetProjection sets the projection method used by the camera.

func (*Camera) SetSize added in v0.2.0

func (c *Camera) SetSize(size float32)

SetSize sets the orthographic view size along the camera's reference axis.

func (*Camera) Size added in v0.2.0

func (c *Camera) Size() float32

Size returns the orthographic view size along the camera's reference axis.

func (*Camera) Unproject

func (c *Camera) Unproject(v *math32.Vector3) *math32.Vector3

Unproject transforms the specified position from camera projected coordinates to world coordinates.

func (*Camera) UpdateFov added in v0.2.0

func (c *Camera) UpdateFov(targetDist float32)

UpdateFov updates the field-of-view such that the frustum matches the orthographic size at the depth specified by targetDist.

func (*Camera) UpdateSize added in v0.2.0

func (c *Camera) UpdateSize(targetDist float32)

UpdateSize updates the orthographic size to match the current field-of-view frustum at the depth specified by targetDist.

func (*Camera) ViewMatrix

func (c *Camera) ViewMatrix(m *math32.Matrix4)

ViewMatrix returns the view matrix of the camera.

type ICamera

type ICamera interface {
	ViewMatrix(m *math32.Matrix4)
	ProjMatrix(m *math32.Matrix4)
}

ICamera is the interface for all cameras.

type OrbitControl added in v0.2.0

type OrbitControl struct {
	core.Dispatcher // Embedded event dispatcher

	// Public properties
	MinDistance     float32 // Minimum distance from target (default is 1)
	MaxDistance     float32 // Maximum distance from target (default is infinity)
	MinPolarAngle   float32 // Minimum polar angle in radians (default is 0)
	MaxPolarAngle   float32 // Maximum polar angle in radians (default is Pi)
	MinAzimuthAngle float32 // Minimum azimuthal angle in radians (default is negative infinity)
	MaxAzimuthAngle float32 // Maximum azimuthal angle in radians (default is infinity)
	RotSpeed        float32 // Rotation speed factor (default is 1)
	ZoomSpeed       float32 // Zoom speed factor (default is 0.1)
	KeyRotSpeed     float32 // Rotation delta in radians used on each rotation key event (default is the equivalent of 15 degrees)
	KeyZoomSpeed    float32 // Zoom delta used on each zoom key event (default is 2)
	KeyPanSpeed     float32 // Pan delta used on each pan key event (default is 35)
	// contains filtered or unexported fields
}

OrbitControl is a camera controller that allows orbiting a target point while looking at it. It allows the user to rotate, zoom, and pan a 3D scene using the mouse or keyboard.

func NewOrbitControl added in v0.2.0

func NewOrbitControl(cam *Camera) *OrbitControl

NewOrbitControl creates and returns a pointer to a new orbit control for the specified camera.

func (*OrbitControl) Dispose added in v0.2.0

func (oc *OrbitControl) Dispose()

Dispose unsubscribes from all events.

func (*OrbitControl) Enabled added in v0.2.0

func (oc *OrbitControl) Enabled() OrbitEnabled

Enabled returns the current OrbitEnabled bitmask.

func (*OrbitControl) Pan added in v0.2.0

func (oc *OrbitControl) Pan(deltaX, deltaY float32)

Pan pans the camera and target the specified amount on the plane perpendicular to the viewing direction.

func (*OrbitControl) Reset added in v0.2.0

func (oc *OrbitControl) Reset()

Reset resets the orbit control.

func (*OrbitControl) Rotate added in v0.2.0

func (oc *OrbitControl) Rotate(thetaDelta, phiDelta float32)

Rotate rotates the camera around the target by the specified angles.

func (*OrbitControl) SetEnabled added in v0.2.0

func (oc *OrbitControl) SetEnabled(bitmask OrbitEnabled)

SetEnabled sets the current OrbitEnabled bitmask.

func (*OrbitControl) SetTarget added in v0.2.0

func (oc *OrbitControl) SetTarget(v math32.Vector3)

Set camera orbit target Vector3

func (*OrbitControl) Target added in v0.2.0

func (oc *OrbitControl) Target() math32.Vector3

Target returns the current orbit target.

func (*OrbitControl) Zoom added in v0.2.0

func (oc *OrbitControl) Zoom(delta float32)

Zoom moves the camera closer or farther from the target the specified amount and also updates the camera's orthographic size to match.

type OrbitEnabled added in v0.2.0

type OrbitEnabled int

OrbitEnabled specifies which control types are enabled.

const (
	OrbitNone OrbitEnabled = 0x00
	OrbitRot  OrbitEnabled = 0x01
	OrbitZoom OrbitEnabled = 0x02
	OrbitPan  OrbitEnabled = 0x04
	OrbitKeys OrbitEnabled = 0x08
	OrbitAll  OrbitEnabled = 0xFF
)

The possible control types.

type Projection added in v0.2.0

type Projection int

Projection represents a camera projection.

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