Documentation
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Index ¶
Constants ¶
const ( // Coloring determines how objects will be colored: /* 0 - Random colors for each object 1 - Recognized objects are colored based on their center color */ Coloring = 1 )
Variables ¶
var FailedLimit = 100
FailedLimit is how many approximate frames must go by without GetWanted working before warning the user and using the unstuck algorithm
var Leniance = 3
Leniance determines how far off the size can be for each metric (height and width). For example an object 15x15 would be recognized for a RecognizedObject calling for 13x13 with a leniance setting of 2
var PathColor = color.RGBA{0, 0, 255, 255}
PathColor is the color of the tiles that Frisk will walk on
var TileColor = color.RGBA{0, 0, 0, 255}
TileColor is the color that the tiles should be rendered with
var TileSize = 10
TileSize specifies how large each pathfinding tile should be in height and width. Larger tiles mean faster pathfinding calculation, however smaller tiles mean more precise and better pathfinding
Functions ¶
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Types ¶
This section is empty.