Documentation ¶
Index ¶
- Constants
- Variables
- func AcquireRepoLock()
- func BuildEnvironment(state *BuildState, target *BuildTarget, test bool) []string
- func CollapseHash(key []byte) []byte
- func CopyFile(from string, to string, mode os.FileMode) error
- func ExecWithTimeout(dir string, env []string, timeout time.Duration, defaultTimeout cli.Duration, ...) ([]byte, []byte, error)
- func ExecWithTimeoutShell(dir string, env []string, timeout time.Duration, defaultTimeout cli.Duration, ...) ([]byte, []byte, error)
- func ExecWithTimeoutSimple(timeout cli.Duration, cmd ...string) ([]byte, error)
- func ExpandHomePath(path string) string
- func FileExists(filename string) bool
- func FindRepoRoot(die bool)
- func Glob(rootPath string, includes, prefixedExcludes, excludes []string, ...) []string
- func IsGlob(pattern string) bool
- func IsPackage(name string) bool
- func IsSameFile(a, b string) bool
- func IterInputPaths(graph *BuildGraph, target *BuildTarget) <-chan string
- func IterRuntimeFiles(graph *BuildGraph, target *BuildTarget, absoluteOuts bool) <-chan sourcePair
- func IterSources(graph *BuildGraph, target *BuildTarget) <-chan sourcePair
- func LookPath(filename string, paths []string) (string, error)
- func LooksLikeABuildLabel(str string) bool
- func PathExists(filename string) bool
- func PrepareSource(sourcePath string, tmpPath string) error
- func PrepareSourcePair(pair sourcePair) error
- func ReadLastOperationOrDie() []string
- func RecursiveCopyFile(from string, to string, mode os.FileMode, link, fallback bool) error
- func ReleaseRepoLock()
- func ReplaceEnvironment(env []string) func(string) string
- func StampedBuildEnvironment(state *BuildState, target *BuildTarget, test bool, stamp []byte) []string
- func StartedAtRepoRoot() bool
- func TestCoverageString(lines []LineCoverage) string
- func WriteFile(fromFile io.Reader, to string, mode os.FileMode) error
- type BuildGraph
- func (graph *BuildGraph) AddDependency(from BuildLabel, to BuildLabel)
- func (graph *BuildGraph) AddPackage(pkg *Package)
- func (graph *BuildGraph) AddTarget(target *BuildTarget) *BuildTarget
- func (graph *BuildGraph) AllDependenciesResolved(target *BuildTarget) bool
- func (graph *BuildGraph) AllDepsBuilt(target *BuildTarget) bool
- func (graph *BuildGraph) AllTargets() BuildTargets
- func (graph *BuildGraph) DependentTargets(from, to BuildLabel) []BuildLabel
- func (graph *BuildGraph) Len() int
- func (graph *BuildGraph) Package(name string) *Package
- func (graph *BuildGraph) PackageMap() map[string]*Package
- func (graph *BuildGraph) PackageOrDie(name string) *Package
- func (graph *BuildGraph) ReverseDependencies(target *BuildTarget) []*BuildTarget
- func (graph *BuildGraph) Target(label BuildLabel) *BuildTarget
- func (graph *BuildGraph) TargetOrDie(label BuildLabel) *BuildTarget
- type BuildInput
- type BuildLabel
- func FindOwningPackage(file string) BuildLabel
- func FindOwningPackages(files []string) []BuildLabel
- func InitialPackage() []BuildLabel
- func NewBuildLabel(pkgName string, name string) BuildLabel
- func ParseBuildLabel(target string, currentPath string) BuildLabel
- func ParseBuildLabels(targets []string) []BuildLabel
- func TryNewBuildLabel(pkgName string, name string) (BuildLabel, error)
- func TryParseBuildLabel(target string, currentPath string) (BuildLabel, error)
- func (label BuildLabel) FullPaths(graph *BuildGraph) []string
- func (label BuildLabel) HasParent() bool
- func (label BuildLabel) IsAllSubpackages() bool
- func (label BuildLabel) IsAllTargets() bool
- func (label BuildLabel) IsEmpty() bool
- func (label BuildLabel) Label() *BuildLabel
- func (this BuildLabel) Less(that BuildLabel) bool
- func (label BuildLabel) LocalPaths(graph *BuildGraph) []string
- func (label BuildLabel) Parent() BuildLabel
- func (label BuildLabel) Paths(graph *BuildGraph) []string
- func (label BuildLabel) String() string
- func (label *BuildLabel) UnmarshalFlag(value string) error
- func (label *BuildLabel) UnmarshalText(text []byte) error
- type BuildLabels
- type BuildResult
- type BuildResultStatus
- type BuildState
- func (state *BuildState) AddActiveTarget()
- func (state *BuildState) AddOriginalTarget(label BuildLabel)
- func (state *BuildState) AddPendingBuild(label BuildLabel, forSubinclude bool)
- func (state *BuildState) AddPendingParse(label, dependor BuildLabel, forSubinclude bool)
- func (state *BuildState) AddPendingTest(label BuildLabel)
- func (state *BuildState) ExpandOriginalTargets() BuildLabels
- func (state *BuildState) ExpandVisibleOriginalTargets() BuildLabels
- func (state *BuildState) IsOriginalTarget(label BuildLabel) bool
- func (state *BuildState) Kill(n int)
- func (state *BuildState) KillAll()
- func (state *BuildState) LogBuildError(tid int, label BuildLabel, status BuildResultStatus, err error, format string, ...)
- func (state *BuildState) LogBuildResult(tid int, label BuildLabel, status BuildResultStatus, description string)
- func (state *BuildState) LogTestResult(tid int, label BuildLabel, status BuildResultStatus, results TestResults, ...)
- func (state *BuildState) NextTask() (BuildLabel, BuildLabel, TaskType)
- func (state *BuildState) NumActive() int
- func (state *BuildState) NumDone() int
- func (state *BuildState) SetIncludeAndExclude(include, exclude []string)
- func (state *BuildState) Stop(n int)
- func (state *BuildState) TaskDone()
- type BuildTarget
- func (target *BuildTarget) AddCommand(config, command string)
- func (target *BuildTarget) AddDependency(dep BuildLabel)
- func (target *BuildTarget) AddLabel(label string)
- func (target *BuildTarget) AddLicence(licence string)
- func (target *BuildTarget) AddMaybeExportedDependency(dep BuildLabel, exported bool)
- func (target *BuildTarget) AddNamedSource(name string, source BuildInput)
- func (target *BuildTarget) AddOutput(output string)
- func (target *BuildTarget) AddProvide(language string, label BuildLabel)
- func (target *BuildTarget) AddSource(source BuildInput)
- func (target *BuildTarget) AddTestCommand(config, command string)
- func (target *BuildTarget) AllLocalSources() []string
- func (target *BuildTarget) AllSourcePaths(graph *BuildGraph) []string
- func (target *BuildTarget) AllSources() []BuildInput
- func (target *BuildTarget) CanSee(dep *BuildTarget) bool
- func (target *BuildTarget) CheckDependencyVisibility(graph *BuildGraph) error
- func (target *BuildTarget) CheckDuplicateOutputs() error
- func (target *BuildTarget) DeclaredDependencies() []BuildLabel
- func (target *BuildTarget) DeclaredOutputs() []string
- func (target *BuildTarget) Dependencies() []*BuildTarget
- func (target *BuildTarget) DependenciesFor(label BuildLabel) []*BuildTarget
- func (target *BuildTarget) ExportedDependencies() []BuildLabel
- func (target *BuildTarget) GetCommand() string
- func (target *BuildTarget) GetTestCommand() string
- func (target *BuildTarget) HasAnyLabel(labels []string) bool
- func (target *BuildTarget) HasDependency(label BuildLabel) bool
- func (target *BuildTarget) HasLabel(label string) bool
- func (target *BuildTarget) HasParent() bool
- func (target *BuildTarget) HasSource(source string) bool
- func (target *BuildTarget) IsTool(tool BuildLabel) bool
- func (target *BuildTarget) OutDir() string
- func (target *BuildTarget) OutMode() os.FileMode
- func (target *BuildTarget) Outputs() []string
- func (target *BuildTarget) Parent(graph *BuildGraph) *BuildTarget
- func (target *BuildTarget) PostBuildOutputFileName() string
- func (target *BuildTarget) ProvideFor(other *BuildTarget) []BuildLabel
- func (target *BuildTarget) SetContainerSetting(name, value string) error
- func (target *BuildTarget) SetState(state BuildTargetState)
- func (target *BuildTarget) ShouldInclude(include, exclude []string) bool
- func (target *BuildTarget) SourcePaths(graph *BuildGraph, sources []BuildInput) []string
- func (target *BuildTarget) State() BuildTargetState
- func (target *BuildTarget) SyncUpdateState(before, after BuildTargetState) bool
- func (target *BuildTarget) TestDir() string
- func (target *BuildTarget) TmpDir() string
- type BuildTargetState
- type BuildTargets
- type Cache
- type Configuration
- type ContainerImplementation
- type FileLabel
- type LineCoverage
- type Package
- func (pkg *Package) AllChildren(target *BuildTarget) []*BuildTarget
- func (pkg *Package) HasSubinclude(label BuildLabel) bool
- func (pkg *Package) IsIncludedIn(label BuildLabel) bool
- func (pkg *Package) MustRegisterOutput(fileName string, target *BuildTarget)
- func (pkg *Package) RegisterOutput(fileName string, target *BuildTarget) error
- func (pkg *Package) RegisterSubinclude(label BuildLabel)
- type SystemFileLabel
- type TargetContainerSettings
- type TaskType
- type TestCoverage
- type TestFailure
- type TestResults
Constants ¶
const ( Kill TaskType = 0x0000 | 0 SubincludeBuild = 0x1000 | 1 SubincludeParse = 0x2000 | 2 Build = 0x4000 | 3 Parse = 0x4000 | 4 Test = 0x4000 | 5 Stop = 0x8000 | 6 )
The values here are fiddled to make Compare work easily. Essentially we prioritise on the higher bits only and use the lower ones to make the values unique. Subinclude tasks order first, but we're happy for all build / parse / test tasks to be treated equivalently.
const BinDir string = "plz-out/bin"
const ConfigFileName string = ".plzconfig"
File name for the typical repo config - this is normally checked in
const DefaultBuildingDescription = "Building..."
Default when this isn't otherwise specified.
const DirPermissions = os.ModeDir | 0775
const GenDir string = "plz-out/gen"
const LocalConfigFileName string = ".plzconfig.local"
File name for the local repo config - this is not normally checked in and used to override settings on the local machine.
const MachineConfigFileName = "/etc/plzconfig"
File name for the machine-level config - can use this to override things for a particular machine (eg. build machine with different caching behaviour).
const OutDir string = "plz-out"
OutDir is the output directory for everything.
const TestContainerDocker = "docker"
const TestContainerNone = "none"
const TmpDir string = "plz-out/tmp"
Variables ¶
var ArchConfigFileName string = fmt.Sprintf(".plzconfig_%s_%s", runtime.GOOS, runtime.GOARCH)
Architecture-specific config file which overrides the repo one. Also normally checked in if needed.
var BuildLabelStdin = BuildLabel{PackageName: "", Name: "_STDIN"}
Used to indicate that we're going to consume build labels from stdin.
var OriginalTarget = BuildLabel{PackageName: "", Name: "_ORIGINAL"}
Used to indicate one of the originally requested targets on the command line.
var PleaseVersion = *semver.New("1.0.9999")
var RepoRoot string
Root of the repository
var WholeGraph = []BuildLabel{{PackageName: "", Name: "..."}}
Build label that represents parsing the entire graph. We use this specially in one or two places.
Functions ¶
func AcquireRepoLock ¶
func AcquireRepoLock()
AcquireRepoLock opens the lock file and acquires the lock. Dies if the lock cannot be successfully acquired.
func BuildEnvironment ¶
func BuildEnvironment(state *BuildState, target *BuildTarget, test bool) []string
BuildEnvironment creates the shell env vars to be passed into the exec.Command calls made by plz. Use test=true for plz test targets.
func CollapseHash ¶
CollapseHash combines our usual four-part hash into one by XOR'ing them together. This helps keep things short in places where sometimes we get complaints about filenames being too long (this is most noticeable on e.g. Ubuntu with an encrypted home directory, but not an entire encrypted disk) and where we don't especially care about breaking out the individual parts of hashes, which is important for many parts of the system.
func CopyFile ¶
CopyFile copies a file from 'from' to 'to', with an attempt to perform a copy & rename to avoid chaos if anything goes wrong partway.
func ExecWithTimeout ¶
func ExecWithTimeout(dir string, env []string, timeout time.Duration, defaultTimeout cli.Duration, showOutput bool, argv []string) ([]byte, []byte, error)
ExecWithTimeout runs an external command with a timeout. If the command times out the returned error will be a context.DeadlineExceeded error. If showOutput is true then output will be printed to stderr as well as returned. It returns the stdout only, combined stdout and stderr and any error that occurred.
func ExecWithTimeoutShell ¶
func ExecWithTimeoutShell(dir string, env []string, timeout time.Duration, defaultTimeout cli.Duration, showOutput bool, cmd string) ([]byte, []byte, error)
ExecWithTimeoutShell runs an external command within a Bash shell. Other arguments are as ExecWithTimeout. Note that the command is deliberately a single string.
func ExecWithTimeoutSimple ¶
ExecWithTimeoutSimple runs an external command with a timeout. It's a simpler version of ExecWithTimeout that gives less control.
func ExpandHomePath ¶
ExpandHomePath expands all prefixes of ~ without a user specifier TO $HOME.
func FileExists ¶
func FindRepoRoot ¶
func FindRepoRoot(die bool)
FindRepoRoot returns the root directory of the current repo and sets the initial working dir. Dies on failure if 'die' is set.
func Glob ¶
func Glob(rootPath string, includes, prefixedExcludes, excludes []string, includeHidden bool) []string
Glob implements matching using Go's built-in filepath.Glob, but extends it to support Ant-style patterns using **.
func IsGlob ¶
IsGlob returns true if the given pattern requires globbing (i.e. contains characters that would be expanded by it)
func IsPackage ¶
IsPackage returns true if the given directory name is a package (i.e. contains a build file)
func IsSameFile ¶
IsSameFile returns true if two filenames describe the same underlying file (i.e. inode)
func IterInputPaths ¶
func IterInputPaths(graph *BuildGraph, target *BuildTarget) <-chan string
Yields all the transitive input files for a rule (sources & data files), similar to above (again).
func IterRuntimeFiles ¶
func IterRuntimeFiles(graph *BuildGraph, target *BuildTarget, absoluteOuts bool) <-chan sourcePair
Yields all the runtime files for a rule (outputs & data files), similar to above.
func IterSources ¶
func IterSources(graph *BuildGraph, target *BuildTarget) <-chan sourcePair
IterSources returns all the sources for a function, allowing for sources that are other rules and rules that require transitive dependencies. Yielded values are pairs of the original source location and its temporary location for this rule.
func LookPath ¶
LookPath does roughly the same as exec.LookPath, i.e. looks for the named file on the path. The main difference is that it looks based on our config which isn't necessarily the same as the external environment variable.
func LooksLikeABuildLabel ¶
LooksLikeABuildLabel returns true if the string appears to be a build label, false if not. Useful for cases like rule sources where sources can be a filename or a label.
func PathExists ¶
func PrepareSource ¶
Symlinks a single source file for a build rule.
func PrepareSourcePair ¶
func PrepareSourcePair(pair sourcePair) error
func ReadLastOperationOrDie ¶
func ReadLastOperationOrDie() []string
ReadLastOperationOrDie reads the last operation performed from the lock file. Dies if unsuccessful.
func RecursiveCopyFile ¶
Copies either a single file or a directory. If 'link' is true then we'll hardlink files instead of copying them. If 'fallback' is true then we'll fall back to a copy if linking fails.
func ReleaseRepoLock ¶
func ReleaseRepoLock()
ReleaseRepoLock releases the lock and closes the file handle. Does not die on errors, at this point it wouldn't really do any good.
func ReplaceEnvironment ¶
ReplaceEnvironment returns a function suitable for passing to os.Expand to replace environment variables from an earlier call to BuildEnvironment.
func StampedBuildEnvironment ¶
func StampedBuildEnvironment(state *BuildState, target *BuildTarget, test bool, stamp []byte) []string
StampedBuildEnvironment returns the shell env vars to be passed into exec.Command. Optionally includes a stamp if the target is marked as such.
func StartedAtRepoRoot ¶
func StartedAtRepoRoot() bool
Returns true if the build was initiated from the repo root. Used to provide slightly nicer output in some places.
func TestCoverageString ¶
func TestCoverageString(lines []LineCoverage) string
Produce a string representation of coverage for serialising to file so we don't expose the internal enum values (ordering is important so we may want to insert new ones later. This format happens to be the same as the one Phabricator uses, which is mildly useful to us since we want to integrate with it anyway. See https://secure.phabricator.com/book/phabricator/article/arcanist_coverage/ for more detail of how it works.
Types ¶
type BuildGraph ¶
type BuildGraph struct {
// contains filtered or unexported fields
}
func NewGraph ¶
func NewGraph() *BuildGraph
func (*BuildGraph) AddDependency ¶
func (graph *BuildGraph) AddDependency(from BuildLabel, to BuildLabel)
func (*BuildGraph) AddPackage ¶
func (graph *BuildGraph) AddPackage(pkg *Package)
Adds a new package to the graph with given name.
func (*BuildGraph) AddTarget ¶
func (graph *BuildGraph) AddTarget(target *BuildTarget) *BuildTarget
Adds a new target to the graph.
func (*BuildGraph) AllDependenciesResolved ¶
func (graph *BuildGraph) AllDependenciesResolved(target *BuildTarget) bool
AllDependenciesResolved returns true once all the dependencies of a target have been parsed and resolved to real targets.
func (*BuildGraph) AllDepsBuilt ¶
func (graph *BuildGraph) AllDepsBuilt(target *BuildTarget) bool
AllDepsBuilt returns true if all the dependencies of a target are built.
func (*BuildGraph) AllTargets ¶
func (graph *BuildGraph) AllTargets() BuildTargets
Returns a sorted slice of all the targets in the graph.
func (*BuildGraph) DependentTargets ¶
func (graph *BuildGraph) DependentTargets(from, to BuildLabel) []BuildLabel
DependentTargets returns the labels that 'from' should actually depend on when it declared a dependency on 'to'. This is normally just 'to' but could be otherwise given require/provide shenanigans.
func (*BuildGraph) Len ¶
func (graph *BuildGraph) Len() int
func (*BuildGraph) Package ¶
func (graph *BuildGraph) Package(name string) *Package
Package retrieves a package from the graph by name
func (*BuildGraph) PackageMap ¶
func (graph *BuildGraph) PackageMap() map[string]*Package
Used for getting a local copy of the package map without having to expose it publicly.
func (*BuildGraph) PackageOrDie ¶
func (graph *BuildGraph) PackageOrDie(name string) *Package
PackageOrDie retrieves a package by name, and dies if it can't be found.
func (*BuildGraph) ReverseDependencies ¶
func (graph *BuildGraph) ReverseDependencies(target *BuildTarget) []*BuildTarget
ReverseDependencies returns the set of revdeps on the given target.
func (*BuildGraph) Target ¶
func (graph *BuildGraph) Target(label BuildLabel) *BuildTarget
Target retrieves a target from the graph by label
func (*BuildGraph) TargetOrDie ¶
func (graph *BuildGraph) TargetOrDie(label BuildLabel) *BuildTarget
TargetOrDie retrieves a target from the graph by label. Dies if the target doesn't exist.
type BuildInput ¶
type BuildInput interface { // Returns a slice of paths to the files of this input. Paths(graph *BuildGraph) []string // As above, but includes the leading plz-out/gen directory. FullPaths(graph *BuildGraph) []string // Paths within the local package LocalPaths(graph *BuildGraph) []string // Returns the build label associated with this input, or nil if it doesn't have one (eg. it's just a file). Label() *BuildLabel // Returns a string representation of this input String() string }
Inputs to a build can be either a file in the local package or another build rule. All users care about is where they find them.
type BuildLabel ¶
Representation of an identifier of a build target, eg. //spam/eggs:ham corresponds to BuildLabel{PackageName: spam/eggs name: ham} BuildLabels are always absolute, so relative identifiers like :ham are always parsed into an absolute form. There is also implicit expansion of the final element of a target (ala Blaze) so //spam/eggs is equivalent to //spam/eggs:eggs
func FindOwningPackage ¶
func FindOwningPackage(file string) BuildLabel
FindOwningPackage returns a build label identifying the package that owns a given file.
func FindOwningPackages ¶
func FindOwningPackages(files []string) []BuildLabel
FindOwningPackages returns build labels corresponding to the packages that own each of the given files.
func InitialPackage ¶
func InitialPackage() []BuildLabel
InitialPackage returns a label corresponding to the initial package we started in.
func NewBuildLabel ¶
func NewBuildLabel(pkgName string, name string) BuildLabel
NewBuildLabel constructs a new build label from the given components. Panics on failure.
func ParseBuildLabel ¶
func ParseBuildLabel(target string, currentPath string) BuildLabel
ParseBuildLabel parses a single build label from a string. Panics on failure.
func ParseBuildLabels ¶
func ParseBuildLabels(targets []string) []BuildLabel
Parse a bunch of build labels. Relative labels are allowed since this is generally used at initialisation.
func TryNewBuildLabel ¶
func TryNewBuildLabel(pkgName string, name string) (BuildLabel, error)
TryNewBuildLabel constructs a new build label from the given components.
func TryParseBuildLabel ¶
func TryParseBuildLabel(target string, currentPath string) (BuildLabel, error)
TryParseBuildLabel attempts to parse a single build label from a string. Returns an error if unsuccessful.
func (BuildLabel) FullPaths ¶
func (label BuildLabel) FullPaths(graph *BuildGraph) []string
func (BuildLabel) HasParent ¶
func (label BuildLabel) HasParent() bool
HasParent returns true if the build label has a parent that's not itself.
func (BuildLabel) IsAllSubpackages ¶
func (label BuildLabel) IsAllSubpackages() bool
Returns true if the label ends in ..., ie. it includes all subpackages.
func (BuildLabel) IsAllTargets ¶
func (label BuildLabel) IsAllTargets() bool
Returns true if the label is the pseudo-label referring to all targets in this package.
func (BuildLabel) IsEmpty ¶
func (label BuildLabel) IsEmpty() bool
IsEmpty returns true if this is an empty build label, i.e. nothing's populated it yet.
func (BuildLabel) Label ¶
func (label BuildLabel) Label() *BuildLabel
func (BuildLabel) Less ¶
func (this BuildLabel) Less(that BuildLabel) bool
func (BuildLabel) LocalPaths ¶
func (label BuildLabel) LocalPaths(graph *BuildGraph) []string
func (BuildLabel) Parent ¶
func (label BuildLabel) Parent() BuildLabel
Parent returns what would be the parent of a build label, or the label itself if it's parentless. Note that there is not a concrete guarantee that the returned label exists in the build graph, and that the label returned is the ultimate ancestor (ie. not necessarily immediate parent).
func (BuildLabel) Paths ¶
func (label BuildLabel) Paths(graph *BuildGraph) []string
Implementation of BuildInput interface
func (BuildLabel) String ¶
func (label BuildLabel) String() string
func (*BuildLabel) UnmarshalFlag ¶
func (label *BuildLabel) UnmarshalFlag(value string) error
UnmarshalFlag unmarshals a build label from a command line flag. Implementation of flags.Unmarshaler interface.
func (*BuildLabel) UnmarshalText ¶
func (label *BuildLabel) UnmarshalText(text []byte) error
UnmarshalText implements the encoding.TextUnmarshaler interface. This is used by gcfg to unmarshal the config files.
type BuildLabels ¶
type BuildLabels []BuildLabel
Make slices of these guys sortable.
func (BuildLabels) Len ¶
func (slice BuildLabels) Len() int
func (BuildLabels) Less ¶
func (slice BuildLabels) Less(i, j int) bool
func (BuildLabels) Swap ¶
func (slice BuildLabels) Swap(i, j int)
type BuildResult ¶
type BuildResult struct { // Thread id (or goroutine id, really) that generated this result. ThreadId int // Timestamp of this event Time time.Time // Target which has just changed Label BuildLabel // Its current status Status BuildResultStatus // Error, only populated for failure statuses Err error // Description of what's going on right now. Description string // Test results Tests TestResults }
func NewBuildError ¶
func NewBuildError(tid int, label BuildLabel, status BuildResultStatus, err error, description string) BuildResult
type BuildResultStatus ¶
type BuildResultStatus int
const ( PackageParsing BuildResultStatus = iota PackageParsed ParseFailed TargetBuilding TargetBuildStopped TargetBuilt TargetCached TargetBuildFailed TargetTesting TargetTested TargetTestFailed )
func (BuildResultStatus) Category ¶
func (s BuildResultStatus) Category() string
type BuildState ¶
type BuildState struct { Graph *BuildGraph // Stream of results from the build Results chan *BuildResult // Configuration options Config *Configuration // Hashes of variouts bits of the configuration, used for incrementality. Hashes struct { // Hash of the general config, not including specialised bits. Config []byte // Hash of the config relating to containerisation for tests. Containerisation []byte } // Level of verbosity during the build Verbosity int // Cache to store / retrieve old build results. Cache Cache // Targets that we were originally requested to build OriginalTargets []BuildLabel // Arguments to tests. TestArgs []string // Labels of targets that we will include / exclude Include, Exclude []string // Actual targets to exclude from discovery ExcludeTargets []BuildLabel // True if we require rule hashes to be correctly verified (usually the case). VerifyHashes bool // Aggregated coverage for this run Coverage TestCoverage // True if tests should calculate coverage metrics NeedCoverage bool // True if we intend to build targets. False if we're just parsing // (although some may be built if they're needed for parse). NeedBuild bool // True if we're running tests. False if we're only building or parsing. NeedTests bool // True if we want to calculate target hashes (ie. 'plz hash'). NeedHashesOnly bool // True if we only want to prepare build directories (ie. 'plz build --prepare') PrepareOnly bool // Number of times to run each test target. 0 == once each, plus flakes if necessary. NumTestRuns int // True to clean working directories after successful builds. CleanWorkdirs bool // True if we're forcing a rebuild of the original targets. ForceRebuild bool // True to always show test output, even on success. ShowTestOutput bool // True to print all output of all tasks to stderr. ShowAllOutput bool // contains filtered or unexported fields }
Passed about to track the current state of the build.
var State *BuildState
Singleton instance of one of these. Tried to avoid introducing it but it ended up being inevitable to make some of the parsing code work.
func NewBuildState ¶
func NewBuildState(numThreads int, cache Cache, verbosity int, config *Configuration) *BuildState
func (*BuildState) AddActiveTarget ¶
func (state *BuildState) AddActiveTarget()
func (*BuildState) AddOriginalTarget ¶
func (state *BuildState) AddOriginalTarget(label BuildLabel)
AddOriginalTarget adds one of the original targets and enqueues it for parsing / building.
func (*BuildState) AddPendingBuild ¶
func (state *BuildState) AddPendingBuild(label BuildLabel, forSubinclude bool)
func (*BuildState) AddPendingParse ¶
func (state *BuildState) AddPendingParse(label, dependor BuildLabel, forSubinclude bool)
func (*BuildState) AddPendingTest ¶
func (state *BuildState) AddPendingTest(label BuildLabel)
func (*BuildState) ExpandOriginalTargets ¶
func (state *BuildState) ExpandOriginalTargets() BuildLabels
ExpandOriginalTargets expands any pseudo-targets (ie. :all, ... has already been resolved to a bunch :all targets) from the set of original targets.
func (*BuildState) ExpandVisibleOriginalTargets ¶
func (state *BuildState) ExpandVisibleOriginalTargets() BuildLabels
ExpandVisibleOriginalTargets expands any pseudo-targets (ie. :all, ... has already been resolved to a bunch :all targets) from the set of original targets. Hidden targets are not included.
func (*BuildState) IsOriginalTarget ¶
func (state *BuildState) IsOriginalTarget(label BuildLabel) bool
IsOriginalTarget returns true if a target is an original target, ie. one specified on the command line.
func (*BuildState) Kill ¶
func (state *BuildState) Kill(n int)
Kill adds n kill tasks to the list of pending tasks, which stops n workers before they do anything else.
func (*BuildState) LogBuildError ¶
func (state *BuildState) LogBuildError(tid int, label BuildLabel, status BuildResultStatus, err error, format string, args ...interface{})
func (*BuildState) LogBuildResult ¶
func (state *BuildState) LogBuildResult(tid int, label BuildLabel, status BuildResultStatus, description string)
func (*BuildState) LogTestResult ¶
func (state *BuildState) LogTestResult(tid int, label BuildLabel, status BuildResultStatus, results TestResults, coverage TestCoverage, err error, format string, args ...interface{})
func (*BuildState) NextTask ¶
func (state *BuildState) NextTask() (BuildLabel, BuildLabel, TaskType)
NextTask receives the next task that should be processed according to the priority queues.
func (*BuildState) NumActive ¶
func (state *BuildState) NumActive() int
func (*BuildState) NumDone ¶
func (state *BuildState) NumDone() int
func (*BuildState) SetIncludeAndExclude ¶
func (state *BuildState) SetIncludeAndExclude(include, exclude []string)
SetIncludeAndExclude sets the include / exclude labels. Handles build labels on Exclude so should be preferred over setting them directly.
func (*BuildState) Stop ¶
func (state *BuildState) Stop(n int)
Stop adds n stop tasks to the list of pending tasks, which stops n workers after all their other tasks are done.
func (*BuildState) TaskDone ¶
func (state *BuildState) TaskDone()
TaskDone indicates that a single task is finished. Should be called after one is finished with a task returned from NextTask().
type BuildTarget ¶
type BuildTarget struct { // Identifier of this build target Label BuildLabel // List of build target patterns that can use this build target. Visibility []BuildLabel // Source files of this rule. Can refer to build rules themselves. Sources []BuildInput // Named source files of this rule; as above but identified by name. NamedSources map[string][]BuildInput // Data files of this rule. Similar to sources but used at runtime, typically by tests. Data []BuildInput // Optional output files of this rule. Same as outs but aren't required to be produced always. // Can be glob patterns. OptionalOutputs []string // Optional labels applied to this rule. Used for including/excluding rules. Labels []string // Shell command to run. Command string // Per-configuration shell commands to run. Commands map[string]string // Shell command to run for test targets. TestCommand string // Per-configuration test commands to run. TestCommands map[string]string // True if this target is a binary (ie. runnable, will appear in plz-out/bin) IsBinary bool // True if this target is a test IsTest bool // Indicates that the target can only be depended on by tests or other rules with this set. // Used to restrict non-deployable code and also affects coverage detection. TestOnly bool // True if we're going to containerise the test. Containerise bool // True if the target is a test and has no output file. // Default is false, meaning all tests must produce test.results as output. NoTestOutput bool // True if this target needs access to its transitive dependencies to build. // This would be false for most 'normal' genrules but true for eg. compiler steps // that need to build in everything. NeedsTransitiveDependencies bool // True if this target blocks recursive exploring for transitive dependencies. // This is typically false for _library rules which aren't complete, and true // for _binary rules which normally are, and genrules where you don't care about // the inputs, only whatever they were turned into. OutputIsComplete bool // If true, the rule is given an env var at build time that contains the hash of its // transitive dependencies, which can be used to identify the output in a predictable way. Stamp bool // Marks the target as a filegroup. IsFilegroup bool // Containerisation settings that override the defaults. ContainerSettings *TargetContainerSettings // Results of test, if it is one Results TestResults // Description displayed while the command is building. // Default is just "Building" but it can be customised. BuildingDescription string // Acceptable hashes of the outputs of this rule. If the output doesn't match any of these // it's an error at build time. Can be used to validate third-party deps. Hashes []string // Licences that this target is subject to. Licences []string // Python functions to call before / after target is built. Allows deferred manipulation of the // build graph. PreBuildFunction, PostBuildFunction uintptr // Hash of the function's bytecode. Used for incrementality. // TODO(pebers): unify with RuleHash maybe? seems wasteful to store these separately. PreBuildHash, PostBuildHash []byte // Languages this rule requires. These are an arbitrary set and the only meaning is that they // correspond to entries in Provides; if rules match up then it allows choosing a specific // dependency (consider eg. code generated from protobufs; this mechanism allows us to expose // one rule but only compile the appropriate code for each library that consumes it). Requires []string // Dependent rules this rule provides for each language. Matches up to Requires as described above. Provides map[string]BuildLabel // Stores the hash of this build rule before any post-build function is run. RuleHash []byte // Tools that this rule will use, ie. other rules that it may use at build time which are not // copied into its source directory. Tools []BuildInput // Flakiness of test, ie. number of times we will rerun it before giving up. 0 is the default and // is interpreted the same way as 1 would be (ie. one run only). Flakiness int // Timeouts for build/test actions BuildTimeout time.Duration TestTimeout time.Duration // Extra output files from the test. // These are in addition to the usual test.results output file. TestOutputs []string // contains filtered or unexported fields }
func NewBuildTarget ¶
func NewBuildTarget(label BuildLabel) *BuildTarget
func (*BuildTarget) AddCommand ¶
func (target *BuildTarget) AddCommand(config, command string)
AddCommand adds a new config-specific command to this build target. Adding a general command is still done by simply setting the Command member.
func (*BuildTarget) AddDependency ¶
func (target *BuildTarget) AddDependency(dep BuildLabel)
AddDependency adds a dependency to this target. It deduplicates against any existing deps.
func (*BuildTarget) AddLabel ¶
func (target *BuildTarget) AddLabel(label string)
AddLabel adds the given label to this target if it doesn't already have it.
func (*BuildTarget) AddLicence ¶
func (target *BuildTarget) AddLicence(licence string)
AddLicence adds a licence to the target if it's not already there.
func (*BuildTarget) AddMaybeExportedDependency ¶
func (target *BuildTarget) AddMaybeExportedDependency(dep BuildLabel, exported bool)
AddMaybeExportedDependency adds a dependency to this target which may be exported. It deduplicates against any existing deps.
func (*BuildTarget) AddNamedSource ¶
func (target *BuildTarget) AddNamedSource(name string, source BuildInput)
AddNamedSource adds a source to the target which is tagged with a particular name. For example, C++ rules add sources tagged as "sources" and "headers" to distinguish two conceptually different kinds of input.
func (*BuildTarget) AddOutput ¶
func (target *BuildTarget) AddOutput(output string)
AddOutput adds a new output to the target if it's not already there.
func (*BuildTarget) AddProvide ¶
func (target *BuildTarget) AddProvide(language string, label BuildLabel)
AddProvide adds a new provide entry to this target.
func (*BuildTarget) AddSource ¶
func (target *BuildTarget) AddSource(source BuildInput)
AddSource adds a source to the build target, deduplicating against existing entries.
func (*BuildTarget) AddTestCommand ¶
func (target *BuildTarget) AddTestCommand(config, command string)
AddTestCommand adds a new config-specific test command to this build target. Adding a general command is still done by simply setting the TestCommand member.
func (*BuildTarget) AllLocalSources ¶
func (target *BuildTarget) AllLocalSources() []string
AllLocalSources returns all the "local" sources of this rule, i.e. all sources that are actually sources in the repo, not other rules or system srcs etc.
func (*BuildTarget) AllSourcePaths ¶
func (target *BuildTarget) AllSourcePaths(graph *BuildGraph) []string
AllSourcePaths returns all the source paths for this target
func (*BuildTarget) AllSources ¶
func (target *BuildTarget) AllSources() []BuildInput
AllSources returns all the sources of this rule.
func (*BuildTarget) CanSee ¶
func (target *BuildTarget) CanSee(dep *BuildTarget) bool
CanSee returns true if target can see the given dependency, or false if not.
func (*BuildTarget) CheckDependencyVisibility ¶
func (target *BuildTarget) CheckDependencyVisibility(graph *BuildGraph) error
CheckDependencyVisibility checks that all declared dependencies of this target are visible to it. Returns an error if not, or nil if all's well.
func (*BuildTarget) CheckDuplicateOutputs ¶
func (target *BuildTarget) CheckDuplicateOutputs() error
CheckDuplicateOutputs checks if any of the outputs of this target duplicate one another. Returns an error if so, or nil if all's well.
func (*BuildTarget) DeclaredDependencies ¶
func (target *BuildTarget) DeclaredDependencies() []BuildLabel
DeclaredDependencies returns the original declaration of this target's dependencies.
func (*BuildTarget) DeclaredOutputs ¶
func (target *BuildTarget) DeclaredOutputs() []string
DeclaredOutputs returns the outputs from this target's original declaration. Hence it's similar to Outputs() but without the resolving of other rule names.
func (*BuildTarget) Dependencies ¶
func (target *BuildTarget) Dependencies() []*BuildTarget
Dependencies returns the resolved dependencies of this target.
func (*BuildTarget) DependenciesFor ¶
func (target *BuildTarget) DependenciesFor(label BuildLabel) []*BuildTarget
DependenciesFor returns the dependencies that relate to a given label.
func (*BuildTarget) ExportedDependencies ¶
func (target *BuildTarget) ExportedDependencies() []BuildLabel
ExportedDependencies returns any exported dependencies of this target.
func (*BuildTarget) GetCommand ¶
func (target *BuildTarget) GetCommand() string
GetCommand returns the command we should use to build this target for the current config.
func (*BuildTarget) GetTestCommand ¶
func (target *BuildTarget) GetTestCommand() string
GetTestCommand returns the command we should use to test this target for the current config.
func (*BuildTarget) HasAnyLabel ¶
func (target *BuildTarget) HasAnyLabel(labels []string) bool
HasAnyLabel returns true if target has any of these labels.
func (*BuildTarget) HasDependency ¶
func (target *BuildTarget) HasDependency(label BuildLabel) bool
HasDependency checks if a target already depends on this label.
func (*BuildTarget) HasLabel ¶
func (target *BuildTarget) HasLabel(label string) bool
HasLabel returns true if target has the given label.
func (*BuildTarget) HasParent ¶
func (target *BuildTarget) HasParent() bool
HasParent returns true if the target has a parent rule that's not itself.
func (*BuildTarget) HasSource ¶
func (target *BuildTarget) HasSource(source string) bool
HasSource returns true if this target has the given file as a source (named or not).
func (*BuildTarget) IsTool ¶
func (target *BuildTarget) IsTool(tool BuildLabel) bool
IsTool returns true if the given build label is a tool used by this target.
func (*BuildTarget) OutDir ¶
func (target *BuildTarget) OutDir() string
Returns the output directory for this target, eg. //mickey/donald:goofy -> plz-out/gen/mickey/donald (or plz-out/bin if it's a binary)
func (*BuildTarget) OutMode ¶
func (target *BuildTarget) OutMode() os.FileMode
OutMode returns the mode to set outputs of a target to.
func (*BuildTarget) Outputs ¶
func (target *BuildTarget) Outputs() []string
Outputs returns a slice of all the outputs of this rule.
func (*BuildTarget) Parent ¶
func (target *BuildTarget) Parent(graph *BuildGraph) *BuildTarget
Parent finds the parent of a build target, or nil if the target is parentless. Note that this is a fairly informal relationship; we identify it by labels with the convention of a leading _ and trailing hashtag on child rules, rather than storing pointers between them in the graph. The parent returned, if any, will be the ultimate ancestor of the target.
func (*BuildTarget) PostBuildOutputFileName ¶
func (target *BuildTarget) PostBuildOutputFileName() string
PostBuildOutputFileName returns the post-build output file for this target.
func (*BuildTarget) ProvideFor ¶
func (target *BuildTarget) ProvideFor(other *BuildTarget) []BuildLabel
ProvideFor returns the build label that we'd provide for the given target.
func (*BuildTarget) SetContainerSetting ¶
func (target *BuildTarget) SetContainerSetting(name, value string) error
SetContainerSetting sets one of the fields on the container settings by name.
func (*BuildTarget) SetState ¶
func (target *BuildTarget) SetState(state BuildTargetState)
SetState sets a target's current state.
func (*BuildTarget) ShouldInclude ¶
func (target *BuildTarget) ShouldInclude(include, exclude []string) bool
ShouldInclude handles the typical include/exclude logic for a target's labels; returns true if target has any include label and not an exclude one.
func (*BuildTarget) SourcePaths ¶
func (target *BuildTarget) SourcePaths(graph *BuildGraph, sources []BuildInput) []string
Returns the source paths for a given set of sources.
func (*BuildTarget) State ¶
func (target *BuildTarget) State() BuildTargetState
State returns the target's current state.
func (*BuildTarget) SyncUpdateState ¶
func (target *BuildTarget) SyncUpdateState(before, after BuildTargetState) bool
SyncUpdateState oves the target's state from before to after via a lock. Returns true if successful, false if not (which implies something else changed the state first). The nature of our build graph ensures that most transitions are only attempted by one thread simultaneously, but this one can be attempted by several at once (eg. if a depends on b and c, which finish building simultaneously, they race to queue a).
func (*BuildTarget) TestDir ¶
func (target *BuildTarget) TestDir() string
Returns the test directory for this target, eg. //mickey/donald:goofy -> plz-out/tmp/mickey/donald/goofy._test This is different to TmpDir so we run tests in a clean environment and to facilitate containerising tests.
func (*BuildTarget) TmpDir ¶
func (target *BuildTarget) TmpDir() string
TmpDir returns the temporary working directory for this target, eg. //mickey/donald:goofy -> plz-out/tmp/mickey/donald/goofy._build Note the extra subdirectory to keep rules separate from one another, and the .build suffix to attempt to keep rules from duplicating the names of sub-packages; obviously that is not 100% reliable but we don't have a better solution right now.
type BuildTargetState ¶
type BuildTargetState int32
const ( Inactive BuildTargetState = iota // Target isn't used in current build Semiactive // Target would be active if we needed a build Active // Target is going to be used in current build Pending // Target is ready to be built but not yet started. Building // Target is currently being built Stopped // We stopped building the target because we'd gone as far as needed. Built // Target has been successfully built Cached // Target has been retrieved from the cache Unchanged // Target has been built but hasn't changed since last build Reused // Outputs of previous build have been reused. Failed // Target failed for some reason )
type BuildTargets ¶
type BuildTargets []*BuildTarget
Make slices of these guys sortable.
func (BuildTargets) Len ¶
func (slice BuildTargets) Len() int
func (BuildTargets) Less ¶
func (slice BuildTargets) Less(i, j int) bool
func (BuildTargets) Swap ¶
func (slice BuildTargets) Swap(i, j int)
type Cache ¶
type Cache interface { // Stores the results of a single build target. // Optionally can store extra files against it at the same time. Store(target *BuildTarget, key []byte, files ...string) // Stores an extra file against a build target. // The file name is relative to the target's out directory. StoreExtra(target *BuildTarget, key []byte, file string) // Retrieves the results of a single build target. // If successful, the outputs will be placed into the output file tree. Retrieve(target *BuildTarget, key []byte) bool // Retrieves an extra file previously stored by StoreExtra. // If successful, the file will be placed into the output file tree. RetrieveExtra(target *BuildTarget, key []byte, file string) bool // Cleans any artifacts associated with this target from the cache, for any possible key. Clean(target *BuildTarget) // Shuts down the cache, blocking until any potentially pending requests are done. Shutdown() }
Cache is our general interface to caches for built targets. The implementations are in //src/cache, but the interface is in this package because it's passed around on the BuildState object.
type Configuration ¶
type Configuration struct { Please struct { Version semver.Version Location string SelfUpdate bool DownloadLocation string BuildFileName []string BlacklistDirs []string Lang string PyPyLocation []string ParserEngine string Nonce string NumThreads int ExperimentalDir string } Build struct { Timeout cli.Duration Path []string Config string FallbackConfig string } BuildConfig map[string]string Cache struct { Workers int Dir string DirCacheCleaner string DirCacheHighWaterMark string DirCacheLowWaterMark string HttpUrl string HttpWriteable bool HttpTimeout cli.Duration RpcUrl string RpcWriteable bool RpcTimeout cli.Duration RpcPublicKey string RpcPrivateKey string RpcCACert string RpcSecure bool RpcMaxMsgSize cli.ByteSize } Metrics struct { PushGatewayURL string PushFrequency cli.Duration PushTimeout cli.Duration } CustomMetricLabels map[string]string Test struct { Timeout cli.Duration DefaultContainer ContainerImplementation } Cover struct { FileExtension []string ExcludeExtension []string } Docker struct { DefaultImage string AllowLocalFallback bool Timeout cli.Duration ResultsTimeout cli.Duration RemoveTimeout cli.Duration RunArgs []string } Gc struct { Keep []BuildLabel KeepLabel []string } Go struct { GoVersion string GoRoot string TestTool string GoPath string CgoCCTool string } Python struct { PipTool string PipFlags string PexTool string DefaultInterpreter string ModuleDir string DefaultPipRepo string UsePyPI bool } Java struct { JavacTool string JavacWorker string JarTool string JarCatTool string PleaseMavenTool string JUnitRunner string DefaultTestPackage string SourceLevel string TargetLevel string JavacFlags string JavacTestFlags string DefaultMavenRepo string } Cpp struct { CCTool string CppTool string LdTool string ArTool string AsmTool string LinkWithLdTool bool DefaultOptCflags string DefaultDbgCflags string DefaultOptCppflags string DefaultDbgCppflags string DefaultLdflags string DefaultNamespace string Coverage bool } Proto struct { ProtocTool string ProtocGoPlugin string GrpcPythonPlugin string GrpcJavaPlugin string GrpcCCPlugin string Language []string PythonDep string JavaDep string GoDep string PythonGrpcDep string JavaGrpcDep string GoGrpcDep string PythonPackage string } Licences struct { Accept []string Reject []string } Aliases map[string]string Bazel struct { Compatibility bool } }
func DefaultConfiguration ¶
func DefaultConfiguration() *Configuration
func ReadConfigFiles ¶
func ReadConfigFiles(filenames []string) (*Configuration, error)
Reads a config file from the given locations, in order. Values are filled in by defaults initially and then overridden by each file in turn.
func (*Configuration) ApplyOverrides ¶
func (config *Configuration) ApplyOverrides(overrides map[string]string) error
ApplyOverrides applies a set of overrides to the config. The keys of the given map are dot notation for the config setting.
func (*Configuration) ContainerisationHash ¶
func (config *Configuration) ContainerisationHash() []byte
ContainerisationHash returns the hash of the containerisation part of the config.
func (*Configuration) Hash ¶
func (config *Configuration) Hash() []byte
type ContainerImplementation ¶
type ContainerImplementation string
ContainerImplementation is an enumerated type for the container engine we'd use.
const ( ContainerImplementationNone ContainerImplementation = "none" ContainerImplementationDocker ContainerImplementation = "docker" )
func (*ContainerImplementation) UnmarshalText ¶
func (ci *ContainerImplementation) UnmarshalText(text []byte) error
type FileLabel ¶
FileLabel represents a file in the current package which is directly used by a target.
func (FileLabel) FullPaths ¶
func (label FileLabel) FullPaths(graph *BuildGraph) []string
func (FileLabel) Label ¶
func (label FileLabel) Label() *BuildLabel
func (FileLabel) LocalPaths ¶
func (label FileLabel) LocalPaths(graph *BuildGraph) []string
func (FileLabel) Paths ¶
func (label FileLabel) Paths(graph *BuildGraph) []string
type LineCoverage ¶
type LineCoverage uint8
const ( NotExecutable LineCoverage = iota // Line isn't executable (eg. comment, blank) Unreachable LineCoverage = iota // Line is executable but we've determined it can't be reached. So far not used. Uncovered LineCoverage = iota // Line is executable but isn't covered. Covered LineCoverage = iota // Line is executable and covered. )
func MergeCoverageLines ¶
func MergeCoverageLines(existing, coverage []LineCoverage) []LineCoverage
type Package ¶
type Package struct { // Name of the package, ie. //spam/eggs Name string // Filename of the build file that defined this package Filename string // Subincluded build defs files that this package imported Subincludes []BuildLabel // Targets contained within the package Targets map[string]*BuildTarget // Set of output files from rules. Outputs map[string]*BuildTarget // Used to arbitrate a single post-build function running at a time. // It would be sort of conceptually nice if they ran simultaneously but it'd // be far too hard to ensure consistency in any case where they can interact with one another. BuildCallbackMutex sync.Mutex // contains filtered or unexported fields }
Package is a representation of a package, ie. the part of the system (one or more directories) covered by a single build file.
func NewPackage ¶
NewPackage constructs a new package with the given name.
func (*Package) AllChildren ¶
func (pkg *Package) AllChildren(target *BuildTarget) []*BuildTarget
AllChildren returns all child targets of the given one. The given target is included as well.
func (*Package) HasSubinclude ¶
func (pkg *Package) HasSubinclude(label BuildLabel) bool
HasSubinclude returns true if the package has subincluded the given label.
func (*Package) IsIncludedIn ¶
func (pkg *Package) IsIncludedIn(label BuildLabel) bool
IsIncludedIn returns true if the given build label would include this package. e.g. //src/... includes the packages src and src/core but not src2.
func (*Package) MustRegisterOutput ¶
func (pkg *Package) MustRegisterOutput(fileName string, target *BuildTarget)
MustRegisterOutput registers a new output file and panics if it's already been registered.
func (*Package) RegisterOutput ¶
func (pkg *Package) RegisterOutput(fileName string, target *BuildTarget) error
RegisterOutput registers a new output file in the map. Returns an error if the file has already been registered.
func (*Package) RegisterSubinclude ¶
func (pkg *Package) RegisterSubinclude(label BuildLabel)
RegisterSubinclude adds a new subinclude to this package, guaranteeing uniqueness.
type SystemFileLabel ¶
type SystemFileLabel struct {
Path string
}
SystemFileLabel represents an absolute system dependency, which is not managed by the build system.
func (SystemFileLabel) FullPaths ¶
func (label SystemFileLabel) FullPaths(graph *BuildGraph) []string
func (SystemFileLabel) Label ¶
func (label SystemFileLabel) Label() *BuildLabel
func (SystemFileLabel) LocalPaths ¶
func (label SystemFileLabel) LocalPaths(graph *BuildGraph) []string
func (SystemFileLabel) Paths ¶
func (label SystemFileLabel) Paths(graph *BuildGraph) []string
func (SystemFileLabel) String ¶
func (label SystemFileLabel) String() string
type TargetContainerSettings ¶
type TargetContainerSettings struct { // Image to use for this test DockerImage string // Username / Uid to run as DockerUser string // Extra arguments to pass to 'docker run' DockerRunArgs string }
Settings controlling containerisation for a particular target.
type TestCoverage ¶
type TestCoverage struct { Tests map[BuildLabel]map[string][]LineCoverage Files map[string][]LineCoverage }
This is a pretty simple coverage format; we record one int for each line stating what its coverage is.
func NewTestCoverage ¶
func NewTestCoverage() TestCoverage
func (*TestCoverage) Aggregate ¶
func (this *TestCoverage) Aggregate(that TestCoverage)
Aggregates results from that coverage object into this one.
func (TestCoverage) OrderedFiles ¶
func (this TestCoverage) OrderedFiles() []string
Returns an ordered slice of all the files we have coverage information for.
type TestFailure ¶
type TestResults ¶
type TestResults struct { NumTests int // Total number of test cases in the test target. Passed int // Number of tests that passed outright. Failed int // Number of tests that failed. ExpectedFailures int // Number of tests that were expected to fail (counts as a pass, but displayed differently) Skipped int // Number of tests skipped (also count as passes) Flakes int // Number of failed attempts to run the test Failures []TestFailure Passes []string Output string // Stdout / stderr from the test. Cached bool // True if the test results were retrieved from cache TimedOut bool // True if the test failed because we timed it out. Duration float64 // Length of time this test took, in seconds. }
func (*TestResults) Aggregate ¶
func (this *TestResults) Aggregate(that TestResults)
Aggregates the given results into this one.