settings

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Published: Jan 29, 2018 License: Apache-2.0 Imports: 10 Imported by: 0

Documentation

Overview

Package settings provides a central registry of runtime editable settings and accompanying helper functions for retrieving their current values.

Settings values are stored in the system.settings table (which is gossiped). A gossip-driven worker updates this package's cached value when the table changes (see the `RefreshSettings` worker in the `sql` package).

The package's cache is global -- while all the usual drawbacks of mutable global state obviously apply, it is needed to make the package's functionality available to a wide variety of callsites, that may or may not have a *Server or similar available to plumb though.

To add a new setting, call one of the `Register` methods in `registry.go` and save the accessor created by the register function in the package where the setting is to be used. For example, to add an "enterprise" flag, adding into license_check.go:

var enterpriseEnabled = settings.RegisterBoolSetting(

"enterprise.enabled", "some doc for the setting", false,

)

Then use with `if enterpriseEnabled.Get() ...`

Settings should always be defined with "safe" default values -- until a node receives values via gossip, or even after that, if it cannot read them for some reason, it will use the default values, so define defaults that "fail safe".

In cases where the "safe" default doesn't actually match the desired default, like respecting an opt-*out* setting, we can default to `false` (opted out) and then use a migration to write an explicit `true`: in practice you'd still expect to read `true` unless a preference is expressed, but in the rare cases where you read a default, you don't risk ignoring an expressed opt-out.

Ideally, when passing configuration into some structure or subsystem, e.g. a rate limit into a client or something, passing a `*FooSetting` rather than a `Foo` and waiting to call `.Get()` until the value is actually used ensures observing the latest value.

Existing/off-the-shelf systems generally will not be defined in terms of our settings, but if they can either be swapped at runtime or expose some `setFoo` method, that can be used in conjunction with a change callback registered via OnChange.

Index

Constants

This section is empty.

Variables

View Source
var Registry = make(map[string]Setting)

Registry contains all defined settings, their types and default values.

The registry does not store the current values of the settings; those are stored separately in Values, allowing multiple independent instances of each setting in the registry.

Registry should never be mutated after creation (except in tests), as it is read concurrently by different callers.

View Source
var TestOpaque interface{} = testOpaqueType{}

TestOpaque can be passed to Values.Init when we are testing the settings infrastructure.

Functions

func EncodeBool

func EncodeBool(b bool) string

EncodeBool encodes a bool in the format parseRaw expects.

func EncodeDuration

func EncodeDuration(d time.Duration) string

EncodeDuration encodes a duration in the format parseRaw expects.

func EncodeFloat

func EncodeFloat(f float64) string

EncodeFloat encodes a bool in the format parseRaw expects.

func EncodeInt

func EncodeInt(i int64) string

EncodeInt encodes an int in the format parseRaw expects.

func Keys

func Keys() (res []string)

Keys returns a sorted string array with all the known keys.

func SetCanonicalValuesContainer

func SetCanonicalValuesContainer(v *Values)

SetCanonicalValuesContainer sets the Values container that will be refreshed at runtime -- ideally we should have no other *Values containers floating around, as they will be stale / lies.

Types

type BoolSetting

type BoolSetting struct {
	// contains filtered or unexported fields
}

BoolSetting is the interface of a setting variable that will be updated automatically when the corresponding cluster-wide setting of type "bool" is updated.

func RegisterBoolSetting

func RegisterBoolSetting(key, desc string, defaultValue bool) *BoolSetting

RegisterBoolSetting defines a new setting with type bool.

func (BoolSetting) Description

func (i BoolSetting) Description() string

func (*BoolSetting) Get

func (b *BoolSetting) Get(sv *Values) bool

Get retrieves the bool value in the setting.

func (BoolSetting) Hidden

func (i BoolSetting) Hidden() bool

func (*BoolSetting) Hide

func (i *BoolSetting) Hide()

Hide prevents a setting from showing up in SHOW ALL CLUSTER SETTINGS. It can still be used with SET and SHOW if the exact setting name is known. Use Hide for in-development features and other settings that should not be user-visible.

func (*BoolSetting) Override

func (b *BoolSetting) Override(sv *Values, v bool)

Override changes the setting without validation. For testing usage only.

func (*BoolSetting) SetOnChange

func (i *BoolSetting) SetOnChange(sv *Values, fn func())

SetOnChange installs a callback to be called when a setting's value changes. `fn` should avoid doing long-running or blocking work as it is called on the goroutine which handles all settings updates.

Cannot be called while the setting is being changed.

func (*BoolSetting) String

func (b *BoolSetting) String(sv *Values) string

func (*BoolSetting) Typ

func (*BoolSetting) Typ() string

Typ returns the short (1 char) string denoting the type of setting.

type ByteSizeSetting

type ByteSizeSetting struct {
	IntSetting
}

ByteSizeSetting is the interface of a setting variable that will be updated automatically when the corresponding cluster-wide setting of type "bytesize" is updated.

func RegisterByteSizeSetting

func RegisterByteSizeSetting(key, desc string, defaultValue int64) *ByteSizeSetting

RegisterByteSizeSetting defines a new setting with type bytesize.

func RegisterValidatedByteSizeSetting

func RegisterValidatedByteSizeSetting(
	key, desc string, defaultValue int64, validateFn func(int64) error,
) *ByteSizeSetting

RegisterValidatedByteSizeSetting defines a new setting with type bytesize with a validation function.

func (ByteSizeSetting) Description

func (i ByteSizeSetting) Description() string

func (ByteSizeSetting) Hidden

func (i ByteSizeSetting) Hidden() bool

func (*ByteSizeSetting) Hide

func (i *ByteSizeSetting) Hide()

Hide prevents a setting from showing up in SHOW ALL CLUSTER SETTINGS. It can still be used with SET and SHOW if the exact setting name is known. Use Hide for in-development features and other settings that should not be user-visible.

func (*ByteSizeSetting) SetOnChange

func (i *ByteSizeSetting) SetOnChange(sv *Values, fn func())

SetOnChange installs a callback to be called when a setting's value changes. `fn` should avoid doing long-running or blocking work as it is called on the goroutine which handles all settings updates.

Cannot be called while the setting is being changed.

func (*ByteSizeSetting) String

func (b *ByteSizeSetting) String(sv *Values) string

func (*ByteSizeSetting) Typ

func (*ByteSizeSetting) Typ() string

Typ returns the short (1 char) string denoting the type of setting.

type DurationSetting

type DurationSetting struct {
	// contains filtered or unexported fields
}

DurationSetting is the interface of a setting variable that will be updated automatically when the corresponding cluster-wide setting of type "duration" is updated.

func RegisterDurationSetting

func RegisterDurationSetting(key, desc string, defaultValue time.Duration) *DurationSetting

RegisterDurationSetting defines a new setting with type duration.

func RegisterNonNegativeDurationSetting

func RegisterNonNegativeDurationSetting(
	key, desc string, defaultValue time.Duration,
) *DurationSetting

RegisterNonNegativeDurationSetting defines a new setting with type duration.

func RegisterValidatedDurationSetting

func RegisterValidatedDurationSetting(
	key, desc string, defaultValue time.Duration, validateFn func(time.Duration) error,
) *DurationSetting

RegisterValidatedDurationSetting defines a new setting with type duration.

func (DurationSetting) Description

func (i DurationSetting) Description() string

func (*DurationSetting) Get

func (d *DurationSetting) Get(sv *Values) time.Duration

Get retrieves the duration value in the setting.

func (DurationSetting) Hidden

func (i DurationSetting) Hidden() bool

func (*DurationSetting) Hide

func (i *DurationSetting) Hide()

Hide prevents a setting from showing up in SHOW ALL CLUSTER SETTINGS. It can still be used with SET and SHOW if the exact setting name is known. Use Hide for in-development features and other settings that should not be user-visible.

func (*DurationSetting) Override

func (d *DurationSetting) Override(sv *Values, v time.Duration)

Override changes the setting without validation. For testing usage only.

func (*DurationSetting) SetOnChange

func (i *DurationSetting) SetOnChange(sv *Values, fn func())

SetOnChange installs a callback to be called when a setting's value changes. `fn` should avoid doing long-running or blocking work as it is called on the goroutine which handles all settings updates.

Cannot be called while the setting is being changed.

func (*DurationSetting) String

func (d *DurationSetting) String(sv *Values) string

func (*DurationSetting) Typ

func (*DurationSetting) Typ() string

Typ returns the short (1 char) string denoting the type of setting.

func (*DurationSetting) Validate

func (d *DurationSetting) Validate(v time.Duration) error

Validate that a value conforms with the validation function.

type EnumSetting

type EnumSetting struct {
	IntSetting
	// contains filtered or unexported fields
}

EnumSetting is a StringSetting that restricts the values to be one of the `enumValues`

func RegisterEnumSetting

func RegisterEnumSetting(
	key, desc string, defaultValue string, enumValues map[int64]string,
) *EnumSetting

RegisterEnumSetting defines a new setting with type int.

func (EnumSetting) Description

func (i EnumSetting) Description() string

func (EnumSetting) Hidden

func (i EnumSetting) Hidden() bool

func (*EnumSetting) Hide

func (i *EnumSetting) Hide()

Hide prevents a setting from showing up in SHOW ALL CLUSTER SETTINGS. It can still be used with SET and SHOW if the exact setting name is known. Use Hide for in-development features and other settings that should not be user-visible.

func (*EnumSetting) ParseEnum

func (e *EnumSetting) ParseEnum(raw string) (int64, bool)

ParseEnum returns the enum value, and a boolean that indicates if it was parseable.

func (*EnumSetting) SetOnChange

func (i *EnumSetting) SetOnChange(sv *Values, fn func())

SetOnChange installs a callback to be called when a setting's value changes. `fn` should avoid doing long-running or blocking work as it is called on the goroutine which handles all settings updates.

Cannot be called while the setting is being changed.

func (*EnumSetting) Typ

func (e *EnumSetting) Typ() string

Typ returns the short (1 char) string denoting the type of setting.

type FloatSetting

type FloatSetting struct {
	// contains filtered or unexported fields
}

FloatSetting is the interface of a setting variable that will be updated automatically when the corresponding cluster-wide setting of type "float" is updated.

func RegisterFloatSetting

func RegisterFloatSetting(key, desc string, defaultValue float64) *FloatSetting

RegisterFloatSetting defines a new setting with type float.

func RegisterNonNegativeFloatSetting

func RegisterNonNegativeFloatSetting(key, desc string, defaultValue float64) *FloatSetting

RegisterNonNegativeFloatSetting defines a new setting with type float.

func RegisterValidatedFloatSetting

func RegisterValidatedFloatSetting(
	key, desc string, defaultValue float64, validateFn func(float64) error,
) *FloatSetting

RegisterValidatedFloatSetting defines a new setting with type float.

func (FloatSetting) Description

func (i FloatSetting) Description() string

func (*FloatSetting) Get

func (f *FloatSetting) Get(sv *Values) float64

Get retrieves the float value in the setting.

func (FloatSetting) Hidden

func (i FloatSetting) Hidden() bool

func (*FloatSetting) Hide

func (i *FloatSetting) Hide()

Hide prevents a setting from showing up in SHOW ALL CLUSTER SETTINGS. It can still be used with SET and SHOW if the exact setting name is known. Use Hide for in-development features and other settings that should not be user-visible.

func (*FloatSetting) SetOnChange

func (i *FloatSetting) SetOnChange(sv *Values, fn func())

SetOnChange installs a callback to be called when a setting's value changes. `fn` should avoid doing long-running or blocking work as it is called on the goroutine which handles all settings updates.

Cannot be called while the setting is being changed.

func (*FloatSetting) String

func (f *FloatSetting) String(sv *Values) string

func (*FloatSetting) Typ

func (*FloatSetting) Typ() string

Typ returns the short (1 char) string denoting the type of setting.

func (*FloatSetting) Validate

func (f *FloatSetting) Validate(v float64) error

Validate that a value conforms with the validation function.

type IntSetting

type IntSetting struct {
	// contains filtered or unexported fields
}

IntSetting is the interface of a setting variable that will be updated automatically when the corresponding cluster-wide setting of type "int" is updated.

func RegisterIntSetting

func RegisterIntSetting(key, desc string, defaultValue int64) *IntSetting

RegisterIntSetting defines a new setting with type int.

func RegisterValidatedIntSetting

func RegisterValidatedIntSetting(
	key, desc string, defaultValue int64, validateFn func(int64) error,
) *IntSetting

RegisterValidatedIntSetting defines a new setting with type int with a validation function.

func (IntSetting) Description

func (i IntSetting) Description() string

func (*IntSetting) Get

func (i *IntSetting) Get(sv *Values) int64

Get retrieves the int value in the setting.

func (IntSetting) Hidden

func (i IntSetting) Hidden() bool

func (*IntSetting) Hide

func (i *IntSetting) Hide()

Hide prevents a setting from showing up in SHOW ALL CLUSTER SETTINGS. It can still be used with SET and SHOW if the exact setting name is known. Use Hide for in-development features and other settings that should not be user-visible.

func (*IntSetting) Override

func (i *IntSetting) Override(sv *Values, v int64)

Override changes the setting without validation. For testing usage only.

func (*IntSetting) SetOnChange

func (i *IntSetting) SetOnChange(sv *Values, fn func())

SetOnChange installs a callback to be called when a setting's value changes. `fn` should avoid doing long-running or blocking work as it is called on the goroutine which handles all settings updates.

Cannot be called while the setting is being changed.

func (*IntSetting) String

func (i *IntSetting) String(sv *Values) string

func (*IntSetting) Typ

func (*IntSetting) Typ() string

Typ returns the short (1 char) string denoting the type of setting.

func (*IntSetting) Validate

func (i *IntSetting) Validate(v int64) error

Validate that a value conforms with the validation function.

type NoopUpdater

type NoopUpdater struct{}

A NoopUpdater ignores all updates.

func (NoopUpdater) ResetRemaining

func (u NoopUpdater) ResetRemaining()

ResetRemaining implements Updater. It is a no-op.

func (NoopUpdater) Set

func (u NoopUpdater) Set(_, _, _ string) error

Set implements Updater. It is a no-op.

type Setting

type Setting interface {

	// Typ returns the short (1 char) string denoting the type of setting.
	Typ() string
	String(sv *Values) string

	Description() string

	Hidden() bool

	SetOnChange(sv *Values, fn func())
	// contains filtered or unexported methods
}

Setting is a descriptor for each setting; once it is initialized, it is immutable. The values for the settings are stored separately, in Values. This way we can have a global set of registered settings, each with potentially multiple instances.

func Lookup

func Lookup(name string) (Setting, bool)

Lookup returns a Setting by name along with its description.

type StateMachineSetting

type StateMachineSetting struct {
	// contains filtered or unexported fields
}

A StateMachineSetting is a setting that keeps a state machine driven by user input.

For (a nonsensical) example, a StateMachineSetting can be used to maintain an encoded protobuf containing an integer that the user can only increment by 3 if the int is odd and by two if it is even. More generally, the setting starts from an initial state, and can take the current state into account when determining user input. Initially this is motivated for use in cluster version upgrades.

The state machine as well as its encoding are represented by the TransformerFn backing this StateMachineSetting. It is a method that takes

  • the Values instance
  • the known previous encoded value, if any (i.e. the current state)
  • the update the user wants to make to the encoded struct (i.e. the desired transition)

and returns

  • the new encoded value (i.e. the new state)
  • an interface backed by a "user-friendly" representation of the new state (i.e. something that can be printed)
  • an error if the input was illegal.

Furthermore,

  • with a `nil` input byte slice, the default value (hidden in the transformer) is used internally
  • with a `nil` update, the previous (or default) value is returned
  • with both non-nil, a transition from the old state using the given update is carried out, and the new state and representation (or an error) returned.

The opaque member of Values can be used to associate a higher-level object to the Values instance (making it accessible to the function).

Updates to the setting via an Updater validate the new state syntactically, but not semantically. Users must call Validate with the authoritative previous state, the suggested state transition, and then overwrite the state machine with the result.

func RegisterStateMachineSetting

func RegisterStateMachineSetting(key, desc string, transformer TransformerFn) *StateMachineSetting

RegisterStateMachineSetting registers a StateMachineSetting. See the comment for StateMachineSetting for details.

func (StateMachineSetting) Description

func (i StateMachineSetting) Description() string

func (*StateMachineSetting) Get

func (s *StateMachineSetting) Get(sv *Values) string

Get retrieves the (encoded) value in the setting (or the encoded default).

func (StateMachineSetting) Hidden

func (i StateMachineSetting) Hidden() bool

func (*StateMachineSetting) Hide

func (i *StateMachineSetting) Hide()

Hide prevents a setting from showing up in SHOW ALL CLUSTER SETTINGS. It can still be used with SET and SHOW if the exact setting name is known. Use Hide for in-development features and other settings that should not be user-visible.

func (*StateMachineSetting) SetOnChange

func (i *StateMachineSetting) SetOnChange(sv *Values, fn func())

SetOnChange installs a callback to be called when a setting's value changes. `fn` should avoid doing long-running or blocking work as it is called on the goroutine which handles all settings updates.

Cannot be called while the setting is being changed.

func (*StateMachineSetting) String

func (s *StateMachineSetting) String(sv *Values) string

func (*StateMachineSetting) Typ

func (*StateMachineSetting) Typ() string

Typ returns the short (1 char) string denoting the type of setting.

func (*StateMachineSetting) Validate

func (s *StateMachineSetting) Validate(
	sv *Values, old []byte, update *string,
) ([]byte, interface{}, error)

Validate that the state machine accepts the user input. Returns new encoded state, unencoded state, or an error. If no update is given, round trips current state.

type StringSetting

type StringSetting struct {
	// contains filtered or unexported fields
}

StringSetting is the interface of a setting variable that will be updated automatically when the corresponding cluster-wide setting of type "string" is updated.

func RegisterStringSetting

func RegisterStringSetting(key, desc string, defaultValue string) *StringSetting

RegisterStringSetting defines a new setting with type string.

func RegisterValidatedStringSetting

func RegisterValidatedStringSetting(
	key, desc string, defaultValue string, validateFn func(string) error,
) *StringSetting

RegisterValidatedStringSetting defines a new setting with type string with a validation function.

func (StringSetting) Description

func (i StringSetting) Description() string

func (*StringSetting) Get

func (s *StringSetting) Get(sv *Values) string

Get retrieves the string value in the setting.

func (StringSetting) Hidden

func (i StringSetting) Hidden() bool

func (*StringSetting) Hide

func (i *StringSetting) Hide()

Hide prevents a setting from showing up in SHOW ALL CLUSTER SETTINGS. It can still be used with SET and SHOW if the exact setting name is known. Use Hide for in-development features and other settings that should not be user-visible.

func (*StringSetting) SetOnChange

func (i *StringSetting) SetOnChange(sv *Values, fn func())

SetOnChange installs a callback to be called when a setting's value changes. `fn` should avoid doing long-running or blocking work as it is called on the goroutine which handles all settings updates.

Cannot be called while the setting is being changed.

func (*StringSetting) String

func (s *StringSetting) String(sv *Values) string

func (*StringSetting) Typ

func (*StringSetting) Typ() string

Typ returns the short (1 char) string denoting the type of setting.

func (*StringSetting) Validate

func (s *StringSetting) Validate(v string) error

Validate that a value conforms with the validation function.

type TransformerFn

type TransformerFn func(sv *Values, old []byte, update *string) (finalV []byte, finalObj interface{}, _ error)

A TransformerFn encapsulates the logic of a StateMachineSetting.

type Updater

type Updater interface {
	Set(k, rawValue, valType string) error
	ResetRemaining()
}

Updater is a helper for updating the in-memory settings.

RefreshSettings passes the serialized representations of all individual settings -- e.g. the rows read from the system.settings table. We update the wrapped atomic settings values as we go and note which settings were updated, then set the rest to default in ResetRemaining().

func NewUpdater

func NewUpdater(sv *Values) Updater

NewUpdater makes an Updater.

type Values

type Values struct {
	// contains filtered or unexported fields
}

Values is a container that stores values for all registered settings. Each setting is assigned a unique slot (up to maxSettings). Note that slot indices are 1-based (this is to trigger panics if an uninitialized slot index is used).

func TODO

func TODO() *Values

TODO is usable at callsites that do not have *settings.Values available. Please don't use this.

func (*Values) Init

func (sv *Values) Init(opaque interface{})

Init must be called before using a Values instance; it initializes all variables to their defaults.

The opaque argument can be retrieved later via Opaque().

func (*Values) Opaque

func (sv *Values) Opaque() interface{}

Opaque returns the argument passed to Init.

Directories

Path Synopsis
Package cluster is a generated protocol buffer package.
Package cluster is a generated protocol buffer package.

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