Documentation ¶
Index ¶
- func ActorFromProto(actor *packets.Actor) *goinworld.Actor
- func GetAudioEvent(event *packets.DataChunk) *goinworld.AudioEvent
- func GetCancelEvent(event *packets.CancelResponsesEvent) *goinworld.CancelResponsesEvent
- func GetCharacterFromProto(response *engine.LoadSceneResponse_Agent) *session.Character
- func GetControlEvent(event *packets.ControlEvent) *goinworld.ControlEvent
- func GetEmotionEvent(event *packets.EmotionEvent) *goinworld.EmotionEvent
- func GetMessageFromProto(packet *packets.InworldPacket) *goinworld.InworldPacket
- func GetSceneFromProto(response *engine.LoadSceneResponse) *session.Scene
- func GetSilenceEvent(event *packets.DataChunk) *goinworld.SilenceEvent
- func GetTextEvent(event *packets.TextEvent) *goinworld.TextEvent
- func GetTokenFromProto(proto *studioTokens.SessionAccessToken) *session.Token
- func GetTriggerEvent(event *packets.CustomEvent) *goinworld.TriggerEvent
- func GetTypeFromProto(packet *packets.InworldPacket) goinworld.InworldPacketType
- func PacketIdFromProto(id *packets.PacketId) *goinworld.PacketId
- func RoutingFromProto(route *packets.Routing) *goinworld.Routing
- type Queue
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GetAudioEvent ¶
func GetAudioEvent(event *packets.DataChunk) *goinworld.AudioEvent
func GetCancelEvent ¶
func GetCancelEvent(event *packets.CancelResponsesEvent) *goinworld.CancelResponsesEvent
func GetCharacterFromProto ¶
func GetCharacterFromProto(response *engine.LoadSceneResponse_Agent) *session.Character
func GetControlEvent ¶
func GetControlEvent(event *packets.ControlEvent) *goinworld.ControlEvent
func GetEmotionEvent ¶
func GetEmotionEvent(event *packets.EmotionEvent) *goinworld.EmotionEvent
func GetMessageFromProto ¶
func GetMessageFromProto(packet *packets.InworldPacket) *goinworld.InworldPacket
func GetSceneFromProto ¶
func GetSceneFromProto(response *engine.LoadSceneResponse) *session.Scene
func GetSilenceEvent ¶
func GetSilenceEvent(event *packets.DataChunk) *goinworld.SilenceEvent
func GetTokenFromProto ¶
func GetTokenFromProto(proto *studioTokens.SessionAccessToken) *session.Token
func GetTriggerEvent ¶
func GetTriggerEvent(event *packets.CustomEvent) *goinworld.TriggerEvent
func GetTypeFromProto ¶
func GetTypeFromProto(packet *packets.InworldPacket) goinworld.InworldPacketType
Types ¶
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