Documentation ¶
Index ¶
Constants ¶
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const ( OK_REQUEST int = -1 UNKNOWN_TRANSPORT int = 0 UNKNOWN_SID int = 1 BAD_HANDSHAKE_METHOD int = 2 BAD_REQUEST int = 3 FORBIDDEN int = 4 UNSUPPORTED_PROTOCOL_VERSION int = 5 )
Protocol errors mappings.
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const Protocol = 4
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Middleware ¶ added in v1.4.0
type Middleware func(*types.HttpContext, func(error))
Middleware functions are functions that have access to the *types.HttpContext and the next middleware function in the application's context cycle.
type Server ¶
type Server interface { events.EventEmitter // Captures upgrade requests for a http.Handler, Need to handle server shutdown disconnecting client connections. http.Handler SetHttpServer(*types.HttpServer) HttpServer() *types.HttpServer Opts() config.ServerOptionsInterface Clients() *sync.Map ClientsCount() uint64 // Returns a list of available transports for upgrade given a certain transport. Upgrades(string) *types.Set[string] // Adds a new middleware. Use(Middleware) // Closes all clients. Close() Server // Handles an Engine.IO HTTP request. HandleRequest(*types.HttpContext) // Handles an Engine.IO HTTP Upgrade. HandleUpgrade(*types.HttpContext) // Captures upgrade requests for a *types.HttpServer. Attach(*types.HttpServer, any) // generate a socket id. // Overwrite this method to generate your custom socket id GenerateId(*types.HttpContext) (string, error) }
func Attach ¶
func Attach(server *types.HttpServer, options any) Server
Captures upgrade requests for a types.HttpServer.
type Socket ¶
type Socket interface { events.EventEmitter SetReadyState(string) Id() string ReadyState() string Protocol() int Server() Server Request() *types.HttpContext RemoteAddress() string Upgraded() bool Upgrading() bool Transport() transports.Transport // Upgrades socket to the given transport MaybeUpgrade(transports.Transport) // Sends a message packet. Send(io.Reader, *packet.Options, func(transports.Transport)) Socket Write(io.Reader, *packet.Options, func(transports.Transport)) Socket // Closes the socket and underlying transport. Close(bool) }
func NewSocket ¶
func NewSocket(id string, server Server, transport transports.Transport, ctx *types.HttpContext, protocol int) Socket
Client class.
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