Documentation ¶
Index ¶
- Variables
- func AnalyzeWeights[T float32 | float64](vw *sgc7game.ValWeights, runner FuncRunnerWithValWeights[T]) (*sgc7game.FloatValMapping[int, T], error)
- func AutoChgWeights[T float32 | float64](vw *sgc7game.ValWeights, target T, runner FuncRunnerWithValWeights[T], ...) (*sgc7game.ValWeights, error)
- func AutoChgWeightsEx[T float32 | float64](vm *sgc7game.FloatValMapping[int, T], vw *sgc7game.ValWeights, target T, ...) (*sgc7game.ValWeights, error)
- func AutoGenReels(w, h int, paytables *sgc7game.PayTables, syms []SymbolType, wilds []SymbolType, ...) (*sgc7game.ReelsData, error)
- func CalcMulLevelRTP(levelRTPs []float64, levelUpProbs []float64, spinNum int, ...) float64
- func CalcMulLevelRTP2(levelRTPs []float64, levelUpProbs []map[int]float64, spinNum int, ...) float64
- func CalcProbWithWeights(vw *sgc7game.ValWeights2, probs []float64) float64
- func CalcScatterProbabilitWithReels(rd *sgc7game.ReelsData, symbol SymbolType, symbolMapping *SymbolMapping, ...) float64
- func CalcScatterProbability(rss *ReelsStats, symbol SymbolType, num int, height int) float64
- func CalcScatterWinsInReels(paytables *sgc7game.PayTables, rss *ReelsStats, symbol SymbolType, num int, ...) (int64, error)
- func CalcSymbolWins(rss *ReelsStats, wilds []SymbolType, symbol SymbolType, symbol2 SymbolType, ...) (int64, error)
- func CalcSymbolWinsInReelsWithLine(paytables *sgc7game.PayTables, rss *ReelsStats, symbols []SymbolType, ...) (int64, error)
- func CalcWaysWinsInReels(paytables *sgc7game.PayTables, rss *ReelsStats, symbol SymbolType, ...) (int64, error)
- func CalcWaysWinsInReelsEx(paytables *sgc7game.PayTables, rss *ReelsStats, symbol SymbolType, ...) (int64, error)
- func CheckReels(reels *sgc7game.ReelsData, minoff int) (int, int, error)
- func CountSymbolInReel(symbol SymbolType, reel []int, stop int, height int) int
- func CountSymbolInReelEx(symbol SymbolType, reel []int, stop int, height int, wilds []SymbolType, ...) int
- func FindSymbol(symbols []SymbolType, symbol SymbolType) int
- func GenMath(fn string) error
- func GenReels(rss *ReelsStats, minoff int, trytimes int) (*sgc7game.ReelsData, error)
- func GenReelsMainSymbolsDistance(rss *ReelsStats, mainSymbols []SymbolType, minoff int, trytimes int) (*sgc7game.ReelsData, error)
- func HasSymbol(symbols []SymbolType, symbol SymbolType) bool
- func IsFirstWild(lst []InReelSymbolType, num int) bool
- type CodeConfig
- type Config
- type FuncCmpTarget
- type FuncOnWaysSymbolStats
- type FuncRunnerWithValWeights
- type GenMathMgr
- func (mgr *GenMathMgr) LoadPaytables(fn string) error
- func (mgr *GenMathMgr) LoadReelsData(paytablesfn string, fn string, isStrReel bool) (*sgc7game.ReelsData, error)
- func (mgr *GenMathMgr) LoadReelsState(fn string) error
- func (mgr *GenMathMgr) RunCode(i int) error
- func (mgr *GenMathMgr) RunCodeEx(name string) (ref.Val, error)
- func (mgr *GenMathMgr) Save() error
- type GenReelsConfig
- type InReelSymbolType
- type ReelStats
- func (rs *ReelStats) AddSymbol(symbol SymbolType, num int)
- func (rs *ReelStats) BuildSymbols(excludeSymbols []SymbolType) []SymbolType
- func (rs *ReelStats) BuildSymbols2(excludeSymbols1 []SymbolType, excludeSymbols2 []SymbolType) []SymbolType
- func (rs *ReelStats) BuildSymbolsEx(symbols []SymbolType) []SymbolType
- func (rs *ReelStats) BuildSymbolsWithWeights(excludeSymbols []SymbolType) (*sgc7game.ValWeights, error)
- func (rs *ReelStats) BuildSymbolsWithWeights2(excludeSymbols1 []SymbolType, excludeSymbols2 []SymbolType) (*sgc7game.ValWeights, error)
- func (rs *ReelStats) BuildSymbolsWithWeightsEx(symbols []SymbolType) (*sgc7game.ValWeights, error)
- func (rs *ReelStats) Clone() *ReelStats
- func (rs *ReelStats) CountSymbolsNum(symbols []SymbolType) int
- func (rs *ReelStats) GetCanAddSymbols(symbols []SymbolType) []SymbolType
- func (rs *ReelStats) GetSymbolStats(symbol SymbolType) *SymbolStats
- func (rs *ReelStats) GetSymbolWithIndex(index int) SymbolType
- func (rs *ReelStats) RemoveSymbol(symbol SymbolType, num int) int
- type ReelsStats
- func BuildBasicReelsStats(reelnum int, paytables *sgc7game.PayTables, excludeSyms []SymbolType) (*ReelsStats, error)
- func BuildBasicReelsStatsEx(reelnum int, syms []SymbolType) (*ReelsStats, error)
- func BuildReelsStats(reels *sgc7game.ReelsData, mapSymbols *SymbolsMapping) (*ReelsStats, error)
- func LoadReelsStats(fn string) (*ReelsStats, error)
- func (rss *ReelsStats) ClearEmptySymbols()
- func (rss *ReelsStats) Clone() *ReelsStats
- func (rss *ReelsStats) CloneWithMapping(mapSymbols *SymbolsMapping) *ReelsStats
- func (rss *ReelsStats) GetNum(reelindex int, symbol SymbolType, symbol2 SymbolType, wilds []SymbolType, ...) int
- func (rss *ReelsStats) GetReelLength(reelindex int) int
- func (rss *ReelsStats) GetReelLengthNoSymbol(reelindex int, symbol SymbolType, wilds []SymbolType) int
- func (rss *ReelsStats) GetScatterNum(reelindex int, symbol SymbolType, irstype InReelSymbolType, height int) int
- func (rss *ReelsStats) GetSymbolNum(reelindex int, symbol SymbolType, wilds []SymbolType) int
- func (rss *ReelsStats) GetSymbolNumNoWild(reelindex int, symbol SymbolType, wilds []SymbolType) int
- func (rss *ReelsStats) GetWaysNum(reelindex int, symbol SymbolType, wilds []SymbolType, irstype InReelSymbolType, ...) int
- func (rss *ReelsStats) GetWaysNumEx(reelindex int, symbol SymbolType, wilds []SymbolType, ...) int
- func (rss *ReelsStats) HasSymbols(symbol SymbolType) bool
- func (rss *ReelsStats) SaveExcel(fn string) error
- type ScriptCore
- type SymbolMapping
- type SymbolStats
- type SymbolType
- type SymbolWinsStats
- type SymbolsMapping
- type SymbolsWinsFileMode
- type SymbolsWinsStats
- func AnalyzeReelsScatter(paytables *sgc7game.PayTables, reels *sgc7game.ReelsData, symbols []SymbolType, ...) (*SymbolsWinsStats, error)
- func AnalyzeReelsScatterEx(paytables *sgc7game.PayTables, rss *ReelsStats, symbols []SymbolType, ...) (*SymbolsWinsStats, error)
- func AnalyzeReelsWaysEx(paytables *sgc7game.PayTables, rss *ReelsStats, symbols []SymbolType, ...) (*SymbolsWinsStats, error)
- func AnalyzeReelsWaysEx2(paytables *sgc7game.PayTables, rd *sgc7game.ReelsData, symbols []SymbolType, ...) (*SymbolsWinsStats, error)
- func AnalyzeReelsWaysEx3(paytables *sgc7game.PayTables, rd *sgc7game.ReelsData, symbols []SymbolType, ...) (*SymbolsWinsStats, error)
- func AnalyzeReelsWaysSymbolMulti(paytables *sgc7game.PayTables, rss *ReelsStats, symbols []SymbolType, ...) (*SymbolsWinsStats, error)
- func AnalyzeReelsWithLine(paytables *sgc7game.PayTables, reels *sgc7game.ReelsData, symbols []SymbolType, ...) (*SymbolsWinsStats, error)
- func AnalyzeReelsWithLineEx(paytables *sgc7game.PayTables, rss *ReelsStats, symbols []SymbolType, ...) (*SymbolsWinsStats, error)
- func NewSymbolsWinsStats(num int) *SymbolsWinsStats
- func (ssws *SymbolsWinsStats) Clone() *SymbolsWinsStats
- func (ssws *SymbolsWinsStats) CountRTP() float64
- func (ssws *SymbolsWinsStats) GetSymbolWinsStats(symbol SymbolType) *SymbolWinsStats
- func (ssws *SymbolsWinsStats) IsFine() bool
- func (ssws *SymbolsWinsStats) Merge(ssws1 *SymbolsWinsStats)
- func (ssws *SymbolsWinsStats) MergeWithMulti(ssws1 *SymbolsWinsStats, multi int)
- func (ssws *SymbolsWinsStats) SaveExcel(fn string, fms []SymbolsWinsFileMode) error
- func (ssws *SymbolsWinsStats) SaveExcelSheet(f *excelize.File, fm SymbolsWinsFileMode) error
- type WaysReelStats
- func (wrs *WaysReelStats) EachSymbol(symbol SymbolType, onEach FuncOnWaysSymbolStats)
- func (wrs *WaysReelStats) GetNumWithSymbolNumInWindow(symbol SymbolType, numInWindow int) int
- func (wrs *WaysReelStats) GetSymbolKeys(symbol SymbolType) []int
- func (wrs *WaysReelStats) GetSymbolStats(symbol SymbolType, numInWindow int) *WaysSymbolStats
- type WaysReelsStats
- type WaysSymbolStats
Constants ¶
This section is empty.
Variables ¶
View Source
var ( // ErrUnkonow - unknow error ErrUnkonow = errors.New("unknow error") // ErrInvalidReel - invalid reel ErrInvalidReel = errors.New("invalid reel") // ErrInvalidInReelSymbolType - invalid InReelSymbolType ErrInvalidInReelSymbolType = errors.New("invalid InReelSymbolType") // ErrInvalidReelsStatsExcelFile - invalid ReelsStats excel file ErrInvalidReelsStatsExcelFile = errors.New("invalid ReelsStats excel file") // ErrInvalidReelsStatsExcelColname - invalid ReelsStats excel colname ErrInvalidReelsStatsExcelColname = errors.New("invalid ReelsStats excel colname") // ErrNoValidSymbols - no valid symbols ErrNoValidSymbols = errors.New("no valid symbols") // ErrValidParamInAutoChgWeights - invalid param in AutoChgWeights ErrValidParamInAutoChgWeights = errors.New("invalid param in AutoChgWeights") // ErrInvalidDataInAGRDataList - invalid data in agrDataList ErrInvalidDataInAGRDataList = errors.New("invalid data in agrDataList") // ErrNoResultInAutoChgWeights - no result in AutoChgWeights ErrNoResultInAutoChgWeights = errors.New("no result in AutoChgWeights") // ErrInvalidReelsWithMinOff - invalid reels with minoff ErrInvalidReelsWithMinOff = errors.New("invalid reels with minoff") // ErrInvalidCode - invalid code ErrInvalidCode = errors.New("invalid code") // ErrInvalidFunctionParams - invalid function params ErrInvalidFunctionParams = errors.New("invalid function params") // ErrInvalidTargetRTP - invalid targetRTP ErrInvalidTargetRTP = errors.New("invalid targetRTP") // ErrUnimplementedCode - unimplemented code ErrUnimplementedCode = errors.New("unimplemented code") // ErrInvalidScatterNumber - invalid scatter number ErrInvalidScatterNumber = errors.New("invalid scatter number") ErrCannotBeConverged = errors.New("cannot be converged") )
Functions ¶
func AnalyzeWeights ¶
func AnalyzeWeights[T float32 | float64](vw *sgc7game.ValWeights, runner FuncRunnerWithValWeights[T]) (*sgc7game.FloatValMapping[int, T], error)
func AutoChgWeights ¶
func AutoChgWeights[T float32 | float64](vw *sgc7game.ValWeights, target T, runner FuncRunnerWithValWeights[T], precision int, cmpTarget FuncCmpTarget[T]) (*sgc7game.ValWeights, error)
func AutoChgWeightsEx ¶
func AutoChgWeightsEx[T float32 | float64](vm *sgc7game.FloatValMapping[int, T], vw *sgc7game.ValWeights, target T, runner FuncRunnerWithValWeights[T], precision int, cmpTarget FuncCmpTarget[T]) (*sgc7game.ValWeights, error)
func AutoGenReels ¶
func AutoGenReels(w, h int, paytables *sgc7game.PayTables, syms []SymbolType, wilds []SymbolType, totalBet int, lineNum int) (*sgc7game.ReelsData, error)
func CalcMulLevelRTP ¶ added in v0.10.262
func CalcMulLevelRTP(levelRTPs []float64, levelUpProbs []float64, spinNum int, levelUpAddSpinNum []int) float64
计算可升级的rtp,这里只考虑一次升级
func CalcMulLevelRTP2 ¶ added in v0.10.268
func CalcMulLevelRTP2(levelRTPs []float64, levelUpProbs []map[int]float64, spinNum int, levelUpAddSpinNum []int) float64
计算可升级的rtp,这里只考虑一次升级
func CalcProbWithWeights ¶
func CalcProbWithWeights(vw *sgc7game.ValWeights2, probs []float64) float64
func CalcScatterProbabilitWithReels ¶ added in v0.10.261
func CalcScatterProbabilitWithReels(rd *sgc7game.ReelsData, symbol SymbolType, symbolMapping *SymbolMapping, overlaySyms *sgc7game.ValMapping2, num int, height int) float64
func CalcScatterProbability ¶
func CalcScatterProbability(rss *ReelsStats, symbol SymbolType, num int, height int) float64
func CalcScatterWinsInReels ¶
func CalcScatterWinsInReels(paytables *sgc7game.PayTables, rss *ReelsStats, symbol SymbolType, num int, height int) (int64, error)
CalcScatterWinsInReels -
func CalcSymbolWins ¶
func CalcSymbolWins(rss *ReelsStats, wilds []SymbolType, symbol SymbolType, symbol2 SymbolType, lst []InReelSymbolType) (int64, error)
lst is like [S, W, S+W, No S+W, All]
func CalcSymbolWinsInReelsWithLine ¶
func CalcSymbolWinsInReelsWithLine(paytables *sgc7game.PayTables, rss *ReelsStats, symbols []SymbolType, wilds []SymbolType, symbol SymbolType, num int, wildPayoutSymbol SymbolType) (int64, error)
CalcSymbolWinsInReelsWithLine - symbol 不可能是 wild
func CalcWaysWinsInReels ¶
func CalcWaysWinsInReels(paytables *sgc7game.PayTables, rss *ReelsStats, symbol SymbolType, wilds []SymbolType, num int, height int) (int64, error)
CalcWaysWinsInReels -
func CalcWaysWinsInReelsEx ¶
func CalcWaysWinsInReelsEx(paytables *sgc7game.PayTables, rss *ReelsStats, symbol SymbolType, wilds []SymbolType, symbolMapping *SymbolMapping, num int, height int) (int64, error)
CalcWaysWinsInReelsEx -
func CountSymbolInReel ¶
func CountSymbolInReel(symbol SymbolType, reel []int, stop int, height int) int
CountSymbolInReel - count symbol number in reel,[stop, stop + height)
func CountSymbolInReelEx ¶
func CountSymbolInReelEx(symbol SymbolType, reel []int, stop int, height int, wilds []SymbolType, symbolMapping *SymbolMapping) int
CountSymbolInReelEx - count symbol number in reel,[stop, stop + height)
func FindSymbol ¶
func FindSymbol(symbols []SymbolType, symbol SymbolType) int
func GenReelsMainSymbolsDistance ¶
func GenReelsMainSymbolsDistance(rss *ReelsStats, mainSymbols []SymbolType, minoff int, trytimes int) (*sgc7game.ReelsData, error)
随机,主要符号需要尽量分散开
func HasSymbol ¶
func HasSymbol(symbols []SymbolType, symbol SymbolType) bool
func IsFirstWild ¶
func IsFirstWild(lst []InReelSymbolType, num int) bool
Types ¶
type CodeConfig ¶
type Config ¶
type Config struct { Type string `yaml:"type"` Code string `yaml:"code"` Codes []*CodeConfig `yaml:"codes"` TargetRTP float64 `yaml:"targetRTP"` Paytables string `yaml:"paytables"` GenReelsConfig *GenReelsConfig `yaml:"genReelsConfig"` }
func LoadConfig ¶
type FuncCmpTarget ¶
type FuncOnWaysSymbolStats ¶
type FuncOnWaysSymbolStats func(*WaysSymbolStats)
type FuncRunnerWithValWeights ¶
type FuncRunnerWithValWeights[T float32 | float64] func(nvw *sgc7game.ValWeights, isfastmode bool) T
type GenMathMgr ¶
type GenMathMgr struct { Paytables *sgc7game.PayTables MapPaytables map[string]*sgc7game.PayTables MapReelsStats map[string]*ReelsStats MapReelsData map[string]*sgc7game.ReelsData RTP float32 RSS *ReelsStats RetStats []*SymbolsWinsStats Rets []float64 MapRets map[string]float64 Config *Config }
func NewGamMathMgr ¶
func NewGamMathMgr(cfg *Config) *GenMathMgr
func (*GenMathMgr) LoadPaytables ¶
func (mgr *GenMathMgr) LoadPaytables(fn string) error
func (*GenMathMgr) LoadReelsData ¶
func (*GenMathMgr) LoadReelsState ¶
func (mgr *GenMathMgr) LoadReelsState(fn string) error
func (*GenMathMgr) RunCode ¶
func (mgr *GenMathMgr) RunCode(i int) error
func (*GenMathMgr) Save ¶
func (mgr *GenMathMgr) Save() error
type GenReelsConfig ¶
type InReelSymbolType ¶
type InReelSymbolType int
const ( IRSTypeAll InReelSymbolType = 0 IRSTypeSymbol InReelSymbolType = 1 IRSTypeWild InReelSymbolType = 2 IRSTypeSymbolAndWild InReelSymbolType = 3 IRSTypeNoSymbolAndNoWild InReelSymbolType = 4 IRSTypeNoWild InReelSymbolType = 5 IRSTypeNoSymbol InReelSymbolType = 6 IRSTypeSymbol2 InReelSymbolType = 7 IRSTypeSymbol2AndWild InReelSymbolType = 8 )
func NewInReelSymbolTypeArr ¶
func NewInReelSymbolTypeArr(num int) []InReelSymbolType
type ReelStats ¶
type ReelStats struct { MapSymbols map[SymbolType]*SymbolStats TotalSymbolNum int }
func BuildReelStats ¶
func BuildReelStats(reel []int, mapSymbols *SymbolsMapping) (*ReelStats, error)
func NewReelStats ¶
func NewReelStats() *ReelStats
func (*ReelStats) AddSymbol ¶
func (rs *ReelStats) AddSymbol(symbol SymbolType, num int)
func (*ReelStats) BuildSymbols ¶
func (rs *ReelStats) BuildSymbols(excludeSymbols []SymbolType) []SymbolType
func (*ReelStats) BuildSymbols2 ¶
func (rs *ReelStats) BuildSymbols2(excludeSymbols1 []SymbolType, excludeSymbols2 []SymbolType) []SymbolType
func (*ReelStats) BuildSymbolsEx ¶
func (rs *ReelStats) BuildSymbolsEx(symbols []SymbolType) []SymbolType
func (*ReelStats) BuildSymbolsWithWeights ¶
func (rs *ReelStats) BuildSymbolsWithWeights(excludeSymbols []SymbolType) (*sgc7game.ValWeights, error)
func (*ReelStats) BuildSymbolsWithWeights2 ¶
func (rs *ReelStats) BuildSymbolsWithWeights2(excludeSymbols1 []SymbolType, excludeSymbols2 []SymbolType) (*sgc7game.ValWeights, error)
func (*ReelStats) BuildSymbolsWithWeightsEx ¶
func (rs *ReelStats) BuildSymbolsWithWeightsEx(symbols []SymbolType) (*sgc7game.ValWeights, error)
func (*ReelStats) CountSymbolsNum ¶
func (rs *ReelStats) CountSymbolsNum(symbols []SymbolType) int
func (*ReelStats) GetCanAddSymbols ¶
func (rs *ReelStats) GetCanAddSymbols(symbols []SymbolType) []SymbolType
func (*ReelStats) GetSymbolStats ¶
func (rs *ReelStats) GetSymbolStats(symbol SymbolType) *SymbolStats
func (*ReelStats) GetSymbolWithIndex ¶
func (rs *ReelStats) GetSymbolWithIndex(index int) SymbolType
func (*ReelStats) RemoveSymbol ¶
func (rs *ReelStats) RemoveSymbol(symbol SymbolType, num int) int
type ReelsStats ¶
type ReelsStats struct { Reels []*ReelStats Symbols []SymbolType }
func BuildBasicReelsStats ¶
func BuildBasicReelsStats(reelnum int, paytables *sgc7game.PayTables, excludeSyms []SymbolType) (*ReelsStats, error)
func BuildBasicReelsStatsEx ¶
func BuildBasicReelsStatsEx(reelnum int, syms []SymbolType) (*ReelsStats, error)
func BuildReelsStats ¶
func BuildReelsStats(reels *sgc7game.ReelsData, mapSymbols *SymbolsMapping) (*ReelsStats, error)
func LoadReelsStats ¶
func LoadReelsStats(fn string) (*ReelsStats, error)
func (*ReelsStats) ClearEmptySymbols ¶
func (rss *ReelsStats) ClearEmptySymbols()
func (*ReelsStats) Clone ¶
func (rss *ReelsStats) Clone() *ReelsStats
func (*ReelsStats) CloneWithMapping ¶
func (rss *ReelsStats) CloneWithMapping(mapSymbols *SymbolsMapping) *ReelsStats
func (*ReelsStats) GetNum ¶
func (rss *ReelsStats) GetNum(reelindex int, symbol SymbolType, symbol2 SymbolType, wilds []SymbolType, irstype InReelSymbolType) int
func (*ReelsStats) GetReelLength ¶
func (rss *ReelsStats) GetReelLength(reelindex int) int
func (*ReelsStats) GetReelLengthNoSymbol ¶
func (rss *ReelsStats) GetReelLengthNoSymbol(reelindex int, symbol SymbolType, wilds []SymbolType) int
func (*ReelsStats) GetScatterNum ¶
func (rss *ReelsStats) GetScatterNum(reelindex int, symbol SymbolType, irstype InReelSymbolType, height int) int
func (*ReelsStats) GetSymbolNum ¶
func (rss *ReelsStats) GetSymbolNum(reelindex int, symbol SymbolType, wilds []SymbolType) int
func (*ReelsStats) GetSymbolNumNoWild ¶
func (rss *ReelsStats) GetSymbolNumNoWild(reelindex int, symbol SymbolType, wilds []SymbolType) int
func (*ReelsStats) GetWaysNum ¶
func (rss *ReelsStats) GetWaysNum(reelindex int, symbol SymbolType, wilds []SymbolType, irstype InReelSymbolType, height int) int
func (*ReelsStats) GetWaysNumEx ¶
func (rss *ReelsStats) GetWaysNumEx(reelindex int, symbol SymbolType, wilds []SymbolType, symbolMapping *SymbolMapping, irstype InReelSymbolType, height int) int
func (*ReelsStats) HasSymbols ¶
func (rss *ReelsStats) HasSymbols(symbol SymbolType) bool
func (*ReelsStats) SaveExcel ¶
func (rss *ReelsStats) SaveExcel(fn string) error
type ScriptCore ¶
func NewScriptCore ¶
func NewScriptCore(mgrGenMath *GenMathMgr) (*ScriptCore, error)
func (*ScriptCore) Compile ¶
func (sc *ScriptCore) Compile(code string) error
func (*ScriptCore) Eval ¶
func (sc *ScriptCore) Eval(mgr *GenMathMgr) (ref.Val, error)
type SymbolMapping ¶
type SymbolMapping struct {
MapSymbols map[SymbolType]SymbolType
}
func NewSymbolMapping ¶
func NewSymbolMapping() *SymbolMapping
func (*SymbolMapping) Has ¶
func (sm *SymbolMapping) Has(dst SymbolType, cur SymbolType) bool
func (*SymbolMapping) HasTarget ¶
func (sm *SymbolMapping) HasTarget(cur SymbolType) bool
func (*SymbolMapping) IsSameKeys ¶
func (sm *SymbolMapping) IsSameKeys(vm *sgc7game.ValMapping2) bool
type SymbolStats ¶
type SymbolStats struct { Symbol SymbolType Num int }
type SymbolType ¶
type SymbolType int
func CloneSymbols ¶
func CloneSymbols(symbols []SymbolType) []SymbolType
func GetSymbols ¶
func GetSymbols(arr []string, paytables *sgc7game.PayTables) []SymbolType
type SymbolWinsStats ¶
type SymbolWinsStats struct { Symbol SymbolType WinsNum []int64 Wins []int64 Total int64 }
func (*SymbolWinsStats) Clone ¶
func (sws *SymbolWinsStats) Clone() *SymbolWinsStats
func (*SymbolWinsStats) IsFine ¶
func (sws *SymbolWinsStats) IsFine() bool
func (*SymbolWinsStats) Merge ¶
func (sws *SymbolWinsStats) Merge(sws1 *SymbolWinsStats)
func (*SymbolWinsStats) MergeWithMulti ¶
func (sws *SymbolWinsStats) MergeWithMulti(sws1 *SymbolWinsStats, multi int)
type SymbolsMapping ¶
type SymbolsMapping struct {
MapSymbols map[SymbolType]SymbolType
}
func NewSymbolsMapping ¶
func NewSymbolsMapping() *SymbolsMapping
func (*SymbolsMapping) Add ¶
func (mapSymbols *SymbolsMapping) Add(src SymbolType, dest SymbolType)
func (*SymbolsMapping) Has ¶
func (mapSymbols *SymbolsMapping) Has(s SymbolType) bool
type SymbolsWinsFileMode ¶
type SymbolsWinsFileMode int
const ( SWFModeRTP SymbolsWinsFileMode = 1 SWFModeWins SymbolsWinsFileMode = 2 SWFModeWinsNum SymbolsWinsFileMode = 3 SWFModeWinsNumPer SymbolsWinsFileMode = 4 )
type SymbolsWinsStats ¶
type SymbolsWinsStats struct { MapSymbols map[SymbolType]*SymbolWinsStats Symbols []SymbolType Num int TotalBet int64 TotalWins int64 }
func AnalyzeReelsScatter ¶
func AnalyzeReelsScatter(paytables *sgc7game.PayTables, reels *sgc7game.ReelsData, symbols []SymbolType, mapSymbols *SymbolsMapping, height int) (*SymbolsWinsStats, error)
func AnalyzeReelsScatterEx ¶
func AnalyzeReelsScatterEx(paytables *sgc7game.PayTables, rss *ReelsStats, symbols []SymbolType, height int) (*SymbolsWinsStats, error)
func AnalyzeReelsWaysEx ¶
func AnalyzeReelsWaysEx(paytables *sgc7game.PayTables, rss *ReelsStats, symbols []SymbolType, wilds []SymbolType, symbolMapping *SymbolMapping, height int, bet int, mul int) (*SymbolsWinsStats, error)
AnalyzeReelsWaysEx - totalbet = reels length x mul, wins = symbol wins x mul
func AnalyzeReelsWaysEx2 ¶
func AnalyzeReelsWaysEx2(paytables *sgc7game.PayTables, rd *sgc7game.ReelsData, symbols []SymbolType, wilds []SymbolType, symbolMapping *SymbolMapping, symMul *sgc7game.ValMapping2, overlaySyms *sgc7game.ValMapping2, height int, bet int, mul int) (*SymbolsWinsStats, error)
func AnalyzeReelsWaysEx3 ¶ added in v0.10.259
func AnalyzeReelsWaysEx3(paytables *sgc7game.PayTables, rd *sgc7game.ReelsData, symbols []SymbolType, wilds []SymbolType, symbolMapping *SymbolMapping, symMul *sgc7game.ValMapping2, overlaySyms *sgc7game.ValMapping2, height int, bet int, mul int) (*SymbolsWinsStats, error)
func AnalyzeReelsWaysSymbolMulti ¶
func AnalyzeReelsWaysSymbolMulti(paytables *sgc7game.PayTables, rss *ReelsStats, symbols []SymbolType, wilds []SymbolType, symbolMapping *SymbolMapping, symMul *sgc7game.ValMapping2, height int, bet int, mul int) (*SymbolsWinsStats, error)
AnalyzeReelsWaysSymbolMulti - totalbet = reels length x mul, wins = symbol wins x mul
func AnalyzeReelsWithLine ¶
func AnalyzeReelsWithLine(paytables *sgc7game.PayTables, reels *sgc7game.ReelsData, symbols []SymbolType, wilds []SymbolType, mapSymbols *SymbolsMapping, betMul int, lineNum int) (*SymbolsWinsStats, error)
func AnalyzeReelsWithLineEx ¶
func AnalyzeReelsWithLineEx(paytables *sgc7game.PayTables, rss *ReelsStats, symbols []SymbolType, wilds []SymbolType, betMul int, lineNum int) (*SymbolsWinsStats, error)
func NewSymbolsWinsStats ¶
func NewSymbolsWinsStats(num int) *SymbolsWinsStats
func (*SymbolsWinsStats) Clone ¶
func (ssws *SymbolsWinsStats) Clone() *SymbolsWinsStats
func (*SymbolsWinsStats) CountRTP ¶
func (ssws *SymbolsWinsStats) CountRTP() float64
func (*SymbolsWinsStats) GetSymbolWinsStats ¶
func (ssws *SymbolsWinsStats) GetSymbolWinsStats(symbol SymbolType) *SymbolWinsStats
func (*SymbolsWinsStats) IsFine ¶
func (ssws *SymbolsWinsStats) IsFine() bool
func (*SymbolsWinsStats) Merge ¶
func (ssws *SymbolsWinsStats) Merge(ssws1 *SymbolsWinsStats)
func (*SymbolsWinsStats) MergeWithMulti ¶
func (ssws *SymbolsWinsStats) MergeWithMulti(ssws1 *SymbolsWinsStats, multi int)
func (*SymbolsWinsStats) SaveExcel ¶
func (ssws *SymbolsWinsStats) SaveExcel(fn string, fms []SymbolsWinsFileMode) error
func (*SymbolsWinsStats) SaveExcelSheet ¶
func (ssws *SymbolsWinsStats) SaveExcelSheet(f *excelize.File, fm SymbolsWinsFileMode) error
type WaysReelStats ¶
type WaysReelStats struct { MapSymbols map[int]*WaysSymbolStats TotalSymbolNum int }
func (*WaysReelStats) EachSymbol ¶
func (wrs *WaysReelStats) EachSymbol(symbol SymbolType, onEach FuncOnWaysSymbolStats)
func (*WaysReelStats) GetNumWithSymbolNumInWindow ¶
func (wrs *WaysReelStats) GetNumWithSymbolNumInWindow(symbol SymbolType, numInWindow int) int
func (*WaysReelStats) GetSymbolKeys ¶
func (wrs *WaysReelStats) GetSymbolKeys(symbol SymbolType) []int
func (*WaysReelStats) GetSymbolStats ¶
func (wrs *WaysReelStats) GetSymbolStats(symbol SymbolType, numInWindow int) *WaysSymbolStats
type WaysReelsStats ¶
type WaysReelsStats struct { Reels []*WaysReelStats Symbols []SymbolType Keys []int Height int }
func BuildWaysReelsStats ¶
func BuildWaysReelsStats(rd *sgc7game.ReelsData, height int) *WaysReelsStats
func BuildWaysReelsStatsEx ¶
func BuildWaysReelsStatsEx(rd *sgc7game.ReelsData, height int, symbols []SymbolType, wilds []SymbolType, symbolMapping *SymbolMapping) *WaysReelsStats
BuildWaysReelsStatsEx - 只计算symbols里的symbol,且把wild直接计算进去
func NewWaysReelsStats ¶
func NewWaysReelsStats(height int) *WaysReelsStats
func (*WaysReelsStats) GetNonWaysNum ¶
func (wrss *WaysReelsStats) GetNonWaysNum(reelindex int, symbol SymbolType) int
func (*WaysReelsStats) SaveExcel ¶
func (wrss *WaysReelsStats) SaveExcel(fn string) error
type WaysSymbolStats ¶
type WaysSymbolStats struct { Symbol SymbolType NumInWindow int Num int }
Source Files ¶
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