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Constants ¶
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Functions ¶
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Types ¶
type Item ¶
type Item struct { Value embedder.FlutterTask // The value of the item FireTime time.Time // The priority of the item in the queue. // contains filtered or unexported fields }
An Item is something we manage in a priority queue.
type PriorityQueue ¶
A PriorityQueue implements heap.Interface and holds Items.
func NewPriorityQueue ¶
func NewPriorityQueue() *PriorityQueue
NewPriorityQueue create a new PriorityQueue
func (*PriorityQueue) Len ¶
func (pq *PriorityQueue) Len() int
func (*PriorityQueue) Less ¶
func (pq *PriorityQueue) Less(i, j int) bool
func (*PriorityQueue) Pop ¶
func (pq *PriorityQueue) Pop() interface{}
Pop Remove and return the highest item (lowest priority)
func (*PriorityQueue) Push ¶
func (pq *PriorityQueue) Push(x interface{})
Push add a new priority/value pair in the queue. 0 priority = max.
func (*PriorityQueue) Swap ¶
func (pq *PriorityQueue) Swap(i, j int)
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