Documentation ¶
Overview ¶
Package pools provides functionality to manage and reuse resources like connections.
Index ¶
- Variables
- type Factory
- type IDPool
- type Numbered
- func (nu *Numbered) Get(id int64, purpose string) (val interface{}, err error)
- func (nu *Numbered) GetIdle(timeout time.Duration, purpose string) (vals []interface{})
- func (nu *Numbered) GetOutdated(age time.Duration, purpose string) (vals []interface{})
- func (nu *Numbered) Put(id int64)
- func (nu *Numbered) Register(id int64, val interface{}) error
- func (nu *Numbered) Size() (size int64)
- func (nu *Numbered) StatsJSON() string
- func (nu *Numbered) Unregister(id int64)
- func (nu *Numbered) WaitForEmpty()
- type Resource
- type ResourcePool
- func (rp *ResourcePool) Available() int64
- func (rp *ResourcePool) Capacity() int64
- func (rp *ResourcePool) Close()
- func (rp *ResourcePool) Get() (resource Resource, err error)
- func (rp *ResourcePool) IdleTimeout() time.Duration
- func (rp *ResourcePool) IsClosed() (closed bool)
- func (rp *ResourcePool) MaxCap() int64
- func (rp *ResourcePool) Put(resource Resource)
- func (rp *ResourcePool) SetCapacity(capacity int) error
- func (rp *ResourcePool) SetIdleTimeout(idleTimeout time.Duration)
- func (rp *ResourcePool) Stats() (capacity, available, maxCap, waitCount int64, ...)
- func (rp *ResourcePool) StatsJSON() string
- func (rp *ResourcePool) TryGet() (resource Resource, err error)
- func (rp *ResourcePool) WaitCount() int64
- func (rp *ResourcePool) WaitTime() time.Duration
- type RoundRobin
- func (rr *RoundRobin) Close()
- func (rr *RoundRobin) Get() (resource Resource, err error)
- func (rr *RoundRobin) IsClosed() bool
- func (rr *RoundRobin) Open(factory Factory)
- func (rr *RoundRobin) Put(resource Resource)
- func (rr *RoundRobin) SetCapacity(capacity int) error
- func (rr *RoundRobin) SetIdleTimeout(idleTimeout time.Duration)
- func (rr *RoundRobin) Stats() (size, capacity, available, waitCount int64, ...)
- func (rr *RoundRobin) StatsJSON() string
- func (rr *RoundRobin) TryGet() (resource Resource, err error)
Constants ¶
This section is empty.
Variables ¶
var (
CLOSED_ERR = fmt.Errorf("ResourcePool is closed")
)
Functions ¶
This section is empty.
Types ¶
type IDPool ¶
IDPool is used to ensure that the set of IDs in use concurrently never contains any duplicates. The IDs start at 1 and increase without bound, but will never be larger than the peak number of concurrent uses.
IDPool's Get() and Set() methods can be used concurrently.
type Numbered ¶
type Numbered struct {
// contains filtered or unexported fields
}
Numbered allows you to manage resources by tracking them with numbers. There are no interface restrictions on what you can track.
func NewNumbered ¶
func NewNumbered() *Numbered
func (*Numbered) Get ¶
Get locks the resource for use. It accepts a purpose as a string. If it cannot be found, it returns a "not found" error. If in use, it returns a "in use: purpose" error.
func (*Numbered) GetIdle ¶
GetIdle returns a list of resurces that have been idle for longer than timeout, and locks them. It does not return any resources that are already locked.
func (*Numbered) GetOutdated ¶
GetOutdated returns a list of resources that are older than age, and locks them. It does not return any resources that are already locked.
func (*Numbered) Register ¶
Register starts tracking a resource by the supplied id. It does not lock the object. It returns an error if the id already exists.
func (*Numbered) Unregister ¶
Unregiester forgets the specified resource. If the resource is not present, it's ignored.
func (*Numbered) WaitForEmpty ¶
func (nu *Numbered) WaitForEmpty()
WaitForEmpty returns as soon as the pool becomes empty
type Resource ¶
type Resource interface {
Close()
}
Every resource needs to suport the Resource interface. Thread synchronization between Close() and IsClosed() is the responsibility the caller.
type ResourcePool ¶
type ResourcePool struct {
// contains filtered or unexported fields
}
ResourcePool allows you to use a pool of resources.
func NewResourcePool ¶
func NewResourcePool(factory Factory, capacity, maxCap int, idleTimeout time.Duration) *ResourcePool
NewResourcePool creates a new ResourcePool pool. capacity is the initial capacity of the pool. maxCap is the maximum capacity. If a resource is unused beyond idleTimeout, it's discarded. An idleTimeout of 0 means that there is no timeout.
func (*ResourcePool) Available ¶
func (rp *ResourcePool) Available() int64
func (*ResourcePool) Capacity ¶
func (rp *ResourcePool) Capacity() int64
func (*ResourcePool) Close ¶
func (rp *ResourcePool) Close()
Close empties the pool calling Close on all its resources. You can call Close while there are outstanding resources. It waits for all resources to be returned (Put). After a Close, Get and TryGet are not allowed.
func (*ResourcePool) Get ¶
func (rp *ResourcePool) Get() (resource Resource, err error)
Get will return the next available resource. If capacity has not been reached, it will create a new one using the factory. Otherwise, it will indefinitely wait till the next resource becomes available.
func (*ResourcePool) IdleTimeout ¶
func (rp *ResourcePool) IdleTimeout() time.Duration
func (*ResourcePool) IsClosed ¶
func (rp *ResourcePool) IsClosed() (closed bool)
func (*ResourcePool) MaxCap ¶
func (rp *ResourcePool) MaxCap() int64
func (*ResourcePool) Put ¶
func (rp *ResourcePool) Put(resource Resource)
Put will return a resource to the pool. For every successful Get, a corresponding Put is required. If you no longer need a resource, you will need to call Put(nil) instead of returning the closed resource. The will eventually cause a new resource to be created in its place.
func (*ResourcePool) SetCapacity ¶
func (rp *ResourcePool) SetCapacity(capacity int) error
SetCapacity changes the capacity of the pool. You can use it to shrink or expand, but not beyond the max capacity. If the change requires the pool to be shrunk, SetCapacity waits till the necessary number of resources are returned to the pool. A SetCapacity of 0 is equivalent to closing the ResourcePool.
func (*ResourcePool) SetIdleTimeout ¶
func (rp *ResourcePool) SetIdleTimeout(idleTimeout time.Duration)
func (*ResourcePool) Stats ¶
func (rp *ResourcePool) Stats() (capacity, available, maxCap, waitCount int64, waitTime, idleTimeout time.Duration)
func (*ResourcePool) StatsJSON ¶
func (rp *ResourcePool) StatsJSON() string
func (*ResourcePool) TryGet ¶
func (rp *ResourcePool) TryGet() (resource Resource, err error)
TryGet will return the next available resource. If none is available, and capacity has not been reached, it will create a new one using the factory. Otherwise, it will return nil with no error.
func (*ResourcePool) WaitCount ¶
func (rp *ResourcePool) WaitCount() int64
func (*ResourcePool) WaitTime ¶
func (rp *ResourcePool) WaitTime() time.Duration
type RoundRobin ¶
type RoundRobin struct {
// contains filtered or unexported fields
}
RoundRobin is deprecated. Use ResourcePool instead. RoundRobin allows you to use a pool of resources in a round robin fashion.
func NewRoundRobin ¶
func NewRoundRobin(capacity int, idleTimeout time.Duration) *RoundRobin
NewRoundRobin creates a new RoundRobin pool. capacity is the maximum number of resources RoundRobin will create. factory will be the function used to create resources. If a resource is unused beyond idleTimeout, it's discarded.
func (*RoundRobin) Close ¶
func (rr *RoundRobin) Close()
Close empties the pool calling Close on all its resources. It waits for all resources to be returned (Put).
func (*RoundRobin) Get ¶
func (rr *RoundRobin) Get() (resource Resource, err error)
Get will return the next available resource. If none is available, and capacity has not been reached, it will create a new one using the factory. Otherwise, it will indefinitely wait till the next resource becomes available.
func (*RoundRobin) IsClosed ¶
func (rr *RoundRobin) IsClosed() bool
func (*RoundRobin) Open ¶
func (rr *RoundRobin) Open(factory Factory)
Open starts allowing the creation of resources
func (*RoundRobin) Put ¶
func (rr *RoundRobin) Put(resource Resource)
Put will return a resource to the pool. You MUST return every resource to the pool, even if it's closed. If a resource is closed, you should call Put(nil).
func (*RoundRobin) SetCapacity ¶
func (rr *RoundRobin) SetCapacity(capacity int) error
Set capacity changes the capacity of the pool. You can use it to expand or shrink.
func (*RoundRobin) SetIdleTimeout ¶
func (rr *RoundRobin) SetIdleTimeout(idleTimeout time.Duration)
func (*RoundRobin) Stats ¶
func (rr *RoundRobin) Stats() (size, capacity, available, waitCount int64, waitTime, idleTimeout time.Duration)
func (*RoundRobin) StatsJSON ¶
func (rr *RoundRobin) StatsJSON() string
func (*RoundRobin) TryGet ¶
func (rr *RoundRobin) TryGet() (resource Resource, err error)
TryGet will return the next available resource. If none is available, and capacity has not been reached, it will create a new one using the factory. Otherwise, it will return nil with no error.