Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Frame ¶
type Frame struct { CurrentFrameRate float64 `json:"currentFrameRate"` Gestures []Gesture `json:"gestures"` Hands []Hand `json:"hands"` ID int `json:"id"` InteractionBox InteractionBox `json:"interactionBox"` Pointables []Pointable `json:"pointables"` R [][]float64 `json:"r"` S float64 `json:"s"` T []float64 `json:"t"` Timestamp int `json:"timestamp"` }
type Gesture ¶
type Gesture struct { Direction []float64 `json:"direction"` Duration int `json:"duration"` Hands []Hand `json:"hands"` ID int `json:"id"` Pointables []Pointable `json:"pointables"` Position []float64 `json:"position"` Speed float64 `json:"speed"` StartPosition []float64 `json:"StartPosition"` State string `json:"state"` Type string `json:"type"` }
type Hand ¶
type Hand struct { Direction []float64 `json:"direction"` ID int `json:"id"` PalmNormal []float64 `json:"palmNormal"` PalmPosition []float64 `json:"PalmPosition"` PalmVelocity []float64 `json:"PalmVelocity"` R [][]float64 `json:"r"` S float64 `json:"s"` SphereCenter []float64 `json:"sphereCenter"` SphereRadius float64 `json:"sphereRadius"` StabilizedPalmPosition []float64 `json:"stabilizedPalmPosition"` T []float64 `json:"t"` TimeVisible float64 `json:"TimeVisible"` }
type InteractionBox ¶
type LeapMotionAdaptor ¶
func NewLeapMotionAdaptor ¶
func NewLeapMotionAdaptor(name string, port string) *LeapMotionAdaptor
func (*LeapMotionAdaptor) Connect ¶
func (l *LeapMotionAdaptor) Connect() bool
func (*LeapMotionAdaptor) Finalize ¶
func (l *LeapMotionAdaptor) Finalize() bool
type LeapMotionDriver ¶
func NewLeapMotionDriver ¶
func NewLeapMotionDriver(a *LeapMotionAdaptor, name string) *LeapMotionDriver
func (*LeapMotionDriver) Halt ¶
func (l *LeapMotionDriver) Halt() bool
func (*LeapMotionDriver) Init ¶
func (l *LeapMotionDriver) Init() bool
func (*LeapMotionDriver) ParseFrame ¶
func (l *LeapMotionDriver) ParseFrame(data []byte) Frame
func (*LeapMotionDriver) Start ¶
func (l *LeapMotionDriver) Start() bool
type Pointable ¶
type Pointable struct { Direction []float64 `json:"direction"` HandID int `json:"handId"` ID int `json:"id"` Length float64 `json:"length"` StabilizedTipPosition []float64 `json:"stabilizedTipPosition"` TimeVisible float64 `json:"timeVisible"` TipPosition []float64 `json:"tipPosition"` TipVelocity []float64 `json:"tipVelocity"` Tool bool `json:"tool"` TouchDistance float64 `json:"touchDistance"` TouchZone string `json:"touchZone"` }
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