Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Guild ¶
type Guild struct { Name string `json:"name"` BaseCampLevel int32 `json:"base_camp_level"` AdminPlayerUid string `json:"admin_player_uid"` Players []*GuildPlayer `json:"players"` BaseIds []string `json:"base_ids"` }
type GuildPlayer ¶
type Pal ¶
type Pal struct { Level int32 `json:"level"` Exp int64 `json:"exp"` Hp int64 `json:"hp"` MaxHp int64 `json:"max_hp"` Type string `json:"type"` Gender string `json:"gender"` IsLucky bool `json:"is_lucky"` IsBoss bool `json:"is_boss"` IsTower bool `json:"is_tower"` Workspeed int32 `json:"workspeed"` Melee int32 `json:"melee"` Ranged int32 `json:"ranged"` Defense int32 `json:"defense"` Rank int32 `json:"rank"` Skills []string `json:"skills"` }
type Player ¶
type Player struct { TersePlayer Pals []*Pal `json:"pals"` }
type PlayerRcon ¶
type TersePlayer ¶
type TersePlayer struct { PlayerUid string `json:"player_uid"` Nickname string `json:"nickname"` Level int32 `json:"level"` Exp int64 `json:"exp"` Hp int64 `json:"hp"` MaxHp int64 `json:"max_hp"` ShieldHp int64 `json:"shield_hp"` ShieldMaxHp int64 `json:"shield_max_hp"` MaxStatusPoint int32 `json:"max_status_point"` StatusPoint map[string]int32 `json:"status_point"` FullStomach float64 `json:"full_stomach"` PlayerRcon }
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