Documentation ¶
Overview ¶
Package apiclient accesses the official Riot API.
Construct a client with the New() function, and call the various client methods to retrieve data from the API.
Index ¶
- Variables
- type BannedChampion
- type Champion
- type ChampionList
- type ChampionMastery
- type Client
- type CurrentGameInfo
- type CurrentGameParticipant
- type CurrentGameParticipantMasteryDTO
- type CurrentGameParticipantRuneDTO
- type FeaturedGameInfoDTO
- type FeaturedGameParticipantDTO
- type FeaturedGames
- type GetMatchlistOptions
- type Interval
- type IntervalValue
- type IntervalValues
- type LeagueItem
- type LeagueList
- type LeaguePosition
- type Mastery
- type Match
- type MatchEvent
- type MatchFrame
- type MatchParticipantFrame
- type MatchPosition
- type MatchReference
- type MatchTimeline
- type Matchlist
- type MiniSeries
- type Observer
- type Participant
- type ParticipantFrames
- type ParticipantIdentity
- type ParticipantStats
- type ParticipantTimeline
- type Perks
- type Player
- type Rune
- type Summoner
- type TeamBans
- type TeamStats
Constants ¶
This section is empty.
Variables ¶
var ( ErrBadRequest = errors.New("bad request") ErrForbidden = errors.New("forbidden") ErrDataNotFound = errors.New("data not found") ErrMethodNotAllowed = errors.New("method not allowed") ErrUnsupportedMediaType = errors.New("unsupported media type") ErrRateLimitExceeded = errors.New("rate limit exceeded") ErrInternalServerError = errors.New("internal server error") ErrBadGateway = errors.New("bad gateway") ErrGatewayTimeout = errors.New("gateway timeout") ErrBadHTTPStatus = errors.New("bad HTTP status returned by server") )
Functions ¶
This section is empty.
Types ¶
type BannedChampion ¶
type Champion ¶
type Champion struct { RankedPlayEnabled bool `json:"rankedPlayEnabled",datastore:",noindex"` // Ranked play enabled flag. BotEnabled bool `json:"botEnabled",datastore:",noindex"` // Bot enabled flag (for custom games). BotMmEnabled bool `json:"botMmEnabled",datastore:",noindex"` // Bot Match Made enabled flag (for Co-op vs. AI games). Active bool `json:"active",datastore:",noindex"` // Indicates if the champion is active. FreeToPlay bool `json:"freeToPlay",datastore:",noindex"` // Indicates if the champion is free to play. Free to play champions are rotated periodically. ID int64 `json:"id",datastore:",noindex"` // Champion ID. For static information correlating to champion IDs, please refer to the LoL Static Data API. }
type ChampionList ¶
type ChampionList struct {
// contains filtered or unexported fields
}
type ChampionMastery ¶
type ChampionMastery struct { ChestGranted bool `json:"chestGranted",datastore:",noindex"` // Is chest granted for this champion or not in current season. ChampionLevel int `json:"championLevel",datastore:",noindex"` // Champion level for specified player and champion combination. ChampionPoints int `json:"championPoints",datastore:",noindex"` // Total number of champion points for this player and champion combination - they are used to determine championLevel. ChampionID champion.Champion `json:"championID",datastore:",noindex"` // Champion ID for this entry. PlayerID string `json:"playerID",datastore:",noindex"` // Encrypted Player ID for this entry. ChampionPointsUntilNextLevel int64 `json:"championPointsUntilNextLevel",datastore:",noindex"` // Number of points needed to achieve next level. Zero if player reached maximum champion level for this champion. ChampionPointsSinceLastLevel int64 `json:"championPointsSinceLastLevel",datastore:",noindex"` // Number of points earned since current level has been achieved. Zero if player reached maximum champion level for this champion. LastPlayTime int64 `json:"lastPlayTime",datastore:",noindex"` // Last time this champion was played by this player - in Unix milliseconds time format. }
type Client ¶
type Client interface { // GetAllChampionMasteries returns all champion mastery entries sorted by // number of champion points descending. GetAllChampionMasteries(ctx context.Context, r region.Region, summonerID string) ([]ChampionMastery, error) // GetChampionMastery returns champion mastery by summoner ID and champion. GetChampionMastery(ctx context.Context, r region.Region, summonerID string, champ champion.Champion) (*ChampionMastery, error) // GetChampionMasteryScore returns a player's total champion mastery score, // which is the sum of individual champion mastery levels. GetChampionMasteryScore(ctx context.Context, r region.Region, summonerID string) (int, error) // GetChampions returns all champions. GetChampions(ctx context.Context, r region.Region) (*ChampionList, error) // GetChampionByID returns champion information for a specific champion. GetChampionByID(ctx context.Context, r region.Region, champ champion.Champion) (*Champion, error) // GetChallengerLeague returns the challenger league for the given queue. GetChallengerLeague(context.Context, region.Region, queue.Queue) (*LeagueList, error) // GetGrandmasterLeague returns the grandmaster league for the given queue. GetGrandmasterLeague(ctx context.Context, r region.Region, q queue.Queue) (*LeagueList, error) // GetMasterLeague returns the master league for the given queue. GetMasterLeague(context.Context, region.Region, queue.Queue) (*LeagueList, error) // GetAllLeaguePositionsForSummoner returns league positions in all queues // for the given summoner ID. GetAllLeaguePositionsForSummoner(ctx context.Context, r region.Region, summonerID string) ([]LeaguePosition, error) // GetLeagueByID returns the league with given ID, including inactive // entries. GetLeagueByID(ctx context.Context, r region.Region, leagueID string) (*LeagueList, error) // GetMatch returns a match by match ID. GetMatch(ctx context.Context, r region.Region, matchID int64) (*Match, error) GetMatchTimeline(ctx context.Context, r region.Region, matchID int64) (*MatchTimeline, error) // GetMatchlist returns a matchlist for games played on a given account ID // and filtered using given filter parameters, if any. GetMatchlist(ctx context.Context, r region.Region, accountID string, opts *GetMatchlistOptions) (*Matchlist, error) // GetRecentMatchlist returns the last 20 matches played on the given account ID. GetRecentMatchlist(ctx context.Context, r region.Region, accountID string) (*Matchlist, error) // GetFeaturedGames returns a list of featured games. GetFeaturedGames(ctx context.Context, r region.Region) (*FeaturedGames, error) // GetCurrentGameInfoBySummoner returns current game information for a given // summoner ID. GetCurrentGameInfoBySummoner(ctx context.Context, r region.Region, summonerID string) (*CurrentGameInfo, error) // GetByAccountID returns a summoner by account ID. GetByAccountID(ctx context.Context, r region.Region, accountID string) (*Summoner, error) // GetBySummonerName returns a summoner by summoner name. GetBySummonerName(ctx context.Context, r region.Region, name string) (*Summoner, error) // GetBySummonerPUUID returns a summoner by PUUID. GetBySummonerPUUID(ctx context.Context, r region.Region, puuid string) (*Summoner, error) // GetBySummonerID returns a sumoner by summoner ID. GetBySummonerID(ctx context.Context, r region.Region, summonerID string) (*Summoner, error) // GetThirdPartyCodeByID returns a string set by the given summoner GetThirdPartyCodeByID(ctx context.Context, r region.Region, summonerID string) (string, error) }
Client accesses the Riot API. Use New() to retrieve a valid instance.
type CurrentGameInfo ¶
type CurrentGameInfo struct { GameID int64 `json:"gameID",datastore:",noindex"` // The ID of the game GameStartTime int64 `json:"gameStartTime",datastore:",noindex"` // The game start time represented in epoch milliseconds PlatformID string `json:"platformID",datastore:",noindex"` // The ID of the platform on which the game is being played GameMode string `json:"gameMode",datastore:",noindex"` // The game mode MapID int64 `json:"mapID",datastore:",noindex"` // The ID of the map GameType string `json:"gameType",datastore:",noindex"` // The game type BannedChampions []BannedChampion `json:"bannedChampions",datastore:",noindex"` // Banned champion information Observers Observer `json:"observers",datastore:",noindex"` // The observer information Participants []CurrentGameParticipant `json:"participants",datastore:",noindex"` // The participant information GameLength int64 `json:"gameLength",datastore:",noindex"` // The amount of time in seconds that has passed since the game started GameQueueConfigID int64 `json:"gameQueueConfigID",datastore:",noindex"` // The queue type (queue types are documented on the Game Constants page) }
type CurrentGameParticipant ¶
type CurrentGameParticipant struct { ProfileIconId int64 `json:"profileIconId"` // The ID of the profile icon used by this participant ChampionId int64 `json:"championId"` // The ID of the champion played by this participant SummonerName string `json:"summonerName"` // The summoner name of this participant Runes []CurrentGameParticipantRuneDTO `json:"runes"` // The runes used by this participant Bot bool `json:"bot"` // Flag indicating whether or not this participant is a bot TeamId int64 `json:"teamId"` // The team ID of this participant, indicating the participant's team Spell2Id int64 `json:"spell2Id"` // The ID of the second summoner spell used by this participant Masteries []CurrentGameParticipantMasteryDTO `json:"masteries"` // The masteries used by this participant Spell1Id int64 `json:"spell1Id"` // The ID of the first summoner spell used by this participant SummonerId string `json:"summonerId"` // The encrypted summoner ID of this participant Perks Perks `json:"perks"` }
type FeaturedGameInfoDTO ¶
type FeaturedGameInfoDTO struct { GameId int64 `json:"gameId"` // The ID of the game GameStartTime int64 `json:"gameStartTime"` // The game start time represented in epoch milliseconds PlatformId string `json:"platformId"` // The ID of the platform on which the game is being played GameMode string `json:"gameMode"` // The game mode MapId int64 `json:"mapId"` // The ID of the map GameType string `json:"gameType"` // The game type BannedChampions []BannedChampion `json:"bannedChampions"` // Banned champion information Observers Observer `json:"observers"` // The observer information Participants []FeaturedGameParticipantDTO `json:"participants"` //The participant information GameLength int64 `json:"gameLength"` // The amount of time in seconds that has passed since the game started GameQueueConfigId int64 `json:"gameQueueConfigId"` // The queue type (queue types are documented on the Game Constants page) }
type FeaturedGameParticipantDTO ¶
type FeaturedGameParticipantDTO struct { ProfileIconId int64 `json:"profileIconId"` // The ID of the profile icon used by this participant ChampionId int64 `json:"championId"` // The ID of the champion played by this participant SummonerName string `json:"summonerName"` // The summoner name of this participant Bot bool `json:"bot"` // Flag indicating whether or not this participant is a bot Spell2Id int64 `json:"spell2Id"` // The ID of the second summoner spell used by this participant TeamId int64 `json:"teamId"` // The team ID of this participant, indicating the participant's team Spell1Id int64 `json:"spell1Id"` // The ID of the first summoner spell used by this participant Perks Perks `json:"perks"` }
type FeaturedGames ¶
type FeaturedGames struct { ClientRefreshInterval int64 `json:"clientRefreshInterval",datastore:",noindex"` // The suggested interval to wait before requesting FeaturedGames again GameList []FeaturedGameInfoDTO `json:"gameList",datastore:",noindex"` // The list of featured games }
type GetMatchlistOptions ¶
type GetMatchlistOptions struct { Queue []queue.Queue `json:"queue"` Season []season.Season `json:"season"` Champion []champion.Champion `json:"champion"` BeginTime *time.Time `json:"beginTime"` EndTime *time.Time `json:"endTime"` BeginIndex *int `json:"beginIndex"` EndIndex *int `json:"endIndex"` }
GetMatchlistOptions provides filtering options for GetMatchlist. The zero value means that the option will not be used in filtering.
type Interval ¶
Interval represents a range of game time, measured in minutes.
The value 999 is used to represent an endpoint that is coded as the literal string "end"
type IntervalValue ¶
type IntervalValues ¶
type IntervalValues []IntervalValue
IntervalValues represents a mapping from intervals to values.
func (*IntervalValues) UnmarshalJSON ¶
func (i *IntervalValues) UnmarshalJSON(b []byte) error
type LeagueItem ¶
type LeagueItem struct { Rank string `json:"rank"` HotStreak bool `json:"hotStreak"` MiniSeries MiniSeries `json:"miniSeries"` Wins int `json:"wins"` Veteran bool `json:"veteran"` Losses int `json:"losses"` FreshBlood bool `json:"freshBlood"` SummonerName string `json:"summonerName"` Inactive bool `json:"inactive"` SummonerID string `json:"summonerID"` LeaguePoints int `json:"leaguePoints"` }
type LeagueList ¶
type LeaguePosition ¶
type LeaguePosition struct { QueueType string `json:"queueType",datastore:",noindex"` SummonerName string `json:"summonerName",datastore:",noindex"` HotStreak bool `json:"hotStreak",datastore:",noindex"` MiniSeries MiniSeries `json:"miniSeries",datastore:",noindex"` Wins int `json:"wins",datastore:",noindex"` Veteran bool `json:"veteran",datastore:",noindex"` Losses int `json:"losses",datastore:",noindex"` Rank string `json:"rank",datastore:",noindex"` LeagueID string `json:"leagueId",datastore:",noindex"` Inactive bool `json:"inactive",datastore:",noindex"` FreshBlood bool `json:"freshBlood",datastore:",noindex"` LeagueName string `json:"leagueName",datastore:",noindex"` Position string `json:"position",datastore:",noindex"` Tier tier.Tier `json:"tier",datastore:",noindex"` LeaguePoints int `json:"leaguePoints",datastore:",noindex"` }
type Match ¶
type Match struct { SeasonID season.Season `json:"seasonID",datastore:",noindex"` // SeasonID is the ID associated with the current season of league. QueueID queue.Queue `json:"queueID",datastore:",noindex"` // QueueID is a constant that refers to the queue. GameID int64 `json:"gameID",datastore:",noindex"` // GameID is the ID of the requested game. ParticipantIdentities []ParticipantIdentity `json:"participantIdentities",datastore:",noindex"` // Array of player identities in requested game. GameVersion string `json:"gameVersion",datastore:",noindex"` // Version that the game was played on. PlatformID string `json:"platformID",datastore:",noindex"` // PlatformID GameMode string `json:"gameMode",datastore:",noindex"` // GameMode MapID int `json:"mapID",datastore:",noindex"` // MapID is a constant of the map played on. GameType string `json:"gameType",datastore:",noindex"` // GameType Teams []TeamStats `json:"teams",datastore:",noindex"` // Teams Participants []Participant `json:"participants",datastore:",noindex"` // Participants GameDuration types.Milliseconds `json:"gameDuration",datastore:",noindex"` // GameDuration is the duration of the game in milliseconds GameCreation types.Milliseconds `json:"gameCreation",datastore:",noindex"` // GameCreation is when game was created in epoch }
type MatchEvent ¶
type MatchEvent struct { EventType string `json:"eventType"` TowerType string `json:"towerType"` TeamID int `json:"teamID"` AscendedType string `json:"ascendedType"` KillerID int `json:"killerID"` LevelUpType string `json:"levelUpType"` PointCaptured string `json:"pointCaptured"` AssistingParticipantIDs []int `json:"assistingParticipantIDs"` WardType string `json:"wardType"` MonsterType string `json:"monsterType"` Type event.Event `json:"type"` SkillSlot int `json:"skillSlot"` VictimID int `json:"victimID"` Timestamp types.Milliseconds `json:"timestamp"` AfterID int `json:"afterID"` MonsterSubType string `json:"monsterSubType"` LaneType lane.Type `json:"laneType"` ItemID int `json:"itemID"` ParticipantID int `json:"participantID"` BuildingType string `json:"buildingType"` CreatorID int `json:"creatorID"` Position MatchPosition `json:"position"` BeforeID int `json:"beforeID"` }
type MatchFrame ¶
type MatchFrame struct { Timestamp types.Milliseconds `json:"timestamp"` ParticipantFrames ParticipantFrames `json:"participantFrames"` Events []MatchEvent `json:"events"` }
type MatchParticipantFrame ¶
type MatchParticipantFrame struct { TotalGold int `json:"totalGold"` TeamScore int `json:"teamScore"` ParticipantID int `json:"participantID"` Level int `json:"level"` CurrentGold int `json:"currentGold"` MinionsKilled int `json:"minionsKilled"` DominionScore int `json:"dominionScore"` Position MatchPosition `json:"position"` XP int `json:"xP"` JungleMinionsKilled int `json:"jungleMinionsKilled"` }
type MatchPosition ¶
type MatchReference ¶
type MatchReference struct { Lane lane.Lane `json:"lane"` GameID int64 `json:"gameID"` Champion champion.Champion `json:"champion"` PlatformID string `json:"platformID"` Season season.Season `json:"season"` Queue queue.Queue `json:"queue"` Role string `json:"role"` Timestamp types.Milliseconds `json:"timestamp"` }
type MatchTimeline ¶
type MatchTimeline struct { Frames []MatchFrame `json:"frames",datastore:",noindex"` FrameInterval types.Milliseconds `json:"frameInterval",datastore:",noindex"` }
type Matchlist ¶
type Matchlist struct { Matches []MatchReference `json:"matches",datastore:",noindex"` TotalGames int `json:"totalGames",datastore:",noindex"` StartIndex int `json:"startIndex",datastore:",noindex"` EndIndex int `json:"endIndex",datastore:",noindex"` }
type MiniSeries ¶
type Observer ¶
type Observer struct {
EncryptionKey string `json:"encryptionKey"` // Key used to decrypt the spectator grid game data for playback
}
type Participant ¶
type Participant struct { Stats ParticipantStats `json:"stats"` ParticipantID int `json:"participantID"` Runes []Rune `json:"runes"` Timeline ParticipantTimeline `json:"timeline"` TeamID int `json:"teamID"` Spell2ID int `json:"spell2ID"` Masteries []Mastery `json:"masteries"` HighestAchievedSeasonTier string `json:"highestAchievedSeasonTier"` Spell1ID int `json:"spell1ID"` ChampionID champion.Champion `json:"championID"` }
type ParticipantFrames ¶
type ParticipantFrames struct {
Frames []MatchParticipantFrame `json:"frames"`
}
ParticipantFrames stores frames corresponding to each participant. The order is not defined (i.e. do not assume the order is ascending by participant ID).
func (*ParticipantFrames) UnmarshalJSON ¶
func (p *ParticipantFrames) UnmarshalJSON(b []byte) error
type ParticipantIdentity ¶
type ParticipantStats ¶
type ParticipantStats struct { PhysicalDamageDealt int64 `json:"physicalDamageDealt"` NeutralMinionsKilledTeamJungle int `json:"neutralMinionsKilledTeamJungle"` MagicDamageDealt int64 `json:"magicDamageDealt"` TotalPlayerScore int `json:"totalPlayerScore"` Deaths int `json:"deaths"` Win bool `json:"win"` NeutralMinionsKilledEnemyJungle int `json:"neutralMinionsKilledEnemyJungle"` AltarsCaptured int `json:"altarsCaptured"` LargestCriticalStrike int `json:"largestCriticalStrike"` TotalDamageDealt int64 `json:"totalDamageDealt"` MagicDamageDealtToChampions int64 `json:"magicDamageDealtToChampions"` VisionWardsBoughtInGame int `json:"visionWardsBoughtInGame"` DamageDealtToObjectives int64 `json:"damageDealtToObjectives"` LargestKillingSpree int `json:"largestKillingSpree"` Item1 int `json:"item1"` QuadraKills int `json:"quadraKills"` TeamObjective int `json:"teamObjective"` TotalTimeCrowdControlDealt int `json:"totalTimeCrowdControlDealt"` LongestTimeSpentLiving int `json:"longestTimeSpentLiving"` WardsKilled int `json:"wardsKilled"` FirstTowerAssist bool `json:"firstTowerAssist"` FirstTowerKill bool `json:"firstTowerKill"` Item2 int `json:"item2"` Item3 int `json:"item3"` Item0 int `json:"item0"` FirstBloodAssist bool `json:"firstBloodAssist"` VisionScore int64 `json:"visionScore"` WardsPlaced int `json:"wardsPlaced"` Item4 int `json:"item4"` Item5 int `json:"item5"` Item6 int `json:"item6"` TurretKills int `json:"turretKills"` TripleKills int `json:"tripleKills"` DamageSelfMitigated int64 `json:"damageSelfMitigated"` ChampLevel int `json:"champLevel"` NodeNeutralizeAssist int `json:"nodeNeutralizeAssist"` FirstInhibitorKill bool `json:"firstInhibitorKill"` GoldEarned int `json:"goldEarned"` MagicalDamageTaken int64 `json:"magicalDamageTaken"` Kills int `json:"kills"` DoubleKills int `json:"doubleKills"` NodeCaptureAssist int `json:"nodeCaptureAssist"` TrueDamageTaken int64 `json:"trueDamageTaken"` NodeNeutralize int `json:"nodeNeutralize"` FirstInhibitorAssist bool `json:"firstInhibitorAssist"` Assists int `json:"assists"` UnrealKills int `json:"unrealKills"` NeutralMinionsKilled int `json:"neutralMinionsKilled"` ObjectivePlayerScore int `json:"objectivePlayerScore"` CombatPlayerScore int `json:"combatPlayerScore"` DamageDealtToTurrets int64 `json:"damageDealtToTurrets"` AltarsNeutralized int `json:"altarsNeutralized"` PhysicalDamageDealtToChampions int64 `json:"physicalDamageDealtToChampions"` GoldSpent int `json:"goldSpent"` TrueDamageDealt int64 `json:"trueDamageDealt"` TrueDamageDealtToChampions int64 `json:"trueDamageDealtToChampions"` ParticipantID int `json:"participantID"` PentaKills int `json:"pentaKills"` TotalHeal int64 `json:"totalHeal"` TotalMinionsKilled int `json:"totalMinionsKilled"` FirstBloodKill bool `json:"firstBloodKill"` NodeCapture int `json:"nodeCapture"` LargestMultiKill int `json:"largestMultiKill"` SightWardsBoughtInGame int `json:"sightWardsBoughtInGame"` TotalDamageDealtToChampions int64 `json:"totalDamageDealtToChampions"` TotalUnitsHealed int `json:"totalUnitsHealed"` InhibitorKills int `json:"inhibitorKills"` TotalScoreRank int `json:"totalScoreRank"` TotalDamageTaken int64 `json:"totalDamageTaken"` KillingSprees int `json:"killingSprees"` TimeCCingOthers int64 `json:"timeCCingOthers"` PhysicalDamageTaken int64 `json:"physicalDamageTaken"` Perk0 int64 `json:"perk0"` Perk0Var1 int `json:"perk0Var1"` Perk0Var2 int `json:"perk0Var2"` Perk0Var3 int `json:"perk0Var3"` Perk1 int64 `json:"perk1"` Perk1Var1 int `json:"perk1Var1"` Perk1Var2 int `json:"perk1Var2"` Perk1Var3 int `json:"perk1Var3"` Perk2 int64 `json:"perk2"` Perk2Var1 int `json:"perk2Var1"` Perk2Var2 int `json:"perk2Var2"` Perk2Var3 int `json:"perk2Var3"` Perk3 int64 `json:"perk3"` Perk3Var1 int `json:"perk3Var1"` Perk3Var2 int `json:"perk3Var2"` Perk3Var3 int `json:"perk3Var3"` Perk4 int64 `json:"perk4"` Perk4Var1 int `json:"perk4Var1"` Perk4Var2 int `json:"perk4Var2"` Perk4Var3 int `json:"perk4Var3"` Perk5 int64 `json:"perk5"` Perk5Var1 int `json:"perk5Var1"` Perk5Var2 int `json:"perk5Var2"` Perk5Var3 int `json:"perk5Var3"` PerkPrimaryStyle int64 `json:"perkPrimaryStyle"` PerkSubStyle int64 `json:"perkSubStyle"` }
type ParticipantTimeline ¶
type ParticipantTimeline struct { Lane lane.Lane `json:"lane"` ParticipantID int `json:"participantID"` CSDiffPerMinDeltas IntervalValues `json:"cSDiffPerMinDeltas"` GoldPerMinDeltas IntervalValues `json:"goldPerMinDeltas"` XPDiffPerMinDeltas IntervalValues `json:"xPDiffPerMinDeltas"` CreepsPerMinDeltas IntervalValues `json:"creepsPerMinDeltas"` XPPerMinDeltas IntervalValues `json:"xPPerMinDeltas"` Role string `json:"role"` DamageTakenDiffPerMinDeltas IntervalValues `json:"damageTakenDiffPerMinDeltas"` DamageTakenPerMinDeltas IntervalValues `json:"damageTakenPerMinDeltas"` }
type Player ¶
type Player struct { CurrentPlatformID string `json:"currentPlatformID"` SummonerName string `json:"summonerName"` MatchHistoryUri string `json:"matchHistoryUri"` PlatformID string `json:"platformID"` CurrentAccountID string `json:"currentAccountID"` ProfileIcon int `json:"profileIcon"` SummonerID string `json:"summonerID"` AccountID string `json:"accountID"` }
type Summoner ¶
type Summoner struct { ProfileIconID int `json:"profileIconID",datastore:",noindex"` // ID of the summoner icon associated with the summoner. Name string `json:"name",datastore:",noindex"` // Summoner name. PUUID string `json:"puuid",datastore:",noinex"` // PUUID is the player universally unique identifier. SummonerLevel int64 `json:"summonerLevel",datastore:",noindex"` // Summoner level associated with the summoner. AccountID string `json:"accountID",datastore:",noindex"` // Encrypted account ID. ID string `json:"id",datastore:",noindex"` // Encrypted summoner ID. RevisionDate int64 `json:"revisionDate",datastore:",noindex"` // Date summoner was last modified specified as epoch milliseconds. The following events will update this timestamp: profile icon change, playing the tutorial or advanced tutorial, finishing a game, summoner name change }
type TeamStats ¶
type TeamStats struct { FirstDragon bool `json:"firstDragon"` FirstInhibitor bool `json:"firstInhibitor"` Bans []TeamBans `json:"bans"` BaronKills int `json:"baronKills"` FirstRiftHerald bool `json:"firstRiftHerald"` FirstBaron bool `json:"firstBaron"` RiftHeraldKills int `json:"riftHeraldKills"` FirstBlood bool `json:"firstBlood"` TeamID int `json:"teamID"` FirstTower bool `json:"firstTower"` VilemawKills int `json:"vilemawKills"` InhibitorKills int `json:"inhibitorKills"` TowerKills int `json:"towerKills"` DominionVictoryScore int `json:"dominionVictoryScore"` Win string `json:"win"` DragonKills int `json:"dragonKills"` }