entries

package
v1.0.1 Latest Latest
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Published: Nov 25, 2020 License: MIT Imports: 8 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func GetAttEntry

func GetAttEntry(id int32) *define.AttEntry

func GetAuraEntry added in v1.0.1

func GetAuraEntry(id uint32) *define.AuraEntry

func GetAuraTriggerEntry added in v1.0.1

func GetAuraTriggerEntry(id uint32) *define.AuraTriggerEntry

func GetBladeEntry

func GetBladeEntry(id int32) *define.BladeEntry

func GetCostLootEntry

func GetCostLootEntry(id int32) *define.CostLootEntry

func GetEquipEnchantEntry

func GetEquipEnchantEntry(id int32) *define.EquipEnchantEntry

func GetHeroEntry

func GetHeroEntry(id int32) *define.HeroEntry

func GetItemEntry

func GetItemEntry(id int32) *define.ItemEntry

func GetPlayerLevelupEntry

func GetPlayerLevelupEntry(id int32) *define.PlayerLevelupEntry

func GetRuneEntry

func GetRuneEntry(id int32) *define.RuneEntry

func GetRuneSuitEntry

func GetRuneSuitEntry(id int32) *define.RuneSuitEntry

func GetSceneEntry added in v1.0.1

func GetSceneEntry(id int32) *define.SceneEntry

func GetSpellEntry added in v1.0.1

func GetSpellEntry(id uint32) *define.SpellEntry

func GetTalentEntry

func GetTalentEntry(id int32) *define.TalentEntry

func GetTokenEntry

func GetTokenEntry(id int32) *define.TokenEntry

func GetUnitEntry added in v1.0.1

func GetUnitEntry(id int32) *define.UnitEntry

func GetUnitGroupEntry added in v1.0.1

func GetUnitGroupEntry(id int32) *define.UnitGroupEntry

func InitEntries

func InitEntries()

Types

type Entries

type Entries struct {
	HeroEntries         map[int32]*define.HeroEntry
	ItemEntries         map[int32]*define.ItemEntry
	EquipEnchantEntries map[int32]*define.EquipEnchantEntry
	TokenEntries        map[int32]*define.TokenEntry
	TalentEntries       map[int32]*define.TalentEntry
	BladeEntries        map[int32]*define.BladeEntry
	RuneEntries         map[int32]*define.RuneEntry
	RuneSuitEntries     map[int32]*define.RuneSuitEntry
	CostLootEntries     map[int32]*define.CostLootEntry
	AttEntries          map[int32]*define.AttEntry
	SceneEntries        map[int32]*define.SceneEntry
	UnitGroupEntries    map[int32]*define.UnitGroupEntry
	UnitEntries         map[int32]*define.UnitEntry
	SpellEntries        map[uint32]*define.SpellEntry
	AuraEntries         map[uint32]*define.AuraEntry
	AuraTriggerEntries  map[uint32]*define.AuraTriggerEntry

	PlayerLevelupEntries map[int32]*define.PlayerLevelupEntry
}
var (
	DefaultEntries *Entries
)

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