Documentation ¶
Index ¶
- func GetAttEntry(id int32) *define.AttEntry
- func GetAuraEntry(id uint32) *define.AuraEntry
- func GetAuraTriggerEntry(id uint32) *define.AuraTriggerEntry
- func GetBladeEntry(id int32) *define.BladeEntry
- func GetCostLootEntry(id int32) *define.CostLootEntry
- func GetEquipEnchantEntry(id int32) *define.EquipEnchantEntry
- func GetHeroEntry(id int32) *define.HeroEntry
- func GetItemEntry(id int32) *define.ItemEntry
- func GetPlayerLevelupEntry(id int32) *define.PlayerLevelupEntry
- func GetRuneEntry(id int32) *define.RuneEntry
- func GetRuneSuitEntry(id int32) *define.RuneSuitEntry
- func GetSceneEntry(id int32) *define.SceneEntry
- func GetSpellEntry(id uint32) *define.SpellEntry
- func GetTalentEntry(id int32) *define.TalentEntry
- func GetTokenEntry(id int32) *define.TokenEntry
- func GetUnitEntry(id int32) *define.UnitEntry
- func GetUnitGroupEntry(id int32) *define.UnitGroupEntry
- func InitEntries()
- type Entries
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GetAttEntry ¶
func GetAuraEntry ¶ added in v1.0.1
func GetAuraTriggerEntry ¶ added in v1.0.1
func GetAuraTriggerEntry(id uint32) *define.AuraTriggerEntry
func GetBladeEntry ¶
func GetBladeEntry(id int32) *define.BladeEntry
func GetCostLootEntry ¶
func GetCostLootEntry(id int32) *define.CostLootEntry
func GetEquipEnchantEntry ¶
func GetEquipEnchantEntry(id int32) *define.EquipEnchantEntry
func GetHeroEntry ¶
func GetItemEntry ¶
func GetPlayerLevelupEntry ¶
func GetPlayerLevelupEntry(id int32) *define.PlayerLevelupEntry
func GetRuneEntry ¶
func GetRuneSuitEntry ¶
func GetRuneSuitEntry(id int32) *define.RuneSuitEntry
func GetSceneEntry ¶ added in v1.0.1
func GetSceneEntry(id int32) *define.SceneEntry
func GetSpellEntry ¶ added in v1.0.1
func GetSpellEntry(id uint32) *define.SpellEntry
func GetTalentEntry ¶
func GetTalentEntry(id int32) *define.TalentEntry
func GetTokenEntry ¶
func GetTokenEntry(id int32) *define.TokenEntry
func GetUnitEntry ¶ added in v1.0.1
func GetUnitGroupEntry ¶ added in v1.0.1
func GetUnitGroupEntry(id int32) *define.UnitGroupEntry
func InitEntries ¶
func InitEntries()
Types ¶
type Entries ¶
type Entries struct { HeroEntries map[int32]*define.HeroEntry ItemEntries map[int32]*define.ItemEntry EquipEnchantEntries map[int32]*define.EquipEnchantEntry TokenEntries map[int32]*define.TokenEntry TalentEntries map[int32]*define.TalentEntry BladeEntries map[int32]*define.BladeEntry RuneEntries map[int32]*define.RuneEntry RuneSuitEntries map[int32]*define.RuneSuitEntry CostLootEntries map[int32]*define.CostLootEntry AttEntries map[int32]*define.AttEntry SceneEntries map[int32]*define.SceneEntry UnitGroupEntries map[int32]*define.UnitGroupEntry UnitEntries map[int32]*define.UnitEntry SpellEntries map[uint32]*define.SpellEntry AuraEntries map[uint32]*define.AuraEntry AuraTriggerEntries map[uint32]*define.AuraTriggerEntry PlayerLevelupEntries map[int32]*define.PlayerLevelupEntry }
var (
DefaultEntries *Entries
)
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