Versions in this module Expand all Collapse all v1 v1.0.1 Nov 25, 2020 Changes in this version + func GetAuraEntry(id uint32) *define.AuraEntry + func GetAuraTriggerEntry(id uint32) *define.AuraTriggerEntry + func GetSceneEntry(id int32) *define.SceneEntry + func GetSpellEntry(id uint32) *define.SpellEntry + func GetUnitEntry(id int32) *define.UnitEntry + func GetUnitGroupEntry(id int32) *define.UnitGroupEntry type Entries + AuraEntries map[uint32]*define.AuraEntry + AuraTriggerEntries map[uint32]*define.AuraTriggerEntry + SceneEntries map[int32]*define.SceneEntry + SpellEntries map[uint32]*define.SpellEntry + UnitEntries map[int32]*define.UnitEntry + UnitGroupEntries map[int32]*define.UnitGroupEntry v1.0.0 May 18, 2020 Changes in this version + func GetAttEntry(id int32) *define.AttEntry + func GetBladeEntry(id int32) *define.BladeEntry + func GetCostLootEntry(id int32) *define.CostLootEntry + func GetEquipEnchantEntry(id int32) *define.EquipEnchantEntry + func GetHeroEntry(id int32) *define.HeroEntry + func GetItemEntry(id int32) *define.ItemEntry + func GetPlayerLevelupEntry(id int32) *define.PlayerLevelupEntry + func GetRuneEntry(id int32) *define.RuneEntry + func GetRuneSuitEntry(id int32) *define.RuneSuitEntry + func GetTalentEntry(id int32) *define.TalentEntry + func GetTokenEntry(id int32) *define.TokenEntry + func InitEntries() + type Entries struct + AttEntries map[int32]*define.AttEntry + BladeEntries map[int32]*define.BladeEntry + CostLootEntries map[int32]*define.CostLootEntry + EquipEnchantEntries map[int32]*define.EquipEnchantEntry + HeroEntries map[int32]*define.HeroEntry + ItemEntries map[int32]*define.ItemEntry + PlayerLevelupEntries map[int32]*define.PlayerLevelupEntry + RuneEntries map[int32]*define.RuneEntry + RuneSuitEntries map[int32]*define.RuneSuitEntry + TalentEntries map[int32]*define.TalentEntry + TokenEntries map[int32]*define.TokenEntry + var DefaultEntries *Entries