Documentation ¶
Overview ¶
Copyright 2021 NDD.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
Index ¶
- type DAG
- type MapDag
- func (d *MapDag) AddEdge(from string, to Node) (bool, error)
- func (d *MapDag) AddEdges(edges map[string][]Node) ([]Node, error)
- func (d *MapDag) AddNode(node Node) error
- func (d *MapDag) AddNodes(nodes ...Node) error
- func (d *MapDag) AddOrUpdateNodes(nodes ...Node)
- func (d *MapDag) GetNode(identifier string) (Node, error)
- func (d *MapDag) Init(nodes []Node, fns ...NodeFn) ([]Node, error)
- func (d *MapDag) NodeExists(identifier string) bool
- func (d *MapDag) NodeNeighbors(identifier string) ([]Node, error)
- func (d *MapDag) Sort() ([]string, error)
- func (d *MapDag) TraceNode(identifier string) (map[string]Node, error)
- type NewDAGFn
- type Node
- type NodeFn
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type DAG ¶
type DAG interface { Init(nodes []Node, fns ...NodeFn) ([]Node, error) AddNode(Node) error AddNodes(...Node) error AddOrUpdateNodes(...Node) GetNode(identifier string) (Node, error) AddEdge(from string, to Node) (bool, error) AddEdges(edges map[string][]Node) ([]Node, error) NodeExists(identifier string) bool NodeNeighbors(identifier string) ([]Node, error) TraceNode(identifier string) (map[string]Node, error) Sort() ([]string, error) }
DAG is a Directed Acyclic Graph.
type MapDag ¶
type MapDag struct {
// contains filtered or unexported fields
}
MapDag is a directed acyclic graph implementation that uses a map for its underlying data structure.
func (*MapDag) AddOrUpdateNodes ¶
AddOrUpdateNodes adds new nodes or updates the existing ones with the same identifier.
func (*MapDag) Init ¶
Init initializes a MapDag and implies missing destination nodes. Any implied nodes are returned. Any existing nodes are cleared.
func (*MapDag) NodeExists ¶
NodeExists checks whether a node exists.
func (*MapDag) NodeNeighbors ¶
NodeNeighbors returns a node's neighbors.
type Node ¶
type Node interface { Identifier() string Neighbors() []Node // Node implementations should be careful to establish uniqueness of // neighbors in their AddNeighbors method or risk counting a neighbor // multiple times. AddNeighbors(...Node) error }
Node is a node in DAG.