Documentation
¶
Overview ¶
Package template Code generated by go-bindata. (@generated) DO NOT EDIT. sources: tmpl/file.tmpl tmpl/gk.json.tmpl tmpl/partials/alias_type.tmpl tmpl/partials/constants.tmpl tmpl/partials/endpoint_func.tmpl tmpl/partials/func.tmpl tmpl/partials/func_parameters.tmpl tmpl/partials/func_results.tmpl tmpl/partials/func_return.tmpl tmpl/partials/imports.tmpl tmpl/partials/interface.tmpl tmpl/partials/interface_func.tmpl tmpl/partials/interface_stub.tmpl tmpl/partials/struct.tmpl tmpl/partials/struct_function.tmpl tmpl/partials/vars.tmpl tmpl/proto.pb - 副本.tmpl tmpl/proto.pb.tmpl tmpl/proto_compile.bat.tmpl tmpl/proto_compile.sh.tmpl tmpl/svc.thrift.tmpl tmpl/thrift_compile.bat.tmpl tmpl/thrift_compile.sh.tmpl
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type DefaultEngine
- type Engine
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
type DefaultEngine ¶
type DefaultEngine struct {
// contains filtered or unexported fields
}
func (*DefaultEngine) Execute ¶
func (e *DefaultEngine) Execute(name string, model interface{}) (string, error)
func (*DefaultEngine) ExecuteString ¶
func (e *DefaultEngine) ExecuteString(data string, model interface{}) (string, error)