Documentation
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Index ¶
Constants ¶
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const ( StandardGamepadButtonLeftStickUp ebiten.StandardGamepadButton = -1 StandardGamepadButtonLeftStickRight ebiten.StandardGamepadButton = -2 StandardGamepadButtonLeftStickDown ebiten.StandardGamepadButton = -3 StandardGamepadButtonLeftStickLeft ebiten.StandardGamepadButton = -4 StandardGamepadButtonRightStickUp ebiten.StandardGamepadButton = -5 StandardGamepadButtonRightStickRight ebiten.StandardGamepadButton = -6 StandardGamepadButtonRightStickDown ebiten.StandardGamepadButton = -7 StandardGamepadButtonRightStickLeft ebiten.StandardGamepadButton = -8 )
Variables ¶
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var CurrentButtonMapping = defaultButtonMapping
Functions ¶
func ButtonToString ¶
func ButtonToString(btn ebiten.StandardGamepadButton) string
Types ¶
type ButtonMapping ¶
type ButtonMapping struct { Up ebiten.StandardGamepadButton Down ebiten.StandardGamepadButton Action ebiten.StandardGamepadButton }
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