Documentation ¶
Index ¶
- Constants
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func MustAsset(name string) []byte
- func PathForBuild(build atc.Build) string
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type ClientFactory
Constants ¶
const ( Index = "Index" Pipeline = "Pipeline" TriggerBuild = "TriggerBuild" GetBuild = "GetBuild" GetBuilds = "GetBuilds" GetJoblessBuild = "GetJoblessBuild" Public = "Public" GetResource = "GetResource" GetJob = "GetJob" LogIn = "LogIn" BasicAuth = "BasicAuth" )
Variables ¶
var Routes = rata.Routes{ {Path: "/", Method: "GET", Name: Index}, {Path: "/pipelines/:pipeline", Method: "GET", Name: Pipeline}, {Path: "/pipelines/:pipeline_name/jobs/:job", Method: "GET", Name: GetJob}, {Path: "/pipelines/:pipeline_name/resources/:resource", Method: "GET", Name: GetResource}, {Path: "/public/:filename", Method: "GET", Name: Public}, {Path: "/public/fonts/:filename", Method: "GET", Name: Public}, {Path: "/public/favicons/:filename", Method: "GET", Name: Public}, {Path: "/pipelines/:pipeline_name/jobs/:job/builds/:build", Method: "GET", Name: GetBuild}, {Path: "/pipelines/:pipeline_name/jobs/:job/builds", Method: "POST", Name: TriggerBuild}, {Path: "/builds", Method: "GET", Name: GetBuilds}, {Path: "/builds/:build_id", Method: "GET", Name: GetJoblessBuild}, {Path: "/login", Method: "GET", Name: LogIn}, {Path: "/login/basic", Method: "GET", Name: BasicAuth}, }
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func PathForBuild ¶
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
type ClientFactory ¶
func NewClientFactory ¶
func NewClientFactory(apiEndpoint string) ClientFactory