Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Engine ¶
type Engine struct {
// contains filtered or unexported fields
}
func (*Engine) ImportLibs ¶
type LuaSnippetExecutor ¶
type LuaSnippetExecutor struct {
// contains filtered or unexported fields
}
func NewLuaSnippetExecutor ¶
func NewLuaSnippetExecutor(code string) *LuaSnippetExecutor
func (*LuaSnippetExecutor) Debug ¶
func (l *LuaSnippetExecutor) Debug()
func (*LuaSnippetExecutor) Run ¶
func (l *LuaSnippetExecutor) Run()
func (*LuaSnippetExecutor) SmartRun ¶
func (l *LuaSnippetExecutor) SmartRun()
SmartRun SmartRun() will choose Run() or Debug() depending on the environment setting `LUA_DEBUG`
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