pb

package
v0.0.0-...-095eb94 Latest Latest
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Published: Jul 10, 2023 License: MIT Imports: 7 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var (
	MsgType_name = map[int32]string{
		0: "ping",
		1: "run",
		2: "reset",
		3: "take",
	}
	MsgType_value = map[string]int32{
		"ping":  0,
		"run":   1,
		"reset": 2,
		"take":  3,
	}
)

Enum value maps for MsgType.

View Source
var (
	Poker_name = map[int32]string{
		0:  "back",
		1:  "heartA",
		2:  "heart2",
		3:  "heart3",
		4:  "heart4",
		5:  "heart5",
		6:  "heart6",
		7:  "heart7",
		8:  "heart8",
		9:  "heart9",
		10: "heart10",
		11: "heartJ",
		12: "heartQ",
		13: "heartK",
		14: "clubA",
		15: "club2",
		16: "club3",
		17: "club4",
		18: "club5",
		19: "club6",
		20: "club7",
		21: "club8",
		22: "club9",
		23: "club10",
		24: "clubJ",
		25: "clubQ",
		26: "clubK",
		27: "diamondA",
		28: "diamond2",
		29: "diamond3",
		30: "diamond4",
		31: "diamond5",
		32: "diamond6",
		33: "diamond7",
		34: "diamond8",
		35: "diamond9",
		36: "diamond10",
		37: "diamondJ",
		38: "diamondQ",
		39: "diamondK",
		40: "spadeA",
		41: "spade2",
		42: "spade3",
		43: "spade4",
		44: "spade5",
		45: "spade6",
		46: "spade7",
		47: "spade8",
		48: "spade9",
		49: "spade10",
		50: "spadeJ",
		51: "spadeQ",
		52: "spadeK",
		53: "joker1",
		54: "joker2",
	}
	Poker_value = map[string]int32{
		"back":      0,
		"heartA":    1,
		"heart2":    2,
		"heart3":    3,
		"heart4":    4,
		"heart5":    5,
		"heart6":    6,
		"heart7":    7,
		"heart8":    8,
		"heart9":    9,
		"heart10":   10,
		"heartJ":    11,
		"heartQ":    12,
		"heartK":    13,
		"clubA":     14,
		"club2":     15,
		"club3":     16,
		"club4":     17,
		"club5":     18,
		"club6":     19,
		"club7":     20,
		"club8":     21,
		"club9":     22,
		"club10":    23,
		"clubJ":     24,
		"clubQ":     25,
		"clubK":     26,
		"diamondA":  27,
		"diamond2":  28,
		"diamond3":  29,
		"diamond4":  30,
		"diamond5":  31,
		"diamond6":  32,
		"diamond7":  33,
		"diamond8":  34,
		"diamond9":  35,
		"diamond10": 36,
		"diamondJ":  37,
		"diamondQ":  38,
		"diamondK":  39,
		"spadeA":    40,
		"spade2":    41,
		"spade3":    42,
		"spade4":    43,
		"spade5":    44,
		"spade6":    45,
		"spade7":    46,
		"spade8":    47,
		"spade9":    48,
		"spade10":   49,
		"spadeJ":    50,
		"spadeQ":    51,
		"spadeK":    52,
		"joker1":    53,
		"joker2":    54,
	}
)

Enum value maps for Poker.

View Source
var (
	Scene_name = map[int32]string{
		0: "start",
		1: "desktop",
		2: "help",
	}
	Scene_value = map[string]int32{
		"start":   0,
		"desktop": 1,
		"help":    2,
	}
)

Enum value maps for Scene.

View Source
var File_pb_msg_proto protoreflect.FileDescriptor
View Source
var File_pb_msg_type_proto protoreflect.FileDescriptor
View Source
var File_pb_poker_proto protoreflect.FileDescriptor
View Source
var File_pb_scene_proto protoreflect.FileDescriptor

Functions

This section is empty.

Types

type Msg

type Msg struct {
	Conv  uint32   `protobuf:"varint,1,opt,name=conv,proto3" json:"conv,omitempty"`
	Nick  string   `protobuf:"bytes,2,opt,name=nick,proto3" json:"nick,omitempty"`
	Users []string `protobuf:"bytes,3,rep,name=users,proto3" json:"users,omitempty"`
	Type  MsgType  `protobuf:"varint,4,opt,name=type,proto3,enum=pb.MsgType" json:"type,omitempty"`
	Backs []Poker  `protobuf:"varint,5,rep,packed,name=backs,proto3,enum=pb.Poker" json:"backs,omitempty"`
	Take  Poker    `protobuf:"varint,6,opt,name=take,proto3,enum=pb.Poker" json:"take,omitempty"`
	Info  string   `protobuf:"bytes,7,opt,name=info,proto3" json:"info,omitempty"`
	// contains filtered or unexported fields
}

Msg 消息.

func (*Msg) Descriptor deprecated

func (*Msg) Descriptor() ([]byte, []int)

Deprecated: Use Msg.ProtoReflect.Descriptor instead.

func (*Msg) GetBacks

func (x *Msg) GetBacks() []Poker

func (*Msg) GetConv

func (x *Msg) GetConv() uint32

func (*Msg) GetInfo

func (x *Msg) GetInfo() string

func (*Msg) GetNick

func (x *Msg) GetNick() string

func (*Msg) GetTake

func (x *Msg) GetTake() Poker

func (*Msg) GetType

func (x *Msg) GetType() MsgType

func (*Msg) GetUsers

func (x *Msg) GetUsers() []string

func (*Msg) ProtoMessage

func (*Msg) ProtoMessage()

func (*Msg) ProtoReflect

func (x *Msg) ProtoReflect() protoreflect.Message

func (*Msg) Reset

func (x *Msg) Reset()

func (*Msg) String

func (x *Msg) String() string

type MsgType

type MsgType int32

MsgType TODO: MsgType.

const (
	MsgType_ping  MsgType = 0
	MsgType_run   MsgType = 1
	MsgType_reset MsgType = 2
	MsgType_take  MsgType = 3
)

func (MsgType) Descriptor

func (MsgType) Descriptor() protoreflect.EnumDescriptor

func (MsgType) Enum

func (x MsgType) Enum() *MsgType

func (MsgType) EnumDescriptor deprecated

func (MsgType) EnumDescriptor() ([]byte, []int)

Deprecated: Use MsgType.Descriptor instead.

func (MsgType) Number

func (x MsgType) Number() protoreflect.EnumNumber

func (MsgType) String

func (x MsgType) String() string

func (MsgType) Type

func (MsgType) Type() protoreflect.EnumType

type Poker

type Poker int32

Poker 扑克.

const (
	// Back 背面.
	Poker_back Poker = 0
	// HeartA 红桃A.
	Poker_heartA  Poker = 1
	Poker_heart2  Poker = 2
	Poker_heart3  Poker = 3
	Poker_heart4  Poker = 4
	Poker_heart5  Poker = 5
	Poker_heart6  Poker = 6
	Poker_heart7  Poker = 7
	Poker_heart8  Poker = 8
	Poker_heart9  Poker = 9
	Poker_heart10 Poker = 10
	Poker_heartJ  Poker = 11
	Poker_heartQ  Poker = 12
	Poker_heartK  Poker = 13
	// ClubA 梅花A.
	Poker_clubA  Poker = 14
	Poker_club2  Poker = 15
	Poker_club3  Poker = 16
	Poker_club4  Poker = 17
	Poker_club5  Poker = 18
	Poker_club6  Poker = 19
	Poker_club7  Poker = 20
	Poker_club8  Poker = 21
	Poker_club9  Poker = 22
	Poker_club10 Poker = 23
	Poker_clubJ  Poker = 24
	Poker_clubQ  Poker = 25
	Poker_clubK  Poker = 26
	// DiamondA 方块A.
	Poker_diamondA  Poker = 27
	Poker_diamond2  Poker = 28
	Poker_diamond3  Poker = 29
	Poker_diamond4  Poker = 30
	Poker_diamond5  Poker = 31
	Poker_diamond6  Poker = 32
	Poker_diamond7  Poker = 33
	Poker_diamond8  Poker = 34
	Poker_diamond9  Poker = 35
	Poker_diamond10 Poker = 36
	Poker_diamondJ  Poker = 37
	Poker_diamondQ  Poker = 38
	Poker_diamondK  Poker = 39
	// SpadeA 黑桃A.
	Poker_spadeA  Poker = 40
	Poker_spade2  Poker = 41
	Poker_spade3  Poker = 42
	Poker_spade4  Poker = 43
	Poker_spade5  Poker = 44
	Poker_spade6  Poker = 45
	Poker_spade7  Poker = 46
	Poker_spade8  Poker = 47
	Poker_spade9  Poker = 48
	Poker_spade10 Poker = 49
	Poker_spadeJ  Poker = 50
	Poker_spadeQ  Poker = 51
	Poker_spadeK  Poker = 52
	// Joker1 大王.
	Poker_joker1 Poker = 53
	// Joker2 小王.
	Poker_joker2 Poker = 54
)

func (Poker) Bytes

func (p Poker) Bytes() []byte

func (Poker) Descriptor

func (Poker) Descriptor() protoreflect.EnumDescriptor

func (Poker) Enum

func (x Poker) Enum() *Poker

func (Poker) EnumDescriptor deprecated

func (Poker) EnumDescriptor() ([]byte, []int)

Deprecated: Use Poker.Descriptor instead.

func (Poker) Number

func (x Poker) Number() protoreflect.EnumNumber

func (Poker) String

func (x Poker) String() string

func (Poker) Type

func (Poker) Type() protoreflect.EnumType

type Scene

type Scene int32

Scene TODO: Scene.

const (
	Scene_start   Scene = 0
	Scene_desktop Scene = 1
	Scene_help    Scene = 2
)

func (Scene) Descriptor

func (Scene) Descriptor() protoreflect.EnumDescriptor

func (Scene) Enum

func (x Scene) Enum() *Scene

func (Scene) EnumDescriptor deprecated

func (Scene) EnumDescriptor() ([]byte, []int)

Deprecated: Use Scene.Descriptor instead.

func (Scene) Number

func (x Scene) Number() protoreflect.EnumNumber

func (Scene) String

func (x Scene) String() string

func (Scene) Type

func (Scene) Type() protoreflect.EnumType

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