Documentation ¶
Index ¶
- Constants
- Variables
- func Listen(rawWsURL string, tlsInfo *TLSInfo, handler http.HandlerFunc) error
- func ServeHTTP(p WebSocketServerProtocol, w http.ResponseWriter, r *http.Request)
- func WebsocketClientRoute(host string, w http.ResponseWriter, r *http.Request)
- type BaseWebsocketService
- func (w BaseWebsocketService) Cancel() context.CancelFunc
- func (w BaseWebsocketService) Context() context.Context
- func (w BaseWebsocketService) Hub() *Hub
- func (w BaseWebsocketService) OnClose(wasClean bool, code int, reason string)
- func (w BaseWebsocketService) OnConnect(r *http.Request)
- func (w BaseWebsocketService) OnConnecting(r *http.Request)
- func (w BaseWebsocketService) OnOpen()
- func (w BaseWebsocketService) OnWsMessage(payload []byte, isBinary bool)
- func (w BaseWebsocketService) SendMessage(msg []byte) error
- func (w BaseWebsocketService) ServeHTTP(writer http.ResponseWriter, _ *http.Request)
- func (w BaseWebsocketService) Upgrader() websocket.Upgrader
- type Client
- type Hub
- type TLSInfo
- type WebSocketServerProtocol
- type WebsocketListener
Constants ¶
const ( // SecurePrefix is used for secure websocket connections. SecurePrefix = "wss://" // UnsecurePrefix is used for unsecured websocket connetions. UnsecurePrefix = "ws://" )
Variables ¶
var WebsocketTemplate = template.Must(template.New("").Parse(`
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<script>
window.addEventListener("load", function(evt) {
var output = document.getElementById("output");
var input = document.getElementById("input");
var ws;
var print = function(message) {
var d = document.createElement("div");
d.textContent = message;
output.appendChild(d);
};
document.getElementById("open").onclick = function(evt) {
if (ws) {
return false;
}
ws = new WebSocket("{{.}}");
ws.onopen = function(evt) {
print("OPEN");
}
ws.onclose = function(evt) {
print("CLOSE");
ws = null;
}
ws.onmessage = function(evt) {
print("RESPONSE: " + evt.data);
}
ws.onerror = function(evt) {
print("ERROR: " + evt.data);
}
return false;
};
document.getElementById("send").onclick = function(evt) {
if (!ws) {
return false;
}
print("SEND: " + input.value);
ws.send(input.value);
return false;
};
document.getElementById("close").onclick = function(evt) {
if (!ws) {
return false;
}
ws.close();
return false;
};
});
</script>
</head>
<body>
<table>
<tr><td valign="top" width="50%">
<p>Click "Open" to create a connection to the server,
"Send" to send a message to the server and "Close" to close the connection.
You can change the message and send multiple times.
<p>
<form>
<button id="open">Open</button>
<button id="close">Close</button>
<p><input id="input" type="text" value="Hello world!">
<button id="send">Send</button>
</form>
</td><td valign="top" width="50%">
<div id="output"></div>
</td></tr></table>
</body>
</html>
`))
WebsocketTemplate is a template for a websocket.
Functions ¶
func Listen ¶
func Listen(rawWsURL string, tlsInfo *TLSInfo, handler http.HandlerFunc) error
Listen is helper for serving http and http servers.
func ServeHTTP ¶
func ServeHTTP(p WebSocketServerProtocol, w http.ResponseWriter, r *http.Request)
ServeHTTP processes http request.
func WebsocketClientRoute ¶
func WebsocketClientRoute(host string, w http.ResponseWriter, r *http.Request)
WebsocketClientRoute handles http request.
Types ¶
type BaseWebsocketService ¶
type BaseWebsocketService struct {
// contains filtered or unexported fields
}
BaseWebsocketService you can wrap in a struct so you don't need to reimplement empty event listeners.
func NewBaseWebsocketService ¶
func NewBaseWebsocketService() BaseWebsocketService
NewBaseWebsocketService creates a BaseWebsocketService.
func (BaseWebsocketService) Cancel ¶
func (w BaseWebsocketService) Cancel() context.CancelFunc
Cancel gets the context cancellation function implemented in a sub-struct.
func (BaseWebsocketService) Context ¶
func (w BaseWebsocketService) Context() context.Context
Context gets the context.Context object.
func (BaseWebsocketService) Hub ¶
func (w BaseWebsocketService) Hub() *Hub
Hub gets the Hub used to process websocket requests.
func (BaseWebsocketService) OnClose ¶
func (w BaseWebsocketService) OnClose(wasClean bool, code int, reason string)
OnClose is called after the websocket service is closed implemented in a sub-struct.
func (BaseWebsocketService) OnConnect ¶
func (w BaseWebsocketService) OnConnect(r *http.Request)
OnConnect is called after the websocket conntects implemented in a sub-struct.
func (BaseWebsocketService) OnConnecting ¶
func (w BaseWebsocketService) OnConnecting(r *http.Request)
OnConnecting is called as the websocket connects implemented in a sub-struct.
func (BaseWebsocketService) OnOpen ¶
func (w BaseWebsocketService) OnOpen()
OnOpen is called after a message is opened implemented in a sub-struct.
func (BaseWebsocketService) OnWsMessage ¶
func (w BaseWebsocketService) OnWsMessage(payload []byte, isBinary bool)
OnWsMessage processes a websocket message implemented in a sub-struct.
func (BaseWebsocketService) SendMessage ¶
func (w BaseWebsocketService) SendMessage(msg []byte) error
SendMessage sends a message to the client.
func (BaseWebsocketService) ServeHTTP ¶
func (w BaseWebsocketService) ServeHTTP(writer http.ResponseWriter, _ *http.Request)
ServeHTTP serves an http request implemented in a sub-struct.
func (BaseWebsocketService) Upgrader ¶
func (w BaseWebsocketService) Upgrader() websocket.Upgrader
Upgrader is the websocket.Upgrader used to process ws requests implemented in a sub-struct.
type Client ¶
type Client struct {
// contains filtered or unexported fields
}
Client is a middleman between the websocket connection and the hub.
type Hub ¶
type Hub struct {
// contains filtered or unexported fields
}
Hub maintains the set of active clients and broadcasts messages to the clients.
type WebSocketServerProtocol ¶
type WebSocketServerProtocol interface { // Context gets the context.Context object Context() context.Context // Cancel gets the context cancellation function Cancel() context.CancelFunc // OnConnecting is called as the websocket connects OnConnecting(r *http.Request) // OnConnect is called after the websocket conntects OnConnect(r *http.Request) // OnOpen is called after a message is opened OnOpen() // OnWsMessage processes a websocket message OnWsMessage(payload []byte, isBinary bool) // OnClose is called after the websocket service is closed OnClose(wasClean bool, code int, reason string) // ServeHTTP serves an http request ServeHTTP(w http.ResponseWriter, r *http.Request) // Upgrader is the websocket.Upgrader used to process ws requests Upgrader() websocket.Upgrader // SendMessage sends a message to the client SendMessage(msg []byte) error // Hub gets the Hub used to process websocket requests Hub() *Hub }
WebSocketServerProtocol attempts to emulate the twisted socket interface for usabilities sake and calls events on downstream nexuses.
type WebsocketListener ¶
type WebsocketListener struct{}
WebsocketListener is the listener for websocket.