Documentation ¶
Index ¶
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Command ¶
type Command struct { Key string `json:"key"` Target string `json:"target"` State CommandState `json:"state"` JumpOut bool `json:"jumpOut"` }
type CommandState ¶
type ComponentEventStatusInfo ¶
type ComponentEventStatusInfo struct { Type string `json:"type,omitempty"` Props Props `json:"props"` Data map[string]Data `json:"data,omitempty"` State State `json:"state,omitempty"` // contains filtered or unexported fields }
func (*ComponentEventStatusInfo) GenComponentState ¶
func (cp *ComponentEventStatusInfo) GenComponentState(c *cptype.Component) error
func (*ComponentEventStatusInfo) Render ¶
func (cp *ComponentEventStatusInfo) Render(ctx context.Context, c *cptype.Component, s cptype.Scenario, event cptype.ComponentEvent, gs *cptype.GlobalStateData) error
func (*ComponentEventStatusInfo) Transfer ¶
func (cp *ComponentEventStatusInfo) Transfer(component *cptype.Component)
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